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Skip full depth search in LMR depending on depth
dynamically adjust newDepth, and skip full depth search if newDepth doesn't exceed the previous search depth. This affects the used newDepth for future searches, and influences the stat bonus for the move. Passed STC: https://tests.stockfishchess.org/tests/view/63795500aa34433735bc1cfe LLR: 2.95 (-2.94,2.94) <0.00,2.00> Total: 112776 W: 30082 L: 29663 D: 53031 Ptnml(0-2): 352, 12453, 30423, 12744, 416 Passed LTC: https://tests.stockfishchess.org/tests/view/6379ea39aa34433735bc2f9b LLR: 2.94 (-2.94,2.94) <0.50,2.50> Total: 83576 W: 22559 L: 22169 D: 38848 Ptnml(0-2): 38, 8011, 25303, 8395, 41 closes https://github.com/official-stockfish/Stockfish/pull/4240 Bench: 4390318
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@ -1188,7 +1188,11 @@ moves_loop: // When in check, search starts here
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// was good enough search deeper, if it was bad enough search shallower
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const bool doDeeperSearch = value > (alpha + 64 + 11 * (newDepth - d));
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const bool doShallowerSearch = value < bestValue + newDepth;
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth + doDeeperSearch - doShallowerSearch, !cutNode);
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newDepth += doDeeperSearch - doShallowerSearch;
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if (newDepth > d)
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
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int bonus = value > alpha ? stat_bonus(newDepth)
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: -stat_bonus(newDepth);
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