mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 16:53:09 +00:00
Rename *last to *end
It is a more correct name because it points past the last move of the list. No functional change.
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parent
6e840f8033
commit
834bd9edd7
3 changed files with 60 additions and 60 deletions
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@ -431,16 +431,16 @@ MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
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template<>
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MoveStack* generate<LEGAL>(const Position& pos, MoveStack* mlist) {
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MoveStack *last, *cur = mlist;
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MoveStack *end, *cur = mlist;
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Bitboard pinned = pos.pinned_pieces();
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last = pos.in_check() ? generate<EVASIONS>(pos, mlist)
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: generate<NON_EVASIONS>(pos, mlist);
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while (cur != last)
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end = pos.in_check() ? generate<EVASIONS>(pos, mlist)
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: generate<NON_EVASIONS>(pos, mlist);
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while (cur != end)
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if (!pos.pl_move_is_legal(cur->move, pinned))
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cur->move = (--last)->move;
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cur->move = (--end)->move;
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else
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cur++;
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return last;
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return end;
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}
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106
src/movepick.cpp
106
src/movepick.cpp
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@ -39,15 +39,15 @@ namespace {
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// Unary predicate used by std::partition to split positive scores from remaining
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// ones so to sort separately the two sets, and with the second sort delayed.
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inline bool has_positive_score(const MoveStack& move) { return move.score > 0; }
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inline bool has_positive_score(const MoveStack& ms) { return ms.score > 0; }
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// Picks and moves to the front the best move in the range [firstMove, lastMove),
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// Picks and moves to the front the best move in the range [begin, end),
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// it is faster than sorting all the moves in advance when moves are few, as
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// normally are the possible captures.
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inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove)
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inline MoveStack* pick_best(MoveStack* begin, MoveStack* end)
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{
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std::swap(*firstMove, *std::max_element(firstMove, lastMove));
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return firstMove;
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std::swap(*begin, *std::max_element(begin, end));
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return begin;
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}
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}
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@ -64,8 +64,8 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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assert(d > DEPTH_ZERO);
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captureThreshold = 0;
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curMove = lastMove = moves;
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lastBadCapture = moves + MAX_MOVES - 1;
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cur = end = moves;
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endBadCaptures = moves + MAX_MOVES - 1;
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ss = s;
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if (p.in_check())
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@ -88,11 +88,11 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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}
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ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
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lastMove += (ttMove != MOVE_NONE);
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end += (ttMove != MOVE_NONE);
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}
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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Square sq) : pos(p), H(h), curMove(moves), lastMove(moves) {
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Square sq) : pos(p), H(h), cur(moves), end(moves) {
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assert(d <= DEPTH_ZERO);
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@ -120,11 +120,11 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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}
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ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
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lastMove += (ttMove != MOVE_NONE);
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end += (ttMove != MOVE_NONE);
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}
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MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt)
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: pos(p), H(h), curMove(moves), lastMove(moves) {
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: pos(p), H(h), cur(moves), end(moves) {
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assert(!pos.in_check());
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@ -137,7 +137,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType
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if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold))
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ttMove = MOVE_NONE;
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lastMove += (ttMove != MOVE_NONE);
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end += (ttMove != MOVE_NONE);
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}
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@ -162,14 +162,14 @@ void MovePicker::score_captures() {
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// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
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Move m;
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for (MoveStack* cur = moves; cur != lastMove; cur++)
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for (MoveStack* it = moves; it != end; ++it)
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{
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m = cur->move;
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cur->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
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- type_of(pos.piece_moved(m));
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m = it->move;
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it->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
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- type_of(pos.piece_moved(m));
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if (type_of(m) == PROMOTION)
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cur->score += PieceValue[Mg][promotion_type(m)];
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it->score += PieceValue[Mg][promotion_type(m)];
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}
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}
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@ -177,10 +177,10 @@ void MovePicker::score_noncaptures() {
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Move m;
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for (MoveStack* cur = moves; cur != lastMove; cur++)
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for (MoveStack* it = moves; it != end; ++it)
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{
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m = cur->move;
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cur->score = H.value(pos.piece_moved(m), to_sq(m));
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m = it->move;
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it->score = H.value(pos.piece_moved(m), to_sq(m));
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}
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}
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@ -191,19 +191,19 @@ void MovePicker::score_evasions() {
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Move m;
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int seeScore;
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if (lastMove < moves + 2)
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if (end < moves + 2)
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return;
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for (MoveStack* cur = moves; cur != lastMove; cur++)
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for (MoveStack* it = moves; it != end; ++it)
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{
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m = cur->move;
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m = it->move;
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if ((seeScore = pos.see_sign(m)) < 0)
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cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
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it->score = seeScore - History::MaxValue; // Be sure we are at the bottom
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else if (pos.is_capture(m))
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cur->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
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- type_of(pos.piece_moved(m)) + History::MaxValue;
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it->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
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- type_of(pos.piece_moved(m)) + History::MaxValue;
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else
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cur->score = H.value(pos.piece_moved(m), to_sq(m));
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it->score = H.value(pos.piece_moved(m), to_sq(m));
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}
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}
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@ -213,53 +213,53 @@ void MovePicker::score_evasions() {
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void MovePicker::generate_next() {
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curMove = moves;
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cur = moves;
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switch (++phase) {
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case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
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lastMove = generate<CAPTURES>(pos, moves);
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end = generate<CAPTURES>(pos, moves);
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score_captures();
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return;
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case KILLERS_S1:
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curMove = killers;
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lastMove = curMove + 2;
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cur = killers;
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end = cur + 2;
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return;
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case QUIETS_1_S1:
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lastQuiet = lastMove = generate<QUIETS>(pos, moves);
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endQuiets = end = generate<QUIETS>(pos, moves);
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score_noncaptures();
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lastMove = std::partition(curMove, lastMove, has_positive_score);
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sort<MoveStack>(curMove, lastMove);
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end = std::partition(cur, end, has_positive_score);
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sort<MoveStack>(cur, end);
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return;
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case QUIETS_2_S1:
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curMove = lastMove;
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lastMove = lastQuiet;
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cur = end;
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end = endQuiets;
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if (depth >= 3 * ONE_PLY)
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sort<MoveStack>(curMove, lastMove);
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sort<MoveStack>(cur, end);
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return;
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case BAD_CAPTURES_S1:
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// Just pick them in reverse order to get MVV/LVA ordering
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curMove = moves + MAX_MOVES - 1;
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lastMove = lastBadCapture;
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cur = moves + MAX_MOVES - 1;
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end = endBadCaptures;
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return;
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case EVASIONS_S2:
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lastMove = generate<EVASIONS>(pos, moves);
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end = generate<EVASIONS>(pos, moves);
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score_evasions();
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return;
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case QUIET_CHECKS_S3:
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lastMove = generate<QUIET_CHECKS>(pos, moves);
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end = generate<QUIET_CHECKS>(pos, moves);
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return;
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case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
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phase = STOP;
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case STOP:
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lastMove = curMove + 1; // Avoid another next_phase() call
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end = cur + 1; // Avoid another next_phase() call
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return;
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default:
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@ -280,17 +280,17 @@ Move MovePicker::next_move<false>() {
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while (true)
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{
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while (curMove == lastMove)
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while (cur == end)
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generate_next();
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switch (phase) {
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case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
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curMove++;
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cur++;
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return ttMove;
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case CAPTURES_S1:
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move = pick_best(curMove++, lastMove)->move;
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move = pick_best(cur++, end)->move;
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if (move != ttMove)
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{
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assert(captureThreshold <= 0); // Otherwise we cannot use see_sign()
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@ -299,12 +299,12 @@ Move MovePicker::next_move<false>() {
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return move;
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// Losing capture, move it to the tail of the array
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(lastBadCapture--)->move = move;
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(endBadCaptures--)->move = move;
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}
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break;
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case KILLERS_S1:
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move = (curMove++)->move;
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move = (cur++)->move;
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if ( move != MOVE_NONE
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&& pos.is_pseudo_legal(move)
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&& move != ttMove
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@ -313,7 +313,7 @@ Move MovePicker::next_move<false>() {
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break;
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case QUIETS_1_S1: case QUIETS_2_S1:
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move = (curMove++)->move;
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move = (cur++)->move;
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if ( move != ttMove
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&& move != killers[0].move
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&& move != killers[1].move)
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@ -321,28 +321,28 @@ Move MovePicker::next_move<false>() {
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break;
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case BAD_CAPTURES_S1:
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return (curMove--)->move;
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return (cur--)->move;
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case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4:
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move = pick_best(curMove++, lastMove)->move;
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move = pick_best(cur++, end)->move;
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if (move != ttMove)
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return move;
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break;
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case CAPTURES_S5:
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move = pick_best(curMove++, lastMove)->move;
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move = pick_best(cur++, end)->move;
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if (move != ttMove && pos.see(move) > captureThreshold)
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return move;
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break;
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case CAPTURES_S6:
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move = pick_best(curMove++, lastMove)->move;
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move = pick_best(cur++, end)->move;
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if (to_sq(move) == recaptureSquare)
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return move;
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break;
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case QUIET_CHECKS_S3:
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move = (curMove++)->move;
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move = (cur++)->move;
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if (move != ttMove)
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return move;
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break;
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@ -57,7 +57,7 @@ private:
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MoveStack killers[2];
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Square recaptureSquare;
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int captureThreshold, phase;
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MoveStack *curMove, *lastMove, *lastQuiet, *lastBadCapture;
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MoveStack *cur, *end, *endQuiets, *endBadCaptures;
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MoveStack moves[MAX_MOVES];
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};
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