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https://github.com/sockspls/badfish
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Reformat of eval tracing code
Also assorted rename while there. No functional change.
This commit is contained in:
parent
3336963185
commit
7bdb8c9c5c
1 changed files with 136 additions and 136 deletions
216
src/evaluate.cpp
216
src/evaluate.cpp
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@ -31,20 +31,6 @@
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namespace {
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enum ExtendedPieceType { // Used for tracing
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PST = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL
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};
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namespace Tracing {
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Score scores[COLOR_NB][TOTAL + 1];
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std::stringstream stream;
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void add(int idx, Score term_w, Score term_b = SCORE_ZERO);
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void row(const char* name, int idx);
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std::string do_trace(const Position& pos);
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}
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// Struct EvalInfo contains various information computed and collected
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// by the evaluation functions.
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struct EvalInfo {
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@ -87,6 +73,22 @@ namespace {
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Bitboard pinnedPieces[COLOR_NB];
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};
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namespace Tracing {
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enum Terms { // First 8 entries are for PieceType
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PST = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL, TERMS_NB
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};
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Score terms[COLOR_NB][TERMS_NB];
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EvalInfo ei;
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ScaleFactor sf;
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double to_cp(Value v);
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void add_term(int idx, Score term_w, Score term_b = SCORE_ZERO);
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void format_row(std::stringstream& ss, const char* name, int idx);
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std::string do_trace(const Position& pos);
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}
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// Evaluation weights, initialized from UCI options
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enum { Mobility, PawnStructure, PassedPawns, Space, KingDangerUs, KingDangerThem };
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Score Weights[6];
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@ -127,8 +129,7 @@ namespace {
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// Outpost[PieceType][Square] contains bonuses for knights and bishops outposts,
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// indexed by piece type and square (from white's point of view).
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const Value Outpost[][SQUARE_NB] = {
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{
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// A B C D E F G H
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{// A B C D E F G H
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V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Knights
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V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0),
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V(0), V(0), V(4), V(8), V(8), V(4), V(0), V(0),
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@ -148,7 +149,7 @@ namespace {
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// type attacks which one.
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const Score Threat[][PIECE_TYPE_NB] = {
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{ S(0, 0), S( 7, 39), S(24, 49), S(24, 49), S(41,100), S(41,100) }, // Minor
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{ S(0, 0), S(15, 39), S(15, 45), S(15, 45), S(15, 45), S(24, 49) }, // Major
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{ S(0, 0), S(15, 39), S(15, 45), S(15, 45), S(15, 45), S(24, 49) } // Major
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};
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// ThreatenedByPawn[PieceType] contains a penalty according to which piece
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@ -215,7 +216,7 @@ namespace {
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void init_eval_info(const Position& pos, EvalInfo& ei);
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template<Color Us, bool Trace>
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Score evaluate_pieces_of_color(const Position& pos, EvalInfo& ei, Score* mobility);
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Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility);
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template<Color Us, bool Trace>
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Score evaluate_king(const Position& pos, const EvalInfo& ei);
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@ -234,7 +235,6 @@ namespace {
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Value interpolate(const Score& v, Phase ph, ScaleFactor sf);
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Score apply_weight(Score v, Score w);
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Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight);
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double to_cp(Value v);
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}
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@ -294,7 +294,7 @@ Value do_evaluate(const Position& pos) {
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EvalInfo ei;
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Score score, mobility[2] = { SCORE_ZERO, SCORE_ZERO };
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Thread* th = pos.this_thread();
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Thread* thisThread = pos.this_thread();
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// Initialize score by reading the incrementally updated scores included
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// in the position object (material + piece square tables) and adding a
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@ -302,7 +302,7 @@ Value do_evaluate(const Position& pos) {
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score = pos.psq_score() + (pos.side_to_move() == WHITE ? Tempo : -Tempo);
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// Probe the material hash table
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ei.mi = Material::probe(pos, th->materialTable, th->endgames);
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ei.mi = Material::probe(pos, thisThread->materialTable, thisThread->endgames);
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score += ei.mi->material_value();
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// If we have a specialized evaluation function for the current material
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@ -311,7 +311,7 @@ Value do_evaluate(const Position& pos) {
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return ei.mi->evaluate(pos);
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// Probe the pawn hash table
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ei.pi = Pawns::probe(pos, th->pawnsTable);
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ei.pi = Pawns::probe(pos, thisThread->pawnsTable);
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score += apply_weight(ei.pi->pawns_value(), Weights[PawnStructure]);
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// Initialize attack and king safety bitboards
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@ -319,8 +319,8 @@ Value do_evaluate(const Position& pos) {
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init_eval_info<BLACK>(pos, ei);
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// Evaluate pieces and mobility
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score += evaluate_pieces_of_color<WHITE, Trace>(pos, ei, mobility)
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- evaluate_pieces_of_color<BLACK, Trace>(pos, ei, mobility);
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score += evaluate_pieces<WHITE, Trace>(pos, ei, mobility)
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- evaluate_pieces<BLACK, Trace>(pos, ei, mobility);
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score += apply_weight(mobility[WHITE] - mobility[BLACK], Weights[Mobility]);
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@ -380,18 +380,15 @@ Value do_evaluate(const Position& pos) {
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// In case of tracing add all single evaluation contributions for both white and black
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if (Trace)
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{
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Tracing::add(PST, pos.psq_score());
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Tracing::add(IMBALANCE, ei.mi->material_value());
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Tracing::add(PAWN, ei.pi->pawns_value());
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Tracing::add_term(Tracing::PST, pos.psq_score());
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Tracing::add_term(Tracing::IMBALANCE, ei.mi->material_value());
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Tracing::add_term(PAWN, ei.pi->pawns_value());
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Score w = ei.mi->space_weight() * evaluate_space<WHITE>(pos, ei);
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Score b = ei.mi->space_weight() * evaluate_space<BLACK>(pos, ei);
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Tracing::add(SPACE, apply_weight(w, Weights[Space]), apply_weight(b, Weights[Space]));
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Tracing::add(TOTAL, score);
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Tracing::stream << "\nScaling: " << std::noshowpos
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<< std::setw(6) << 100.0 * ei.mi->game_phase() / 128.0 << "% MG, "
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<< std::setw(6) << 100.0 * (1.0 - ei.mi->game_phase() / 128.0) << "% * "
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<< std::setw(6) << (100.0 * sf) / SCALE_FACTOR_NORMAL << "% EG.\n"
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<< "Total evaluation: " << to_cp(v);
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Tracing::add_term(Tracing::SPACE, apply_weight(w, Weights[Space]), apply_weight(b, Weights[Space]));
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Tracing::add_term(Tracing::TOTAL, score);
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Tracing::ei = ei;
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Tracing::sf = sf;
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}
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return pos.side_to_move() == WHITE ? v : -v;
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@ -427,15 +424,15 @@ Value do_evaluate(const Position& pos) {
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// evaluate_outposts() evaluates bishop and knight outpost squares
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template<PieceType Piece, Color Us>
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template<PieceType Pt, Color Us>
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Score evaluate_outposts(const Position& pos, EvalInfo& ei, Square s) {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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assert (Piece == BISHOP || Piece == KNIGHT);
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assert (Pt == BISHOP || Pt == KNIGHT);
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// Initial bonus based on square
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Value bonus = Outpost[Piece == BISHOP][relative_square(Us, s)];
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Value bonus = Outpost[Pt == BISHOP][relative_square(Us, s)];
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// Increase bonus if supported by pawn, especially if the opponent has
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// no minor piece which can trade with the outpost piece.
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@ -454,7 +451,7 @@ Value do_evaluate(const Position& pos) {
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// evaluate_pieces() assigns bonuses and penalties to the pieces of a given color
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template<PieceType Piece, Color Us, bool Trace>
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template<PieceType Pt, Color Us, bool Trace>
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Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility, Bitboard mobilityArea) {
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Bitboard b;
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@ -462,54 +459,54 @@ Value do_evaluate(const Position& pos) {
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Score score = SCORE_ZERO;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Square* pl = pos.list<Piece>(Us);
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const Square* pl = pos.list<Pt>(Us);
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ei.attackedBy[Us][Piece] = 0;
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ei.attackedBy[Us][Pt] = 0;
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while ((s = *pl++) != SQ_NONE)
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{
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// Find attacked squares, including x-ray attacks for bishops and rooks
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b = Piece == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(Us, QUEEN))
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: Piece == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(Us, ROOK, QUEEN))
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: pos.attacks_from<Piece>(s);
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b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(Us, QUEEN))
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: Pt == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(Us, ROOK, QUEEN))
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: pos.attacks_from<Pt>(s);
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if (ei.pinnedPieces[Us] & s)
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b &= LineBB[pos.king_square(Us)][s];
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ei.attackedBy[Us][Piece] |= b;
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ei.attackedBy[Us][Pt] |= b;
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if (b & ei.kingRing[Them])
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{
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ei.kingAttackersCount[Us]++;
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ei.kingAttackersWeight[Us] += KingAttackWeights[Piece];
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ei.kingAttackersWeight[Us] += KingAttackWeights[Pt];
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Bitboard bb = b & ei.attackedBy[Them][KING];
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if (bb)
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ei.kingAdjacentZoneAttacksCount[Us] += popcount<Max15>(bb);
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}
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int mob = Piece != QUEEN ? popcount<Max15>(b & mobilityArea)
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int mob = Pt != QUEEN ? popcount<Max15>(b & mobilityArea)
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: popcount<Full >(b & mobilityArea);
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mobility[Us] += MobilityBonus[Piece][mob];
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mobility[Us] += MobilityBonus[Pt][mob];
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// Decrease score if we are attacked by an enemy pawn. The remaining part
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// of threat evaluation must be done later when we have full attack info.
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if (ei.attackedBy[Them][PAWN] & s)
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score -= ThreatenedByPawn[Piece];
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score -= ThreatenedByPawn[Pt];
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// Penalty for bishop with same coloured pawns
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if (Piece == BISHOP)
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if (Pt == BISHOP)
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score -= BishopPawns * ei.pi->pawns_on_same_color_squares(Us, s);
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// Penalty for knight when there are few enemy pawns
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if (Piece == KNIGHT)
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if (Pt == KNIGHT)
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score -= KnightPawns * std::max(5 - pos.count<PAWN>(Them), 0);
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if (Piece == BISHOP || Piece == KNIGHT)
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if (Pt == BISHOP || Pt == KNIGHT)
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{
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// Bishop and knight outposts squares
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if (!(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s)))
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score += evaluate_outposts<Piece, Us>(pos, ei, s);
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score += evaluate_outposts<Pt, Us>(pos, ei, s);
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// Bishop or knight behind a pawn
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if ( relative_rank(Us, s) < RANK_5
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@ -517,22 +514,22 @@ Value do_evaluate(const Position& pos) {
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score += MinorBehindPawn;
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}
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if ( (Piece == ROOK || Piece == QUEEN)
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if ( (Pt == ROOK || Pt == QUEEN)
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&& relative_rank(Us, s) >= RANK_5)
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{
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// Major piece on 7th rank and enemy king trapped on 8th
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if ( relative_rank(Us, s) == RANK_7
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&& relative_rank(Us, pos.king_square(Them)) == RANK_8)
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score += Piece == ROOK ? RookOn7th : QueenOn7th;
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score += Pt == ROOK ? RookOn7th : QueenOn7th;
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// Major piece attacking enemy pawns on the same rank/file
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Bitboard pawns = pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s];
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if (pawns)
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score += popcount<Max15>(pawns) * (Piece == ROOK ? RookOnPawn : QueenOnPawn);
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score += popcount<Max15>(pawns) * (Pt == ROOK ? RookOnPawn : QueenOnPawn);
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}
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// Special extra evaluation for rooks
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if (Piece == ROOK)
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if (Pt == ROOK)
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{
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// Give a bonus for a rook on a open or semi-open file
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if (ei.pi->semiopen(Us, file_of(s)))
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@ -554,31 +551,30 @@ Value do_evaluate(const Position& pos) {
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// An important Chess960 pattern: A cornered bishop blocked by a friendly
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// pawn diagonally in front of it is a very serious problem, especially
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// when that pawn is also blocked.
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if ( Piece == BISHOP
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if ( Pt == BISHOP
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&& pos.is_chess960()
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&& (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1)))
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{
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const enum Piece P = make_piece(Us, PAWN);
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Square d = pawn_push(Us) + (file_of(s) == FILE_A ? DELTA_E : DELTA_W);
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if (pos.piece_on(s + d) == P)
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if (pos.piece_on(s + d) == make_piece(Us, PAWN))
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score -= !pos.empty(s + d + pawn_push(Us)) ? TrappedBishopA1H1 * 4
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: pos.piece_on(s + d + d) == P ? TrappedBishopA1H1 * 2
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: pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? TrappedBishopA1H1 * 2
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: TrappedBishopA1H1;
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}
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}
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if (Trace)
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Tracing::scores[Us][Piece] = score;
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Tracing::terms[Us][Pt] = score;
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return score;
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}
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// evaluate_pieces_of_color() assigns bonuses and penalties to all the
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// evaluate_pieces() assigns bonuses and penalties to all the
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// pieces of a given color.
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template<Color Us, bool Trace>
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Score evaluate_pieces_of_color(const Position& pos, EvalInfo& ei, Score* mobility) {
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Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility) {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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@ -595,7 +591,7 @@ Value do_evaluate(const Position& pos) {
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| ei.attackedBy[Us][BISHOP] | ei.attackedBy[Us][ROOK]
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| ei.attackedBy[Us][QUEEN] | ei.attackedBy[Us][KING];
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if (Trace)
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Tracing::scores[Us][MOBILITY] = apply_weight(mobility[Us], Weights[Mobility]);
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Tracing::terms[Us][Tracing::MOBILITY] = apply_weight(mobility[Us], Weights[Mobility]);
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return score;
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}
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@ -644,6 +640,7 @@ Value do_evaluate(const Position& pos) {
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// ...and then remove squares not supported by another enemy piece
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b &= ( ei.attackedBy[Them][PAWN] | ei.attackedBy[Them][KNIGHT]
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| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]);
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if (b)
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attackUnits += QueenContactCheck
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* popcount<Max15>(b)
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@ -663,6 +660,7 @@ Value do_evaluate(const Position& pos) {
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// ...and then remove squares not supported by another enemy piece
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b &= ( ei.attackedBy[Them][PAWN] | ei.attackedBy[Them][KNIGHT]
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| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]);
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if (b)
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attackUnits += RookContactCheck
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* popcount<Max15>(b)
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@ -704,7 +702,7 @@ Value do_evaluate(const Position& pos) {
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}
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if (Trace)
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Tracing::scores[Us][KING] = score;
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Tracing::terms[Us][KING] = score;
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return score;
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}
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@ -746,7 +744,7 @@ Value do_evaluate(const Position& pos) {
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}
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if (Trace)
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Tracing::scores[Us][THREAT] = score;
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Tracing::terms[Us][Tracing::THREAT] = score;
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return score;
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}
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@ -787,7 +785,7 @@ Value do_evaluate(const Position& pos) {
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// If blockSq is not the queening square then consider also a second push
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if (relative_rank(Us, blockSq) != RANK_8)
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ebonus -= Value(square_distance(pos.king_square(Us), blockSq + pawn_push(Us)) * rr);
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ebonus -= Value(rr * square_distance(pos.king_square(Us), blockSq + pawn_push(Us)));
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// If the pawn is free to advance, then increase the bonus
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if (pos.empty(blockSq))
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@ -855,11 +853,10 @@ Value do_evaluate(const Position& pos) {
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ebonus += ebonus / 4;
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score += make_score(mbonus, ebonus);
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}
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if (Trace)
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Tracing::scores[Us][PASSED] = apply_weight(score, Weights[PassedPawns]);
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Tracing::terms[Us][Tracing::PASSED] = apply_weight(score, Weights[PassedPawns]);
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// Add the scores to the middlegame and endgame eval
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return apply_weight(score, Weights[PassedPawns]);
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@ -918,16 +915,17 @@ Value do_evaluate(const Position& pos) {
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Value interpolate(const Score& v, Phase ph, ScaleFactor sf) {
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assert(mg_value(v) > -VALUE_INFINITE && mg_value(v) < VALUE_INFINITE);
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assert(eg_value(v) > -VALUE_INFINITE && eg_value(v) < VALUE_INFINITE);
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assert(ph >= PHASE_ENDGAME && ph <= PHASE_MIDGAME);
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assert(-VALUE_INFINITE < mg_value(v) && mg_value(v) < VALUE_INFINITE);
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assert(-VALUE_INFINITE < eg_value(v) && eg_value(v) < VALUE_INFINITE);
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assert(PHASE_ENDGAME <= ph && ph <= PHASE_MIDGAME);
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int e = (eg_value(v) * int(sf)) / SCALE_FACTOR_NORMAL;
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return Value((mg_value(v) * int(ph) + e * int(PHASE_MIDGAME - ph)) / PHASE_MIDGAME);
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int eg = (eg_value(v) * int(sf)) / SCALE_FACTOR_NORMAL;
|
||||
return Value((mg_value(v) * int(ph) + eg * int(PHASE_MIDGAME - ph)) / PHASE_MIDGAME);
|
||||
}
|
||||
|
||||
// apply_weight() weights score v by score w trying to prevent overflow
|
||||
Score apply_weight(Score v, Score w) {
|
||||
|
||||
return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
|
||||
(int(eg_value(v)) * eg_value(w)) / 0x100);
|
||||
}
|
||||
|
@ -945,29 +943,29 @@ Value do_evaluate(const Position& pos) {
|
|||
}
|
||||
|
||||
|
||||
// Tracing functions definitions
|
||||
// Tracing function definitions
|
||||
|
||||
double to_cp(Value v) { return double(v) / double(PawnValueMg); }
|
||||
double Tracing::to_cp(Value v) { return double(v) / PawnValueMg; }
|
||||
|
||||
void Tracing::add(int idx, Score wScore, Score bScore) {
|
||||
void Tracing::add_term(int idx, Score wScore, Score bScore) {
|
||||
|
||||
scores[WHITE][idx] = wScore;
|
||||
scores[BLACK][idx] = bScore;
|
||||
terms[WHITE][idx] = wScore;
|
||||
terms[BLACK][idx] = bScore;
|
||||
}
|
||||
|
||||
void Tracing::row(const char* name, int idx) {
|
||||
void Tracing::format_row(std::stringstream& ss, const char* name, int idx) {
|
||||
|
||||
Score wScore = scores[WHITE][idx];
|
||||
Score bScore = scores[BLACK][idx];
|
||||
Score wScore = terms[WHITE][idx];
|
||||
Score bScore = terms[BLACK][idx];
|
||||
|
||||
switch (idx) {
|
||||
case PST: case IMBALANCE: case PAWN: case TOTAL:
|
||||
stream << std::setw(20) << name << " | --- --- | --- --- | "
|
||||
ss << std::setw(20) << name << " | --- --- | --- --- | "
|
||||
<< std::setw(6) << to_cp(mg_value(wScore)) << " "
|
||||
<< std::setw(6) << to_cp(eg_value(wScore)) << " \n";
|
||||
break;
|
||||
default:
|
||||
stream << std::setw(20) << name << " | " << std::noshowpos
|
||||
ss << std::setw(20) << name << " | " << std::noshowpos
|
||||
<< std::setw(5) << to_cp(mg_value(wScore)) << " "
|
||||
<< std::setw(5) << to_cp(eg_value(wScore)) << " | "
|
||||
<< std::setw(5) << to_cp(mg_value(bScore)) << " "
|
||||
|
@ -980,36 +978,38 @@ Value do_evaluate(const Position& pos) {
|
|||
|
||||
std::string Tracing::do_trace(const Position& pos) {
|
||||
|
||||
stream.str("");
|
||||
stream << std::showpoint << std::showpos << std::fixed << std::setprecision(2);
|
||||
std::memset(scores, 0, 2 * (TOTAL + 1) * sizeof(Score));
|
||||
std::memset(terms, 0, sizeof(terms));
|
||||
|
||||
do_evaluate<true>(pos);
|
||||
Value v = do_evaluate<true>(pos);
|
||||
|
||||
std::string totals = stream.str();
|
||||
stream.str("");
|
||||
|
||||
stream << std::setw(21) << "Eval term " << "| White | Black | Total \n"
|
||||
std::stringstream ss;
|
||||
ss << std::showpoint << std::showpos << std::fixed << std::setprecision(2)
|
||||
<< " Eval term | White | Black | Total \n"
|
||||
<< " | MG EG | MG EG | MG EG \n"
|
||||
<< "---------------------+-------------+-------------+---------------\n";
|
||||
|
||||
row("Material, PST, Tempo", PST);
|
||||
row("Material imbalance", IMBALANCE);
|
||||
row("Pawns", PAWN);
|
||||
row("Knights", KNIGHT);
|
||||
row("Bishops", BISHOP);
|
||||
row("Rooks", ROOK);
|
||||
row("Queens", QUEEN);
|
||||
row("Mobility", MOBILITY);
|
||||
row("King safety", KING);
|
||||
row("Threats", THREAT);
|
||||
row("Passed pawns", PASSED);
|
||||
row("Space", SPACE);
|
||||
format_row(ss, "Material, PST, Tempo", PST);
|
||||
format_row(ss, "Material imbalance", IMBALANCE);
|
||||
format_row(ss, "Pawns", PAWN);
|
||||
format_row(ss, "Knights", KNIGHT);
|
||||
format_row(ss, "Bishops", BISHOP);
|
||||
format_row(ss, "Rooks", ROOK);
|
||||
format_row(ss, "Queens", QUEEN);
|
||||
format_row(ss, "Mobility", MOBILITY);
|
||||
format_row(ss, "King safety", KING);
|
||||
format_row(ss, "Threats", THREAT);
|
||||
format_row(ss, "Passed pawns", PASSED);
|
||||
format_row(ss, "Space", SPACE);
|
||||
|
||||
stream << "---------------------+-------------+-------------+---------------\n";
|
||||
row("Total", TOTAL);
|
||||
stream << totals;
|
||||
ss << "---------------------+-------------+-------------+---------------\n";
|
||||
format_row(ss, "Total", TOTAL);
|
||||
|
||||
return stream.str();
|
||||
ss << "\nScaling: " << std::noshowpos
|
||||
<< std::setw(6) << 100.0 * ei.mi->game_phase() / 128.0 << "% MG, "
|
||||
<< std::setw(6) << 100.0 * (1.0 - ei.mi->game_phase() / 128.0) << "% * "
|
||||
<< std::setw(6) << (100.0 * sf) / SCALE_FACTOR_NORMAL << "% EG.\n"
|
||||
<< "Total evaluation: " << to_cp(v);
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue