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Retire Time::restart()
Simplify API. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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commit
831f91b859
3 changed files with 3 additions and 4 deletions
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@ -45,11 +45,10 @@ struct Log : public std::ofstream {
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struct Time {
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void restart() { system_time(&t); }
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int64_t msec() const { return time_to_msec(t); }
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int elapsed() const { return int(current_time().msec() - msec()); }
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static Time current_time() { Time t; t.restart(); return t; }
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static Time current_time() { Time t; system_time(&t.t); return t; }
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private:
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sys_time_t t;
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@ -1753,7 +1753,7 @@ void check_time() {
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if (lastInfoTime.elapsed() >= 1000)
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{
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lastInfoTime.restart();
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lastInfoTime = Time::current_time();
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dbg_print();
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}
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@ -417,7 +417,7 @@ void ThreadPool::start_searching(const Position& pos, const LimitsType& limits,
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const std::vector<Move>& searchMoves, StateStackPtr& states) {
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wait_for_search_finished();
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SearchTime.restart(); // As early as possible
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SearchTime = Time::current_time(); // As early as possible
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Signals.stopOnPonderhit = Signals.firstRootMove = false;
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Signals.stop = Signals.failedLowAtRoot = false;
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