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Use simple macro to enable operators
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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078354060e
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6 changed files with 34 additions and 70 deletions
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@ -38,7 +38,7 @@ enum SquareColor {
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LIGHT
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};
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ENABLE_OPERATORS_ON(Color);
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ENABLE_OPERATORS_ON(Color)
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////
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@ -38,6 +38,6 @@ enum Depth {
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DEPTH_NONE = -127 * ONE_PLY
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};
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ENABLE_OPERATORS_ON(Depth);
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ENABLE_OPERATORS_ON(Depth)
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#endif // !defined(DEPTH_H_INCLUDED)
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@ -46,8 +46,8 @@ enum Piece {
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BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
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};
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ENABLE_OPERATORS_ON(PieceType);
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ENABLE_OPERATORS_ON(Piece);
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ENABLE_OPERATORS_ON(PieceType)
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ENABLE_OPERATORS_ON(Piece)
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////
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@ -68,10 +68,10 @@ enum SquareDelta {
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DELTA_NW = DELTA_N + DELTA_W
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};
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ENABLE_OPERATORS_ON(Square);
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ENABLE_OPERATORS_ON(File);
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ENABLE_OPERATORS_ON(Rank);
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ENABLE_OPERATORS_ON(SquareDelta);
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ENABLE_OPERATORS_ON(Square)
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ENABLE_OPERATORS_ON(File)
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ENABLE_OPERATORS_ON(Rank)
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ENABLE_OPERATORS_ON(SquareDelta)
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////
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72
src/types.h
72
src/types.h
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@ -117,64 +117,20 @@ inline void __cpuid(int CPUInfo[4], int)
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}
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#endif
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// Operators used by enum types like Depth, Piece, Square and so on.
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// Templetized operators used by enum types like Depth, Piece, Square and so on.
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// We don't want to write the same inline for each different enum. Note that we
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// pass by value to silence scaring warnings when using volatiles.
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// Because these templates override common operators and are included in all the
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// files, there is a possibility that the compiler silently performs some unwanted
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// overrides. To avoid possible very nasty bugs the templates are disabled by default
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// and must be enabled for each type on a case by case base. The enabling trick
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// uses template specialization, namely we just declare following struct.
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template<typename T> struct TempletizedOperator;
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// Then to enable the enum type we use following macro that defines a specialization
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// of TempletizedOperator for the given enum T. Here is defined typedef Not_Enabled.
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// Name of typedef is chosen to produce somewhat informative compile error messages.
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#define ENABLE_OPERATORS_ON(T) \
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template<> struct TempletizedOperator<T> { typedef T Not_Enabled; }
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// Finally we use macro OK(T) to check if type T is enabled. The macro simply
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// tries to use Not_Enabled, if was not previously defined a compile error occurs.
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// The check is done fully at compile time and there is zero overhead at runtime.
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#define OK(T) typedef typename TempletizedOperator<T>::Not_Enabled Type
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template<typename T>
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inline T operator+ (const T d1, const T d2) { OK(T); return T(int(d1) + int(d2)); }
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template<typename T>
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inline T operator- (const T d1, const T d2) { OK(T); return T(int(d1) - int(d2)); }
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template<typename T>
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inline T operator* (int i, const T d) { OK(T); return T(i * int(d)); }
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template<typename T>
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inline T operator* (const T d, int i) { OK(T); return T(int(d) * i); }
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template<typename T>
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inline T operator/ (const T d, int i) { OK(T); return T(int(d) / i); }
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template<typename T>
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inline T operator- (const T d) { OK(T); return T(-int(d)); }
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template<typename T>
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inline T operator++ (T& d, int) { OK(T); d = T(int(d) + 1); return d; }
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template<typename T>
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inline T operator-- (T& d, int) { OK(T); d = T(int(d) - 1); return d; }
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template<typename T>
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inline void operator+= (T& d1, const T d2) { OK(T); d1 = d1 + d2; }
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template<typename T>
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inline void operator-= (T& d1, const T d2) { OK(T); d1 = d1 - d2; }
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template<typename T>
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inline void operator*= (T& d, int i) { OK(T); d = T(int(d) * i); }
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template<typename T>
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inline void operator/= (T& d, int i) { OK(T); d = T(int(d) / i); }
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#undef OK
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#define ENABLE_OPERATORS_ON(T) \
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inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \
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inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \
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inline T operator* (int i, const T d) { return T(i * int(d)); } \
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inline T operator* (const T d, int i) { return T(int(d) * i); } \
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inline T operator/ (const T d, int i) { return T(int(d) / i); } \
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inline T operator- (const T d) { return T(-int(d)); } \
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inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \
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inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \
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inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \
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inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \
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inline void operator*= (T& d, int i) { d = T(int(d) * i); } \
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inline void operator/= (T& d, int i) { d = T(int(d) / i); }
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#endif // !defined(TYPES_H_INCLUDED)
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16
src/value.h
16
src/value.h
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@ -43,7 +43,7 @@ enum Value {
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VALUE_ENSURE_SIGNED = -1
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};
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ENABLE_OPERATORS_ON(Value);
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ENABLE_OPERATORS_ON(Value)
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enum ScaleFactor {
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@ -66,9 +66,6 @@ enum Score {
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SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16)
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};
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ENABLE_OPERATORS_ON(Score);
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// Extracting the _signed_ lower and upper 16 bits it not so trivial
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// because according to the standard a simple cast to short is
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// implementation defined and so is a right shift of a signed integer.
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@ -91,6 +88,17 @@ inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_v
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// a very high risk of overflow. So user should explicitly convert to integer.
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inline Score operator*(Score s1, Score s2);
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// Rest of operators are standard:
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inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
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inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
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inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
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inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
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inline Score operator- (const Score d) { return Score(-int(d)); }
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inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
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inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
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inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
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inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
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////
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//// Inline functions
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