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More readable trapped rook condition
Prefer file_of(s) < file_of(ksq) to the inidrect file_of(ksq) < FILE_E To evaluate if semiopen side to check is the left side. Also other small touches while there. No functional change.
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3 changed files with 32 additions and 30 deletions
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@ -379,10 +379,10 @@ namespace {
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}
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// Give a bonus for a rook on a open or semi-open file
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if (ei.pi->semiopen(Us, file_of(s)))
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score += ei.pi->semiopen(Them, file_of(s)) ? RookOpenFile : RookSemiopenFile;
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if (ei.pi->semiopen_file(Us, file_of(s)))
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score += ei.pi->semiopen_file(Them, file_of(s)) ? RookOpenFile : RookSemiopenFile;
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if (mob > 3 || ei.pi->semiopen(Us, file_of(s)))
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if (mob > 3 || ei.pi->semiopen_file(Us, file_of(s)))
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continue;
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Square ksq = pos.king_square(Us);
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@ -391,8 +391,8 @@ namespace {
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// king has lost its castling capability.
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if ( ((file_of(ksq) < FILE_E) == (file_of(s) < file_of(ksq)))
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&& (rank_of(ksq) == rank_of(s) || relative_rank(Us, ksq) == RANK_1)
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&& !ei.pi->semiopen_on_side(Us, file_of(ksq), file_of(ksq) < FILE_E))
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score -= (TrappedRook - make_score(mob * 8, 0)) * (pos.can_castle(Us) ? 1 : 2);
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&& !ei.pi->semiopen_side(Us, file_of(ksq), file_of(s) < file_of(ksq)))
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score -= (TrappedRook - make_score(mob * 8, 0)) * (1 + !pos.can_castle(Us));
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}
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// An important Chess960 pattern: A cornered bishop blocked by a friendly
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@ -280,12 +280,11 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
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}
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/// Entry::update_safety() calculates and caches a bonus for king safety.
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/// It is called only when king square changes, which is about 20% of total
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/// king_safety() calls.
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/// Entry::do_king_safety() calculates a bonus for king safety. It is called only
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/// when king square changes, which is about 20% of total king_safety() calls.
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template<Color Us>
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Score Entry::update_safety(const Position& pos, Square ksq) {
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Score Entry::do_king_safety(const Position& pos, Square ksq) {
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kingSquares[Us] = ksq;
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castlingRights[Us] = pos.can_castle(Us);
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@ -296,7 +295,7 @@ Score Entry::update_safety(const Position& pos, Square ksq) {
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while (!(DistanceRingsBB[ksq][minKPdistance[Us]++] & pawns)) {}
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if (relative_rank(Us, ksq) > RANK_4)
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return kingSafety[Us] = make_score(0, -16 * minKPdistance[Us]);
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return make_score(0, -16 * minKPdistance[Us]);
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Value bonus = shelter_storm<Us>(pos, ksq);
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@ -307,11 +306,11 @@ Score Entry::update_safety(const Position& pos, Square ksq) {
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if (pos.can_castle(MakeCastling<Us, QUEEN_SIDE>::right))
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bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
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return kingSafety[Us] = make_score(bonus, -16 * minKPdistance[Us]);
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return make_score(bonus, -16 * minKPdistance[Us]);
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}
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// Explicit template instantiation
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template Score Entry::update_safety<WHITE>(const Position& pos, Square ksq);
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template Score Entry::update_safety<BLACK>(const Position& pos, Square ksq);
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template Score Entry::do_king_safety<WHITE>(const Position& pos, Square ksq);
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template Score Entry::do_king_safety<BLACK>(const Position& pos, Square ksq);
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} // namespace Pawns
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37
src/pawns.h
37
src/pawns.h
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@ -26,11 +26,9 @@
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namespace Pawns {
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/// Pawns::Entry contains various information about a pawn structure. Currently,
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/// it only includes a middlegame and endgame pawn structure evaluation, and a
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/// bitboard of passed pawns. We may want to add further information in the future.
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/// A lookup to the pawn hash table (performed by calling the probe function)
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/// returns a pointer to an Entry object.
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/// Pawns::Entry contains various information about a pawn structure. A lookup
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/// to the pawn hash table (performed by calling the probe function) returns a
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/// pointer to an Entry object.
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struct Entry {
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@ -38,37 +36,42 @@ struct Entry {
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Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
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Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
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Bitboard candidate_pawns(Color c) const { return candidatePawns[c]; }
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int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(DarkSquares & s)]; }
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int semiopen(Color c, File f) const { return semiopenFiles[c] & (1 << int(f)); }
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int semiopen_on_side(Color c, File f, bool left) const {
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return semiopenFiles[c] & (left ? ((1 << int(f)) - 1) : ~((1 << int(f+1)) - 1));
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int semiopen_file(Color c, File f) const {
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return semiopenFiles[c] & (1 << f);
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}
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int semiopen_side(Color c, File f, bool leftSide) const {
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return semiopenFiles[c] & (leftSide ? (1 << f) - 1 : ~((1 << (f + 1)) - 1));
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}
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int pawns_on_same_color_squares(Color c, Square s) const {
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return pawnsOnSquares[c][!!(DarkSquares & s)];
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}
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template<Color Us>
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Score king_safety(const Position& pos, Square ksq) {
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return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us)
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? kingSafety[Us] : update_safety<Us>(pos, ksq);
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return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us)
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? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos, ksq));
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}
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template<Color Us>
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Score update_safety(const Position& pos, Square ksq);
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Score do_king_safety(const Position& pos, Square ksq);
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template<Color Us>
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Value shelter_storm(const Position& pos, Square ksq);
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Key key;
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Score value;
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Bitboard passedPawns[COLOR_NB];
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Bitboard candidatePawns[COLOR_NB];
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Bitboard pawnAttacks[COLOR_NB];
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Square kingSquares[COLOR_NB];
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Score kingSafety[COLOR_NB];
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int minKPdistance[COLOR_NB];
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int castlingRights[COLOR_NB];
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Score value;
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int semiopenFiles[COLOR_NB];
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Score kingSafety[COLOR_NB];
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int pawnsOnSquares[COLOR_NB][COLOR_NB];
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int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
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};
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typedef HashTable<Entry, 16384> Table;
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@ -76,6 +79,6 @@ typedef HashTable<Entry, 16384> Table;
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void init();
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Entry* probe(const Position& pos, Table& entries);
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}
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} // namespace Pawns
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#endif // #ifndef PAWNS_H_INCLUDED
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