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Use simple macro to enable operators

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Joona Kiiski 2011-01-03 16:09:38 +02:00 committed by Marco Costalba
parent 078354060e
commit 83d8d54216
6 changed files with 34 additions and 70 deletions

View file

@ -38,7 +38,7 @@ enum SquareColor {
LIGHT LIGHT
}; };
ENABLE_OPERATORS_ON(Color); ENABLE_OPERATORS_ON(Color)
//// ////

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@ -38,6 +38,6 @@ enum Depth {
DEPTH_NONE = -127 * ONE_PLY DEPTH_NONE = -127 * ONE_PLY
}; };
ENABLE_OPERATORS_ON(Depth); ENABLE_OPERATORS_ON(Depth)
#endif // !defined(DEPTH_H_INCLUDED) #endif // !defined(DEPTH_H_INCLUDED)

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@ -46,8 +46,8 @@ enum Piece {
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16 BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16
}; };
ENABLE_OPERATORS_ON(PieceType); ENABLE_OPERATORS_ON(PieceType)
ENABLE_OPERATORS_ON(Piece); ENABLE_OPERATORS_ON(Piece)
//// ////

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@ -68,10 +68,10 @@ enum SquareDelta {
DELTA_NW = DELTA_N + DELTA_W DELTA_NW = DELTA_N + DELTA_W
}; };
ENABLE_OPERATORS_ON(Square); ENABLE_OPERATORS_ON(Square)
ENABLE_OPERATORS_ON(File); ENABLE_OPERATORS_ON(File)
ENABLE_OPERATORS_ON(Rank); ENABLE_OPERATORS_ON(Rank)
ENABLE_OPERATORS_ON(SquareDelta); ENABLE_OPERATORS_ON(SquareDelta)
//// ////

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@ -117,64 +117,20 @@ inline void __cpuid(int CPUInfo[4], int)
} }
#endif #endif
// Operators used by enum types like Depth, Piece, Square and so on.
// Templetized operators used by enum types like Depth, Piece, Square and so on. #define ENABLE_OPERATORS_ON(T) \
// We don't want to write the same inline for each different enum. Note that we inline T operator+ (const T d1, const T d2) { return T(int(d1) + int(d2)); } \
// pass by value to silence scaring warnings when using volatiles. inline T operator- (const T d1, const T d2) { return T(int(d1) - int(d2)); } \
// Because these templates override common operators and are included in all the inline T operator* (int i, const T d) { return T(i * int(d)); } \
// files, there is a possibility that the compiler silently performs some unwanted inline T operator* (const T d, int i) { return T(int(d) * i); } \
// overrides. To avoid possible very nasty bugs the templates are disabled by default inline T operator/ (const T d, int i) { return T(int(d) / i); } \
// and must be enabled for each type on a case by case base. The enabling trick inline T operator- (const T d) { return T(-int(d)); } \
// uses template specialization, namely we just declare following struct. inline T operator++ (T& d, int) {d = T(int(d) + 1); return d; } \
template<typename T> struct TempletizedOperator; inline T operator-- (T& d, int) { d = T(int(d) - 1); return d; } \
inline void operator+= (T& d1, const T d2) { d1 = d1 + d2; } \
// Then to enable the enum type we use following macro that defines a specialization inline void operator-= (T& d1, const T d2) { d1 = d1 - d2; } \
// of TempletizedOperator for the given enum T. Here is defined typedef Not_Enabled. inline void operator*= (T& d, int i) { d = T(int(d) * i); } \
// Name of typedef is chosen to produce somewhat informative compile error messages. inline void operator/= (T& d, int i) { d = T(int(d) / i); }
#define ENABLE_OPERATORS_ON(T) \
template<> struct TempletizedOperator<T> { typedef T Not_Enabled; }
// Finally we use macro OK(T) to check if type T is enabled. The macro simply
// tries to use Not_Enabled, if was not previously defined a compile error occurs.
// The check is done fully at compile time and there is zero overhead at runtime.
#define OK(T) typedef typename TempletizedOperator<T>::Not_Enabled Type
template<typename T>
inline T operator+ (const T d1, const T d2) { OK(T); return T(int(d1) + int(d2)); }
template<typename T>
inline T operator- (const T d1, const T d2) { OK(T); return T(int(d1) - int(d2)); }
template<typename T>
inline T operator* (int i, const T d) { OK(T); return T(i * int(d)); }
template<typename T>
inline T operator* (const T d, int i) { OK(T); return T(int(d) * i); }
template<typename T>
inline T operator/ (const T d, int i) { OK(T); return T(int(d) / i); }
template<typename T>
inline T operator- (const T d) { OK(T); return T(-int(d)); }
template<typename T>
inline T operator++ (T& d, int) { OK(T); d = T(int(d) + 1); return d; }
template<typename T>
inline T operator-- (T& d, int) { OK(T); d = T(int(d) - 1); return d; }
template<typename T>
inline void operator+= (T& d1, const T d2) { OK(T); d1 = d1 + d2; }
template<typename T>
inline void operator-= (T& d1, const T d2) { OK(T); d1 = d1 - d2; }
template<typename T>
inline void operator*= (T& d, int i) { OK(T); d = T(int(d) * i); }
template<typename T>
inline void operator/= (T& d, int i) { OK(T); d = T(int(d) / i); }
#undef OK
#endif // !defined(TYPES_H_INCLUDED) #endif // !defined(TYPES_H_INCLUDED)

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@ -43,7 +43,7 @@ enum Value {
VALUE_ENSURE_SIGNED = -1 VALUE_ENSURE_SIGNED = -1
}; };
ENABLE_OPERATORS_ON(Value); ENABLE_OPERATORS_ON(Value)
enum ScaleFactor { enum ScaleFactor {
@ -66,9 +66,6 @@ enum Score {
SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16) SCORE_ENSURE_32_BITS_SIZE_N = -(1 << 16)
}; };
ENABLE_OPERATORS_ON(Score);
// Extracting the _signed_ lower and upper 16 bits it not so trivial // Extracting the _signed_ lower and upper 16 bits it not so trivial
// because according to the standard a simple cast to short is // because according to the standard a simple cast to short is
// implementation defined and so is a right shift of a signed integer. // implementation defined and so is a right shift of a signed integer.
@ -91,6 +88,17 @@ inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_v
// a very high risk of overflow. So user should explicitly convert to integer. // a very high risk of overflow. So user should explicitly convert to integer.
inline Score operator*(Score s1, Score s2); inline Score operator*(Score s1, Score s2);
// Rest of operators are standard:
inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); }
inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); }
inline Score operator* (int i, const Score d) { return Score(i * int(d)); }
inline Score operator* (const Score d, int i) { return Score(int(d) * i); }
inline Score operator- (const Score d) { return Score(-int(d)); }
inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; }
inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; }
inline void operator*= (Score& d, int i) { d = Score(int(d) * i); }
inline void operator/= (Score& d, int i) { d = Score(int(d) / i); }
//// ////
//// Inline functions //// Inline functions