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https://github.com/sockspls/badfish
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Warnings termination fest
A bunch of Intel C++ warnings removed, other silent out. Still few remaining but need deeper look. Also usual whitespace crap removal noise. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
060eef4f4e
commit
7dd0c39714
9 changed files with 181 additions and 176 deletions
20
src/Makefile
20
src/Makefile
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@ -35,7 +35,7 @@ OBJS = bitboard.o color.o pawns.o material.o endgame.o evaluate.o main.o \
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all: $(EXE) .depend
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all: $(EXE) .depend
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clean:
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clean:
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$(RM) *.o .depend glaurung
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$(RM) *.o .depend glaurung
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@ -43,9 +43,9 @@ clean:
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### Compiler:
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### Compiler:
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###
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###
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CXX = g++
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# CXX = g++
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# CXX = g++-4.2
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# CXX = g++-4.2
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# CXX = icpc
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CXX = icpc
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###
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###
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@ -80,6 +80,10 @@ CXXFLAGS += -Wall -g
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CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fstrict-aliasing
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CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fstrict-aliasing
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# Disable most annoying warnings for the Intel C++ compiler
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CXXFLAGS += -wd383,869,981
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# Compiler optimization flags for the Intel C++ compiler in Mac OS X:
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# Compiler optimization flags for the Intel C++ compiler in Mac OS X:
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@ -88,16 +92,16 @@ CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fstrict-aliasing
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# Profiler guided optimization with the Intel C++ compiler. To use it, first
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# Profiler guided optimization with the Intel C++ compiler. To use it, first
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# create the directory ./profdata if it does not already exist, and delete its
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# create the directory ./profdata if it does not already exist, and delete its
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# contents if it does exist. Then compile with -prof_gen, and run the
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# contents if it does exist. Then compile with -prof_gen, and run the
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# resulting binary for a while (for instance, do ./glaurung bench 128 1, and
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# resulting binary for a while (for instance, do ./glaurung bench 128 1, and
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# wait 15 minutes for the benchmark to complete). Then do a 'make clean', and
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# wait 15 minutes for the benchmark to complete). Then do a 'make clean', and
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# recompile with -prof_use.
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# recompile with -prof_use.
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# CXXFLAGS += -prof_gen -prof_dir ./profdata
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# CXXFLAGS += -prof_gen -prof_dir profdata
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# CXXFLAGS += -prof_use -prof_dir ./profdata
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# CXXFLAGS += -prof_use -prof_dir ./profdata
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# Profiler guided optimization with GCC. I've never been able to make this
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# Profiler guided optimization with GCC. I've never been able to make this
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# work.
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# work.
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# CXXFLAGS += -fprofile-generate
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# CXXFLAGS += -fprofile-generate
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@ -125,7 +129,7 @@ LDFLAGS += -lm -lpthread
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# LDFLAGS += -arch x86_64
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# LDFLAGS += -arch x86_64
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# Backwards compatibility with Mac OS X 10.4 when compiling under 10.5 with
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# Backwards compatibility with Mac OS X 10.4 when compiling under 10.5 with
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# GCC 4.0. I haven't found a way to make it work with GCC 4.2.
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# GCC 4.0. I haven't found a way to make it work with GCC 4.2.
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# CXXFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
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# CXXFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
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@ -21,14 +21,14 @@
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//// Includes
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//// Includes
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////
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////
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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#include <intrin.h>
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#include <intrin.h>
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#ifdef _WIN64
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#ifdef _WIN64
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#pragma intrinsic(_BitScanForward64)
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#pragma intrinsic(_BitScanForward64)
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#else
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#else
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#pragma intrinsic(_BitScanForward)
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#pragma intrinsic(_BitScanForward)
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#endif
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#endif
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#define USING_INTRINSICS
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#define USING_INTRINSICS
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#endif
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#endif
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#include <iostream>
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#include <iostream>
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@ -284,7 +284,7 @@ namespace {
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#if defined(USE_COMPACT_ROOK_ATTACKS)
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#if defined(USE_COMPACT_ROOK_ATTACKS)
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void init_file_and_rank_attacks();
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void init_file_and_rank_attacks();
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#endif
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#endif
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};
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}
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////
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////
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@ -356,22 +356,22 @@ Square first_1(Bitboard b) {
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Square pop_1st_bit(Bitboard *b) {
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Square pop_1st_bit(Bitboard *b) {
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unsigned long index;
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unsigned long index;
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uint32_t *l, *h;
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uint32_t *l, *h;
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if (*(l = (uint32_t*)b) != 0)
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if (*(l = (uint32_t*)b) != 0)
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{
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{
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_BitScanForward(&index, *l);
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_BitScanForward(&index, *l);
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*l &= ~(1 << index);
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*l &= ~(1 << index);
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}
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}
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else if (*(h = (uint32_t*)b + 1) != 0)
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else if (*(h = (uint32_t*)b + 1) != 0)
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{
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{
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_BitScanForward(&index, *h);
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_BitScanForward(&index, *h);
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*h &= ~(1 << index);
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*h &= ~(1 << index);
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index += 32;
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index += 32;
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} else
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} else
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return SQ_NONE;
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return SQ_NONE;
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return Square(index);
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return Square(index);
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}
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}
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@ -6,12 +6,12 @@
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it under the terms of the GNU General Public License as published by
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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(at your option) any later version.
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Glaurung is distributed in the hope that it will be useful,
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Glaurung is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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@ -105,7 +105,7 @@ namespace {
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// 8 9 10 11 12 13 14 15
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// 8 9 10 11 12 13 14 15
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V( 24), V( 27), V(28), V(29), V(30), V(31), V(32), V(33)
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V( 24), V( 27), V(28), V(29), V(30), V(31), V(32), V(33)
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};
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};
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const Value EndgameRookMobilityBonus[] = {
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const Value EndgameRookMobilityBonus[] = {
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// 0 1 2 3 4 5 6 7
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// 0 1 2 3 4 5 6 7
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V(-30), V(-18), V(-6), V(6), V(18), V(30), V(42), V(54),
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V(-30), V(-18), V(-6), V(6), V(18), V(30), V(42), V(54),
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@ -200,7 +200,7 @@ namespace {
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((1ULL << SQ_A1) | (1ULL << SQ_H1)),
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((1ULL << SQ_A1) | (1ULL << SQ_H1)),
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((1ULL << SQ_A8) | (1ULL << SQ_H8))
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((1ULL << SQ_A8) | (1ULL << SQ_H8))
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};
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};
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/// King safety constants and variables. The king safety scores are taken
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/// King safety constants and variables. The king safety scores are taken
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/// from the array SafetyTable[]. Various little "meta-bonuses" measuring
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/// from the array SafetyTable[]. Various little "meta-bonuses" measuring
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/// the strength of the attack are added up into an integer, which is used
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/// the strength of the attack are added up into an integer, which is used
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const int BishopAttackWeight = 2;
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const int BishopAttackWeight = 2;
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const int KnightAttackWeight = 2;
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const int KnightAttackWeight = 2;
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// Bonuses for safe checks for each piece type.
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// Bonuses for safe checks for each piece type.
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int QueenContactCheckBonus = 4;
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int QueenContactCheckBonus = 4;
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int RookContactCheckBonus = 2;
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int RookContactCheckBonus = 2;
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int QueenCheckBonus = 2;
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int QueenCheckBonus = 2;
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@ -268,7 +268,7 @@ namespace {
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void evaluate_trapped_bishop_a1h1(const Position &pos, Square s, Color us,
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void evaluate_trapped_bishop_a1h1(const Position &pos, Square s, Color us,
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EvalInfo &ei);
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EvalInfo &ei);
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Value apply_weight(Value v, int w);
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inline Value apply_weight(Value v, int w);
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Value scale_by_game_phase(Value mv, Value ev, Phase ph, ScaleFactor sf[]);
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Value scale_by_game_phase(Value mv, Value ev, Phase ph, ScaleFactor sf[]);
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int count_1s_8bit(Bitboard b);
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int count_1s_8bit(Bitboard b);
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@ -352,7 +352,7 @@ Value evaluate(const Position &pos, EvalInfo &ei, int threadID) {
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s = pos.knight_list(c, i);
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s = pos.knight_list(c, i);
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evaluate_knight(pos, s, c, ei);
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evaluate_knight(pos, s, c, ei);
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}
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}
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// Bishops
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// Bishops
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for(int i = 0; i < pos.bishop_count(c); i++) {
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for(int i = 0; i < pos.bishop_count(c); i++) {
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s = pos.bishop_list(c, i);
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s = pos.bishop_list(c, i);
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@ -390,8 +390,8 @@ Value evaluate(const Position &pos, EvalInfo &ei, int threadID) {
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}
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}
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ei.attackedBy[c][0] =
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ei.attackedBy[c][0] =
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ei.attackedBy[c][PAWN] | ei.attackedBy[c][KNIGHT]
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ei.attackedBy[c][PAWN] | ei.attackedBy[c][KNIGHT]
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| ei.attackedBy[c][BISHOP] | ei.attackedBy[c][ROOK]
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| ei.attackedBy[c][BISHOP] | ei.attackedBy[c][ROOK]
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| ei.attackedBy[c][QUEEN] | ei.attackedBy[c][KING];
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| ei.attackedBy[c][QUEEN] | ei.attackedBy[c][KING];
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}
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}
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@ -420,7 +420,7 @@ Value evaluate(const Position &pos, EvalInfo &ei, int threadID) {
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ei.pi->kingside_storm_value(BLACK);
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ei.pi->kingside_storm_value(BLACK);
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else if(square_file(pos.king_square(WHITE)) <= FILE_D &&
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else if(square_file(pos.king_square(WHITE)) <= FILE_D &&
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square_file(pos.king_square(BLACK)) >= FILE_E)
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square_file(pos.king_square(BLACK)) >= FILE_E)
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ei.mgValue +=
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ei.mgValue +=
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ei.pi->kingside_storm_value(WHITE) -
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ei.pi->kingside_storm_value(WHITE) -
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ei.pi->queenside_storm_value(BLACK);
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ei.pi->queenside_storm_value(BLACK);
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}
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}
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Value mgValue, egValue;
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Value mgValue, egValue;
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ScaleFactor factor[2] = {SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL};
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ScaleFactor factor[2] = {SCALE_FACTOR_NORMAL, SCALE_FACTOR_NORMAL};
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Phase phase;
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Phase phase;
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assert(pos.is_ok());
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assert(pos.is_ok());
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stm = pos.side_to_move();
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stm = pos.side_to_move();
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@ -496,7 +496,7 @@ Value quick_evaluate(const Position &pos) {
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return Sign[stm] * value;
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return Sign[stm] * value;
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}
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}
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/// init_eval() initializes various tables used by the evaluation function.
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/// init_eval() initializes various tables used by the evaluation function.
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// evaluate_knight() assigns bonuses and penalties to a knight of a given
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// evaluate_knight() assigns bonuses and penalties to a knight of a given
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// color on a given square.
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// color on a given square.
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void evaluate_knight(const Position &p, Square s, Color us, EvalInfo &ei) {
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void evaluate_knight(const Position &p, Square s, Color us, EvalInfo &ei) {
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Color them = opposite_color(us);
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Color them = opposite_color(us);
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Bitboard bb = (b & ei.attackedBy[them][KING]);
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Bitboard bb = (b & ei.attackedBy[them][KING]);
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if(bb) ei.attacked[us] += count_1s_max_15(bb);
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if(bb) ei.attacked[us] += count_1s_max_15(bb);
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}
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}
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// Mobility
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// Mobility
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int mob = count_1s_max_15(b & ~p.pieces_of_color(us));
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int mob = count_1s_max_15(b & ~p.pieces_of_color(us));
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ei.mgMobility += Sign[us] * MidgameKnightMobilityBonus[mob];
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ei.mgMobility += Sign[us] * MidgameKnightMobilityBonus[mob];
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// Knight outposts:
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// Knight outposts:
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if(p.square_is_weak(s, them)) {
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if(p.square_is_weak(s, them)) {
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Value v, bonus;
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Value v, bonus;
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// Initial bonus based on square:
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// Initial bonus based on square:
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v = bonus = KnightOutpostBonus[relative_square(us, s)];
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v = bonus = KnightOutpostBonus[relative_square(us, s)];
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// evaluate_bishop() assigns bonuses and penalties to a bishop of a given
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// evaluate_bishop() assigns bonuses and penalties to a bishop of a given
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// color on a given square.
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// color on a given square.
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void evaluate_bishop(const Position &p, Square s, Color us, EvalInfo &ei) {
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void evaluate_bishop(const Position &p, Square s, Color us, EvalInfo &ei) {
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Color them = opposite_color(us);
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Color them = opposite_color(us);
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Bitboard b =
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Bitboard b =
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bishop_attacks_bb(s, p.occupied_squares() & ~p.queens(us));
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bishop_attacks_bb(s, p.occupied_squares() & ~p.queens(us));
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ei.attackedBy[us][BISHOP] |= b;
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ei.attackedBy[us][BISHOP] |= b;
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// King attack
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// King attack
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// Bishop outposts:
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// Bishop outposts:
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if(p.square_is_weak(s, them)) {
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if(p.square_is_weak(s, them)) {
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Value v, bonus;
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Value v, bonus;
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// Initial bonus based on square:
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// Initial bonus based on square:
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v = bonus = BishopOutpostBonus[relative_square(us, s)];
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v = bonus = BishopOutpostBonus[relative_square(us, s)];
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ei.mgValue += Sign[us] * bonus;
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ei.mgValue += Sign[us] * bonus;
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ei.egValue += Sign[us] * bonus;
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ei.egValue += Sign[us] * bonus;
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}
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}
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}
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}
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// evaluate_rook() assigns bonuses and penalties to a rook of a given
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// evaluate_rook() assigns bonuses and penalties to a rook of a given
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// color on a given square.
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// color on a given square.
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void evaluate_rook(const Position &p, Square s, Color us, EvalInfo &ei) {
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void evaluate_rook(const Position &p, Square s, Color us, EvalInfo &ei) {
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Color them = opposite_color(us);
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Color them = opposite_color(us);
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// Open and half-open files:
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// Open and half-open files:
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File f = square_file(s);
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File f = square_file(s);
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if(ei.pi->file_is_half_open(us, f)) {
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if(ei.pi->file_is_half_open(us, f)) {
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@ -741,7 +741,7 @@ namespace {
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// evaluate_queen() assigns bonuses and penalties to a queen of a given
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// evaluate_queen() assigns bonuses and penalties to a queen of a given
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// color on a given square.
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// color on a given square.
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void evaluate_queen(const Position &p, Square s, Color us, EvalInfo &ei) {
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void evaluate_queen(const Position &p, Square s, Color us, EvalInfo &ei) {
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Color them = opposite_color(us);
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Color them = opposite_color(us);
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@ -763,7 +763,7 @@ namespace {
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Bitboard bb = (b & ei.attackedBy[them][KING]);
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Bitboard bb = (b & ei.attackedBy[them][KING]);
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if(bb) ei.attacked[us] += count_1s_max_15(bb);
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if(bb) ei.attacked[us] += count_1s_max_15(bb);
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}
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}
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// Mobility
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// Mobility
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int mob = count_1s(b & ~p.pieces_of_color(us));
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int mob = count_1s(b & ~p.pieces_of_color(us));
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ei.mgMobility += Sign[us] * MidgameQueenMobilityBonus[mob];
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ei.mgMobility += Sign[us] * MidgameQueenMobilityBonus[mob];
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@ -773,9 +773,9 @@ namespace {
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// evaluate_king() assigns bonuses and penalties to a king of a given
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// evaluate_king() assigns bonuses and penalties to a king of a given
|
||||||
// color on a given square.
|
// color on a given square.
|
||||||
|
|
||||||
void evaluate_king(const Position &p, Square s, Color us, EvalInfo &ei) {
|
void evaluate_king(const Position &p, Square s, Color us, EvalInfo &ei) {
|
||||||
|
|
||||||
int shelter = 0, sign = Sign[us];
|
int shelter = 0, sign = Sign[us];
|
||||||
|
|
||||||
// King shelter.
|
// King shelter.
|
||||||
|
@ -788,7 +788,7 @@ namespace {
|
||||||
}
|
}
|
||||||
|
|
||||||
// King safety. This is quite complicated, and is almost certainly far
|
// King safety. This is quite complicated, and is almost certainly far
|
||||||
// from optimally tuned.
|
// from optimally tuned.
|
||||||
Color them = opposite_color(us);
|
Color them = opposite_color(us);
|
||||||
if(p.queen_count(them) >= 1 && ei.attackCount[them] >= 2
|
if(p.queen_count(them) >= 1 && ei.attackCount[them] >= 2
|
||||||
&& p.non_pawn_material(them) >= QueenValueMidgame + RookValueMidgame
|
&& p.non_pawn_material(them) >= QueenValueMidgame + RookValueMidgame
|
||||||
|
@ -796,7 +796,7 @@ namespace {
|
||||||
|
|
||||||
// Is it the attackers turn to move?
|
// Is it the attackers turn to move?
|
||||||
bool sente = (them == p.side_to_move());
|
bool sente = (them == p.side_to_move());
|
||||||
|
|
||||||
// Find the attacked squares around the king which has no defenders
|
// Find the attacked squares around the king which has no defenders
|
||||||
// apart from the king itself:
|
// apart from the king itself:
|
||||||
Bitboard undefended =
|
Bitboard undefended =
|
||||||
|
@ -869,7 +869,7 @@ namespace {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Analyse safe distance checks:
|
// Analyse safe distance checks:
|
||||||
if(QueenCheckBonus > 0 || RookCheckBonus > 0) {
|
if(QueenCheckBonus > 0 || RookCheckBonus > 0) {
|
||||||
b = p.rook_attacks(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us);
|
b = p.rook_attacks(s) & ~p.pieces_of_color(them) & ~ei.attacked_by(us);
|
||||||
|
@ -1079,7 +1079,7 @@ namespace {
|
||||||
// evaluate_trapped_bishop_a7h7() determines whether a bishop on a7/h7
|
// evaluate_trapped_bishop_a7h7() determines whether a bishop on a7/h7
|
||||||
// (a2/h2 for black) is trapped by enemy pawns, and assigns a penalty
|
// (a2/h2 for black) is trapped by enemy pawns, and assigns a penalty
|
||||||
// if it is.
|
// if it is.
|
||||||
|
|
||||||
void evaluate_trapped_bishop_a7h7(const Position &pos, Square s, Color us,
|
void evaluate_trapped_bishop_a7h7(const Position &pos, Square s, Color us,
|
||||||
EvalInfo &ei) {
|
EvalInfo &ei) {
|
||||||
Piece pawn = pawn_of_color(opposite_color(us));
|
Piece pawn = pawn_of_color(opposite_color(us));
|
||||||
|
@ -1109,7 +1109,7 @@ namespace {
|
||||||
// (a8/h8 for black) is trapped by a friendly pawn on b2/g2 (b7/g7 for
|
// (a8/h8 for black) is trapped by a friendly pawn on b2/g2 (b7/g7 for
|
||||||
// black), and assigns a penalty if it is. This pattern can obviously
|
// black), and assigns a penalty if it is. This pattern can obviously
|
||||||
// only occur in Chess960 games.
|
// only occur in Chess960 games.
|
||||||
|
|
||||||
void evaluate_trapped_bishop_a1h1(const Position &pos, Square s, Color us,
|
void evaluate_trapped_bishop_a1h1(const Position &pos, Square s, Color us,
|
||||||
EvalInfo &ei) {
|
EvalInfo &ei) {
|
||||||
Piece pawn = pawn_of_color(us);
|
Piece pawn = pawn_of_color(us);
|
||||||
|
@ -1139,7 +1139,7 @@ namespace {
|
||||||
penalty = TrappedBishopA1H1Penalty;
|
penalty = TrappedBishopA1H1Penalty;
|
||||||
else
|
else
|
||||||
penalty = TrappedBishopA1H1Penalty / 2;
|
penalty = TrappedBishopA1H1Penalty / 2;
|
||||||
|
|
||||||
ei.mgValue -= Sign[us] * penalty;
|
ei.mgValue -= Sign[us] * penalty;
|
||||||
ei.egValue -= Sign[us] * penalty;
|
ei.egValue -= Sign[us] * penalty;
|
||||||
}
|
}
|
||||||
|
@ -1157,7 +1157,7 @@ namespace {
|
||||||
// scale_by_game_phase interpolates between a middle game and an endgame
|
// scale_by_game_phase interpolates between a middle game and an endgame
|
||||||
// score, based on game phase. It also scales the return value by a
|
// score, based on game phase. It also scales the return value by a
|
||||||
// ScaleFactor array.
|
// ScaleFactor array.
|
||||||
|
|
||||||
Value scale_by_game_phase(Value mv, Value ev, Phase ph, ScaleFactor sf[]) {
|
Value scale_by_game_phase(Value mv, Value ev, Phase ph, ScaleFactor sf[]) {
|
||||||
assert(mv > -VALUE_INFINITE && mv < VALUE_INFINITE);
|
assert(mv > -VALUE_INFINITE && mv < VALUE_INFINITE);
|
||||||
assert(ev > -VALUE_INFINITE && ev < VALUE_INFINITE);
|
assert(ev > -VALUE_INFINITE && ev < VALUE_INFINITE);
|
||||||
|
@ -1181,7 +1181,7 @@ namespace {
|
||||||
// count_1s_8bit() counts the number of nonzero bits in the 8 least
|
// count_1s_8bit() counts the number of nonzero bits in the 8 least
|
||||||
// significant bits of a Bitboard. This function is used by the king
|
// significant bits of a Bitboard. This function is used by the king
|
||||||
// shield evaluation.
|
// shield evaluation.
|
||||||
|
|
||||||
int count_1s_8bit(Bitboard b) {
|
int count_1s_8bit(Bitboard b) {
|
||||||
return int(BitCount8Bit[b & 0xFF]);
|
return int(BitCount8Bit[b & 0xFF]);
|
||||||
}
|
}
|
||||||
|
@ -1194,15 +1194,15 @@ namespace {
|
||||||
uciWeight = (uciWeight * 0x100) / 100;
|
uciWeight = (uciWeight * 0x100) / 100;
|
||||||
return (uciWeight * internalWeight) / 0x100;
|
return (uciWeight * internalWeight) / 0x100;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// init_safety() initizes the king safety evaluation, based on UCI
|
// init_safety() initizes the king safety evaluation, based on UCI
|
||||||
// parameters. It is called from read_weights().
|
// parameters. It is called from read_weights().
|
||||||
|
|
||||||
void init_safety() {
|
void init_safety() {
|
||||||
double a, b;
|
double a, b;
|
||||||
int maxSlope, peak, i, j;
|
int maxSlope, peak, i, j;
|
||||||
|
|
||||||
QueenContactCheckBonus = get_option_value_int("Queen Contact Check Bonus");
|
QueenContactCheckBonus = get_option_value_int("Queen Contact Check Bonus");
|
||||||
RookContactCheckBonus = get_option_value_int("Rook Contact Check Bonus");
|
RookContactCheckBonus = get_option_value_int("Rook Contact Check Bonus");
|
||||||
QueenCheckBonus = get_option_value_int("Queen Check Bonus");
|
QueenCheckBonus = get_option_value_int("Queen Check Bonus");
|
||||||
|
@ -1216,7 +1216,7 @@ namespace {
|
||||||
b = get_option_value_int("King Safety X Intercept") * 1.0;
|
b = get_option_value_int("King Safety X Intercept") * 1.0;
|
||||||
maxSlope = get_option_value_int("King Safety Max Slope");
|
maxSlope = get_option_value_int("King Safety Max Slope");
|
||||||
peak = (get_option_value_int("King Safety Max Value") * 256) / 100;
|
peak = (get_option_value_int("King Safety Max Value") * 256) / 100;
|
||||||
|
|
||||||
for(i = 0; i < 100; i++) {
|
for(i = 0; i < 100; i++) {
|
||||||
if(i < b) SafetyTable[i] = Value(0);
|
if(i < b) SafetyTable[i] = Value(0);
|
||||||
else if(get_option_value_string("King Safety Curve") == "Quadratic")
|
else if(get_option_value_string("King Safety Curve") == "Quadratic")
|
||||||
|
@ -1234,5 +1234,5 @@ namespace {
|
||||||
if(SafetyTable[i] > Value(peak))
|
if(SafetyTable[i] > Value(peak))
|
||||||
SafetyTable[i] = Value(peak);
|
SafetyTable[i] = Value(peak);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,12 +6,12 @@
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
|
||||||
Glaurung is distributed in the hope that it will be useful,
|
Glaurung is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
GNU General Public License for more details.
|
GNU General Public License for more details.
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
@ -49,14 +49,14 @@ namespace {
|
||||||
Key KNPKMaterialKey, KKNPMaterialKey;
|
Key KNPKMaterialKey, KKNPMaterialKey;
|
||||||
Key KPKPMaterialKey;
|
Key KPKPMaterialKey;
|
||||||
|
|
||||||
};
|
}
|
||||||
|
|
||||||
|
|
||||||
////
|
////
|
||||||
//// Functions
|
//// Functions
|
||||||
////
|
////
|
||||||
|
|
||||||
/// MaterialInfo::init() is called during program initialization. It
|
/// MaterialInfo::init() is called during program initialization. It
|
||||||
/// precomputes material hash keys for a few basic endgames, in order
|
/// precomputes material hash keys for a few basic endgames, in order
|
||||||
/// to make it easy to recognize such endgames when they occur.
|
/// to make it easy to recognize such endgames when they occur.
|
||||||
|
|
||||||
|
@ -179,7 +179,7 @@ void MaterialInfoTable::clear() {
|
||||||
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||||
/// If the material configuration is not already present in the table, it
|
/// If the material configuration is not already present in the table, it
|
||||||
/// is stored there, so we don't have to recompute everything when the
|
/// is stored there, so we don't have to recompute everything when the
|
||||||
/// same material configuration occurs again.
|
/// same material configuration occurs again.
|
||||||
|
|
||||||
MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
|
MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
|
||||||
|
@ -187,7 +187,7 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
|
||||||
int index = key & (size - 1);
|
int index = key & (size - 1);
|
||||||
MaterialInfo *mi = entries + index;
|
MaterialInfo *mi = entries + index;
|
||||||
|
|
||||||
// If mi->key matches the position's material hash key, it means that we
|
// If mi->key matches the position's material hash key, it means that we
|
||||||
// have analysed this material configuration before, and we can simply
|
// have analysed this material configuration before, and we can simply
|
||||||
// return the information we found the last time instead of recomputing it:
|
// return the information we found the last time instead of recomputing it:
|
||||||
if(mi->key == key)
|
if(mi->key == key)
|
||||||
|
@ -350,11 +350,11 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Evaluate the material balance.
|
// Evaluate the material balance.
|
||||||
|
|
||||||
Color c;
|
Color c;
|
||||||
int sign;
|
int sign;
|
||||||
Value egValue = Value(0), mgValue = Value(0);
|
Value egValue = Value(0), mgValue = Value(0);
|
||||||
|
|
||||||
for(c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign) {
|
for(c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign) {
|
||||||
|
|
||||||
// No pawns makes it difficult to win, even with a material advantage:
|
// No pawns makes it difficult to win, even with a material advantage:
|
||||||
|
@ -376,16 +376,16 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bishop pair:
|
// Bishop pair:
|
||||||
if(pos.bishop_count(c) >= 2) {
|
if(pos.bishop_count(c) >= 2) {
|
||||||
mgValue += sign * BishopPairMidgameBonus;
|
mgValue += sign * BishopPairMidgameBonus;
|
||||||
egValue += sign * BishopPairEndgameBonus;
|
egValue += sign * BishopPairEndgameBonus;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Knights are stronger when there are many pawns on the board. The
|
// Knights are stronger when there are many pawns on the board. The
|
||||||
// formula is taken from Larry Kaufman's paper "The Evaluation of Material
|
// formula is taken from Larry Kaufman's paper "The Evaluation of Material
|
||||||
// Imbalances in Chess":
|
// Imbalances in Chess":
|
||||||
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
||||||
mgValue += sign * Value(pos.knight_count(c)*(pos.pawn_count(c)-5)*16);
|
mgValue += sign * Value(pos.knight_count(c)*(pos.pawn_count(c)-5)*16);
|
||||||
egValue += sign * Value(pos.knight_count(c)*(pos.pawn_count(c)-5)*16);
|
egValue += sign * Value(pos.knight_count(c)*(pos.pawn_count(c)-5)*16);
|
||||||
|
@ -396,7 +396,7 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
|
||||||
mgValue -= sign * v;
|
mgValue -= sign * v;
|
||||||
egValue -= sign * v;
|
egValue -= sign * v;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
mi->mgValue = int16_t(mgValue);
|
mi->mgValue = int16_t(mgValue);
|
||||||
|
|
|
@ -1,12 +1,12 @@
|
||||||
/*
|
/*
|
||||||
A C-program for MT19937, with initialization improved 2002/1/26.
|
A C-program for MT19937, with initialization improved 2002/1/26.
|
||||||
Coded by Takuji Nishimura and Makoto Matsumoto.
|
Coded by Takuji Nishimura and Makoto Matsumoto.
|
||||||
|
|
||||||
Before using, initialize the state by using init_genrand(seed)
|
Before using, initialize the state by using init_genrand(seed)
|
||||||
or init_by_array(init_key, key_length).
|
or init_by_array(init_key, key_length).
|
||||||
|
|
||||||
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use in source and binary forms, with or without
|
Redistribution and use in source and binary forms, with or without
|
||||||
modification, are permitted provided that the following conditions
|
modification, are permitted provided that the following conditions
|
||||||
|
@ -19,8 +19,8 @@
|
||||||
notice, this list of conditions and the following disclaimer in the
|
notice, this list of conditions and the following disclaimer in the
|
||||||
documentation and/or other materials provided with the distribution.
|
documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
3. The names of its contributors may not be used to endorse or promote
|
3. The names of its contributors may not be used to endorse or promote
|
||||||
products derived from this software without specific prior written
|
products derived from this software without specific prior written
|
||||||
permission.
|
permission.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
@ -42,8 +42,9 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
#include "mersenne.h"
|
||||||
|
|
||||||
/* Period parameters */
|
/* Period parameters */
|
||||||
#define N 624
|
#define N 624
|
||||||
#define M 397
|
#define M 397
|
||||||
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
|
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
|
||||||
|
@ -54,12 +55,12 @@ static unsigned long mt[N]; /* the array for the state vector */
|
||||||
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
|
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
|
||||||
|
|
||||||
/* initializes mt[N] with a seed */
|
/* initializes mt[N] with a seed */
|
||||||
void init_genrand(unsigned long s)
|
static void init_genrand(unsigned long s)
|
||||||
{
|
{
|
||||||
mt[0]= s & 0xffffffffUL;
|
mt[0]= s & 0xffffffffUL;
|
||||||
for (mti=1; mti<N; mti++) {
|
for (mti=1; mti<N; mti++) {
|
||||||
mt[mti] =
|
mt[mti] =
|
||||||
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
|
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
|
||||||
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
|
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
|
||||||
/* In the previous versions, MSBs of the seed affect */
|
/* In the previous versions, MSBs of the seed affect */
|
||||||
/* only MSBs of the array mt[]. */
|
/* only MSBs of the array mt[]. */
|
||||||
|
@ -73,7 +74,7 @@ void init_genrand(unsigned long s)
|
||||||
/* init_key is the array for initializing keys */
|
/* init_key is the array for initializing keys */
|
||||||
/* key_length is its length */
|
/* key_length is its length */
|
||||||
/* slight change for C++, 2004/2/26 */
|
/* slight change for C++, 2004/2/26 */
|
||||||
void init_by_array(unsigned long init_key[], int key_length)
|
static void init_by_array(unsigned long init_key[], int key_length)
|
||||||
{
|
{
|
||||||
int i, j, k;
|
int i, j, k;
|
||||||
init_genrand(19650218UL);
|
init_genrand(19650218UL);
|
||||||
|
@ -95,7 +96,7 @@ void init_by_array(unsigned long init_key[], int key_length)
|
||||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||||
}
|
}
|
||||||
|
|
||||||
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
|
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
|
||||||
}
|
}
|
||||||
|
|
||||||
/* generates a random number on [0,0xffffffff]-interval */
|
/* generates a random number on [0,0xffffffff]-interval */
|
||||||
|
@ -123,7 +124,7 @@ uint32_t genrand_int32(void) {
|
||||||
|
|
||||||
mti = 0;
|
mti = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
y = mt[mti++];
|
y = mt[mti++];
|
||||||
|
|
||||||
/* Tempering */
|
/* Tempering */
|
||||||
|
|
120
src/position.cpp
120
src/position.cpp
|
@ -6,12 +6,12 @@
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
|
||||||
Glaurung is distributed in the hope that it will be useful,
|
Glaurung is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
GNU General Public License for more details.
|
GNU General Public License for more details.
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
@ -101,7 +101,7 @@ void Position::from_fen(const std::string &fen) {
|
||||||
case 'p': this->put_piece(BP, square); file++; break;
|
case 'p': this->put_piece(BP, square); file++; break;
|
||||||
case '/': file = FILE_A; rank--; break;
|
case '/': file = FILE_A; rank--; break;
|
||||||
case ' ': break;
|
case ' ': break;
|
||||||
default:
|
default:
|
||||||
std::cout << "Error in FEN at character " << i << std::endl;
|
std::cout << "Error in FEN at character " << i << std::endl;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -138,7 +138,7 @@ void Position::from_fen(const std::string &fen) {
|
||||||
else if(fen[i] >= 'A' && fen[i] <= 'H') {
|
else if(fen[i] >= 'A' && fen[i] <= 'H') {
|
||||||
File rookFile, kingFile = FILE_NONE;
|
File rookFile, kingFile = FILE_NONE;
|
||||||
for(Square square = SQ_B1; square <= SQ_G1; square++)
|
for(Square square = SQ_B1; square <= SQ_G1; square++)
|
||||||
if(this->piece_on(square) == WK)
|
if(this->piece_on(square) == WK)
|
||||||
kingFile = square_file(square);
|
kingFile = square_file(square);
|
||||||
if(kingFile == FILE_NONE) {
|
if(kingFile == FILE_NONE) {
|
||||||
std::cout << "Error in FEN at character " << i << std::endl;
|
std::cout << "Error in FEN at character " << i << std::endl;
|
||||||
|
@ -158,7 +158,7 @@ void Position::from_fen(const std::string &fen) {
|
||||||
else if(fen[i] >= 'a' && fen[i] <= 'h') {
|
else if(fen[i] >= 'a' && fen[i] <= 'h') {
|
||||||
File rookFile, kingFile = FILE_NONE;
|
File rookFile, kingFile = FILE_NONE;
|
||||||
for(Square square = SQ_B8; square <= SQ_G8; square++)
|
for(Square square = SQ_B8; square <= SQ_G8; square++)
|
||||||
if(this->piece_on(square) == BK)
|
if(this->piece_on(square) == BK)
|
||||||
kingFile = square_file(square);
|
kingFile = square_file(square);
|
||||||
if(kingFile == FILE_NONE) {
|
if(kingFile == FILE_NONE) {
|
||||||
std::cout << "Error in FEN at character " << i << std::endl;
|
std::cout << "Error in FEN at character " << i << std::endl;
|
||||||
|
@ -194,9 +194,9 @@ void Position::from_fen(const std::string &fen) {
|
||||||
|
|
||||||
for(Square sq = SQ_A1; sq <= SQ_H8; sq++)
|
for(Square sq = SQ_A1; sq <= SQ_H8; sq++)
|
||||||
castleRightsMask[sq] = ALL_CASTLES;
|
castleRightsMask[sq] = ALL_CASTLES;
|
||||||
castleRightsMask[make_square(initialKFile, RANK_1)] ^=
|
castleRightsMask[make_square(initialKFile, RANK_1)] ^=
|
||||||
(WHITE_OO|WHITE_OOO);
|
(WHITE_OO|WHITE_OOO);
|
||||||
castleRightsMask[make_square(initialKFile, RANK_8)] ^=
|
castleRightsMask[make_square(initialKFile, RANK_8)] ^=
|
||||||
(BLACK_OO|BLACK_OOO);
|
(BLACK_OO|BLACK_OOO);
|
||||||
castleRightsMask[make_square(initialKRFile, RANK_1)] ^= WHITE_OO;
|
castleRightsMask[make_square(initialKRFile, RANK_1)] ^= WHITE_OO;
|
||||||
castleRightsMask[make_square(initialKRFile, RANK_8)] ^= BLACK_OO;
|
castleRightsMask[make_square(initialKRFile, RANK_8)] ^= BLACK_OO;
|
||||||
|
@ -260,8 +260,8 @@ const std::string Position::to_fen() const {
|
||||||
/// the standard output.
|
/// the standard output.
|
||||||
|
|
||||||
void Position::print() const {
|
void Position::print() const {
|
||||||
char pieceStrings[][8] =
|
char pieceStrings[][8] =
|
||||||
{"| ? ", "| P ", "| N ", "| B ", "| R ", "| Q ", "| K ", "| ? ",
|
{"| ? ", "| P ", "| N ", "| B ", "| R ", "| Q ", "| K ", "| ? ",
|
||||||
"| ? ", "|=P=", "|=N=", "|=B=", "|=R=", "|=Q=", "|=K="
|
"| ? ", "|=P=", "|=N=", "|=B=", "|=R=", "|=Q=", "|=K="
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -277,7 +277,7 @@ void Position::print() const {
|
||||||
}
|
}
|
||||||
std::cout << "|\n";
|
std::cout << "|\n";
|
||||||
}
|
}
|
||||||
std::cout << "+---+---+---+---+---+---+---+---+\n";
|
std::cout << "+---+---+---+---+---+---+---+---+\n";
|
||||||
std::cout << this->to_fen() << std::endl;
|
std::cout << this->to_fen() << std::endl;
|
||||||
std::cout << key << std::endl;
|
std::cout << key << std::endl;
|
||||||
}
|
}
|
||||||
|
@ -345,7 +345,7 @@ Bitboard Position::discovered_check_candidates(Color c) const {
|
||||||
dc |= (squares_between(s, ksq) & b2);
|
dc |= (squares_between(s, ksq) & b2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sliders = this->bishops_and_queens(c);
|
sliders = this->bishops_and_queens(c);
|
||||||
if(sliders & BishopPseudoAttacks[ksq]) {
|
if(sliders & BishopPseudoAttacks[ksq]) {
|
||||||
b2 = this->bishop_attacks(ksq) & this->pieces_of_color(c);
|
b2 = this->bishop_attacks(ksq) & this->pieces_of_color(c);
|
||||||
|
@ -358,7 +358,7 @@ Bitboard Position::discovered_check_candidates(Color c) const {
|
||||||
|
|
||||||
return dc;
|
return dc;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::square_is_attacked() checks whether the given side attacks the
|
/// Position::square_is_attacked() checks whether the given side attacks the
|
||||||
/// given square.
|
/// given square.
|
||||||
|
@ -413,7 +413,7 @@ bool Position::piece_attacks_square(Square f, Square t) const {
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::find_checkers() computes the checkersBB bitboard, which
|
/// Position::find_checkers() computes the checkersBB bitboard, which
|
||||||
/// contains a nonzero bit for each checking piece (0, 1 or 2). It
|
/// contains a nonzero bit for each checking piece (0, 1 or 2). It
|
||||||
|
@ -427,7 +427,7 @@ void Position::find_checkers() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::move_is_legal() tests whether a pseudo-legal move is legal.
|
/// Position::move_is_legal() tests whether a pseudo-legal move is legal.
|
||||||
/// There are two versions of this function: One which takes only a
|
/// There are two versions of this function: One which takes only a
|
||||||
/// move as input, and one which takes a move and a bitboard of pinned
|
/// move as input, and one which takes a move and a bitboard of pinned
|
||||||
/// pieces. The latter function is faster, and should always be preferred
|
/// pieces. The latter function is faster, and should always be preferred
|
||||||
|
@ -480,15 +480,15 @@ bool Position::move_is_legal(Move m, Bitboard pinned) const {
|
||||||
(!(rook_attacks_bb(ksq, b) & this->rooks_and_queens(them)) &&
|
(!(rook_attacks_bb(ksq, b) & this->rooks_and_queens(them)) &&
|
||||||
!(bishop_attacks_bb(ksq, b) & this->bishops_and_queens(them)));
|
!(bishop_attacks_bb(ksq, b) & this->bishops_and_queens(them)));
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the moving piece is a king, check whether the destination
|
// If the moving piece is a king, check whether the destination
|
||||||
// square is attacked by the opponent.
|
// square is attacked by the opponent.
|
||||||
if(from == ksq) return !(this->square_is_attacked(move_to(m), them));
|
if(from == ksq) return !(this->square_is_attacked(move_to(m), them));
|
||||||
|
|
||||||
// A non-king move is legal if and only if it is not pinned or it
|
// A non-king move is legal if and only if it is not pinned or it
|
||||||
// is moving along the ray towards or away from the king.
|
// is moving along the ray towards or away from the king.
|
||||||
if(!bit_is_set(pinned, from)) return true;
|
if(!bit_is_set(pinned, from)) return true;
|
||||||
if(direction_between_squares(from, ksq) ==
|
if(direction_between_squares(from, ksq) ==
|
||||||
direction_between_squares(move_to(m), ksq))
|
direction_between_squares(move_to(m), ksq))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
@ -534,7 +534,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
|
||||||
return true;
|
return true;
|
||||||
// Discovered check?
|
// Discovered check?
|
||||||
else if(bit_is_set(dcCandidates, from) &&
|
else if(bit_is_set(dcCandidates, from) &&
|
||||||
direction_between_squares(from, ksq) !=
|
direction_between_squares(from, ksq) !=
|
||||||
direction_between_squares(to, ksq))
|
direction_between_squares(to, ksq))
|
||||||
return true;
|
return true;
|
||||||
// Promotion with check?
|
// Promotion with check?
|
||||||
|
@ -565,7 +565,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
|
||||||
|
|
||||||
clear_bit(&b, from); clear_bit(&b, capsq); set_bit(&b, to);
|
clear_bit(&b, from); clear_bit(&b, capsq); set_bit(&b, to);
|
||||||
return
|
return
|
||||||
((rook_attacks_bb(ksq, b) & this->rooks_and_queens(us)) ||
|
((rook_attacks_bb(ksq, b) & this->rooks_and_queens(us)) ||
|
||||||
(bishop_attacks_bb(ksq, b) & this->bishops_and_queens(us)));
|
(bishop_attacks_bb(ksq, b) & this->bishops_and_queens(us)));
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -603,7 +603,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
|
||||||
case KING:
|
case KING:
|
||||||
// Discovered check?
|
// Discovered check?
|
||||||
if(bit_is_set(dcCandidates, from) &&
|
if(bit_is_set(dcCandidates, from) &&
|
||||||
direction_between_squares(from, ksq) !=
|
direction_between_squares(from, ksq) !=
|
||||||
direction_between_squares(to, ksq))
|
direction_between_squares(to, ksq))
|
||||||
return true;
|
return true;
|
||||||
// Castling with check?
|
// Castling with check?
|
||||||
|
@ -627,7 +627,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const {
|
||||||
|
|
||||||
return bit_is_set(rook_attacks_bb(rto, b), ksq);
|
return bit_is_set(rook_attacks_bb(rto, b), ksq);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -678,7 +678,7 @@ bool Position::move_attacks_square(Move m, Square s) const {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Position::backup() is called when making a move. All information
|
/// Position::backup() is called when making a move. All information
|
||||||
/// necessary to restore the position when the move is later unmade
|
/// necessary to restore the position when the move is later unmade
|
||||||
/// is saved to an UndoInfo object. The function Position::restore
|
/// is saved to an UndoInfo object. The function Position::restore
|
||||||
/// does the reverse operation: When one does a backup followed by
|
/// does the reverse operation: When one does a backup followed by
|
||||||
|
@ -865,7 +865,7 @@ void Position::do_move(Move m, UndoInfo &u, Bitboard dcCandidates) {
|
||||||
castleRights &= castleRightsMask[from];
|
castleRights &= castleRightsMask[from];
|
||||||
castleRights &= castleRightsMask[to];
|
castleRights &= castleRightsMask[to];
|
||||||
key ^= zobCastle[castleRights];
|
key ^= zobCastle[castleRights];
|
||||||
|
|
||||||
// Update checkers bitboard:
|
// Update checkers bitboard:
|
||||||
checkersBB = EmptyBoardBB;
|
checkersBB = EmptyBoardBB;
|
||||||
Square ksq = this->king_square(them);
|
Square ksq = this->king_square(them);
|
||||||
|
@ -1033,8 +1033,8 @@ void Position::do_castle_move(Move m) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::do_promotion_move() is a private method used to make a promotion
|
/// Position::do_promotion_move() is a private method used to make a promotion
|
||||||
/// move. It is called from the main Position::do_move function. The
|
/// move. It is called from the main Position::do_move function. The
|
||||||
/// UndoInfo object, which has been initialized in Position::do_move, is
|
/// UndoInfo object, which has been initialized in Position::do_move, is
|
||||||
/// used to store the captured piece (if any).
|
/// used to store the captured piece (if any).
|
||||||
|
|
||||||
|
@ -1058,7 +1058,7 @@ void Position::do_promotion_move(Move m, UndoInfo &u) {
|
||||||
assert(this->color_of_piece_on(to) == them || this->square_is_empty(to));
|
assert(this->color_of_piece_on(to) == them || this->square_is_empty(to));
|
||||||
|
|
||||||
capture = this->type_of_piece_on(to);
|
capture = this->type_of_piece_on(to);
|
||||||
|
|
||||||
if(capture) {
|
if(capture) {
|
||||||
assert(capture != KING);
|
assert(capture != KING);
|
||||||
|
|
||||||
|
@ -1137,7 +1137,7 @@ void Position::do_promotion_move(Move m, UndoInfo &u) {
|
||||||
|
|
||||||
// Update material:
|
// Update material:
|
||||||
npMaterial[us] += piece_value_midgame(promotion);
|
npMaterial[us] += piece_value_midgame(promotion);
|
||||||
|
|
||||||
// Clear the en passant square:
|
// Clear the en passant square:
|
||||||
if(epSquare != SQ_NONE) {
|
if(epSquare != SQ_NONE) {
|
||||||
key ^= zobEp[epSquare];
|
key ^= zobEp[epSquare];
|
||||||
|
@ -1151,7 +1151,7 @@ void Position::do_promotion_move(Move m, UndoInfo &u) {
|
||||||
|
|
||||||
// Reset rule 50 counter:
|
// Reset rule 50 counter:
|
||||||
rule50 = 0;
|
rule50 = 0;
|
||||||
|
|
||||||
// Update checkers BB:
|
// Update checkers BB:
|
||||||
checkersBB = attacks_to(this->king_square(them), us);
|
checkersBB = attacks_to(this->king_square(them), us);
|
||||||
}
|
}
|
||||||
|
@ -1165,7 +1165,7 @@ void Position::do_promotion_move(Move m, UndoInfo &u) {
|
||||||
void Position::do_ep_move(Move m) {
|
void Position::do_ep_move(Move m) {
|
||||||
Color us, them;
|
Color us, them;
|
||||||
Square from, to, capsq;
|
Square from, to, capsq;
|
||||||
|
|
||||||
assert(this->is_ok());
|
assert(this->is_ok());
|
||||||
assert(move_is_ok(m));
|
assert(move_is_ok(m));
|
||||||
assert(move_is_ep(m));
|
assert(move_is_ep(m));
|
||||||
|
@ -1340,7 +1340,7 @@ void Position::undo_castle_move(Move m) {
|
||||||
assert(move_is_ok(m));
|
assert(move_is_ok(m));
|
||||||
assert(move_is_castle(m));
|
assert(move_is_castle(m));
|
||||||
|
|
||||||
// When we have arrived here, some work has already been done by
|
// When we have arrived here, some work has already been done by
|
||||||
// Position::undo_move. In particular, the side to move has been switched,
|
// Position::undo_move. In particular, the side to move has been switched,
|
||||||
// so the code below is correct.
|
// so the code below is correct.
|
||||||
us = this->side_to_move();
|
us = this->side_to_move();
|
||||||
|
@ -1409,7 +1409,7 @@ void Position::undo_promotion_move(Move m, const UndoInfo &u) {
|
||||||
assert(move_is_ok(m));
|
assert(move_is_ok(m));
|
||||||
assert(move_promotion(m));
|
assert(move_promotion(m));
|
||||||
|
|
||||||
// When we have arrived here, some work has already been done by
|
// When we have arrived here, some work has already been done by
|
||||||
// Position::undo_move. In particular, the side to move has been switched,
|
// Position::undo_move. In particular, the side to move has been switched,
|
||||||
// so the code below is correct.
|
// so the code below is correct.
|
||||||
us = this->side_to_move();
|
us = this->side_to_move();
|
||||||
|
@ -1428,7 +1428,7 @@ void Position::undo_promotion_move(Move m, const UndoInfo &u) {
|
||||||
clear_bit(&(byColorBB[us]), to);
|
clear_bit(&(byColorBB[us]), to);
|
||||||
clear_bit(&(byTypeBB[promotion]), to);
|
clear_bit(&(byTypeBB[promotion]), to);
|
||||||
clear_bit(&(byTypeBB[0]), to); // HACK: byTypeBB[0] == occupied squares
|
clear_bit(&(byTypeBB[0]), to); // HACK: byTypeBB[0] == occupied squares
|
||||||
|
|
||||||
// Insert pawn at source square:
|
// Insert pawn at source square:
|
||||||
set_bit(&(byColorBB[us]), from);
|
set_bit(&(byColorBB[us]), from);
|
||||||
set_bit(&(byTypeBB[PAWN]), from);
|
set_bit(&(byTypeBB[PAWN]), from);
|
||||||
|
@ -1488,7 +1488,7 @@ void Position::undo_ep_move(Move m) {
|
||||||
assert(move_is_ok(m));
|
assert(move_is_ok(m));
|
||||||
assert(move_is_ep(m));
|
assert(move_is_ep(m));
|
||||||
|
|
||||||
// When we have arrived here, some work has already been done by
|
// When we have arrived here, some work has already been done by
|
||||||
// Position::undo_move. In particular, the side to move has been switched,
|
// Position::undo_move. In particular, the side to move has been switched,
|
||||||
// so the code below is correct.
|
// so the code below is correct.
|
||||||
us = this->side_to_move();
|
us = this->side_to_move();
|
||||||
|
@ -1540,7 +1540,7 @@ void Position::undo_ep_move(Move m) {
|
||||||
void Position::do_null_move(UndoInfo &u) {
|
void Position::do_null_move(UndoInfo &u) {
|
||||||
assert(this->is_ok());
|
assert(this->is_ok());
|
||||||
assert(!this->is_check());
|
assert(!this->is_check());
|
||||||
|
|
||||||
// Back up the information necessary to undo the null move to the supplied
|
// Back up the information necessary to undo the null move to the supplied
|
||||||
// UndoInfo object. In the case of a null move, the only thing we need to
|
// UndoInfo object. In the case of a null move, the only thing we need to
|
||||||
// remember is the last move made and the en passant square.
|
// remember is the last move made and the en passant square.
|
||||||
|
@ -1562,7 +1562,7 @@ void Position::do_null_move(UndoInfo &u) {
|
||||||
|
|
||||||
mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame;
|
mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame;
|
||||||
egValue += (sideToMove == WHITE)? TempoValueEndgame : -TempoValueEndgame;
|
egValue += (sideToMove == WHITE)? TempoValueEndgame : -TempoValueEndgame;
|
||||||
|
|
||||||
assert(this->is_ok());
|
assert(this->is_ok());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1572,7 +1572,7 @@ void Position::do_null_move(UndoInfo &u) {
|
||||||
void Position::undo_null_move(const UndoInfo &u) {
|
void Position::undo_null_move(const UndoInfo &u) {
|
||||||
assert(this->is_ok());
|
assert(this->is_ok());
|
||||||
assert(!this->is_check());
|
assert(!this->is_check());
|
||||||
|
|
||||||
// Restore information from the supplied UndoInfo object:
|
// Restore information from the supplied UndoInfo object:
|
||||||
lastMove = u.lastMove;
|
lastMove = u.lastMove;
|
||||||
epSquare = u.epSquare;
|
epSquare = u.epSquare;
|
||||||
|
@ -1587,7 +1587,7 @@ void Position::undo_null_move(const UndoInfo &u) {
|
||||||
|
|
||||||
mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame;
|
mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame;
|
||||||
egValue += (sideToMove == WHITE)? TempoValueEndgame : -TempoValueEndgame;
|
egValue += (sideToMove == WHITE)? TempoValueEndgame : -TempoValueEndgame;
|
||||||
|
|
||||||
assert(this->is_ok());
|
assert(this->is_ok());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1673,7 +1673,7 @@ int Position::see(Square from, Square to) const {
|
||||||
// before beginning the next iteration:
|
// before beginning the next iteration:
|
||||||
lastCapturingPieceValue = seeValues[pt];
|
lastCapturingPieceValue = seeValues[pt];
|
||||||
c = opposite_color(c);
|
c = opposite_color(c);
|
||||||
|
|
||||||
// Stop after a king capture:
|
// Stop after a king capture:
|
||||||
if(pt == KING && (attackers & this->pieces_of_color(c))) {
|
if(pt == KING && (attackers & this->pieces_of_color(c))) {
|
||||||
assert(n < 32);
|
assert(n < 32);
|
||||||
|
@ -1718,7 +1718,7 @@ void Position::clear() {
|
||||||
}
|
}
|
||||||
|
|
||||||
checkersBB = EmptyBoardBB;
|
checkersBB = EmptyBoardBB;
|
||||||
|
|
||||||
lastMove = MOVE_NONE;
|
lastMove = MOVE_NONE;
|
||||||
|
|
||||||
sideToMove = WHITE;
|
sideToMove = WHITE;
|
||||||
|
@ -1741,7 +1741,7 @@ void Position::clear() {
|
||||||
void Position::reset_game_ply() {
|
void Position::reset_game_ply() {
|
||||||
gamePly = 0;
|
gamePly = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::put_piece() puts a piece on the given square of the board,
|
/// Position::put_piece() puts a piece on the given square of the board,
|
||||||
/// updating the board array, bitboards, and piece counts.
|
/// updating the board array, bitboards, and piece counts.
|
||||||
|
@ -1765,7 +1765,7 @@ void Position::put_piece(Piece p, Square s) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::allow_oo() gives the given side the right to castle kingside.
|
/// Position::allow_oo() gives the given side the right to castle kingside.
|
||||||
/// Used when setting castling rights during parsing of FEN strings.
|
/// Used when setting castling rights during parsing of FEN strings.
|
||||||
|
|
||||||
void Position::allow_oo(Color c) {
|
void Position::allow_oo(Color c) {
|
||||||
|
@ -1793,7 +1793,7 @@ Key Position::compute_key() const {
|
||||||
if(this->square_is_occupied(s))
|
if(this->square_is_occupied(s))
|
||||||
result ^=
|
result ^=
|
||||||
zobrist[this->color_of_piece_on(s)][this->type_of_piece_on(s)][s];
|
zobrist[this->color_of_piece_on(s)][this->type_of_piece_on(s)][s];
|
||||||
|
|
||||||
if(this->ep_square() != SQ_NONE)
|
if(this->ep_square() != SQ_NONE)
|
||||||
result ^= zobEp[this->ep_square()];
|
result ^= zobEp[this->ep_square()];
|
||||||
result ^= zobCastle[castleRights];
|
result ^= zobCastle[castleRights];
|
||||||
|
@ -1803,10 +1803,10 @@ Key Position::compute_key() const {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::compute_pawn_key() computes the hash key of the position. The
|
/// Position::compute_pawn_key() computes the hash key of the position. The
|
||||||
/// hash key is usually updated incrementally as moves are made and unmade,
|
/// hash key is usually updated incrementally as moves are made and unmade,
|
||||||
/// the compute_pawn_key() function is only used when a new position is set
|
/// the compute_pawn_key() function is only used when a new position is set
|
||||||
/// up, and to verify the correctness of the pawn hash key when running in
|
/// up, and to verify the correctness of the pawn hash key when running in
|
||||||
/// debug mode.
|
/// debug mode.
|
||||||
|
|
||||||
Key Position::compute_pawn_key() const {
|
Key Position::compute_pawn_key() const {
|
||||||
|
@ -1841,7 +1841,7 @@ Key Position::compute_material_key() const {
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::compute_mg_value() and Position::compute_eg_value() compute the
|
/// Position::compute_mg_value() and Position::compute_eg_value() compute the
|
||||||
/// incremental scores for the middle game and the endgame. These functions
|
/// incremental scores for the middle game and the endgame. These functions
|
||||||
|
@ -1919,7 +1919,7 @@ bool Position::is_mate() {
|
||||||
MOVE_NONE, Depth(0));
|
MOVE_NONE, Depth(0));
|
||||||
return mp.get_next_move() == MOVE_NONE;
|
return mp.get_next_move() == MOVE_NONE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1931,10 +1931,10 @@ bool Position::is_mate() {
|
||||||
bool Position::is_draw() const {
|
bool Position::is_draw() const {
|
||||||
// Draw by material?
|
// Draw by material?
|
||||||
if(!this->pawns() &&
|
if(!this->pawns() &&
|
||||||
this->non_pawn_material(WHITE) + this->non_pawn_material(BLACK)
|
this->non_pawn_material(WHITE) + this->non_pawn_material(BLACK)
|
||||||
<= BishopValueMidgame)
|
<= BishopValueMidgame)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// Draw by the 50 moves rule?
|
// Draw by the 50 moves rule?
|
||||||
if(rule50 > 100 || (rule50 == 100 && !this->is_check()))
|
if(rule50 > 100 || (rule50 == 100 && !this->is_check()))
|
||||||
return true;
|
return true;
|
||||||
|
@ -1943,7 +1943,7 @@ bool Position::is_draw() const {
|
||||||
for(int i = 2; i < Min(gamePly, rule50); i += 2)
|
for(int i = 2; i < Min(gamePly, rule50); i += 2)
|
||||||
if(history[gamePly - i] == key)
|
if(history[gamePly - i] == key)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1964,7 +1964,7 @@ bool Position::has_mate_threat(Color c) {
|
||||||
|
|
||||||
if(this->is_check())
|
if(this->is_check())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// If the input color is not equal to the side to move, do a null move
|
// If the input color is not equal to the side to move, do a null move
|
||||||
if(c != stm) this->do_null_move(u1);
|
if(c != stm) this->do_null_move(u1);
|
||||||
|
|
||||||
|
@ -1998,15 +1998,15 @@ void Position::init_zobrist() {
|
||||||
for(int j = 0; j < 8; j++)
|
for(int j = 0; j < 8; j++)
|
||||||
for(int k = 0; k < 64; k++)
|
for(int k = 0; k < 64; k++)
|
||||||
zobrist[i][j][k] = Key(genrand_int64());
|
zobrist[i][j][k] = Key(genrand_int64());
|
||||||
|
|
||||||
for(int i = 0; i < 64; i++)
|
for(int i = 0; i < 64; i++)
|
||||||
zobEp[i] = Key(genrand_int64());
|
zobEp[i] = Key(genrand_int64());
|
||||||
|
|
||||||
for(int i = 0; i < 16; i++)
|
for(int i = 0; i < 16; i++)
|
||||||
zobCastle[i] = genrand_int64();
|
zobCastle[i] = genrand_int64();
|
||||||
|
|
||||||
zobSideToMove = genrand_int64();
|
zobSideToMove = genrand_int64();
|
||||||
|
|
||||||
for(int i = 0; i < 2; i++)
|
for(int i = 0; i < 2; i++)
|
||||||
for(int j = 0; j < 8; j++)
|
for(int j = 0; j < 8; j++)
|
||||||
for(int k = 0; k < 16; k++)
|
for(int k = 0; k < 16; k++)
|
||||||
|
@ -2099,7 +2099,7 @@ void Position::flipped_copy(const Position &pos) {
|
||||||
|
|
||||||
assert(this->is_ok());
|
assert(this->is_ok());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Position::is_ok() performs some consitency checks for the position object.
|
/// Position::is_ok() performs some consitency checks for the position object.
|
||||||
/// This is meant to be helpful when debugging.
|
/// This is meant to be helpful when debugging.
|
||||||
|
@ -2144,7 +2144,7 @@ bool Position::is_ok() const {
|
||||||
if(kingCount[0] != 1 || kingCount[1] != 1)
|
if(kingCount[0] != 1 || kingCount[1] != 1)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Can the side to move capture the opponent's king?
|
// Can the side to move capture the opponent's king?
|
||||||
if(debugKingCapture) {
|
if(debugKingCapture) {
|
||||||
Color us = this->side_to_move();
|
Color us = this->side_to_move();
|
||||||
|
@ -2197,7 +2197,7 @@ bool Position::is_ok() const {
|
||||||
// Material hash key OK?
|
// Material hash key OK?
|
||||||
if(debugMaterialKey && materialKey != this->compute_material_key())
|
if(debugMaterialKey && materialKey != this->compute_material_key())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Incremental eval OK?
|
// Incremental eval OK?
|
||||||
if(debugIncrementalEval) {
|
if(debugIncrementalEval) {
|
||||||
if(mgValue != this->compute_mg_value())
|
if(mgValue != this->compute_mg_value())
|
||||||
|
@ -2232,6 +2232,6 @@ bool Position::is_ok() const {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
18
src/san.cpp
18
src/san.cpp
|
@ -6,12 +6,12 @@
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
|
||||||
Glaurung is distributed in the hope that it will be useful,
|
Glaurung is distributed in the hope that it will be useful,
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
GNU General Public License for more details.
|
GNU General Public License for more details.
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
@ -48,7 +48,7 @@ namespace {
|
||||||
|
|
||||||
|
|
||||||
/// Functions
|
/// Functions
|
||||||
|
|
||||||
Ambiguity move_ambiguity(Position &pos, Move m);
|
Ambiguity move_ambiguity(Position &pos, Move m);
|
||||||
const std::string time_string(int milliseconds);
|
const std::string time_string(int milliseconds);
|
||||||
const std::string score_string(Value v);
|
const std::string score_string(Value v);
|
||||||
|
@ -152,7 +152,7 @@ const std::string move_to_san(Position &pos, Move m) {
|
||||||
|
|
||||||
Move move_from_san(Position &pos, const std::string &movestr) {
|
Move move_from_san(Position &pos, const std::string &movestr) {
|
||||||
assert(pos.is_ok());
|
assert(pos.is_ok());
|
||||||
|
|
||||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
|
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
|
||||||
MOVE_NONE, OnePly);
|
MOVE_NONE, OnePly);
|
||||||
|
|
||||||
|
@ -180,7 +180,7 @@ Move move_from_san(Position &pos, const std::string &movestr) {
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
// Initialize str[] by making a copy of movestr with the characters
|
// Initialize str[] by making a copy of movestr with the characters
|
||||||
// 'x', '=', '+' and '#' removed.
|
// 'x', '=', '+' and '#' removed.
|
||||||
cc = str;
|
cc = str;
|
||||||
for(i=0, c=cstr; i<10 && *c!='\0' && *c!='\n' && *c!=' '; i++, c++)
|
for(i=0, c=cstr; i<10 && *c!='\0' && *c!='\n' && *c!=' '; i++, c++)
|
||||||
if(!strchr("x=+#", *c)) {
|
if(!strchr("x=+#", *c)) {
|
||||||
|
@ -237,7 +237,7 @@ Move move_from_san(Position &pos, const std::string &movestr) {
|
||||||
// Look for a matching move:
|
// Look for a matching move:
|
||||||
Move m, move = MOVE_NONE;
|
Move m, move = MOVE_NONE;
|
||||||
int matches = 0;
|
int matches = 0;
|
||||||
|
|
||||||
while((m = mp.get_next_move()) != MOVE_NONE) {
|
while((m = mp.get_next_move()) != MOVE_NONE) {
|
||||||
bool match = true;
|
bool match = true;
|
||||||
if(pos.type_of_piece_on(move_from(m)) != pt)
|
if(pos.type_of_piece_on(move_from(m)) != pt)
|
||||||
|
@ -255,7 +255,7 @@ Move move_from_san(Position &pos, const std::string &movestr) {
|
||||||
matches++;
|
matches++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(matches == 1)
|
if(matches == 1)
|
||||||
return move;
|
return move;
|
||||||
else
|
else
|
||||||
|
@ -391,7 +391,7 @@ namespace {
|
||||||
s << hours << ':';
|
s << hours << ':';
|
||||||
s << std::setw(2) << std::setfill('0') << minutes << ':';
|
s << std::setw(2) << std::setfill('0') << minutes << ':';
|
||||||
s << std::setw(2) << std::setfill('0') << seconds;
|
s << std::setw(2) << std::setfill('0') << seconds;
|
||||||
|
|
||||||
return s.str();
|
return s.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -413,5 +413,5 @@ namespace {
|
||||||
}
|
}
|
||||||
return s.str();
|
return s.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -69,16 +69,16 @@ namespace {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
RootMoveList(Position &pos, Move searchMoves[]);
|
RootMoveList(Position &pos, Move searchMoves[]);
|
||||||
Move get_move(int moveNum) const;
|
inline Move get_move(int moveNum) const;
|
||||||
Value get_move_score(int moveNum) const;
|
inline Value get_move_score(int moveNum) const;
|
||||||
void set_move_score(int moveNum, Value score);
|
inline void set_move_score(int moveNum, Value score);
|
||||||
void set_move_nodes(int moveNum, int64_t nodes);
|
inline void set_move_nodes(int moveNum, int64_t nodes);
|
||||||
void set_move_pv(int moveNum, const Move pv[]);
|
void set_move_pv(int moveNum, const Move pv[]);
|
||||||
Move get_move_pv(int moveNum, int i) const;
|
inline Move get_move_pv(int moveNum, int i) const;
|
||||||
int64_t get_move_cumulative_nodes(int moveNum) const;
|
inline int64_t get_move_cumulative_nodes(int moveNum) const;
|
||||||
int move_count() const;
|
inline int move_count() const;
|
||||||
Move scan_for_easy_move() const;
|
Move scan_for_easy_move() const;
|
||||||
void sort();
|
inline void sort();
|
||||||
void sort_multipv(int n);
|
void sort_multipv(int n);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -416,7 +416,7 @@ void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
|
||||||
int myTime = time[side_to_move];
|
int myTime = time[side_to_move];
|
||||||
int myIncrement = increment[side_to_move];
|
int myIncrement = increment[side_to_move];
|
||||||
int oppTime = time[1 - side_to_move];
|
int oppTime = time[1 - side_to_move];
|
||||||
|
|
||||||
TimeAdvantage = myTime - oppTime;
|
TimeAdvantage = myTime - oppTime;
|
||||||
|
|
||||||
if(!movesToGo) { // Sudden death time control
|
if(!movesToGo) { // Sudden death time control
|
||||||
|
@ -2184,7 +2184,7 @@ namespace {
|
||||||
|
|
||||||
bool overTime = t > AbsoluteMaxSearchTime
|
bool overTime = t > AbsoluteMaxSearchTime
|
||||||
|| (RootMoveNumber == 1 && t > MaxSearchTime + ExtraSearchTime)
|
|| (RootMoveNumber == 1 && t > MaxSearchTime + ExtraSearchTime)
|
||||||
|| ( !FailHigh && !fail_high_ply_1() && !Problem
|
|| ( !FailHigh && !fail_high_ply_1() && !Problem
|
||||||
&& t > 6*(MaxSearchTime + ExtraSearchTime));
|
&& t > 6*(MaxSearchTime + ExtraSearchTime));
|
||||||
|
|
||||||
if ( (Iteration >= 2 && (!InfiniteSearch && overTime))
|
if ( (Iteration >= 2 && (!InfiniteSearch && overTime))
|
||||||
|
|
2
src/tt.h
2
src/tt.h
|
@ -72,7 +72,7 @@ public:
|
||||||
int full();
|
int full();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
TTEntry* first_entry(const Position &pos) const;
|
inline TTEntry* first_entry(const Position &pos) const;
|
||||||
|
|
||||||
unsigned size;
|
unsigned size;
|
||||||
int writes;
|
int writes;
|
||||||
|
|
Loading…
Add table
Reference in a new issue