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Assorted trivia in search.cpp

The only interesting change is the moving of
stack[MAX_PLY+4] back to its original position
in id_loop (now renamed Thread::search).

No functional change.
This commit is contained in:
Marco Costalba 2015-10-25 08:30:07 +01:00
parent aa242d2f84
commit 86f04dbcc0
8 changed files with 41 additions and 45 deletions

View file

@ -91,8 +91,8 @@ const vector<string> Defaults = {
void benchmark(const Position& current, istream& is) { void benchmark(const Position& current, istream& is) {
string token; string token;
Search::LimitsType limits;
vector<string> fens; vector<string> fens;
Search::LimitsType limits;
// Assign default values to missing arguments // Assign default values to missing arguments
string ttSize = (is >> token) ? token : "16"; string ttSize = (is >> token) ? token : "16";
@ -103,10 +103,10 @@ void benchmark(const Position& current, istream& is) {
Options["Hash"] = ttSize; Options["Hash"] = ttSize;
Options["Threads"] = threads; Options["Threads"] = threads;
Search::reset(); Search::clear();
if (limitType == "time") if (limitType == "time")
limits.movetime = stoi(limit); // movetime is in ms limits.movetime = stoi(limit); // movetime is in millisecs
else if (limitType == "nodes") else if (limitType == "nodes")
limits.nodes = stoi(limit); limits.nodes = stoi(limit);
@ -151,7 +151,7 @@ void benchmark(const Position& current, istream& is) {
cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl; cerr << "\nPosition: " << i + 1 << '/' << fens.size() << endl;
if (limitType == "perft") if (limitType == "perft")
nodes += Search::perft<true>(pos, limits.depth * ONE_PLY); nodes += Search::perft(pos, limits.depth * ONE_PLY);
else else
{ {

View file

@ -60,7 +60,7 @@ namespace {
const int PushAway [8] = { 0, 5, 20, 40, 60, 80, 90, 100 }; const int PushAway [8] = { 0, 5, 20, 40, 60, 80, 90, 100 };
// Pawn Rank based scaling factors used in KRPPKRP endgame // Pawn Rank based scaling factors used in KRPPKRP endgame
const int KRPPKRPScaleFactors[RANK_NB] = {0, 9, 10, 14, 21, 44, 0, 0}; const int KRPPKRPScaleFactors[RANK_NB] = { 0, 9, 10, 14, 21, 44, 0, 0 };
#ifndef NDEBUG #ifndef NDEBUG
bool verify_material(const Position& pos, Color c, Value npm, int pawnsCnt) { bool verify_material(const Position& pos, Color c, Value npm, int pawnsCnt) {

View file

@ -174,9 +174,9 @@ void Search::init() {
} }
/// Search::reset() clears all search memory, to obtain reproducible search results /// Search::clear() resets to zero search state, to obtain reproducible results
void Search::reset () { void Search::clear() {
TT.clear(); TT.clear();
CounterMovesHistory.clear(); CounterMovesHistory.clear();
@ -216,7 +216,7 @@ uint64_t Search::perft(Position& pos, Depth depth) {
return nodes; return nodes;
} }
template uint64_t Search::perft<true>(Position& pos, Depth depth); template uint64_t Search::perft<true>(Position&, Depth);
/// MainThread::think() is called by the main thread when the program receives /// MainThread::think() is called by the main thread when the program receives
@ -344,7 +344,7 @@ void MainThread::think() {
void Thread::search(bool isMainThread) { void Thread::search(bool isMainThread) {
Stack* ss = stack + 2; // To allow referencing (ss-2) and (ss+2) Stack stack[MAX_PLY+4], *ss = stack+2; // To allow referencing (ss-2) and (ss+2)
Value bestValue, alpha, beta, delta; Value bestValue, alpha, beta, delta;
Move easyMove = MOVE_NONE; Move easyMove = MOVE_NONE;
@ -836,7 +836,7 @@ moves_loop: // When in check search starts from here
if (RootNode && thisThread == Threads.main()) if (RootNode && thisThread == Threads.main())
{ {
Signals.firstRootMove = moveCount == 1; Signals.firstRootMove = (moveCount == 1);
if (Time.elapsed() > 3000) if (Time.elapsed() > 3000)
sync_cout << "info depth " << depth / ONE_PLY sync_cout << "info depth " << depth / ONE_PLY
@ -1095,7 +1095,7 @@ moves_loop: // When in check search starts from here
&& is_ok((ss - 1)->currentMove) && is_ok((ss - 1)->currentMove)
&& is_ok((ss - 2)->currentMove)) && is_ok((ss - 2)->currentMove))
{ {
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + depth / ONE_PLY -1); Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + depth / ONE_PLY - 1);
Square prevPrevSq = to_sq((ss - 2)->currentMove); Square prevPrevSq = to_sq((ss - 2)->currentMove);
CounterMovesStats& prevCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq]; CounterMovesStats& prevCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
prevCmh.update(pos.piece_on(prevSq), prevSq, bonus); prevCmh.update(pos.piece_on(prevSq), prevSq, bonus);
@ -1359,8 +1359,8 @@ moves_loop: // When in check search starts from here
} }
// update_stats() updates killers, history, countermove history and // update_stats() updates killers, history, countermove and countermove
// countermoves stats for a quiet best move. // history when a new quiet best move is found.
void update_stats(const Position& pos, Stack* ss, Move move, void update_stats(const Position& pos, Stack* ss, Move move,
Depth depth, Move* quiets, int quietsCnt) { Depth depth, Move* quiets, int quietsCnt) {
@ -1371,7 +1371,7 @@ moves_loop: // When in check search starts from here
ss->killers[0] = move; ss->killers[0] = move;
} }
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + depth / ONE_PLY -1); Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + depth / ONE_PLY - 1);
Square prevSq = to_sq((ss-1)->currentMove); Square prevSq = to_sq((ss-1)->currentMove);
CounterMovesStats& cmh = CounterMovesHistory[pos.piece_on(prevSq)][prevSq]; CounterMovesStats& cmh = CounterMovesHistory[pos.piece_on(prevSq)][prevSq];
@ -1394,14 +1394,14 @@ moves_loop: // When in check search starts from here
cmh.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus); cmh.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
} }
// Extra penalty for TT move in previous ply when it gets refuted // Extra penalty for a quiet TT move in previous ply when it gets refuted
if ( (ss-1)->moveCount == 1 if ( (ss-1)->moveCount == 1
&& !pos.captured_piece_type() && !pos.captured_piece_type()
&& is_ok((ss-2)->currentMove)) && is_ok((ss-2)->currentMove))
{ {
Square prevPrevSq = to_sq((ss-2)->currentMove); Square prevPrevSq = to_sq((ss-2)->currentMove);
CounterMovesStats& prevCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq]; CounterMovesStats& prevCmh = CounterMovesHistory[pos.piece_on(prevPrevSq)][prevPrevSq];
prevCmh.update(pos.piece_on(prevSq), prevSq, -bonus - 2 * ((depth + 1) / ONE_PLY)); prevCmh.update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY);
} }
} }
@ -1411,23 +1411,23 @@ moves_loop: // When in check search starts from here
Move Skill::pick_best(size_t multiPV) { Move Skill::pick_best(size_t multiPV) {
// PRNG sequence should be non-deterministic, so we seed it with the time at init
const Search::RootMoveVector& rootMoves = Threads.main()->rootMoves; const Search::RootMoveVector& rootMoves = Threads.main()->rootMoves;
static PRNG rng(now()); static PRNG rng(now()); // PRNG sequence should be non-deterministic
// RootMoves are already sorted by score in descending order // RootMoves are already sorted by score in descending order
int variance = std::min(rootMoves[0].score - rootMoves[multiPV - 1].score, PawnValueMg); Value topScore = rootMoves[0].score;
int delta = std::min(topScore - rootMoves[multiPV - 1].score, PawnValueMg);
int weakness = 120 - 2 * level; int weakness = 120 - 2 * level;
int maxScore = -VALUE_INFINITE; int maxScore = -VALUE_INFINITE;
// Choose best move. For each move score we add two terms both dependent on // Choose best move. For each move score we add two terms, both dependent on
// weakness. One deterministic and bigger for weaker levels, and one random, // weakness. One deterministic and bigger for weaker levels, and one random,
// then we choose the move with the resulting highest score. // then we choose the move with the resulting highest score.
for (size_t i = 0; i < multiPV; ++i) for (size_t i = 0; i < multiPV; ++i)
{ {
// This is our magic formula // This is our magic formula
int push = ( weakness * int(rootMoves[0].score - rootMoves[i].score) int push = ( weakness * int(topScore - rootMoves[i].score)
+ variance * (rng.rand<unsigned>() % weakness)) / 128; + delta * (rng.rand<unsigned>() % weakness)) / 128;
if (rootMoves[i].score + push > maxScore) if (rootMoves[i].score + push > maxScore)
{ {
@ -1435,6 +1435,7 @@ moves_loop: // When in check search starts from here
best = rootMoves[i].pv[0]; best = rootMoves[i].pv[0];
} }
} }
return best; return best;
} }
@ -1512,7 +1513,8 @@ void RootMove::insert_pv_in_tt(Position& pos) {
TTEntry* tte = TT.probe(pos.key(), ttHit); TTEntry* tte = TT.probe(pos.key(), ttHit);
if (!ttHit || tte->move() != m) // Don't overwrite correct entries if (!ttHit || tte->move() != m) // Don't overwrite correct entries
tte->save(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE, m, VALUE_NONE, TT.generation()); tte->save(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE,
m, VALUE_NONE, TT.generation());
pos.do_move(m, *st++, pos.gives_check(m, CheckInfo(pos))); pos.do_move(m, *st++, pos.gives_check(m, CheckInfo(pos)));
} }
@ -1522,10 +1524,10 @@ void RootMove::insert_pv_in_tt(Position& pos) {
} }
/// RootMove::extract_ponder_from_tt() is called in case we have no ponder move before /// RootMove::extract_ponder_from_tt() is called in case we have no ponder move
/// exiting the search, for instance in case we stop the search during a fail high at /// before exiting the search, for instance in case we stop the search during a
/// root. We try hard to have a ponder move to return to the GUI, otherwise in case of /// fail high at root. We try hard to have a ponder move to return to the GUI,
/// 'ponder on' we have nothing to think on. /// otherwise in case of 'ponder on' we have nothing to think on.
bool RootMove::extract_ponder_from_tt(Position& pos) bool RootMove::extract_ponder_from_tt(Position& pos)
{ {
@ -1549,11 +1551,11 @@ bool RootMove::extract_ponder_from_tt(Position& pos)
} }
/// check_time() is called by the timer thread when the timer triggers. It is /// TimerThread::check_time() is called by when the timer triggers. It is used
/// used to print debug info and, more importantly, to detect when we are out of /// to print debug info and, more importantly, to detect when we are out of
/// available time and thus stop the search. /// available time and thus stop the search.
void check_time() { void TimerThread::check_time() {
static TimePoint lastInfoTime = now(); static TimePoint lastInfoTime = now();
int elapsed = Time.elapsed(); int elapsed = Time.elapsed();

View file

@ -103,8 +103,8 @@ extern LimitsType Limits;
extern StateStackPtr SetupStates; extern StateStackPtr SetupStates;
void init(); void init();
void reset(); void clear();
template<bool Root> uint64_t perft(Position& pos, Depth depth); template<bool Root = true> uint64_t perft(Position& pos, Depth depth);
} // namespace Search } // namespace Search

View file

@ -29,8 +29,6 @@ using namespace Search;
ThreadPool Threads; // Global object ThreadPool Threads; // Global object
extern void check_time();
namespace { namespace {
// Helpers to launch a thread after creation and joining before delete. Outside the // Helpers to launch a thread after creation and joining before delete. Outside the

View file

@ -34,10 +34,6 @@
#include "search.h" #include "search.h"
#include "thread_win32.h" #include "thread_win32.h"
struct Thread;
const size_t MAX_THREADS = 128;
/// ThreadBase struct is the base of the hierarchy from where we derive all the /// ThreadBase struct is the base of the hierarchy from where we derive all the
/// specialized thread classes. /// specialized thread classes.
@ -78,7 +74,6 @@ struct Thread : public ThreadBase {
Position rootPos; Position rootPos;
Search::RootMoveVector rootMoves; Search::RootMoveVector rootMoves;
Depth rootDepth; Depth rootDepth;
Search::Stack stack[MAX_PLY+4];
HistoryStats history; HistoryStats history;
MovesStats counterMoves; MovesStats counterMoves;
}; };
@ -100,6 +95,7 @@ struct TimerThread : public ThreadBase {
static const int Resolution = 5; // Millisec between two check_time() calls static const int Resolution = 5; // Millisec between two check_time() calls
virtual void idle_loop(); virtual void idle_loop();
void check_time();
bool run = false; bool run = false;
}; };

View file

@ -182,7 +182,7 @@ void UCI::loop(int argc, char* argv[]) {
else if (token == "ucinewgame") else if (token == "ucinewgame")
{ {
Search::reset(); Search::clear();
Time.availableNodes = 0; Time.availableNodes = 0;
} }
else if (token == "isready") sync_cout << "readyok" << sync_endl; else if (token == "isready") sync_cout << "readyok" << sync_endl;

View file

@ -35,7 +35,7 @@ UCI::OptionsMap Options; // Global object
namespace UCI { namespace UCI {
/// 'On change' actions, triggered by an option's value change /// 'On change' actions, triggered by an option's value change
void on_clear_hash(const Option&) { Search::reset(); } void on_clear_hash(const Option&) { Search::clear(); }
void on_hash_size(const Option& o) { TT.resize(o); } void on_hash_size(const Option& o) { TT.resize(o); }
void on_logger(const Option& o) { start_logger(o); } void on_logger(const Option& o) { start_logger(o); }
void on_threads(const Option&) { Threads.read_uci_options(); } void on_threads(const Option&) { Threads.read_uci_options(); }
@ -58,7 +58,7 @@ void init(OptionsMap& o) {
o["Write Debug Log"] << Option(false, on_logger); o["Write Debug Log"] << Option(false, on_logger);
o["Contempt"] << Option(0, -100, 100); o["Contempt"] << Option(0, -100, 100);
o["Threads"] << Option(1, 1, MAX_THREADS, on_threads); o["Threads"] << Option(1, 1, 128, on_threads);
o["Hash"] << Option(16, 1, MaxHashMB, on_hash_size); o["Hash"] << Option(16, 1, MaxHashMB, on_hash_size);
o["Clear Hash"] << Option(on_clear_hash); o["Clear Hash"] << Option(on_clear_hash);
o["Ponder"] << Option(true); o["Ponder"] << Option(true);