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Retire linear imbalance
Retire linear imbalance and compensate in piece values enumeration. STC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 43596 W: 8105 L: 8023 D: 27468 LTC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 24482 W: 3352 L: 3237 D: 17893 Bench: 7777707
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2 changed files with 8 additions and 11 deletions
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@ -31,13 +31,10 @@ namespace {
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// Polynomial material imbalance parameters
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// pair pawn knight bishop rook queen
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const int Linear[6] = { 1667, -168, -1027, -166, 238, -138 };
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const int QuadraticOurs[][PIECE_TYPE_NB] = {
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// OUR PIECES
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// pair pawn knight bishop rook queen
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{ 0 }, // Bishop pair
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{1667 }, // Bishop pair
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{ 40, 2 }, // Pawn
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{ 32, 255, -3 }, // Knight OUR PIECES
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{ 0, 104, 4, 0 }, // Bishop
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@ -100,7 +97,7 @@ namespace {
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if (!pieceCount[Us][pt1])
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continue;
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int v = Linear[pt1];
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int v = 0;
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for (int pt2 = NO_PIECE_TYPE; pt2 <= pt1; ++pt2)
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v += QuadraticOurs[pt1][pt2] * pieceCount[Us][pt2]
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12
src/types.h
12
src/types.h
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@ -183,13 +183,13 @@ enum Value : int {
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VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
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VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
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PawnValueMg = 198, PawnValueEg = 258,
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KnightValueMg = 817, KnightValueEg = 896,
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BishopValueMg = 836, BishopValueEg = 907,
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RookValueMg = 1270, RookValueEg = 1356,
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QueenValueMg = 2521, QueenValueEg = 2658,
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PawnValueMg = 188, PawnValueEg = 248,
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KnightValueMg = 753, KnightValueEg = 832,
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BishopValueMg = 826, BishopValueEg = 897,
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RookValueMg = 1285, RookValueEg = 1371,
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QueenValueMg = 2513, QueenValueEg = 2650,
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MidgameLimit = 15581, EndgameLimit = 3998
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MidgameLimit = 15258, EndgameLimit = 3915
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};
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enum PieceType {
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