1
0
Fork 0
mirror of https://github.com/sockspls/badfish synced 2025-04-30 00:33:09 +00:00

Use a per-thread array for generated moves

This greately reduces stack usage and is a
prerequisite for next patch.

Verified with 40K games both in single and SMP
case that there are no regressions.

No functional change.
This commit is contained in:
Marco Costalba 2013-09-26 19:25:50 +02:00
parent 7b2cda95d9
commit 800410eef1
4 changed files with 14 additions and 6 deletions

View file

@ -75,7 +75,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
assert(d > DEPTH_ZERO);
cur = end = moves;
cur = end = moves = pos.this_thread()->get_moves_array();
endBadCaptures = moves + MAX_MOVES - 1;
countermoves = cm;
ss = s;
@ -91,10 +91,11 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
}
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
Square sq) : pos(p), history(h), cur(moves), end(moves) {
Square sq) : pos(p), history(h) {
assert(d <= DEPTH_ZERO);
cur = end = moves = pos.this_thread()->get_moves_array();
if (p.checkers())
stage = EVASION;
@ -123,10 +124,11 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
}
MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt)
: pos(p), history(h), cur(moves), end(moves) {
: pos(p), history(h) {
assert(!pos.checkers());
cur = end = moves = pos.this_thread()->get_moves_array();
stage = PROBCUT;
// In ProbCut we generate only captures better than parent's captured piece
@ -139,6 +141,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, Piece
end += (ttMove != MOVE_NONE);
}
MovePicker::~MovePicker() { pos.this_thread()->free_moves_array(); }
/// score() assign a numerical move ordering score to each move in a move list.
/// The moves with highest scores will be picked first.

View file

@ -87,6 +87,7 @@ public:
MovePicker(const Position&, Move, Depth, const HistoryStats&, Square);
MovePicker(const Position&, Move, const HistoryStats&, PieceType);
MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Search::Stack*);
~MovePicker();
template<bool SpNode> Move next_move();
@ -103,8 +104,7 @@ private:
ExtMove killers[4];
Square recaptureSquare;
int captureThreshold, stage;
ExtMove *cur, *end, *endQuiets, *endBadCaptures;
ExtMove moves[MAX_MOVES];
ExtMove *moves, *cur, *end, *endQuiets, *endBadCaptures;
};
#endif // #ifndef MOVEPICK_H_INCLUDED

View file

@ -83,10 +83,11 @@ void ThreadBase::wait_for(volatile const bool& b) {
Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC
searching = false;
maxPly = splitPointsSize = 0;
maxPly = splitPointsSize = curPage = 0;
activeSplitPoint = NULL;
activePosition = NULL;
idx = Threads.size();
movePages.resize(MAX_PLY_PLUS_6 * MAX_MOVES);
}

View file

@ -115,6 +115,8 @@ struct Thread : public ThreadBase {
virtual void idle_loop();
bool cutoff_occurred() const;
bool is_available_to(const Thread* master) const;
ExtMove* get_moves_array() { return &movePages[curPage += MAX_MOVES]; }
void free_moves_array() { curPage -= MAX_MOVES; }
template <bool Fake>
void split(Position& pos, const Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
@ -125,6 +127,8 @@ struct Thread : public ThreadBase {
Endgames endgames;
Pawns::Table pawnsTable;
Position* activePosition;
std::vector<ExtMove> movePages;
int curPage;
size_t idx;
int maxPly;
SplitPoint* volatile activeSplitPoint;