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Rename *last to *end

It is a more correct name because it points past the
last move of the list.

No functional change.
This commit is contained in:
Marco Costalba 2012-09-09 10:17:31 +02:00
parent 6e840f8033
commit 834bd9edd7
3 changed files with 60 additions and 60 deletions

View file

@ -431,16 +431,16 @@ MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
template<>
MoveStack* generate<LEGAL>(const Position& pos, MoveStack* mlist) {
MoveStack *last, *cur = mlist;
MoveStack *end, *cur = mlist;
Bitboard pinned = pos.pinned_pieces();
last = pos.in_check() ? generate<EVASIONS>(pos, mlist)
: generate<NON_EVASIONS>(pos, mlist);
while (cur != last)
end = pos.in_check() ? generate<EVASIONS>(pos, mlist)
: generate<NON_EVASIONS>(pos, mlist);
while (cur != end)
if (!pos.pl_move_is_legal(cur->move, pinned))
cur->move = (--last)->move;
cur->move = (--end)->move;
else
cur++;
return last;
return end;
}

View file

@ -39,15 +39,15 @@ namespace {
// Unary predicate used by std::partition to split positive scores from remaining
// ones so to sort separately the two sets, and with the second sort delayed.
inline bool has_positive_score(const MoveStack& move) { return move.score > 0; }
inline bool has_positive_score(const MoveStack& ms) { return ms.score > 0; }
// Picks and moves to the front the best move in the range [firstMove, lastMove),
// Picks and moves to the front the best move in the range [begin, end),
// it is faster than sorting all the moves in advance when moves are few, as
// normally are the possible captures.
inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove)
inline MoveStack* pick_best(MoveStack* begin, MoveStack* end)
{
std::swap(*firstMove, *std::max_element(firstMove, lastMove));
return firstMove;
std::swap(*begin, *std::max_element(begin, end));
return begin;
}
}
@ -64,8 +64,8 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
assert(d > DEPTH_ZERO);
captureThreshold = 0;
curMove = lastMove = moves;
lastBadCapture = moves + MAX_MOVES - 1;
cur = end = moves;
endBadCaptures = moves + MAX_MOVES - 1;
ss = s;
if (p.in_check())
@ -88,11 +88,11 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
}
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
lastMove += (ttMove != MOVE_NONE);
end += (ttMove != MOVE_NONE);
}
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
Square sq) : pos(p), H(h), curMove(moves), lastMove(moves) {
Square sq) : pos(p), H(h), cur(moves), end(moves) {
assert(d <= DEPTH_ZERO);
@ -120,11 +120,11 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
}
ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE);
lastMove += (ttMove != MOVE_NONE);
end += (ttMove != MOVE_NONE);
}
MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt)
: pos(p), H(h), curMove(moves), lastMove(moves) {
: pos(p), H(h), cur(moves), end(moves) {
assert(!pos.in_check());
@ -137,7 +137,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType
if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold))
ttMove = MOVE_NONE;
lastMove += (ttMove != MOVE_NONE);
end += (ttMove != MOVE_NONE);
}
@ -162,14 +162,14 @@ void MovePicker::score_captures() {
// some SEE calls in case we get a cutoff (idea from Pablo Vazquez).
Move m;
for (MoveStack* cur = moves; cur != lastMove; cur++)
for (MoveStack* it = moves; it != end; ++it)
{
m = cur->move;
cur->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
- type_of(pos.piece_moved(m));
m = it->move;
it->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
- type_of(pos.piece_moved(m));
if (type_of(m) == PROMOTION)
cur->score += PieceValue[Mg][promotion_type(m)];
it->score += PieceValue[Mg][promotion_type(m)];
}
}
@ -177,10 +177,10 @@ void MovePicker::score_noncaptures() {
Move m;
for (MoveStack* cur = moves; cur != lastMove; cur++)
for (MoveStack* it = moves; it != end; ++it)
{
m = cur->move;
cur->score = H.value(pos.piece_moved(m), to_sq(m));
m = it->move;
it->score = H.value(pos.piece_moved(m), to_sq(m));
}
}
@ -191,19 +191,19 @@ void MovePicker::score_evasions() {
Move m;
int seeScore;
if (lastMove < moves + 2)
if (end < moves + 2)
return;
for (MoveStack* cur = moves; cur != lastMove; cur++)
for (MoveStack* it = moves; it != end; ++it)
{
m = cur->move;
m = it->move;
if ((seeScore = pos.see_sign(m)) < 0)
cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom
it->score = seeScore - History::MaxValue; // Be sure we are at the bottom
else if (pos.is_capture(m))
cur->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
- type_of(pos.piece_moved(m)) + History::MaxValue;
it->score = PieceValue[Mg][pos.piece_on(to_sq(m))]
- type_of(pos.piece_moved(m)) + History::MaxValue;
else
cur->score = H.value(pos.piece_moved(m), to_sq(m));
it->score = H.value(pos.piece_moved(m), to_sq(m));
}
}
@ -213,53 +213,53 @@ void MovePicker::score_evasions() {
void MovePicker::generate_next() {
curMove = moves;
cur = moves;
switch (++phase) {
case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6:
lastMove = generate<CAPTURES>(pos, moves);
end = generate<CAPTURES>(pos, moves);
score_captures();
return;
case KILLERS_S1:
curMove = killers;
lastMove = curMove + 2;
cur = killers;
end = cur + 2;
return;
case QUIETS_1_S1:
lastQuiet = lastMove = generate<QUIETS>(pos, moves);
endQuiets = end = generate<QUIETS>(pos, moves);
score_noncaptures();
lastMove = std::partition(curMove, lastMove, has_positive_score);
sort<MoveStack>(curMove, lastMove);
end = std::partition(cur, end, has_positive_score);
sort<MoveStack>(cur, end);
return;
case QUIETS_2_S1:
curMove = lastMove;
lastMove = lastQuiet;
cur = end;
end = endQuiets;
if (depth >= 3 * ONE_PLY)
sort<MoveStack>(curMove, lastMove);
sort<MoveStack>(cur, end);
return;
case BAD_CAPTURES_S1:
// Just pick them in reverse order to get MVV/LVA ordering
curMove = moves + MAX_MOVES - 1;
lastMove = lastBadCapture;
cur = moves + MAX_MOVES - 1;
end = endBadCaptures;
return;
case EVASIONS_S2:
lastMove = generate<EVASIONS>(pos, moves);
end = generate<EVASIONS>(pos, moves);
score_evasions();
return;
case QUIET_CHECKS_S3:
lastMove = generate<QUIET_CHECKS>(pos, moves);
end = generate<QUIET_CHECKS>(pos, moves);
return;
case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE:
phase = STOP;
case STOP:
lastMove = curMove + 1; // Avoid another next_phase() call
end = cur + 1; // Avoid another next_phase() call
return;
default:
@ -280,17 +280,17 @@ Move MovePicker::next_move<false>() {
while (true)
{
while (curMove == lastMove)
while (cur == end)
generate_next();
switch (phase) {
case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT:
curMove++;
cur++;
return ttMove;
case CAPTURES_S1:
move = pick_best(curMove++, lastMove)->move;
move = pick_best(cur++, end)->move;
if (move != ttMove)
{
assert(captureThreshold <= 0); // Otherwise we cannot use see_sign()
@ -299,12 +299,12 @@ Move MovePicker::next_move<false>() {
return move;
// Losing capture, move it to the tail of the array
(lastBadCapture--)->move = move;
(endBadCaptures--)->move = move;
}
break;
case KILLERS_S1:
move = (curMove++)->move;
move = (cur++)->move;
if ( move != MOVE_NONE
&& pos.is_pseudo_legal(move)
&& move != ttMove
@ -313,7 +313,7 @@ Move MovePicker::next_move<false>() {
break;
case QUIETS_1_S1: case QUIETS_2_S1:
move = (curMove++)->move;
move = (cur++)->move;
if ( move != ttMove
&& move != killers[0].move
&& move != killers[1].move)
@ -321,28 +321,28 @@ Move MovePicker::next_move<false>() {
break;
case BAD_CAPTURES_S1:
return (curMove--)->move;
return (cur--)->move;
case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4:
move = pick_best(curMove++, lastMove)->move;
move = pick_best(cur++, end)->move;
if (move != ttMove)
return move;
break;
case CAPTURES_S5:
move = pick_best(curMove++, lastMove)->move;
move = pick_best(cur++, end)->move;
if (move != ttMove && pos.see(move) > captureThreshold)
return move;
break;
case CAPTURES_S6:
move = pick_best(curMove++, lastMove)->move;
move = pick_best(cur++, end)->move;
if (to_sq(move) == recaptureSquare)
return move;
break;
case QUIET_CHECKS_S3:
move = (curMove++)->move;
move = (cur++)->move;
if (move != ttMove)
return move;
break;

View file

@ -57,7 +57,7 @@ private:
MoveStack killers[2];
Square recaptureSquare;
int captureThreshold, phase;
MoveStack *curMove, *lastMove, *lastQuiet, *lastBadCapture;
MoveStack *cur, *end, *endQuiets, *endBadCaptures;
MoveStack moves[MAX_MOVES];
};