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Streamline null search reduction formula
Although a (little) functional change, we have no ELO change but formula it is now more clear. After 13019 games at 30"+0.05 Mod vs Orig 2075 - 2088 - 8856 ELO 0 (+- 3.4) Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 5 additions and 5 deletions
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@ -708,16 +708,16 @@ namespace {
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ss->currentMove = MOVE_NULL;
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// Null move dynamic reduction based on depth
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int R = 3 + (depth >= 5 * ONE_PLY ? depth / 8 : 0);
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Depth R = 3 * ONE_PLY + depth / 4;
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// Null move dynamic reduction based on value
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if (refinedValue - PawnValueMidgame > beta)
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R++;
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R += ONE_PLY;
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pos.do_null_move<true>(st);
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(ss+1)->skipNullMove = true;
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nullValue = depth-R*ONE_PLY < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
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: - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R*ONE_PLY);
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nullValue = depth-R < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
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: - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R);
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(ss+1)->skipNullMove = false;
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pos.do_null_move<false>(st);
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@ -732,7 +732,7 @@ namespace {
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// Do verification search at high depths
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ss->skipNullMove = true;
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Value v = search<NonPV>(pos, ss, alpha, beta, depth-R*ONE_PLY);
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Value v = search<NonPV>(pos, ss, alpha, beta, depth-R);
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ss->skipNullMove = false;
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if (v >= beta)
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