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Simplify promotion move generator
This patch removes Knight promotion checks from Captures. As a consequence, it also removes this underpromotion from qsearch. STC: LLR: 2.93 (-2.94,2.94) <-2.50,0.50> Total: 37776 W: 3113 L: 3023 D: 31640 Ptnml(0-2): 103, 2419, 13755, 2507, 104 https://tests.stockfishchess.org/tests/view/60be6a06457376eb8bcaa775 LTC: LLR: 2.93 (-2.94,2.94) <-2.50,0.50> Total: 39760 W: 1257 L: 1203 D: 37300 Ptnml(0-2): 11, 1079, 17646, 1133, 11 https://tests.stockfishchess.org/tests/view/60beb972457376eb8bcaa7c5 closes https://github.com/official-stockfish/Stockfish/pull/3536 Bench: 5530620
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2 changed files with 11 additions and 15 deletions
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@ -26,21 +26,16 @@ namespace Stockfish {
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namespace {
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template<GenType Type, Direction D>
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ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) {
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ExtMove* make_promotions(ExtMove* moveList, Square to) {
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if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
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{
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*moveList++ = make<PROMOTION>(to - D, to, QUEEN);
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if (attacks_bb<KNIGHT>(to) & ksq)
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*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
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}
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if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
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{
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*moveList++ = make<PROMOTION>(to - D, to, ROOK);
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*moveList++ = make<PROMOTION>(to - D, to, BISHOP);
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if (!(attacks_bb<KNIGHT>(to) & ksq))
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*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
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*moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
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}
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return moveList;
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@ -57,7 +52,6 @@ namespace {
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constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
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constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
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const Square ksq = pos.square<KING>(Them);
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const Bitboard emptySquares = Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces();
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const Bitboard enemies = Type == EVASIONS ? pos.checkers()
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: Type == CAPTURES ? target : pos.pieces(Them);
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@ -82,6 +76,7 @@ namespace {
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// To make a quiet check, you either make a direct check by pushing a pawn
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// or push a blocker pawn that is not on the same file as the enemy king.
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// Discovered check promotion has been already generated amongst the captures.
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Square ksq = pos.square<KING>(Them);
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Bitboard dcCandidatePawns = pos.blockers_for_king(Them) & ~file_bb(ksq);
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b1 &= pawn_attacks_bb(Them, ksq) | shift< Up>(dcCandidatePawns);
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b2 &= pawn_attacks_bb(Them, ksq) | shift<Up+Up>(dcCandidatePawns);
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@ -111,13 +106,13 @@ namespace {
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b3 &= target;
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while (b1)
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moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(b1), ksq);
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moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(b1));
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while (b2)
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moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(b2), ksq);
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moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(b2));
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while (b3)
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moveList = make_promotions<Type, Up >(moveList, pop_lsb(b3), ksq);
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moveList = make_promotions<Type, Up >(moveList, pop_lsb(b3));
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}
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// Standard and en passant captures
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@ -206,6 +201,7 @@ namespace {
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moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target);
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moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target);
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}
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if (!Checks || pos.blockers_for_king(~Us) & ksq)
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{
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Bitboard b = attacks_bb<KING>(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target);
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@ -227,10 +223,10 @@ namespace {
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} // namespace
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/// <CAPTURES> Generates all pseudo-legal captures plus queen and checking knight promotions
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/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions (except checking knight)
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/// <CAPTURES> Generates all pseudo-legal captures plus queen promotions
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/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions
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/// <EVASIONS> Generates all pseudo-legal check evasions when the side to move is in check
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/// <QUIET_CHECKS> Generates all pseudo-legal non-captures giving check, except castling
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/// <QUIET_CHECKS> Generates all pseudo-legal non-captures giving check, except castling and promotions
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/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
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///
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/// Returns a pointer to the end of the move list.
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@ -1464,7 +1464,7 @@ moves_loop: // When in check, search starts from here
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// Initialize a MovePicker object for the current position, and prepare
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// to search the moves. Because the depth is <= 0 here, only captures,
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// queen and checking knight promotions, and other checks(only if depth >= DEPTH_QS_CHECKS)
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// queen promotions, and other checks (only if depth >= DEPTH_QS_CHECKS)
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// will be generated.
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MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
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&thisThread->captureHistory,
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