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Simplify quietMoveMalus malus
Use a simple depth instead of depth + 1 in the quietMoveMalus formula. Passed STC: https://tests.stockfishchess.org/tests/view/65636bf0136acbc57354b662 LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 105248 W: 26680 L: 26532 D: 52036 Ptnml(0-2): 409, 12590, 26481, 12732, 412 Passed LTC: https://tests.stockfishchess.org/tests/view/6563b5db136acbc57354bcab LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 204204 W: 50200 L: 50166 D: 103838 Ptnml(0-2): 123, 23331, 55145, 23395, 108 closes https://github.com/official-stockfish/Stockfish/pull/4893 Bench: 1717495
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1 changed files with 4 additions and 4 deletions
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@ -1687,7 +1687,7 @@ void update_all_stats(const Position& pos,
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PieceType captured;
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int quietMoveBonus = stat_bonus(depth + 1);
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int quietMoveMalus = stat_malus(depth + 1);
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int quietMoveMalus = stat_malus(depth);
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if (!pos.capture_stage(bestMove))
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{
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@ -1898,9 +1898,9 @@ string UCI::pv(const Position& pos, Depth depth) {
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}
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// Called in case we have no ponder move
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// before exiting the search, for instance, in case we stop the search during a
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// fail high at root. We try hard to have a ponder move to return to the GUI,
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// Called in case we have no ponder move before exiting the search,
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// for instance, in case we stop the search during a fail high at root.
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// We try hard to have a ponder move to return to the GUI,
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// otherwise in case of 'ponder on' we have nothing to think about.
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bool RootMove::extract_ponder_from_tt(Position& pos) {
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