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https://github.com/sockspls/badfish
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Greatly simplify weight_option()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 6 additions and 14 deletions
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@ -1046,14 +1046,12 @@ namespace {
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// Find the safe squares for our pieces inside the area defined by
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// SpaceMask[us]. A square is unsafe if it is attacked by an enemy
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// pawn, or if it is undefended and attacked by an enemy piece.
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Bitboard safeSquares = SpaceMask[Us]
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& ~pos.pieces(PAWN, Us)
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& ~ei.attacked_by(Them, PAWN)
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& ~(~ei.attacked_by(Us) & ei.attacked_by(Them));
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& (ei.attacked_by(Us) | ~ei.attacked_by(Them));
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// Find all squares which are at most three squares behind some friendly
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// pawn.
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// Find all squares which are at most three squares behind some friendly pawn
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Bitboard behindFriendlyPawns = pos.pieces(PAWN, Us);
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behindFriendlyPawns |= (Us == WHITE ? behindFriendlyPawns >> 8 : behindFriendlyPawns << 8);
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behindFriendlyPawns |= (Us == WHITE ? behindFriendlyPawns >> 16 : behindFriendlyPawns << 16);
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@ -1094,17 +1092,11 @@ namespace {
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Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight) {
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Score uciWeight = make_score(get_option_value_int(mgOpt), get_option_value_int(egOpt));
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// Scale option value from 100 to 256
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int mg = get_option_value_int(mgOpt) * 256 / 100;
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int eg = get_option_value_int(egOpt) * 256 / 100;
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// Convert to integer to prevent overflow
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int mg = mg_value(uciWeight);
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int eg = eg_value(uciWeight);
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mg = (mg * 0x100) / 100;
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eg = (eg * 0x100) / 100;
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mg = (mg * mg_value(internalWeight)) / 0x100;
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eg = (eg * eg_value(internalWeight)) / 0x100;
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return make_score(mg, eg);
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return apply_weight(make_score(mg, eg), internalWeight);
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}
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// init_safety() initizes the king safety evaluation, based on UCI
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