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Remove skipQuiets with mate fix. (#2021)
This removes the skipQuiets variable, as was done in an earlier round by @protonspring, but fixes an oversight which led to wrong mate announcements. Quiets can only be pruned when there is no mate score, so set moveCountPruning at the right spot. tested as a fix at STC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 66321 W: 14690 L: 14657 D: 36974 http://tests.stockfishchess.org/tests/view/5c74f3170ebc5925cffd4b3c and as the full patch at LTC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 25903 W: 4341 L: 4228 D: 17334 http://tests.stockfishchess.org/tests/view/5c7540030ebc5925cffd506f Bench: 3292342
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1 changed files with 7 additions and 9 deletions
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@ -569,7 +569,7 @@ namespace {
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Depth extension, newDepth;
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Value bestValue, value, ttValue, eval, maxValue, pureStaticEval;
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bool ttHit, ttPv, inCheck, givesCheck, improving;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture;
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Piece movedPiece;
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int moveCount, captureCount, quietCount;
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@ -879,12 +879,12 @@ moves_loop: // When in check, search starts from here
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ss->killers);
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value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
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skipQuiets = false;
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moveCountPruning = false;
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ttCapture = ttMove && pos.capture_or_promotion(ttMove);
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// Step 12. Loop through all pseudo-legal moves until no moves remain
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// or a beta cutoff occurs.
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while ((move = mp.next_move(skipQuiets)) != MOVE_NONE)
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while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE)
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{
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assert(is_ok(move));
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@ -913,9 +913,6 @@ moves_loop: // When in check, search starts from here
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movedPiece = pos.moved_piece(move);
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givesCheck = gives_check(pos, move);
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moveCountPruning = depth < 16 * ONE_PLY
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&& moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
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// Step 13. Extensions (~70 Elo)
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// Singular extension search (~60 Elo). If all moves but one fail low on a
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@ -966,16 +963,17 @@ moves_loop: // When in check, search starts from here
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&& pos.non_pawn_material(us)
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&& bestValue > VALUE_MATED_IN_MAX_PLY)
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{
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// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
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moveCountPruning = depth < 16 * ONE_PLY
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&& moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
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if ( !captureOrPromotion
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&& !givesCheck
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&& !pos.advanced_pawn_push(move))
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{
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// Move count based pruning (~30 Elo)
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if (moveCountPruning)
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{
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skipQuiets = true;
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continue;
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}
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// Reduced depth of the next LMR search
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int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
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