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Do not sort negative non captures at low depth
Speedup of the whole 3 patch series is of 2,5% !! Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 4 additions and 2 deletions
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@ -56,7 +56,7 @@ namespace {
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/// move ordering is at the current node.
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h,
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SearchStack* ss, Value beta) : pos(p), H(h) {
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SearchStack* ss, Value beta) : pos(p), H(h), depth(d) {
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captureThreshold = 0;
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badCaptures = moves + MAX_MOVES;
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@ -162,7 +162,8 @@ void MovePicker::go_next_phase() {
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case PH_NONCAPTURES_2:
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curMove = lastMove;
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lastMove = lastNonCapture;
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insertion_sort<MoveStack>(curMove, lastMove);
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if (depth >= 3 * ONE_PLY)
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insertion_sort<MoveStack>(curMove, lastMove);
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return;
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case PH_BAD_CAPTURES:
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@ -53,6 +53,7 @@ private:
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const Position& pos;
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const History& H;
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Depth depth;
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Move ttMove;
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MoveStack killers[2];
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int captureThreshold, phase;
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