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Try more aggressive version
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2 changed files with 3 additions and 3 deletions
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@ -584,7 +584,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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// Penalty for bishop with same coloured pawns
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// Penalty for bishop with same coloured pawns
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if (Piece == BISHOP)
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if (Piece == BISHOP)
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score -= make_score(4, 4) * ei.pi->same_colored_pawn_count(s, Us);
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score -= make_score(8, 12) * ei.pi->same_colored_pawn_count(s, Us);
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// Bishop and knight outposts squares
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// Bishop and knight outposts squares
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if ( (Piece == BISHOP || Piece == KNIGHT)
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if ( (Piece == BISHOP || Piece == KNIGHT)
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@ -39,14 +39,14 @@ namespace {
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const Value RedundantRookPenalty = Value(554);
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const Value RedundantRookPenalty = Value(554);
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// pair pawn knight bishop rook queen
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// pair pawn knight bishop rook queen
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const int LinearCoefficients[6] = { 1617, -162, -1172, -62, 105, 26 };
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const int LinearCoefficients[6] = { 1617, -162, -1172, -190, 105, 26 };
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const int QuadraticCoefficientsSameColor[][PIECE_TYPE_NB] = {
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const int QuadraticCoefficientsSameColor[][PIECE_TYPE_NB] = {
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// pair pawn knight bishop rook queen
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// pair pawn knight bishop rook queen
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{ 7 }, // Bishop pair
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{ 7 }, // Bishop pair
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{ 39, 2 }, // Pawn
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{ 39, 2 }, // Pawn
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{ 35, 271, -4 }, // Knight
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{ 35, 271, -4 }, // Knight
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{ 7, 25, 4, 7 }, // Bishop
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{ 7, 105, 4, 7 }, // Bishop
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{ -27, -2, 46, 100, 56 }, // Rook
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{ -27, -2, 46, 100, 56 }, // Rook
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{ 58, 29, 83, 148, -3, -25 } // Queen
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{ 58, 29, 83, 148, -3, -25 } // Queen
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};
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};
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