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Wording of help output and comments.

Improved the output text that is diplayed when executing the 'help' command.
Also, some comments were fixed along the way.

closes https://github.com/official-stockfish/Stockfish/pull/4048
closes https://github.com/official-stockfish/Stockfish/pull/4044

No functional change
This commit is contained in:
Boštjan Mejak 2022-05-31 20:25:57 +02:00 committed by Joost VandeVondele
parent 90cf8e7d2b
commit 809849fa27
3 changed files with 67 additions and 66 deletions

View file

@ -35,6 +35,7 @@ Ben Chaney (Chaneybenjamini)
Ben Koshy (BKSpurgeon)
Bill Henry (VoyagerOne)
Bojun Guo (noobpwnftw, Nooby)
Boštjan Mejak (PedanticHacker)
braich
Brian Sheppard (SapphireBrand, briansheppard-toast)
Bruno de Melo Costa (BM123499)

View file

@ -40,14 +40,14 @@ extern vector<string> setup_bench(const Position&, istream&);
namespace {
// FEN string of the initial position, normal chess
// FEN string for the initial position in standard chess
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// position() is called when engine receives the "position" UCI command.
// The function sets up the position described in the given FEN string ("fen")
// or the starting position ("startpos") and then makes the moves given in the
// following move list ("moves").
// position() is called when the engine receives the "position" UCI command.
// It sets up the position that is described in the given FEN string ("fen") or
// the initial position ("startpos") and then makes the moves given in the following
// move list ("moves").
void position(Position& pos, istringstream& is, StateListPtr& states) {
@ -59,7 +59,7 @@ namespace {
if (token == "startpos")
{
fen = StartFEN;
is >> token; // Consume "moves" token if any
is >> token; // Consume the "moves" token, if any
}
else if (token == "fen")
while (is >> token && token != "moves")
@ -67,10 +67,10 @@ namespace {
else
return;
states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one
states = StateListPtr(new std::deque<StateInfo>(1)); // Drop the old state and create a new one
pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main());
// Parse move list (if any)
// Parse the move list, if any
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
{
states->emplace_back();
@ -78,8 +78,8 @@ namespace {
}
}
// trace_eval() prints the evaluation for the current position, consistent with the UCI
// options set so far.
// trace_eval() prints the evaluation of the current position, consistent with
// the UCI options set so far.
void trace_eval(Position& pos) {
@ -93,20 +93,20 @@ namespace {
}
// setoption() is called when engine receives the "setoption" UCI command. The
// function updates the UCI option ("name") to the given value ("value").
// setoption() is called when the engine receives the "setoption" UCI command.
// The function updates the UCI option ("name") to the given value ("value").
void setoption(istringstream& is) {
string token, name, value;
is >> token; // Consume "name" token
is >> token; // Consume the "name" token
// Read option name (can contain spaces)
// Read the option name (can contain spaces)
while (is >> token && token != "value")
name += (name.empty() ? "" : " ") + token;
// Read option value (can contain spaces)
// Read the option value (can contain spaces)
while (is >> token)
value += (value.empty() ? "" : " ") + token;
@ -117,9 +117,9 @@ namespace {
}
// go() is called when engine receives the "go" UCI command. The function sets
// the thinking time and other parameters from the input string, then starts
// the search.
// go() is called when the engine receives the "go" UCI command. The function
// sets the thinking time and other parameters from the input string, then starts
// with a search.
void go(Position& pos, istringstream& is, StateListPtr& states) {
@ -127,7 +127,7 @@ namespace {
string token;
bool ponderMode = false;
limits.startTime = now(); // As early as possible!
limits.startTime = now(); // The search starts as early as possible
while (is >> token)
if (token == "searchmoves") // Needs to be the last command on the line
@ -151,9 +151,9 @@ namespace {
}
// bench() is called when engine receives the "bench" command. Firstly
// a list of UCI commands is setup according to bench parameters, then
// it is run one by one printing a summary at the end.
// bench() is called when the engine receives the "bench" command.
// Firstly, a list of UCI commands is set up according to the bench
// parameters, then it is run one by one, printing a summary at the end.
void bench(Position& pos, istream& args, StateListPtr& states) {
@ -184,12 +184,12 @@ namespace {
}
else if (token == "setoption") setoption(is);
else if (token == "position") position(pos, is, states);
else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take some while
else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take a while
}
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
dbg_print(); // Just before exiting
dbg_print();
cerr << "\n==========================="
<< "\nTotal time (ms) : " << elapsed
@ -197,36 +197,36 @@ namespace {
<< "\nNodes/second : " << 1000 * nodes / elapsed << endl;
}
// The win rate model returns the probability (per mille) of winning given an eval
// and a game-ply. The model fits rather accurately the LTC fishtest statistics.
// The win rate model returns the probability of winning (in per mille units) given an
// eval and a game ply. It fits the LTC fishtest statistics rather accurately.
int win_rate_model(Value v, int ply) {
// The model captures only up to 240 plies, so limit input (and rescale)
// The model only captures up to 240 plies, so limit the input and then rescale
double m = std::min(240, ply) / 64.0;
// Coefficients of a 3rd order polynomial fit based on fishtest data
// for two parameters needed to transform eval to the argument of a
// logistic function.
// The coefficients of a third-order polynomial fit is based on the fishtest data
// for two parameters that need to transform eval to the argument of a logistic
// function.
double as[] = {-1.17202460e-01, 5.94729104e-01, 1.12065546e+01, 1.22606222e+02};
double bs[] = {-1.79066759, 11.30759193, -17.43677612, 36.47147479};
double a = (((as[0] * m + as[1]) * m + as[2]) * m) + as[3];
double b = (((bs[0] * m + bs[1]) * m + bs[2]) * m) + bs[3];
// Transform eval to centipawns with limited range
// Transform the eval to centipawns with limited range
double x = std::clamp(double(100 * v) / PawnValueEg, -2000.0, 2000.0);
// Return win rate in per mille (rounded to nearest)
// Return the win rate in per mille units rounded to the nearest value
return int(0.5 + 1000 / (1 + std::exp((a - x) / b)));
}
} // namespace
/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
/// run 'bench', once the command is executed the function returns immediately.
/// In addition to the UCI ones, also some additional debug commands are supported.
/// UCI::loop() waits for a command from the stdin, parses it and then calls the appropriate
/// function. It also intercepts an end-of-file (EOF) indication from the stdin to ensure a
/// graceful exit if the GUI dies unexpectedly. When called with some command-line arguments,
/// like running 'bench', the function returns immediately after the command is executed.
/// In addition to the UCI ones, some additional debug commands are also supported.
void UCI::loop(int argc, char* argv[]) {
@ -240,24 +240,24 @@ void UCI::loop(int argc, char* argv[]) {
cmd += std::string(argv[i]) + " ";
do {
if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
if (argc == 1 && !getline(cin, cmd)) // Wait for an input or an end-of-file (EOF) indication
cmd = "quit";
istringstream is(cmd);
token.clear(); // Avoid a stale if getline() returns empty or blank line
token.clear(); // Avoid a stale if getline() returns nothing or a blank line
is >> skipws >> token;
if ( token == "quit"
|| token == "stop")
Threads.stop = true;
// The GUI sends 'ponderhit' to tell us the user has played the expected move.
// So 'ponderhit' will be sent if we were told to ponder on the same move the
// user has played. We should continue searching but switch from pondering to
// normal search.
// The GUI sends 'ponderhit' to tell that the user has played the expected move.
// So, 'ponderhit' is sent if pondering was done on the same move that the user
// has played. The search should continue, but should also switch from pondering
// to the normal search.
else if (token == "ponderhit")
Threads.main()->ponder = false; // Switch to normal search
Threads.main()->ponder = false; // Switch to the normal search
else if (token == "uci")
sync_cout << "id name " << engine_info(true)
@ -270,8 +270,8 @@ void UCI::loop(int argc, char* argv[]) {
else if (token == "ucinewgame") Search::clear();
else if (token == "isready") sync_cout << "readyok" << sync_endl;
// Additional custom non-UCI commands, mainly for debugging.
// Do not use these commands during a search!
// Add custom non-UCI commands, mainly for debugging purposes.
// These commands must not be used during a search!
else if (token == "flip") pos.flip();
else if (token == "bench") bench(pos, is, states);
else if (token == "d") sync_cout << pos << sync_endl;
@ -286,24 +286,24 @@ void UCI::loop(int argc, char* argv[]) {
Eval::NNUE::save_eval(filename);
}
else if (token == "--help" || token == "help" || token == "--license" || token == "license")
sync_cout << "\nStockfish is a powerful chess engine and free software licensed under the GNU GPLv3."
"\nStockfish is normally used with a separate graphical user interface (GUI)."
"\nStockfish implements the universal chess interface (UCI) to exchange information."
"\nFor further information see https://github.com/official-stockfish/Stockfish#readme"
"\nor the corresponding README.md and Copying.txt files distributed with this program.\n" << sync_endl;
sync_cout << "\nStockfish is a powerful chess engine for playing and analyzing."
"\nIt is released as free software licensed under the GNU GPLv3 License."
"\nStockfish is normally used with a graphical user interface (GUI) and implements"
"\nthe Universal Chess Interface (UCI) protocol to communicate with a GUI, an API, etc."
"\nFor any further information, visit https://github.com/official-stockfish/Stockfish#readme"
"\nor read the corresponding README.md and Copying.txt files distributed along with this program.\n" << sync_endl;
else if (!token.empty() && token[0] != '#')
sync_cout << "Unknown command: '" << cmd << "'. Type help for more information." << sync_endl;
} while (token != "quit" && argc == 1); // Command line args are one-shot
} while (token != "quit" && argc == 1); // The command-line arguments are one-shot
}
/// UCI::value() converts a Value to a string suitable for use with the UCI
/// protocol specification:
/// UCI::value() converts a Value to a string by adhering to the UCI protocol specification:
///
/// cp <x> The score from the engine's point of view in centipawns.
/// mate <y> Mate in y moves, not plies. If the engine is getting mated
/// use negative values for y.
/// mate <y> Mate in 'y' moves (not plies). If the engine is getting mated,
/// uses negative values for 'y'.
string UCI::value(Value v) {
@ -320,8 +320,8 @@ string UCI::value(Value v) {
}
/// UCI::wdl() report WDL statistics given an evaluation and a game ply, based on
/// data gathered for fishtest LTC games.
/// UCI::wdl() reports the win-draw-loss (WDL) statistics given an evaluation
/// and a game ply based on the data gathered for fishtest LTC games.
string UCI::wdl(Value v, int ply) {
@ -344,9 +344,9 @@ std::string UCI::square(Square s) {
/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
/// The only special case is castling, where we print in the e1g1 notation in
/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
/// castling moves are always encoded as 'king captures rook'.
/// The only special case is castling where the e1g1 notation is printed in
/// standard chess mode and in e1h1 notation it is printed in Chess960 mode.
/// Internally, all castling moves are always encoded as 'king captures rook'.
string UCI::move(Move m, bool chess960) {
@ -376,8 +376,8 @@ string UCI::move(Move m, bool chess960) {
Move UCI::to_move(const Position& pos, string& str) {
if (str.length() == 5) // Junior could send promotion piece in uppercase
str[4] = char(tolower(str[4]));
if (str.length() == 5)
str[4] = char(tolower(str[4])); // The promotion piece character must be lowercased
for (const auto& m : MoveList<LEGAL>(pos))
if (str == UCI::move(m, pos.is_chess960()))

View file

@ -32,15 +32,15 @@ namespace UCI {
class Option;
/// Custom comparator because UCI options should be case insensitive
/// Define a custom comparator, because the UCI options should be case-insensitive
struct CaseInsensitiveLess {
bool operator() (const std::string&, const std::string&) const;
};
/// Our options container is actually a std::map
/// The options container is defined as a std::map
typedef std::map<std::string, Option, CaseInsensitiveLess> OptionsMap;
/// Option class implements an option as defined by UCI protocol
/// The Option class implements each option as specified by the UCI protocol
class Option {
typedef void (*OnChange)(const Option&);