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Fix a typo in evaluate

Spotted by Lyudmil Antonov.

No functional change.
This commit is contained in:
Marco Costalba 2014-04-12 10:17:41 +02:00
parent 0b2794ae12
commit 800ba28e83

View file

@ -207,7 +207,7 @@ namespace {
Score KingDanger[COLOR_NB][128];
// apply_weight() weights score v by score w trying to prevent overflow
// apply_weight() weighs score 'v' by weight 'w' trying to prevent overflow
Score apply_weight(Score v, const Weight& w) {
return make_score(mg_value(v) * w.mg / 256, eg_value(v) * w.eg / 256);
}
@ -924,9 +924,8 @@ namespace {
namespace Eval {
/// evaluate() is the main evaluation function. It always computes two
/// values, an endgame score and a middlegame score, and interpolates
/// between them based on the remaining material.
/// evaluate() is the main evaluation function. It returns a static evaluation
/// of the position always from the point of view of the side to move.
Value evaluate(const Position& pos) {
return do_evaluate<false>(pos);