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Remove special Root cases

So to better spot where the differences really
count. Also add some more additional cleanup.

Harmless functional change and no regression.

After 5780 games
Mod- Orig: 931 - 955 - 3894 ELO -1 (+- 3.6)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-01-23 08:36:12 +01:00
parent b67de36671
commit 79b1a7417f

View file

@ -248,7 +248,7 @@ namespace {
// Book object
Book OpeningBook;
// Pointer to root move list
// Root move list
RootMoveList Rml;
// MultiPV mode
@ -321,69 +321,70 @@ namespace {
#endif
// A dispatcher to choose among different move sources according to the type of node
// MovePickerExt is an extended MovePicker used to choose at compile time
// the proper move source according to the type of node.
template<bool SpNode, bool Root> struct MovePickerExt;
// In Root nodes use RootMoveList Rml as source. Score and sort the moves before to search them.
template<> struct MovePickerExt<false, true> : private MovePicker {
// In Root nodes use RootMoveList Rml as source. Score and sort the root moves
// before to search them.
template<> struct MovePickerExt<false, true> : public MovePicker {
MovePickerExt(const Position& p, Move, Depth, const History& h, SearchStack* ss, Value beta)
: MovePicker(p, Rml[0].pv[0], ONE_PLY, h, ss, beta), firstCall(true) { // FIXME use depth
MovePickerExt(const Position& p, Move, Depth d, const History& h, SearchStack* ss, Value b)
: MovePicker(p, Rml[0].pv[0], d, h, ss, b), firstCall(true) {
Move move;
Value score = VALUE_ZERO;
Move move;
Value score = VALUE_ZERO;
// Score root moves using the standard way used in main search, the moves
// are scored according to the order in which are returned by MovePicker.
// This is the second order score that is used to compare the moves when
// the first order pv scores of both moves are equal.
while ((move = MovePicker::get_next_move()) != MOVE_NONE)
for (rm = Rml.begin(); rm != Rml.end(); ++rm)
if (rm->pv[0] == move)
{
rm->non_pv_score = score--;
break;
}
// Score root moves using the standard way used in main search, the moves
// are scored according to the order in which are returned by MovePicker.
// This is the second order score that is used to compare the moves when
// the first order pv scores of both moves are equal.
while ((move = MovePicker::get_next_move()) != MOVE_NONE)
for (rm = Rml.begin(); rm != Rml.end(); ++rm)
if (rm->pv[0] == move)
{
rm->non_pv_score = score--;
break;
}
Rml.sort();
rm = Rml.begin();
}
Rml.sort();
rm = Rml.begin();
}
Move get_next_move() {
Move get_next_move() {
if (!firstCall)
++rm;
else
firstCall = false;
if (!firstCall)
++rm;
else
firstCall = false;
return rm != Rml.end() ? rm->pv[0] : MOVE_NONE;
}
int number_of_evasions() const { return (int)Rml.size(); }
return rm != Rml.end() ? rm->pv[0] : MOVE_NONE;
}
int number_of_evasions() const { return (int)Rml.size(); }
RootMoveList::iterator rm;
bool firstCall;
RootMoveList::iterator rm;
bool firstCall;
};
// In SpNodes use split point's shared MovePicker as move source
template<> struct MovePickerExt<true, false> {
// In SpNodes use split point's shared MovePicker object as move source
template<> struct MovePickerExt<true, false> : public MovePicker {
MovePickerExt(const Position&, Move, Depth, const History&, SearchStack* ss, Value)
: mp(ss->sp->mp) {}
MovePickerExt(const Position& p, Move ttm, Depth d, const History& h,
SearchStack* ss, Value b) : MovePicker(p, ttm, d, h, ss, b),
mp(ss->sp->mp) {}
Move get_next_move() { return mp->get_next_move(); }
int number_of_evasions() const { return mp->number_of_evasions(); }
Move get_next_move() { return mp->get_next_move(); }
RootMoveList::iterator rm; // Dummy, never used
MovePicker* mp;
RootMoveList::iterator rm; // Dummy, needed to compile
MovePicker* mp;
};
// Normal case, create and use a MovePicker object as source
// Default case, create and use a MovePicker object as source
template<> struct MovePickerExt<false, false> : public MovePicker {
MovePickerExt(const Position& p, Move ttm, Depth d, const History& h,
SearchStack* ss, Value beta) : MovePicker(p, ttm, d, h, ss, beta) {}
MovePickerExt(const Position& p, Move ttm, Depth d, const History& h,
SearchStack* ss, Value b) : MovePicker(p, ttm, d, h, ss, b) {}
RootMoveList::iterator rm; // Dummy, never used
RootMoveList::iterator rm; // Dummy, needed to compile
};
} // namespace
@ -602,10 +603,9 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[
namespace {
// id_loop() is the main iterative deepening loop. It calls search()
// repeatedly with increasing depth until the allocated thinking time has
// been consumed, the user stops the search, or the maximum search depth is
// reached.
// id_loop() is the main iterative deepening loop. It calls search() repeatedly
// with increasing depth until the allocated thinking time has been consumed,
// user stops the search, or the maximum search depth is reached.
Move id_loop(Position& pos, Move searchMoves[], Move* ponderMove) {
@ -615,7 +615,7 @@ namespace {
int iteration, researchCountFL, researchCountFH, aspirationDelta;
Value value, alpha, beta;
Depth depth;
Move EasyMove;
Move bestMove, easyMove;
// Moves to search are verified, scored and sorted
Rml.init(pos, searchMoves);
@ -625,9 +625,10 @@ namespace {
H.clear();
memset(ss, 0, PLY_MAX_PLUS_2 * sizeof(SearchStack));
alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
EasyMove = MOVE_NONE;
*ponderMove = bestMove = easyMove = MOVE_NONE;
aspirationDelta = 0;
iteration = 1;
ss->currentMove = MOVE_NULL; // Hack to skip update_gains()
// Handle special case of searching on a mate/stale position
if (Rml.size() == 0)
@ -647,7 +648,7 @@ namespace {
// Is one move significantly better than others after initial scoring ?
if ( Rml.size() == 1
|| Rml[0].pv_score > Rml[1].pv_score + EasyMoveMargin)
EasyMove = Rml[0].pv[0];
easyMove = Rml[0].pv[0];
// Iterative deepening loop
while (++iteration <= PLY_MAX && (!MaxDepth || iteration <= MaxDepth) && !StopRequest)
@ -670,27 +671,24 @@ namespace {
beta = Min(bestValues[iteration - 1] + aspirationDelta, VALUE_INFINITE);
}
// We start with small aspiration window and in case of fail high/low, we
// research with bigger window until we are not failing high/low anymore.
// Start with a small aspiration window and, in case of fail high/low,
// research with bigger window until not failing high/low anymore.
while (true)
{
// Search to the current depth
value = search<PV, false, true>(pos, ss, alpha, beta, depth, 0);
// Search starting from ss+1 to allow calling update_gains()
value = search<PV, false, true>(pos, ss+1, alpha, beta, depth, 0);
// Sort root moves and write PV lines to transposition table, in case
// the relevant entries have been overwritten during the search.
Rml.sort();
// Write PV lines to transposition table, in case the relevant entries
// have been overwritten during the search.
for (int i = 0; i < Min(MultiPV, (int)Rml.size()); i++)
Rml[i].insert_pv_in_tt(pos);
// Value cannot be trusted. Break out immediately!
if (StopRequest)
break; // FIXME move to 'while' condition
break;
assert(value >= alpha);
bestMoveChanges[iteration] = Rml.bestMoveChanges; // FIXME move outside fail high/low loop
// In case of failing high/low increase aspiration window and research,
// otherwise exit the fail high/low loop.
if (value >= beta)
@ -710,33 +708,33 @@ namespace {
break;
}
//Save info about search result
// Collect info about search result
bestMove = Rml[0].pv[0];
bestValues[iteration] = value;
bestMoveChanges[iteration] = Rml.bestMoveChanges;
// Drop the easy move if differs from the new best move
if (Rml[0].pv[0] != EasyMove)
EasyMove = MOVE_NONE;
if (bestMove != easyMove)
easyMove = MOVE_NONE;
if (UseTimeManagement && !StopRequest)
{
// Time to stop?
bool noMoreTime = false;
// Stop search early if there is only a single legal move,
// we search up to Iteration 6 anyway to get a proper score.
if (iteration >= 6 && Rml.size() == 1)
noMoreTime = true;
// Stop search early when the last two iterations returned a mate score
if ( iteration >= 6
&& abs(bestValues[iteration]) >= abs(VALUE_MATE) - 100
&& abs(bestValues[iteration-1]) >= abs(VALUE_MATE) - 100)
noMoreTime = true;
// Stop search early if one move seems to be much better than the others
// Stop search early if one move seems to be much better than the
// others or if there is only a single legal move. In this latter
// case we search up to Iteration 8 anyway to get a proper score.
if ( iteration >= 8
&& EasyMove == Rml[0].pv[0]
&& ( ( Rml[0].nodes > (pos.nodes_searched() * 85) / 100
&& easyMove == bestMove
&& ( Rml.size() == 1
||( Rml[0].nodes > (pos.nodes_searched() * 85) / 100
&& current_search_time() > TimeMgr.available_time() / 16)
||( Rml[0].nodes > (pos.nodes_searched() * 98) / 100
&& current_search_time() > TimeMgr.available_time() / 32)))
@ -763,7 +761,7 @@ namespace {
}
*ponderMove = Rml[0].pv[1];
return Rml[0].pv[0];
return bestMove;
}
@ -819,30 +817,26 @@ namespace {
ss->currentMove = ss->bestMove = threatMove = MOVE_NONE;
(ss+2)->killers[0] = (ss+2)->killers[1] = (ss+2)->mateKiller = MOVE_NONE;
if (!Root) // FIXME remove
if (threadID == 0 && ++NodesSincePoll > NodesBetweenPolls)
{
if (threadID == 0 && ++NodesSincePoll > NodesBetweenPolls)
{
NodesSincePoll = 0;
poll(pos);
}
// Step 2. Check for aborted search and immediate draw
if ( StopRequest
|| ThreadsMgr.cutoff_at_splitpoint(threadID)
|| pos.is_draw()
|| ply >= PLY_MAX - 1)
return VALUE_DRAW;
// Step 3. Mate distance pruning
alpha = Max(value_mated_in(ply), alpha);
beta = Min(value_mate_in(ply+1), beta);
if (alpha >= beta)
return alpha;
NodesSincePoll = 0;
poll(pos);
}
// Step 4. Transposition table lookup
// Step 2. Check for aborted search and immediate draw
if (( StopRequest
|| ThreadsMgr.cutoff_at_splitpoint(threadID)
|| pos.is_draw()
|| ply >= PLY_MAX - 1) && !Root)
return VALUE_DRAW;
// Step 3. Mate distance pruning
alpha = Max(value_mated_in(ply), alpha);
beta = Min(value_mate_in(ply+1), beta);
if (alpha >= beta)
return alpha;
// Step 4. Transposition table lookup
// We don't want the score of a partial search to overwrite a previous full search
// TT value, so we use a different position key in case of an excluded move exists.
excludedMove = ss->excludedMove;
@ -884,8 +878,7 @@ namespace {
}
// Save gain for the parent non-capture move
if (!Root)
update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval);
update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval);
// Step 6. Razoring (is omitted in PV nodes)
if ( !PvNode
@ -978,9 +971,8 @@ namespace {
}
// Step 9. Internal iterative deepening
if ( !Root
&& depth >= IIDDepth[PvNode]
&& ttMove == MOVE_NONE
if ( depth >= IIDDepth[PvNode]
&& ttMove == MOVE_NONE
&& (PvNode || (!isCheck && ss->eval >= beta - IIDMargin)))
{
Depth d = (PvNode ? depth - 2 * ONE_PLY : depth / 2);
@ -994,7 +986,7 @@ namespace {
}
// Expensive mate threat detection (only for PV nodes)
if (PvNode && !Root) // FIXME
if (PvNode)
mateThreat = pos.has_mate_threat();
split_point_start: // At split points actual search starts from here
@ -1304,7 +1296,7 @@ split_point_start: // At split points actual search starts from here
&& !StopRequest
&& !ThreadsMgr.cutoff_at_splitpoint(threadID))
ThreadsMgr.split<FakeSplit>(pos, ss, ply, &alpha, beta, &bestValue, depth,
threatMove, mateThreat, moveCount, (MovePicker*)&mp, PvNode);
threatMove, mateThreat, moveCount, &mp, PvNode);
}
// Step 19. Check for mate and stalemate