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https://github.com/sockspls/badfish
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Implement init_search()
No functional change Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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8261f61964
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3 changed files with 30 additions and 21 deletions
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@ -49,6 +49,7 @@ Application::Application() {
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Position::init_piece_square_tables();
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init_eval(1);
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init_bitbases();
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init_search();
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init_threads();
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// Make random number generation less deterministic, for book moves
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@ -527,6 +527,34 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move,
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}
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/// init_search() is called during startup. It initializes various
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/// lookup tables.
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void init_search() {
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// Init our reduction lookup tables
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for (int i = 1; i < 64; i++) // i == depth (OnePly = 1)
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for (int j = 1; j < 64; j++) // j == moveNumber
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{
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double pvRed = 0.5 + log(double(i)) * log(double(j)) / 6.0;
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double nonPVRed = 0.5 + log(double(i)) * log(double(j)) / 3.0;
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PVReductionMatrix[i][j] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(OnePly)) : 0);
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NonPVReductionMatrix[i][j] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(OnePly)) : 0);
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}
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// Init futility margins array
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for (int i = 0; i < 14; i++) // i == depth (OnePly = 2)
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for (int j = 0; j < 64; j++) // j == moveNumber
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{
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FutilityMarginsMatrix[i][j] = (i < 2 ? 0 : 112 * bitScanReverse32(i * i / 2)) - 8 * j; // FIXME: test using log instead of BSR
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}
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// Init futility move count array
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for (int i = 0; i < 32; i++) // i == depth (OnePly = 2)
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FutilityMoveCountArray[i] = 3 + (1 << (3 * i / 8));
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}
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/// init_threads() is called during startup. It launches all helper threads,
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/// and initializes the split point stack and the global locks and condition
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/// objects.
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@ -540,27 +568,6 @@ void init_threads() {
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pthread_t pthread[1];
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#endif
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// Init our reduction lookup tables
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for (i = 1; i < 64; i++) // i == depth
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for (int j = 1; j < 64; j++) // j == moveNumber
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{
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double pvRed = 0.5 + log(double(i)) * log(double(j)) / 6.0;
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double nonPVRed = 0.5 + log(double(i)) * log(double(j)) / 3.0;
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PVReductionMatrix[i][j] = (int8_t) ( pvRed >= 1.0 ? floor( pvRed * int(OnePly)) : 0);
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NonPVReductionMatrix[i][j] = (int8_t) (nonPVRed >= 1.0 ? floor(nonPVRed * int(OnePly)) : 0);
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}
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// Init futility margins array
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for (i = 0; i < 14; i++) // i == depth (OnePly = 2)
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for (int j = 0; j < 64; j++) // j == moveNumber
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{
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FutilityMarginsMatrix[i][j] = (i < 2 ? 0 : 112 * bitScanReverse32(i * i / 2)) - 8 * j; // FIXME: test using log instead of BSR
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}
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// Init futility move count array
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for (i = 0; i < 32; i++) // i == depth (OnePly = 2)
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FutilityMoveCountArray[i] = 3 + (1 << (3 * i / 8));
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for (i = 0; i < THREAD_MAX; i++)
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Threads[i].activeSplitPoints = 0;
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@ -68,6 +68,7 @@ struct SearchStack {
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//// Prototypes
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////
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extern void init_search();
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extern void init_threads();
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extern void stop_threads();
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extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
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