1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-29 16:23:09 +00:00

TranspositionTable: spaces inflate

No functional change, just a tidy up in
preparation for next patches.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-09-06 12:19:29 +02:00
parent dad9a1eca7
commit 7c93b171cb

View file

@ -34,17 +34,19 @@
/// Constructor /// Constructor
TranspositionTable::TranspositionTable(unsigned mbSize) { TranspositionTable::TranspositionTable(unsigned mbSize) {
size = 0; size = 0;
generation = 0; generation = 0;
writes = 0; writes = 0;
entries = 0; entries = 0;
this->set_size(mbSize); set_size(mbSize);
} }
/// Destructor /// Destructor
TranspositionTable::~TranspositionTable() { TranspositionTable::~TranspositionTable() {
delete [] entries; delete [] entries;
} }
@ -53,25 +55,28 @@ TranspositionTable::~TranspositionTable() {
/// measured in megabytes. /// measured in megabytes.
void TranspositionTable::set_size(unsigned mbSize) { void TranspositionTable::set_size(unsigned mbSize) {
unsigned newSize;
assert(mbSize >= 4 && mbSize <= 1024); assert(mbSize >= 4 && mbSize <= 1024);
for(newSize = 1024; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20); unsigned newSize = 1024;
newSize *= 2);
newSize /= 2;
if(newSize != size) { // We store a cluster of 4 TTEntry for each position and newSize is
// the maximum number of storable positions
for ( ; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20); newSize *= 2);
newSize /= 2;
if (newSize != size)
{
size = newSize; size = newSize;
delete [] entries; delete [] entries;
entries = new TTEntry[size * 4]; entries = new TTEntry[size * 4];
if(entries == NULL) { if (!entries)
{
std::cerr << "Failed to allocate " << mbSize std::cerr << "Failed to allocate " << mbSize
<< " MB for transposition table." << " MB for transposition table."
<< std::endl; << std::endl;
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
this->clear(); clear();
} }
} }
@ -82,6 +87,7 @@ void TranspositionTable::set_size(unsigned mbSize) {
/// Perhaps we should also clear it when the "ucinewgame" command is recieved? /// Perhaps we should also clear it when the "ucinewgame" command is recieved?
void TranspositionTable::clear() { void TranspositionTable::clear() {
memset(entries, 0, size * 4 * sizeof(TTEntry)); memset(entries, 0, size * 4 * sizeof(TTEntry));
} }
@ -100,21 +106,23 @@ void TranspositionTable::store(const Position &pos, Value v, Depth d,
TTEntry *tte, *replace; TTEntry *tte, *replace;
tte = replace = entries + int(pos.get_key() & (size - 1)) * 4; tte = replace = entries + int(pos.get_key() & (size - 1)) * 4;
for(int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++)
if((tte+i)->key() == pos.get_key()) { {
if(m == MOVE_NONE) if ((tte+i)->key() == pos.get_key())
m = (tte+i)->move(); {
*(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation); if (m == MOVE_NONE)
return; m = (tte+i)->move();
*(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation);
return;
} }
if(replace->generation() == generation) { if (replace->generation() == generation)
if((tte+i)->generation() != generation || {
(tte+i)->depth() < replace->depth()) if ((tte+i)->generation() != generation || (tte+i)->depth() < replace->depth())
replace = tte+i;
}
else if ((tte+i)->generation() != generation && (tte+i)->depth() < replace->depth())
replace = tte+i; replace = tte+i;
}
else if((tte+i)->generation() != generation &&
(tte+i)->depth() < replace->depth())
replace = tte+i;
} }
*replace = TTEntry(pos.get_key(), v, type, d, m, generation); *replace = TTEntry(pos.get_key(), v, type, d, m, generation);
writes++; writes++;
@ -133,21 +141,20 @@ bool TranspositionTable::retrieve(const Position &pos, Value *value,
bool found = false; bool found = false;
tte = entries + int(pos.get_key() & (size - 1)) * 4; tte = entries + int(pos.get_key() & (size - 1)) * 4;
for(int i = 0; i < 4 && !found ; i++) for (int i = 0; i < 4 && !found ; i++)
if((tte+i)->key() == pos.get_key()) { if ((tte+i)->key() == pos.get_key())
tte = tte + i; {
found = true; tte = tte + i;
} found = true;
if(!found) { }
*move = MOVE_NONE; if (!found) {
return false; *move = MOVE_NONE;
return false;
} }
*value = tte->value(); *value = tte->value();
*type = tte->type(); *type = tte->type();
*d = tte->depth(); *d = tte->depth();
*move = tte->move(); *move = tte->move();
return true; return true;
} }
@ -158,6 +165,7 @@ bool TranspositionTable::retrieve(const Position &pos, Value *value,
/// entries from the current search. /// entries from the current search.
void TranspositionTable::new_search() { void TranspositionTable::new_search() {
generation++; generation++;
writes = 0; writes = 0;
} }
@ -169,11 +177,13 @@ void TranspositionTable::new_search() {
/// overwritten. /// overwritten.
void TranspositionTable::insert_pv(const Position &pos, Move pv[]) { void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
UndoInfo u; UndoInfo u;
Position p(pos); Position p(pos);
for(int i = 0; pv[i] != MOVE_NONE; i++) { for (int i = 0; pv[i] != MOVE_NONE; i++)
this->store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE); {
store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE);
p.do_move(pv[i], u); p.do_move(pv[i], u);
} }
} }
@ -184,6 +194,7 @@ void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
/// It is used to display the "info hashfull ..." information in UCI. /// It is used to display the "info hashfull ..." information in UCI.
int TranspositionTable::full() { int TranspositionTable::full() {
double N = double(size) * 4.0; double N = double(size) * 4.0;
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N)))); return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
} }
@ -205,26 +216,26 @@ TTEntry::TTEntry(Key k, Value v, ValueType t, Depth d, Move m,
/// Functions for extracting data from TTEntry objects. /// Functions for extracting data from TTEntry objects.
Key TTEntry::key() const { inline Key TTEntry::key() const {
return key_; return key_;
} }
Depth TTEntry::depth() const { inline Depth TTEntry::depth() const {
return Depth(depth_); return Depth(depth_);
} }
Move TTEntry::move() const { inline Move TTEntry::move() const {
return Move(data & 0x7FFFF); return Move(data & 0x7FFFF);
} }
Value TTEntry::value() const { inline Value TTEntry::value() const {
return Value(value_); return Value(value_);
} }
ValueType TTEntry::type() const { inline ValueType TTEntry::type() const {
return ValueType((data >> 20) & 3); return ValueType((data >> 20) & 3);
} }
int TTEntry::generation() const { inline int TTEntry::generation() const {
return (data >> 23); return (data >> 23);
} }