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Small code-style touches in movegen.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-11-06 14:33:34 +01:00
parent 82a1e2d5fc
commit 7a68916ff9
2 changed files with 39 additions and 37 deletions

View file

@ -79,7 +79,7 @@ namespace {
// Templates for non-capture checks generation // Templates for non-capture checks generation
template<PieceType Piece> template<PieceType Piece>
MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from); MoveStack* generate_discovered_checks(const Position&, MoveStack*, Square);
template<PieceType> template<PieceType>
MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square); MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square);
@ -148,17 +148,19 @@ MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok()); assert(pos.is_ok());
assert(!pos.is_check()); assert(!pos.is_check());
Bitboard b, dc;
Square from;
Color us = pos.side_to_move(); Color us = pos.side_to_move();
Square ksq = pos.king_square(opposite_color(us)); Square ksq = pos.king_square(opposite_color(us));
Bitboard dc = pos.discovered_check_candidates(us);
assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING)); assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
// Discovered non-capture checks // Discovered non-capture checks
Bitboard b = dc; b = dc = pos.discovered_check_candidates(us);
while (b) while (b)
{ {
Square from = pop_1st_bit(&b); from = pop_1st_bit(&b);
switch (pos.type_of_piece_on(from)) switch (pos.type_of_piece_on(from))
{ {
case PAWN: /* Will be generated togheter with pawns direct checks */ break; case PAWN: /* Will be generated togheter with pawns direct checks */ break;
@ -187,7 +189,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok()); assert(pos.is_ok());
assert(pos.is_check()); assert(pos.is_check());
Bitboard b; Bitboard b, target;
Square from, checksq; Square from, checksq;
int checkersCnt = 0; int checkersCnt = 0;
Color us = pos.side_to_move(); Color us = pos.side_to_move();
@ -236,7 +238,7 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
// Find squares where a blocking evasion or a capture of the // Find squares where a blocking evasion or a capture of the
// checker piece is possible. // checker piece is possible.
Bitboard target = squares_between(checksq, ksq) | checkers; target = squares_between(checksq, ksq) | checkers;
mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target); mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target); mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
@ -254,26 +256,25 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
assert(pos.is_ok()); assert(pos.is_ok());
MoveStack* last; MoveStack *last, *cur = mlist;
Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Generate pseudo-legal moves // Generate pseudo-legal moves
if (pos.is_check()) if (pos.is_check())
last = generate_evasions(pos, mlist); last = generate_evasions(pos, mlist);
else { else
last = generate_captures(pos, mlist); last = generate_noncaptures(pos, generate_captures(pos, mlist));
last = generate_noncaptures(pos, last);
}
if (pseudoLegal) if (pseudoLegal)
return last; return last;
// Remove illegal moves from the list // Remove illegal moves from the list
for (MoveStack* cur = mlist; cur != last; cur++) while (cur != last)
if (!pos.pl_move_is_legal(cur->move, pinned)) if (pos.pl_move_is_legal(cur->move, pinned))
{ cur++;
else
cur->move = (--last)->move; cur->move = (--last)->move;
cur--;
}
return last; return last;
} }
@ -285,8 +286,9 @@ MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLega
bool move_is_legal(const Position& pos, const Move m) { bool move_is_legal(const Position& pos, const Move m) {
MoveStack mlist[256]; MoveStack mlist[256];
MoveStack* last = generate_moves(pos, mlist, true); MoveStack *cur, *last = generate_moves(pos, mlist, true);
for (MoveStack* cur = mlist; cur != last; cur++)
for (cur = mlist; cur != last; cur++)
if (cur->move == m) if (cur->move == m)
return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move())); return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move()));
@ -303,16 +305,16 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
assert(move_is_ok(m)); assert(move_is_ok(m));
assert(pinned == pos.pinned_pieces(pos.side_to_move())); assert(pinned == pos.pinned_pieces(pos.side_to_move()));
// Use a slower but simpler function for uncommon cases
if (move_is_ep(m) || move_is_castle(m))
return move_is_legal(pos, m);
Color us = pos.side_to_move(); Color us = pos.side_to_move();
Color them = opposite_color(us); Color them = opposite_color(us);
Square from = move_from(m); Square from = move_from(m);
Square to = move_to(m); Square to = move_to(m);
Piece pc = pos.piece_on(from); Piece pc = pos.piece_on(from);
// Use a slower but simpler function for uncommon cases
if (move_is_ep(m) || move_is_castle(m))
return move_is_legal(pos, m);
// If the from square is not occupied by a piece belonging to the side to // If the from square is not occupied by a piece belonging to the side to
// move, the move is obviously not legal. // move, the move is obviously not legal.
if (color_of_piece(pc) != us) if (color_of_piece(pc) != us)
@ -396,8 +398,8 @@ namespace {
template<PieceType Piece> template<PieceType Piece>
MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
Square from;
Bitboard b; Bitboard b;
Square from;
const Square* ptr = pos.piece_list_begin(us, Piece); const Square* ptr = pos.piece_list_begin(us, Piece);
while ((from = *ptr++) != SQ_NONE) while ((from = *ptr++) != SQ_NONE)
@ -433,7 +435,7 @@ namespace {
} }
template<Color Us, MoveType Type, SquareDelta Diagonal> template<Color Us, MoveType Type, SquareDelta Diagonal>
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool possiblePromotion) { inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces) {
// Calculate our parametrized parameters at compile time // Calculate our parametrized parameters at compile time
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
@ -442,15 +444,16 @@ namespace {
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW); const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW); const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW);
Bitboard b1, b2;
Square to; Square to;
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black) // Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
Bitboard b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces; b1 = move_pawns<Us, Diagonal>(pawns) & ~TFileABB & enemyPieces;
// Capturing promotions and under-promotions // Capturing promotions and under-promotions
if (possiblePromotion) if (b1 & TRank8BB)
{ {
Bitboard b2 = b1 & TRank8BB; b2 = b1 & TRank8BB;
b1 &= ~TRank8BB; b1 &= ~TRank8BB;
while (b2) while (b2)
{ {
@ -494,22 +497,21 @@ namespace {
Square to; Square to;
Bitboard b1, b2, enemyPieces, emptySquares; Bitboard b1, b2, enemyPieces, emptySquares;
Bitboard pawns = pos.pieces(PAWN, Us); Bitboard pawns = pos.pieces(PAWN, Us);
bool possiblePromotion = pawns & TRank7BB;
// Standard captures and capturing promotions and underpromotions // Standard captures and capturing promotions and underpromotions
if (Type == CAPTURE || Type == EVASION || possiblePromotion) if (Type == CAPTURE || Type == EVASION || (pawns & TRank7BB))
{ {
enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us))); enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us)));
if (Type == EVASION) if (Type == EVASION)
enemyPieces &= target; // Capture only the checker piece enemyPieces &= target; // Capture only the checker piece
mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces, possiblePromotion); mlist = generate_pawn_captures<Us, Type, DELTA_NE>(mlist, pawns, enemyPieces);
mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces, possiblePromotion); mlist = generate_pawn_captures<Us, Type, DELTA_NW>(mlist, pawns, enemyPieces);
} }
// Non-capturing promotions and underpromotions // Non-capturing promotions and underpromotions
if (possiblePromotion) if (pawns & TRank7BB)
{ {
b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares(); b1 = move_pawns<Us, DELTA_N>(pawns) & TRank8BB & pos.empty_squares();
@ -619,8 +621,8 @@ namespace {
Bitboard dc, Square ksq) { Bitboard dc, Square ksq) {
assert(Piece != KING); assert(Piece != KING);
Bitboard checkSqs, b;
Square from; Square from;
Bitboard checkSqs;
const Square* ptr = pos.piece_list_begin(us, Piece); const Square* ptr = pos.piece_list_begin(us, Piece);
if ((from = *ptr++) == SQ_NONE) if ((from = *ptr++) == SQ_NONE)
@ -638,8 +640,8 @@ namespace {
if (dc && bit_is_set(dc, from)) if (dc && bit_is_set(dc, from))
continue; continue;
Bitboard bb = pos.attacks_from<Piece>(from) & checkSqs; b = pos.attacks_from<Piece>(from) & checkSqs;
SERIALIZE_MOVES(bb); SERIALIZE_MOVES(b);
} while ((from = *ptr++) != SQ_NONE); } while ((from = *ptr++) != SQ_NONE);

View file

@ -77,6 +77,8 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
finished = false; finished = false;
lastBadCapture = badCaptures; lastBadCapture = badCaptures;
pinned = p.pinned_pieces(pos.side_to_move());
if (ss && !p.is_check()) if (ss && !p.is_check())
{ {
ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
@ -86,8 +88,6 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
} else } else
ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE; ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE;
pinned = p.pinned_pieces(pos.side_to_move());
if (p.is_check()) if (p.is_check())
phasePtr = EvasionsPhaseTable; phasePtr = EvasionsPhaseTable;
else if (d > Depth(0)) else if (d > Depth(0))