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https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
Replace clear_bit() with xor_bit()
This allows to retire ClearMaskBB[] and use just one SquareBB[] array to set and clear a bit. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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parent
b76c04c097
commit
875a8079bc
8 changed files with 49 additions and 61 deletions
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@ -25,6 +25,8 @@
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#include "bitcount.h"
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#include "rkiss.h"
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CACHE_LINE_ALIGNMENT
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Bitboard RMasks[64];
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Bitboard RMagics[64];
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Bitboard* RAttacks[64];
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@ -35,9 +37,7 @@ Bitboard BMagics[64];
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Bitboard* BAttacks[64];
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int BShifts[64];
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Bitboard SetMaskBB[65];
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Bitboard ClearMaskBB[65];
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Bitboard SquareBB[64];
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Bitboard FileBB[8];
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Bitboard RankBB[8];
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Bitboard AdjacentFilesBB[8];
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@ -48,7 +48,6 @@ Bitboard BetweenBB[64][64];
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Bitboard SquaresInFrontMask[2][64];
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Bitboard PassedPawnMask[2][64];
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Bitboard AttackSpanMask[2][64];
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Bitboard PseudoAttacks[6][64];
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uint8_t BitCount8Bit[256];
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@ -157,12 +156,7 @@ void bitboards_init() {
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BitCount8Bit[b] = (uint8_t)popcount<Max15>(b);
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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{
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SetMaskBB[s] = 1ULL << s;
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ClearMaskBB[s] = ~SetMaskBB[s];
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}
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ClearMaskBB[SQ_NONE] = ~0ULL;
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SquareBB[s] = 1ULL << s;
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FileBB[FILE_A] = FileABB;
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RankBB[RANK_1] = Rank1BB;
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@ -23,50 +23,43 @@
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#include "types.h"
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extern Bitboard RMasks[64];
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extern Bitboard RMagics[64];
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extern Bitboard* RAttacks[64];
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extern int RShifts[64];
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extern Bitboard BMasks[64];
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extern Bitboard BMagics[64];
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extern Bitboard* BAttacks[64];
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extern int BShifts[64];
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extern Bitboard SquareBB[64];
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extern Bitboard FileBB[8];
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extern Bitboard RankBB[8];
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extern Bitboard AdjacentFilesBB[8];
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extern Bitboard ThisAndAdjacentFilesBB[8];
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extern Bitboard RankBB[8];
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extern Bitboard InFrontBB[2][8];
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extern Bitboard SetMaskBB[65];
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extern Bitboard ClearMaskBB[65];
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extern Bitboard StepAttacksBB[16][64];
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extern Bitboard BetweenBB[64][64];
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extern Bitboard SquaresInFrontMask[2][64];
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extern Bitboard PassedPawnMask[2][64];
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extern Bitboard AttackSpanMask[2][64];
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extern uint64_t RMagics[64];
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extern int RShifts[64];
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extern Bitboard RMasks[64];
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extern Bitboard* RAttacks[64];
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extern uint64_t BMagics[64];
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extern int BShifts[64];
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extern Bitboard BMasks[64];
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extern Bitboard* BAttacks[64];
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extern Bitboard PseudoAttacks[6][64];
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extern uint8_t BitCount8Bit[256];
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/// Functions for testing whether a given bit is set in a bitboard, and for
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/// setting and clearing bits.
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inline Bitboard bit_is_set(Bitboard b, Square s) {
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return b & SetMaskBB[s];
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return b & SquareBB[s];
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}
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inline void set_bit(Bitboard* b, Square s) {
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*b |= SetMaskBB[s];
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*b |= SquareBB[s];
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}
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inline void clear_bit(Bitboard* b, Square s) {
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*b &= ClearMaskBB[s];
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inline void xor_bit(Bitboard* b, Square s) {
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*b ^= SquareBB[s];
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}
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@ -74,7 +67,7 @@ inline void clear_bit(Bitboard* b, Square s) {
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/// then calling a sequence of clear_bit() + set_bit()
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inline Bitboard make_move_bb(Square from, Square to) {
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return SetMaskBB[from] | SetMaskBB[to];
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return SquareBB[from] | SquareBB[to];
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}
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inline void do_move_bb(Bitboard* b, Bitboard move_bb) {
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@ -216,7 +209,7 @@ inline Bitboard attack_span_mask(Color c, Square s) {
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inline bool squares_aligned(Square s1, Square s2, Square s3) {
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return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
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& ( SetMaskBB[s1] | SetMaskBB[s2] | SetMaskBB[s3]);
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& ( SquareBB[s1] | SquareBB[s2] | SquareBB[s3]);
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}
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@ -944,7 +944,7 @@ namespace {
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// Check if (without even considering any obstacles) we're too far away or doubled
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if ( pliesToQueen[winnerSide] + 3 <= pliesToGo
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|| (squares_in_front_of(loserSide, s) & pos.pieces(PAWN, loserSide)))
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clear_bit(&candidates, s);
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xor_bit(&candidates, s);
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}
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// If any candidate is already a passed pawn it _may_ promote in time. We give up.
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@ -98,7 +98,7 @@ const string move_to_san(Position& pos, Move m) {
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// Disambiguation if we have more then one piece with destination 'to'
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// note that for pawns is not needed because starting file is explicit.
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attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move());
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clear_bit(&attackers, from);
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xor_bit(&attackers, from);
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ambiguousMove = ambiguousFile = ambiguousRank = false;
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while (attackers)
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@ -74,7 +74,7 @@ namespace {
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if (pos.is_chess960())
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{
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Bitboard occ = pos.occupied_squares();
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clear_bit(&occ, rfrom);
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xor_bit(&occ, rfrom);
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if (pos.attackers_to(kto, occ) & enemies)
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return mlist;
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}
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@ -470,8 +470,8 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
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assert(piece_on(capsq) == make_piece(them, PAWN));
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assert(piece_on(to) == NO_PIECE);
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clear_bit(&b, from);
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clear_bit(&b, capsq);
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xor_bit(&b, from);
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xor_bit(&b, capsq);
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set_bit(&b, to);
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return !(rook_attacks_bb(ksq, b) & pieces(ROOK, QUEEN, them))
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@ -610,7 +610,7 @@ bool Position::is_pseudo_legal(const Move m) const {
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if (type_of(piece_on(from)) == KING)
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{
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Bitboard b = occupied_squares();
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clear_bit(&b, from);
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xor_bit(&b, from);
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if (attackers_to(to_sq(m), b) & pieces(~us))
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return false;
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}
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@ -669,7 +669,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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// Promotion with check ?
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if (is_promotion(m))
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{
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clear_bit(&b, from);
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xor_bit(&b, from);
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return bit_is_set(attacks_from(Piece(promotion_piece_type(m)), to, b), ksq);
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}
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@ -680,8 +680,8 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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if (is_enpassant(m))
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{
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Square capsq = make_square(file_of(to), rank_of(from));
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clear_bit(&b, from);
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clear_bit(&b, capsq);
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xor_bit(&b, from);
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xor_bit(&b, capsq);
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set_bit(&b, to);
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return (rook_attacks_bb(ksq, b) & pieces(ROOK, QUEEN, us))
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||(bishop_attacks_bb(ksq, b) & pieces(BISHOP, QUEEN, us));
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@ -702,8 +702,8 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
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kto = relative_square(us, SQ_C1);
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rto = relative_square(us, SQ_D1);
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}
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clear_bit(&b, kfrom);
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clear_bit(&b, rfrom);
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xor_bit(&b, kfrom);
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xor_bit(&b, rfrom);
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set_bit(&b, rto);
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set_bit(&b, kto);
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return bit_is_set(rook_attacks_bb(rto, b), ksq);
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@ -801,9 +801,9 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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st->npMaterial[them] -= PieceValueMidgame[capture];
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// Remove the captured piece
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clear_bit(&byColorBB[them], capsq);
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clear_bit(&byTypeBB[capture], capsq);
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clear_bit(&occupied, capsq);
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xor_bit(&byColorBB[them], capsq);
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xor_bit(&byTypeBB[capture], capsq);
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xor_bit(&occupied, capsq);
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// Update piece list, move the last piece at index[capsq] position and
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// shrink the list.
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@ -883,7 +883,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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assert(promotion >= KNIGHT && promotion <= QUEEN);
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// Replace the pawn with the promoted piece
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clear_bit(&byTypeBB[PAWN], to);
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xor_bit(&byTypeBB[PAWN], to);
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set_bit(&byTypeBB[promotion], to);
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board[to] = make_piece(us, promotion);
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{
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// Direct checks
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if (bit_is_set(ci.checkSq[pt], to))
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st->checkersBB = SetMaskBB[to];
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st->checkersBB = SquareBB[to];
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// Discovery checks
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if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
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@ -999,7 +999,7 @@ void Position::undo_move(Move m) {
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assert(promotion >= KNIGHT && promotion <= QUEEN);
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// Replace the promoted piece with the pawn
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clear_bit(&byTypeBB[promotion], to);
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xor_bit(&byTypeBB[promotion], to);
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set_bit(&byTypeBB[PAWN], to);
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board[to] = make_piece(us, PAWN);
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@ -1100,12 +1100,12 @@ void Position::do_castle_move(Move m) {
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assert(piece_on(rfrom) == make_piece(us, ROOK));
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// Remove pieces from source squares
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clear_bit(&byColorBB[us], kfrom);
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clear_bit(&byTypeBB[KING], kfrom);
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clear_bit(&occupied, kfrom);
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clear_bit(&byColorBB[us], rfrom);
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clear_bit(&byTypeBB[ROOK], rfrom);
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clear_bit(&occupied, rfrom);
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xor_bit(&byColorBB[us], kfrom);
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xor_bit(&byTypeBB[KING], kfrom);
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xor_bit(&occupied, kfrom);
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xor_bit(&byColorBB[us], rfrom);
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xor_bit(&byTypeBB[ROOK], rfrom);
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xor_bit(&occupied, rfrom);
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// Put pieces on destination squares
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set_bit(&byColorBB[us], kto);
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@ -1268,13 +1268,13 @@ int Position::see(Move m) const {
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assert(type_of(piece_on(capQq)) == PAWN);
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// Remove the captured pawn
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clear_bit(&occ, capQq);
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xor_bit(&occ, capQq);
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capturedType = PAWN;
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}
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// Find all attackers to the destination square, with the moving piece
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// removed, but possibly an X-ray attacker added behind it.
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clear_bit(&occ, from);
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xor_bit(&occ, from);
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attackers = attackers_to(to, occ);
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// If the opponent has no attackers we are finished
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@ -1434,7 +1434,7 @@ split_point_start: // At split points actual search starts from here
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&& bit_is_set(squares_between(t1, ksq), f2))
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{
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Bitboard occ = pos.occupied_squares();
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clear_bit(&occ, f2);
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xor_bit(&occ, f2);
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if (bit_is_set(pos.attacks_from(p1, t1, occ), ksq))
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return true;
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}
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@ -333,6 +333,7 @@ const Value QueenValueEndgame = Value(0x9FE);
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extern const Value PieceValueMidgame[17]; // Indexed by Piece or PieceType
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extern const Value PieceValueEndgame[17];
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extern int SquareDistance[64][64];
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extern uint8_t BitCount8Bit[256];
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inline Color operator~(Color c) {
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return Color(c ^ 1);
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