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Simplify pawn moves generator
This patch simplifies QUIET_CHECKS pawn move generator by merging discovery check move generator with direct check move generator. It also simplifies emptySquares instantiation. In addition, I added a comment in generate_moves() to clarify Check branches. STC: LLR: 2.95 (-2.94,2.94) <-2.50,0.50> Total: 112648 W: 9952 L: 9945 D: 92751 Ptnml(0-2): 369, 7682, 40195, 7729, 349 https://tests.stockfishchess.org/tests/view/6088226895e7f1852abd2978 LTC: LLR: 2.93 (-2.94,2.94) <-2.50,0.50> Total: 74656 W: 2797 L: 2765 D: 69094 Ptnml(0-2): 38, 2328, 32554, 2380, 28 https://tests.stockfishchess.org/tests/view/60884e5095e7f1852abd2994 closes https://github.com/official-stockfish/Stockfish/pull/3447 No functional change
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1 changed files with 14 additions and 29 deletions
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@ -58,19 +58,16 @@ namespace {
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constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
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const Square ksq = pos.square<KING>(Them);
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Bitboard emptySquares;
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const Bitboard emptySquares = Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces();
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const Bitboard enemies = Type == EVASIONS ? pos.checkers()
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: Type == CAPTURES ? target : pos.pieces(Them);
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Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
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Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
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Bitboard enemies = (Type == EVASIONS ? pos.checkers()
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: Type == CAPTURES ? target : pos.pieces(Them));
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// Single and double pawn pushes, no promotions
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if (Type != CAPTURES)
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{
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emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
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Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares;
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Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
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@ -82,22 +79,12 @@ namespace {
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if (Type == QUIET_CHECKS)
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{
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b1 &= pawn_attacks_bb(Them, ksq);
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b2 &= pawn_attacks_bb(Them, ksq);
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// Add pawn pushes which give discovered check. This is possible only
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// if the pawn is not on the same file as the enemy king, because we
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// don't generate captures. Note that a possible discovered check
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// promotion has been already generated amongst the captures.
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Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7;
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if (dcCandidateQuiets)
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{
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Bitboard dc1 = shift<Up>(dcCandidateQuiets) & emptySquares & ~file_bb(ksq);
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Bitboard dc2 = shift<Up>(dc1 & TRank3BB) & emptySquares;
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b1 |= dc1;
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b2 |= dc2;
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}
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// To make a quiet check, you either make a direct check by pushing a pawn
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// or push a blocker pawn that is not on the same file as the enemy king.
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// Discovered check promotion has been already generated amongst the captures.
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Bitboard dcCandidatePawns = pos.blockers_for_king(Them) & ~file_bb(ksq);
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b1 &= pawn_attacks_bb(Them, ksq) | shift< Up>(dcCandidatePawns);
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b2 &= pawn_attacks_bb(Them, ksq) | shift<Up+Up>(dcCandidatePawns);
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}
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while (b1)
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@ -116,16 +103,13 @@ namespace {
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// Promotions and underpromotions
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if (pawnsOn7)
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{
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if (Type == CAPTURES)
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emptySquares = ~pos.pieces();
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if (Type == EVASIONS)
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emptySquares &= target;
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Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies;
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Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies;
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Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
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if (Type == EVASIONS)
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b3 &= target;
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while (b1)
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moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(b1), ksq);
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@ -185,8 +169,9 @@ namespace {
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while (bb)
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{
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Square from = pop_lsb(bb);
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Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
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// To check, you either move freely a blocker or make a direct check.
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if (Checks && (Pt == QUEEN || !(pos.blockers_for_king(~Us) & from)))
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b &= pos.check_squares(Pt);
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