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https://github.com/sockspls/badfish
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Rewrite Position::from_fen()
Complete rewrite the function and extend compatibility also to X-FEN notation for Chess960. We are now able to read standard FEN, Shredder-FEN and X-FEN. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
098ac5e44e
commit
839088205e
4 changed files with 146 additions and 112 deletions
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@ -51,7 +51,7 @@ const string BenchmarkPositions[] = {
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"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
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"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
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"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
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"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
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"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - - 3 22",
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"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
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};
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@ -404,7 +404,7 @@ Key EndgameFunctions::buildKey(const string& keyCode) {
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s << char(upcase ? toupper(keyCode[i]) : tolower(keyCode[i]));
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}
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s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
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s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w - -";
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return Position(s.str(), 0).get_material_key();
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}
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253
src/position.cpp
253
src/position.cpp
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@ -26,6 +26,7 @@
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#include <cstring>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include "bitcount.h"
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#include "mersenne.h"
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@ -38,6 +39,8 @@
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#include "ucioption.h"
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using std::string;
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using std::cout;
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using std::endl;
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////
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@ -111,135 +114,104 @@ void Position::detach() {
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/// correct (this is assumed to be the responsibility of the GUI).
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void Position::from_fen(const string& fen) {
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/*
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A FEN string defines a particular position using only the ASCII character set.
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A FEN string contains six fields. The separator between fields is a space. The fields are:
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1) Piece placement (from white's perspective). Each rank is described, starting with rank 8 and ending
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with rank 1; within each rank, the contents of each square are described from file a through file h.
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Following the Standard Algebraic Notation (SAN), each piece is identified by a single letter taken
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from the standard English names. White pieces are designated using upper-case letters ("PNBRQK")
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while Black take lowercase ("pnbrqk"). Blank squares are noted using digits 1 through 8 (the number
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of blank squares), and "/" separate ranks.
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2) Active color. "w" means white moves next, "b" means black.
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3) Castling availability. If neither side can castle, this is "-". Otherwise, this has one or more
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letters: "K" (White can castle kingside), "Q" (White can castle queenside), "k" (Black can castle
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kingside), and/or "q" (Black can castle queenside).
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4) En passant target square in algebraic notation. If there's no en passant target square, this is "-".
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If a pawn has just made a 2-square move, this is the position "behind" the pawn. This is recorded
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regardless of whether there is a pawn in position to make an en passant capture.
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5) Halfmove clock: This is the number of halfmoves since the last pawn advance or capture. This is used
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to determine if a draw can be claimed under the fifty-move rule.
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6) Fullmove number: The number of the full move. It starts at 1, and is incremented after Black's move.
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*/
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static const string pieceLetters = "KQRBNPkqrbnp";
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static const Piece pieces[] = { WK, WQ, WR, WB, WN, WP, BK, BQ, BR, BB, BN, BP };
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clear();
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// Board
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Rank rank = RANK_8;
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File file = FILE_A;
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size_t i = 0;
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for ( ; fen[i] != ' '; i++)
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size_t idx;
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std::istringstream ss(fen);
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char token;
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clear();
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// 1. Piece placement field
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while (ss.get(token) && token != ' ')
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{
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if (isdigit(fen[i]))
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if (isdigit(token))
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{
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// Skip the given number of files
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file += (fen[i] - '1' + 1);
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file += token - '1' + 1;
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continue;
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}
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else if (fen[i] == '/')
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else if (token == '/')
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{
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file = FILE_A;
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rank--;
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continue;
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}
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size_t idx = pieceLetters.find(fen[i]);
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idx = pieceLetters.find(token);
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if (idx == string::npos)
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{
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std::cout << "Error in FEN at character " << i << std::endl;
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return;
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}
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Square square = make_square(file, rank);
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put_piece(pieces[idx], square);
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goto incorrect_fen;
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put_piece(pieces[idx], make_square(file, rank));
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file++;
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}
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// Side to move
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i++;
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if (fen[i] != 'w' && fen[i] != 'b')
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{
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std::cout << "Error in FEN at character " << i << std::endl;
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return;
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}
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sideToMove = (fen[i] == 'w' ? WHITE : BLACK);
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// 2. Active color
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if (!ss.get(token) || (token != 'w' && token != 'b'))
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goto incorrect_fen;
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// Castling rights
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i++;
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if (fen[i] != ' ')
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sideToMove = (token == 'w' ? WHITE : BLACK);
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if (!ss.get(token) || token != ' ')
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goto incorrect_fen;
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// 3. Castling availability
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while (ss.get(token) && token != ' ')
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{
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std::cout << "Error in FEN at character " << i << std::endl;
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return;
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if (token == '-')
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continue;
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if (!set_castling_rights(token))
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goto incorrect_fen;
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}
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i++;
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while (strchr("KQkqabcdefghABCDEFGH-", fen[i])) {
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if (fen[i] == '-')
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{
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i++;
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break;
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}
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else if (fen[i] == 'K') allow_oo(WHITE);
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else if (fen[i] == 'Q') allow_ooo(WHITE);
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else if (fen[i] == 'k') allow_oo(BLACK);
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else if (fen[i] == 'q') allow_ooo(BLACK);
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else if (fen[i] >= 'A' && fen[i] <= 'H') {
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File rookFile, kingFile = FILE_NONE;
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for (Square square = SQ_B1; square <= SQ_G1; square++)
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if (piece_on(square) == WK)
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kingFile = square_file(square);
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if (kingFile == FILE_NONE) {
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std::cout << "Error in FEN at character " << i << std::endl;
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return;
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}
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initialKFile = kingFile;
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rookFile = File(fen[i] - 'A') + FILE_A;
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if (rookFile < initialKFile) {
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allow_ooo(WHITE);
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initialQRFile = rookFile;
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}
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else {
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allow_oo(WHITE);
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initialKRFile = rookFile;
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}
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}
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else if (fen[i] >= 'a' && fen[i] <= 'h') {
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File rookFile, kingFile = FILE_NONE;
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for (Square square = SQ_B8; square <= SQ_G8; square++)
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if (piece_on(square) == BK)
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kingFile = square_file(square);
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if (kingFile == FILE_NONE) {
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std::cout << "Error in FEN at character " << i << std::endl;
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return;
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}
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initialKFile = kingFile;
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rookFile = File(fen[i] - 'a') + FILE_A;
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if (rookFile < initialKFile) {
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allow_ooo(BLACK);
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initialQRFile = rookFile;
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}
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else {
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allow_oo(BLACK);
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initialKRFile = rookFile;
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}
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}
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else {
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std::cout << "Error in FEN at character " << i << std::endl;
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return;
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}
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i++;
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}
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// Skip blanks
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while (fen[i] == ' ')
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i++;
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// En passant square -- ignore if no capture is possible
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if ( i <= fen.length() - 2
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&& (fen[i] >= 'a' && fen[i] <= 'h')
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&& (fen[i+1] == '3' || fen[i+1] == '6'))
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// 4. En passant square -- ignore if no capture is possible
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char col, row;
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if ( (ss.get(col) && (col >= 'a' && col <= 'h'))
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&& (ss.get(row) && (row == '3' || row == '6')))
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{
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Square fenEpSquare = square_from_string(fen.substr(i, 2));
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Square fenEpSquare = make_square(file_from_char(col), rank_from_char(row));
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Color them = opposite_color(sideToMove);
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if (attacks_from<PAWN>(fenEpSquare, them) & this->pieces(PAWN, sideToMove))
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st->epSquare = square_from_string(fen.substr(i, 2));
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st->epSquare = fenEpSquare;
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}
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// Various initialisation
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for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
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castleRightsMask[sq] = ALL_CASTLES;
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// 5-6. Halfmove clock and fullmove number are not parsed
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// Various initialisations
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castleRightsMask[make_square(initialKFile, RANK_1)] ^= (WHITE_OO|WHITE_OOO);
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castleRightsMask[make_square(initialKFile, RANK_8)] ^= (BLACK_OO|BLACK_OOO);
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castleRightsMask[make_square(initialKRFile, RANK_1)] ^= WHITE_OO;
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@ -255,6 +227,67 @@ void Position::from_fen(const string& fen) {
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st->value = compute_value();
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st->npMaterial[WHITE] = compute_non_pawn_material(WHITE);
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st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);
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return;
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incorrect_fen:
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cout << "Error in FEN string: " << fen << endl;
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}
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/// Position::set_castling_rights() sets castling parameters castling avaiability.
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/// This function is compatible with 3 standards: Normal FEN standard, Shredder-FEN
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/// that uses the letters of the columns on which the rooks began the game instead
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/// of KQkq and also X-FEN standard that, in case of Chess960, if an inner Rook is
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/// associated with the castling right, the traditional castling tag will be replaced
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/// by the file letter of the involved rook as for the Shredder-FEN.
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bool Position::set_castling_rights(char token) {
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Color c = token >= 'a' ? BLACK : WHITE;
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Square sqA = (c == WHITE ? SQ_A1 : SQ_A8);
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Square sqH = (c == WHITE ? SQ_H1 : SQ_H8);
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Piece rook = (c == WHITE ? WR : BR);
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initialKFile = square_file(king_square(c));
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token = char(toupper(token));
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if (token == 'K')
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{
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for (Square sq = sqH; sq >= sqA; sq--)
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if (piece_on(sq) == rook)
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{
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allow_oo(c);
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initialKRFile = square_file(sq);
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break;
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}
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}
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else if (token == 'Q')
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{
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for (Square sq = sqA; sq <= sqH; sq++)
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if (piece_on(sq) == rook)
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{
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allow_ooo(c);
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initialQRFile = square_file(sq);
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break;
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}
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}
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else if (token >= 'A' && token <= 'H')
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{
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File rookFile = File(token - 'A') + FILE_A;
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if (rookFile < initialKFile)
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{
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allow_ooo(c);
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initialQRFile = rookFile;
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}
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else
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{
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allow_oo(c);
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initialKRFile = rookFile;
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}
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}
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else return false;
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return true;
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}
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@ -337,16 +370,16 @@ void Position::print(Move m) const {
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RequestPending = true;
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std::cout << std::endl;
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cout << endl;
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if (m != MOVE_NONE)
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{
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Position p(*this, thread());
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string col = (color_of_piece_on(move_from(m)) == BLACK ? ".." : "");
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std::cout << "Move is: " << col << move_to_san(p, m) << std::endl;
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cout << "Move is: " << col << move_to_san(p, m) << endl;
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}
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for (Rank rank = RANK_8; rank >= RANK_1; rank--)
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{
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std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
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cout << "+---+---+---+---+---+---+---+---+" << endl;
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for (File file = FILE_A; file <= FILE_H; file++)
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{
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Square sq = make_square(file, rank);
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piece = NO_PIECE;
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char col = (color_of_piece_on(sq) == BLACK ? '=' : ' ');
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std::cout << '|' << col << pieceLetters[piece] << col;
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cout << '|' << col << pieceLetters[piece] << col;
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}
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std::cout << '|' << std::endl;
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cout << '|' << endl;
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}
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std::cout << "+---+---+---+---+---+---+---+---+" << std::endl
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<< "Fen is: " << to_fen() << std::endl
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<< "Key is: " << st->key << std::endl;
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cout << "+---+---+---+---+---+---+---+---+" << endl
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<< "Fen is: " << to_fen() << endl
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<< "Key is: " << st->key << endl;
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RequestPending = false;
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}
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@ -1474,6 +1507,9 @@ void Position::clear() {
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for (int j = 0; j < 16; j++)
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pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE;
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for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
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castleRightsMask[sq] = ALL_CASTLES;
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sideToMove = WHITE;
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initialKFile = FILE_E;
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initialKRFile = FILE_H;
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@ -1799,9 +1835,6 @@ void Position::flipped_copy(const Position& pos) {
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initialKRFile = pos.initialKRFile;
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initialQRFile = pos.initialQRFile;
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for (Square sq = SQ_A1; sq <= SQ_H8; sq++)
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castleRightsMask[sq] = ALL_CASTLES;
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castleRightsMask[make_square(initialKFile, RANK_1)] ^= (WHITE_OO | WHITE_OOO);
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castleRightsMask[make_square(initialKFile, RANK_8)] ^= (BLACK_OO | BLACK_OOO);
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castleRightsMask[make_square(initialKRFile, RANK_1)] ^= WHITE_OO;
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@ -294,6 +294,7 @@ private:
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void put_piece(Piece p, Square s);
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void allow_oo(Color c);
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void allow_ooo(Color c);
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bool set_castling_rights(char token);
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// Helper functions for doing and undoing moves
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void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
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