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https://github.com/sockspls/badfish
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Avoid to use nullChild
Use instead: (ss-1)->currentMove == MOVE_NULL No functional change.
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parent
d10ae90dea
commit
7f56d2949d
2 changed files with 8 additions and 6 deletions
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@ -469,7 +469,7 @@ namespace {
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bestValue = -VALUE_INFINITE;
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bestValue = -VALUE_INFINITE;
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ss->currentMove = ss->ttMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
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ss->currentMove = ss->ttMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
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ss->ply = (ss-1)->ply + 1;
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ss->ply = (ss-1)->ply + 1;
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(ss+1)->skipNullMove = (ss+1)->nullChild = false; (ss+1)->reduction = DEPTH_ZERO;
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(ss+1)->skipNullMove = false; (ss+1)->reduction = DEPTH_ZERO;
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(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
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(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
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// Used to send selDepth info to GUI
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// Used to send selDepth info to GUI
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@ -544,7 +544,9 @@ namespace {
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}
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}
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else
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else
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{
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{
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eval = ss->staticEval = ss->nullChild ? -(ss-1)->staticEval + 2 * Eval::Tempo : evaluate(pos);
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eval = ss->staticEval =
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(ss-1)->currentMove != MOVE_NULL ? evaluate(pos) : -(ss-1)->staticEval + 2 * Eval::Tempo;
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TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, ss->staticEval);
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TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, ss->staticEval);
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}
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}
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@ -605,10 +607,10 @@ namespace {
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+ int(eval - beta) / PawnValueMg * ONE_PLY;
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+ int(eval - beta) / PawnValueMg * ONE_PLY;
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pos.do_null_move(st);
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pos.do_null_move(st);
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(ss+1)->skipNullMove = (ss+1)->nullChild = true;
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(ss+1)->skipNullMove = true;
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nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -beta+1, DEPTH_ZERO)
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nullValue = depth-R < ONE_PLY ? -qsearch<NonPV, false>(pos, ss+1, -beta, -beta+1, DEPTH_ZERO)
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: - search<NonPV, false>(pos, ss+1, -beta, -beta+1, depth-R, !cutNode);
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: - search<NonPV, false>(pos, ss+1, -beta, -beta+1, depth-R, !cutNode);
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(ss+1)->skipNullMove = (ss+1)->nullChild = false;
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(ss+1)->skipNullMove = false;
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pos.undo_null_move();
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pos.undo_null_move();
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if (nullValue >= beta)
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if (nullValue >= beta)
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@ -1108,7 +1110,8 @@ moves_loop: // When in check and at SpNode search starts from here
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bestValue = ttValue;
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bestValue = ttValue;
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}
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}
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else
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else
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ss->staticEval = bestValue = ss->nullChild ? -(ss-1)->staticEval + 2 * Eval::Tempo : evaluate(pos);
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ss->staticEval = bestValue =
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(ss-1)->currentMove != MOVE_NULL ? evaluate(pos) : -(ss-1)->staticEval + 2 * Eval::Tempo;
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// Stand pat. Return immediately if static value is at least beta
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// Stand pat. Return immediately if static value is at least beta
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if (bestValue >= beta)
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if (bestValue >= beta)
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@ -46,7 +46,6 @@ struct Stack {
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Depth reduction;
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Depth reduction;
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Value staticEval;
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Value staticEval;
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bool skipNullMove;
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bool skipNullMove;
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bool nullChild;
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};
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};
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