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Revert "Remove skipQuiets variable in search()"
This reverts commit 76d2f5b94a
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Due to a bug, see https://github.com/official-stockfish/Stockfish/issues/2019
Bench: 3516616
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parent
badb2aca44
commit
7c5f5fbada
1 changed files with 8 additions and 6 deletions
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@ -569,7 +569,7 @@ namespace {
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Depth extension, newDepth;
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Depth extension, newDepth;
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Value bestValue, value, ttValue, eval, maxValue, pureStaticEval;
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Value bestValue, value, ttValue, eval, maxValue, pureStaticEval;
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bool ttHit, ttPv, inCheck, givesCheck, improving;
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bool ttHit, ttPv, inCheck, givesCheck, improving;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture;
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Piece movedPiece;
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Piece movedPiece;
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int moveCount, captureCount, quietCount;
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int moveCount, captureCount, quietCount;
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@ -879,12 +879,12 @@ moves_loop: // When in check, search starts from here
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ss->killers);
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ss->killers);
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value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
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value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
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moveCountPruning = false;
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skipQuiets = false;
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ttCapture = ttMove && pos.capture_or_promotion(ttMove);
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ttCapture = ttMove && pos.capture_or_promotion(ttMove);
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// Step 12. Loop through all pseudo-legal moves until no moves remain
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// Step 12. Loop through all pseudo-legal moves until no moves remain
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// or a beta cutoff occurs.
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// or a beta cutoff occurs.
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while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE)
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while ((move = mp.next_move(skipQuiets)) != MOVE_NONE)
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{
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{
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assert(is_ok(move));
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assert(is_ok(move));
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@ -913,7 +913,6 @@ moves_loop: // When in check, search starts from here
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movedPiece = pos.moved_piece(move);
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movedPiece = pos.moved_piece(move);
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givesCheck = gives_check(pos, move);
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givesCheck = gives_check(pos, move);
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// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
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moveCountPruning = depth < 16 * ONE_PLY
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moveCountPruning = depth < 16 * ONE_PLY
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&& moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
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&& moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
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@ -973,7 +972,10 @@ moves_loop: // When in check, search starts from here
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{
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{
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// Move count based pruning (~30 Elo)
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// Move count based pruning (~30 Elo)
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if (moveCountPruning)
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if (moveCountPruning)
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{
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skipQuiets = true;
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continue;
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continue;
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}
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// Reduced depth of the next LMR search
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// Reduced depth of the next LMR search
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int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
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int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
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