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Triviality in move_gives_check()
It seems even a bit faster, although handling of the special cases is not the hot path. No functional change.
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1 changed files with 9 additions and 8 deletions
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@ -688,15 +688,16 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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Color us = sideToMove;
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Square ksq = king_square(~us);
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// Promotion with check ?
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if (type_of(m) == PROMOTION)
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switch (type_of(m))
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{
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case PROMOTION:
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return attacks_from(Piece(promotion_type(m)), to, pieces() ^ from) & ksq;
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// En passant capture with check ? We have already handled the case
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// of direct checks and ordinary discovered check, the only case we
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// need to handle is the unusual case of a discovered check through
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// the captured pawn.
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if (type_of(m) == ENPASSANT)
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case ENPASSANT:
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{
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Square capsq = file_of(to) | rank_of(from);
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Bitboard b = (pieces() ^ from ^ capsq) | to;
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@ -704,9 +705,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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return (attacks_bb< ROOK>(ksq, b) & pieces(us, QUEEN, ROOK))
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| (attacks_bb<BISHOP>(ksq, b) & pieces(us, QUEEN, BISHOP));
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}
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// Castling with check ?
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if (type_of(m) == CASTLE)
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case CASTLE:
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{
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Square kfrom = from;
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Square rfrom = to; // 'King captures the rook' notation
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@ -716,8 +715,10 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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return attacks_bb<ROOK>(rto, b) & ksq;
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}
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return false;
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default:
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assert(false);
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return false;
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}
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}
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