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https://github.com/sockspls/badfish
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Last touches to movegen.cpp
The full movegen patch series shows a speed up of almost 6% (!) on perft, and code is much more readable too. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 28 additions and 44 deletions
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@ -20,17 +20,16 @@
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#include <algorithm>
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#include <cassert>
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#include "bitcount.h"
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#include "movegen.h"
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#include "position.h"
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/// Simple macro to wrap a very common while loop, no facny, no flexibility,
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/// hardcoded names 'mlist' and 'from'.
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#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
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#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
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/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
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#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
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#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_1st_bit(&b); \
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(*mlist++).move = make_move(to + (d), to); }
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namespace {
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enum CastlingSide { KING_SIDE, QUEEN_SIDE };
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@ -100,11 +99,9 @@ namespace {
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const Bitboard TFileABB = ( Delta == DELTA_NE
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|| Delta == DELTA_SE ? FileABB : FileHBB);
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Bitboard b;
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Square to;
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b = move_pawns<Delta>(pawns) & target & ~TFileABB;
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SERIALIZE_MOVES_D(b, -Delta);
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Bitboard b = move_pawns<Delta>(pawns) & target & ~TFileABB;
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SERIALIZE_PAWNS(b, -Delta);
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return mlist;
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}
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@ -114,17 +111,15 @@ namespace {
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const Bitboard TFileABB = ( Delta == DELTA_NE
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|| Delta == DELTA_SE ? FileABB : FileHBB);
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Bitboard b;
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Square to;
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b = move_pawns<Delta>(pawnsOn7) & target;
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Bitboard b = move_pawns<Delta>(pawnsOn7) & target;
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if (Delta != DELTA_N && Delta != DELTA_S)
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b &= ~TFileABB;
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while (b)
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{
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to = pop_1st_bit(&b);
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Square to = pop_1st_bit(&b);
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if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
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(*mlist++).move = make_promotion(to - Delta, to, QUEEN);
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@ -138,9 +133,8 @@ namespace {
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// Knight-promotion is the only one that can give a check (direct or
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// discovered) not already included in the queen-promotion.
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if ( Type == MV_NON_CAPTURE_CHECK
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&& bit_is_set(StepAttacksBB[W_KNIGHT][to], ksq))
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(*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
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if (Type == MV_NON_CAPTURE_CHECK && bit_is_set(StepAttacksBB[W_KNIGHT][to], ksq))
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(*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
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else
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(void)ksq; // Silence a warning under MSVC
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}
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@ -160,12 +154,10 @@ namespace {
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const Square RIGHT = (Us == WHITE ? DELTA_NE : DELTA_SW);
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const Square LEFT = (Us == WHITE ? DELTA_NW : DELTA_SE);
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Square to;
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Bitboard b1, b2, dc1, dc2, emptySquares;
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Bitboard pawns = pos.pieces(PAWN, Us);
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Bitboard pawnsOn7 = pawns & TRank7BB;
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Bitboard pawnsNotOn7 = pawns & ~TRank7BB;
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Bitboard pawnsOn7 = pos.pieces(PAWN, Us) & TRank7BB;
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Bitboard pawnsNotOn7 = pos.pieces(PAWN, Us) & ~TRank7BB;
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Bitboard enemies = (Type == MV_EVASION ? pos.pieces(Them) & target:
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Type == MV_CAPTURE ? target : pos.pieces(Them));
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@ -204,8 +196,8 @@ namespace {
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}
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}
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SERIALIZE_MOVES_D(b1, -UP);
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SERIALIZE_MOVES_D(b2, -UP -UP);
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SERIALIZE_PAWNS(b1, -UP);
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SERIALIZE_PAWNS(b2, -UP -UP);
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}
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// Promotions and underpromotions
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@ -276,7 +268,7 @@ namespace {
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continue;
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b = pos.attacks_from<Pt>(from) & checkSqs;
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SERIALIZE_MOVES(b);
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SERIALIZE(b);
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} while ((from = *pl++) != SQ_NONE);
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@ -287,8 +279,8 @@ namespace {
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template<>
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FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
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return (us == WHITE ? generate_pawn_moves<WHITE, MV_NON_CAPTURE_CHECK>(p, m, dc, ksq)
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: generate_pawn_moves<BLACK, MV_NON_CAPTURE_CHECK>(p, m, dc, ksq));
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return us == WHITE ? generate_pawn_moves<WHITE, MV_NON_CAPTURE_CHECK>(p, m, dc, ksq)
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: generate_pawn_moves<BLACK, MV_NON_CAPTURE_CHECK>(p, m, dc, ksq);
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}
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@ -296,8 +288,8 @@ namespace {
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FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
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assert(Pt == PAWN);
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return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
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: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
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return us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
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: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE);
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}
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@ -313,7 +305,7 @@ namespace {
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do {
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from = *pl;
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b = pos.attacks_from<Pt>(from) & target;
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SERIALIZE_MOVES(b);
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SERIALIZE(b);
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} while (*++pl != SQ_NONE);
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}
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return mlist;
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@ -323,11 +315,9 @@ namespace {
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template<>
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FORCE_INLINE MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
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Bitboard b;
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Square from = pos.king_square(us);
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b = pos.attacks_from<KING>(from) & target;
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SERIALIZE_MOVES(b);
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Bitboard b = pos.attacks_from<KING>(from) & target;
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SERIALIZE(b);
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return mlist;
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}
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@ -398,7 +388,6 @@ MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist)
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assert(pos.piece_on(ksq) == make_piece(flip(us), KING));
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// Discovered non-capture checks
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b = dc = pos.discovered_check_candidates();
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while (b)
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@ -414,10 +403,9 @@ MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist)
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if (pt == KING)
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b &= ~QueenPseudoAttacks[ksq];
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SERIALIZE_MOVES(b);
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SERIALIZE(b);
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}
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// Direct non-capture checks
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mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
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mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
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@ -444,9 +432,8 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
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assert(pos.piece_on(ksq) == make_piece(us, KING));
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assert(checkers);
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// Find squares attacked by slider checkers, we will remove
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// them from the king evasions set so to early skip known
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// illegal moves and avoid an useless legality check later.
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// Find squares attacked by slider checkers, we will remove them from the king
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// evasions set so to skip known illegal moves and avoid to do legality check later.
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b = checkers;
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do
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{
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@ -479,14 +466,13 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
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// Generate evasions for king, capture and non capture moves
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b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
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from = ksq;
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SERIALIZE_MOVES(b);
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SERIALIZE(b);
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// Generate evasions for other pieces only if not double check
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// Generate evasions for other pieces only if not under a double check
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if (checkersCnt > 1)
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return mlist;
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// Find squares where a blocking evasion or a capture of the
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// checker piece is possible.
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// Target for blocking evasions or captures of the checking piece
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target = squares_between(checksq, ksq) | checkers;
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mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
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}
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/// generate<MV_LEGAL> generates all legal moves in the current position
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/// generate<MV_LEGAL> generates all the legal moves in the given position
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template<>
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MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
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@ -507,8 +493,6 @@ MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
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last = pos.in_check() ? generate<MV_EVASION>(pos, mlist)
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: generate<MV_NON_EVASION>(pos, mlist);
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// Remove illegal moves from the list
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while (cur != last)
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if (!pos.pl_move_is_legal(cur->move, pinned))
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cur->move = (--last)->move;
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