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Merge all move generators

Merging `generate<EVASIONS>` and `generate<QUIET_CHECKS>` into `generate_all()`.

STC:
LLR: 2.94 (-2.94,2.94) {-1.00,0.20}
Total: 161800 W: 14585 L: 14624 D: 132591
Ptnml(0-2): 577, 11681, 56451, 11586, 605
https://tests.stockfishchess.org/tests/view/606532732b2df919fd5f026d

LTC:
LLR: 2.98 (-2.94,2.94) {-0.70,0.20}
Total: 188504 W: 6906 L: 6961 D: 174637
Ptnml(0-2): 87, 6272, 81610, 6175, 108
https://tests.stockfishchess.org/tests/view/6065b0772b2df919fd5f02ae

------------

Verified for correctness of `EVASIONS` by running perft:
```
./stockfish b3nch 16 1 6 default perft          (replace 3 by e in b3nch)
Nodes searched  : 71608931810
```

Also tested for correctness on Chess960 with a similar code shown here:
https://github.com/official-stockfish/Stockfish/pull/3418#issuecomment-816630295

```
./stockfish b3nch 16 1 6 fischer.txt perft
Nodes searched  : 506736009395
```

------------

Closes https://github.com/official-stockfish/Stockfish/pull/3418

No functional change
This commit is contained in:
bmc4 2021-04-02 09:30:14 -03:00 committed by Stéphane Nicolet
parent 3dfda1b28e
commit 79bb28281c

View file

@ -175,19 +175,19 @@ namespace {
} }
template<PieceType Pt, bool Checks> template<Color Us, PieceType Pt, bool Checks>
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard piecesToMove, Bitboard target) { ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()"); static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
Bitboard bb = piecesToMove & pos.pieces(Pt); Bitboard bb = pos.pieces(Us, Pt);
while (bb) while (bb)
{ {
Square from = pop_lsb(bb); Square from = pop_lsb(bb);
Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target; Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
if constexpr (Checks) if (Checks && (Pt == QUEEN || !(pos.blockers_for_king(~Us) & from)))
b &= pos.check_squares(Pt); b &= pos.check_squares(Pt);
while (b) while (b)
@ -204,10 +204,11 @@ namespace {
static_assert(Type != LEGAL, "Unsupported type in generate_all()"); static_assert(Type != LEGAL, "Unsupported type in generate_all()");
constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations
Bitboard target, piecesToMove = pos.pieces(Us); const Square ksq = pos.square<KING>(Us);
Bitboard target;
if(Type == QUIET_CHECKS) if (Type == EVASIONS && more_than_one(pos.checkers()))
piecesToMove &= ~pos.blockers_for_king(~Us); goto kingMoves; // Double check, only a king move can save the day
switch (Type) switch (Type)
{ {
@ -219,7 +220,7 @@ namespace {
target = ~pos.pieces(); target = ~pos.pieces();
break; break;
case EVASIONS: case EVASIONS:
target = between_bb(pos.square<KING>(Us), lsb(pos.checkers())); target = between_bb(ksq, lsb(pos.checkers()));
break; break;
case NON_EVASIONS: case NON_EVASIONS:
target = ~pos.pieces(Us); target = ~pos.pieces(Us);
@ -227,19 +228,22 @@ namespace {
} }
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target); moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
moveList = generate_moves<KNIGHT, Checks>(pos, moveList, piecesToMove, target); moveList = generate_moves<Us, KNIGHT, Checks>(pos, moveList, target);
moveList = generate_moves<BISHOP, Checks>(pos, moveList, piecesToMove, target); moveList = generate_moves<Us, BISHOP, Checks>(pos, moveList, target);
moveList = generate_moves< ROOK, Checks>(pos, moveList, piecesToMove, target); moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target);
moveList = generate_moves< QUEEN, Checks>(pos, moveList, piecesToMove, target); moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target);
if (Type != QUIET_CHECKS && Type != EVASIONS) kingMoves:
if (!Checks || pos.blockers_for_king(~Us) & ksq)
{ {
Square ksq = pos.square<KING>(Us); Bitboard b = attacks_bb<KING>(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target);
Bitboard b = attacks_bb<KING>(ksq) & target; if (Checks)
b &= ~attacks_bb<QUEEN>(pos.square<KING>(~Us));
while (b) while (b)
*moveList++ = make_move(ksq, pop_lsb(b)); *moveList++ = make_move(ksq, pop_lsb(b));
if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING)) if ((Type == QUIETS || Type == NON_EVASIONS) && pos.can_castle(Us & ANY_CASTLING))
for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } ) for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } )
if (!pos.castling_impeded(cr) && pos.can_castle(cr)) if (!pos.castling_impeded(cr) && pos.can_castle(cr))
*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(cr)); *moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(cr));
@ -253,6 +257,8 @@ namespace {
/// <CAPTURES> Generates all pseudo-legal captures plus queen and checking knight promotions /// <CAPTURES> Generates all pseudo-legal captures plus queen and checking knight promotions
/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions (except checking knight) /// <QUIETS> Generates all pseudo-legal non-captures and underpromotions (except checking knight)
/// <EVASIONS> Generates all pseudo-legal check evasions when the side to move is in check
/// <QUIET_CHECKS> Generates all pseudo-legal non-captures giving check, except castling
/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures /// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
/// ///
/// Returns a pointer to the end of the move list. /// Returns a pointer to the end of the move list.
@ -260,8 +266,8 @@ namespace {
template<GenType Type> template<GenType Type>
ExtMove* generate(const Position& pos, ExtMove* moveList) { ExtMove* generate(const Position& pos, ExtMove* moveList) {
static_assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS, "Unsupported type in generate()"); static_assert(Type != LEGAL, "Unsupported type in generate()");
assert(!pos.checkers()); assert((Type == EVASIONS) == (bool)pos.checkers());
Color us = pos.side_to_move(); Color us = pos.side_to_move();
@ -272,62 +278,11 @@ ExtMove* generate(const Position& pos, ExtMove* moveList) {
// Explicit template instantiations // Explicit template instantiations
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*); template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
template ExtMove* generate<QUIETS>(const Position&, ExtMove*); template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
template ExtMove* generate<EVASIONS>(const Position&, ExtMove*);
template ExtMove* generate<QUIET_CHECKS>(const Position&, ExtMove*);
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*); template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures giving check,
/// except castling. Returns a pointer to the end of the move list.
template<>
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
assert(!pos.checkers());
Color us = pos.side_to_move();
Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us) & ~pos.pieces(PAWN);
while (dc)
{
Square from = pop_lsb(dc);
PieceType pt = type_of(pos.piece_on(from));
Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces();
if (pt == KING)
b &= ~attacks_bb<QUEEN>(pos.square<KING>(~us));
while (b)
*moveList++ = make_move(from, pop_lsb(b));
}
return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList)
: generate_all<BLACK, QUIET_CHECKS>(pos, moveList);
}
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
/// to move is in check. Returns a pointer to the end of the move list.
template<>
ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
assert(pos.checkers());
Color us = pos.side_to_move();
Square ksq = pos.square<KING>(us);
// Generate evasions for king
Bitboard b = attacks_bb<KING>(ksq) & ~pos.pieces(us);
while (b)
*moveList++ = make_move(ksq, pop_lsb(b));
if (more_than_one(pos.checkers()))
return moveList; // Double check, only a king move can save the day
// Generate blocking interpositions or captures of the checking piece
return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList)
: generate_all<BLACK, EVASIONS>(pos, moveList);
}
/// generate<LEGAL> generates all the legal moves in the given position /// generate<LEGAL> generates all the legal moves in the given position
template<> template<>