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https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
Use a per-thread array for generated moves
This greately reduces stack usage and is a prerequisite for next patch. Verified with 40K games both in single and SMP case that there are no regressions. No functional change.
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parent
7b2cda95d9
commit
800410eef1
4 changed files with 14 additions and 6 deletions
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@ -75,7 +75,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
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assert(d > DEPTH_ZERO);
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cur = end = moves;
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cur = end = moves = pos.this_thread()->get_moves_array();
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endBadCaptures = moves + MAX_MOVES - 1;
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countermoves = cm;
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ss = s;
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@ -91,10 +91,11 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
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}
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
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Square sq) : pos(p), history(h), cur(moves), end(moves) {
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Square sq) : pos(p), history(h) {
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assert(d <= DEPTH_ZERO);
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cur = end = moves = pos.this_thread()->get_moves_array();
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if (p.checkers())
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stage = EVASION;
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@ -123,10 +124,11 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
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}
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MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt)
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: pos(p), history(h), cur(moves), end(moves) {
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: pos(p), history(h) {
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assert(!pos.checkers());
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cur = end = moves = pos.this_thread()->get_moves_array();
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stage = PROBCUT;
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// In ProbCut we generate only captures better than parent's captured piece
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@ -139,6 +141,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, Piece
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end += (ttMove != MOVE_NONE);
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}
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MovePicker::~MovePicker() { pos.this_thread()->free_moves_array(); }
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/// score() assign a numerical move ordering score to each move in a move list.
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/// The moves with highest scores will be picked first.
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@ -87,6 +87,7 @@ public:
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MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
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MovePicker(const Position&, Move, const HistoryStats&, PieceType);
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MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Search::Stack*);
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~MovePicker();
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template<bool SpNode> Move next_move();
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@ -103,8 +104,7 @@ private:
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ExtMove killers[4];
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Square recaptureSquare;
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int captureThreshold, stage;
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ExtMove *cur, *end, *endQuiets, *endBadCaptures;
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ExtMove moves[MAX_MOVES];
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ExtMove *moves, *cur, *end, *endQuiets, *endBadCaptures;
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};
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#endif // #ifndef MOVEPICK_H_INCLUDED
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@ -83,10 +83,11 @@ void ThreadBase::wait_for(volatile const bool& b) {
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Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC
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searching = false;
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maxPly = splitPointsSize = 0;
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maxPly = splitPointsSize = curPage = 0;
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activeSplitPoint = NULL;
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activePosition = NULL;
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idx = Threads.size();
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movePages.resize(MAX_PLY_PLUS_6 * MAX_MOVES);
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}
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@ -115,6 +115,8 @@ struct Thread : public ThreadBase {
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virtual void idle_loop();
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bool cutoff_occurred() const;
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bool is_available_to(const Thread* master) const;
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ExtMove* get_moves_array() { return &movePages[curPage += MAX_MOVES]; }
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void free_moves_array() { curPage -= MAX_MOVES; }
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template <bool Fake>
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void split(Position& pos, const Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
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@ -125,6 +127,8 @@ struct Thread : public ThreadBase {
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Endgames endgames;
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Pawns::Table pawnsTable;
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Position* activePosition;
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std::vector<ExtMove> movePages;
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int curPage;
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size_t idx;
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int maxPly;
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SplitPoint* volatile activeSplitPoint;
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