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Replace clear_bit() with xor_bit()

This allows to retire ClearMaskBB[] and use just
one SquareBB[] array to set and clear a bit.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-01-29 09:11:03 +01:00
parent b76c04c097
commit 875a8079bc
8 changed files with 49 additions and 61 deletions

View file

@ -25,6 +25,8 @@
#include "bitcount.h"
#include "rkiss.h"
CACHE_LINE_ALIGNMENT
Bitboard RMasks[64];
Bitboard RMagics[64];
Bitboard* RAttacks[64];
@ -35,9 +37,7 @@ Bitboard BMagics[64];
Bitboard* BAttacks[64];
int BShifts[64];
Bitboard SetMaskBB[65];
Bitboard ClearMaskBB[65];
Bitboard SquareBB[64];
Bitboard FileBB[8];
Bitboard RankBB[8];
Bitboard AdjacentFilesBB[8];
@ -48,7 +48,6 @@ Bitboard BetweenBB[64][64];
Bitboard SquaresInFrontMask[2][64];
Bitboard PassedPawnMask[2][64];
Bitboard AttackSpanMask[2][64];
Bitboard PseudoAttacks[6][64];
uint8_t BitCount8Bit[256];
@ -157,12 +156,7 @@ void bitboards_init() {
BitCount8Bit[b] = (uint8_t)popcount<Max15>(b);
for (Square s = SQ_A1; s <= SQ_H8; s++)
{
SetMaskBB[s] = 1ULL << s;
ClearMaskBB[s] = ~SetMaskBB[s];
}
ClearMaskBB[SQ_NONE] = ~0ULL;
SquareBB[s] = 1ULL << s;
FileBB[FILE_A] = FileABB;
RankBB[RANK_1] = Rank1BB;

View file

@ -23,50 +23,43 @@
#include "types.h"
extern Bitboard RMasks[64];
extern Bitboard RMagics[64];
extern Bitboard* RAttacks[64];
extern int RShifts[64];
extern Bitboard BMasks[64];
extern Bitboard BMagics[64];
extern Bitboard* BAttacks[64];
extern int BShifts[64];
extern Bitboard SquareBB[64];
extern Bitboard FileBB[8];
extern Bitboard RankBB[8];
extern Bitboard AdjacentFilesBB[8];
extern Bitboard ThisAndAdjacentFilesBB[8];
extern Bitboard RankBB[8];
extern Bitboard InFrontBB[2][8];
extern Bitboard SetMaskBB[65];
extern Bitboard ClearMaskBB[65];
extern Bitboard StepAttacksBB[16][64];
extern Bitboard BetweenBB[64][64];
extern Bitboard SquaresInFrontMask[2][64];
extern Bitboard PassedPawnMask[2][64];
extern Bitboard AttackSpanMask[2][64];
extern uint64_t RMagics[64];
extern int RShifts[64];
extern Bitboard RMasks[64];
extern Bitboard* RAttacks[64];
extern uint64_t BMagics[64];
extern int BShifts[64];
extern Bitboard BMasks[64];
extern Bitboard* BAttacks[64];
extern Bitboard PseudoAttacks[6][64];
extern uint8_t BitCount8Bit[256];
/// Functions for testing whether a given bit is set in a bitboard, and for
/// setting and clearing bits.
inline Bitboard bit_is_set(Bitboard b, Square s) {
return b & SetMaskBB[s];
return b & SquareBB[s];
}
inline void set_bit(Bitboard* b, Square s) {
*b |= SetMaskBB[s];
*b |= SquareBB[s];
}
inline void clear_bit(Bitboard* b, Square s) {
*b &= ClearMaskBB[s];
inline void xor_bit(Bitboard* b, Square s) {
*b ^= SquareBB[s];
}
@ -74,7 +67,7 @@ inline void clear_bit(Bitboard* b, Square s) {
/// then calling a sequence of clear_bit() + set_bit()
inline Bitboard make_move_bb(Square from, Square to) {
return SetMaskBB[from] | SetMaskBB[to];
return SquareBB[from] | SquareBB[to];
}
inline void do_move_bb(Bitboard* b, Bitboard move_bb) {
@ -216,7 +209,7 @@ inline Bitboard attack_span_mask(Color c, Square s) {
inline bool squares_aligned(Square s1, Square s2, Square s3) {
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
& ( SetMaskBB[s1] | SetMaskBB[s2] | SetMaskBB[s3]);
& ( SquareBB[s1] | SquareBB[s2] | SquareBB[s3]);
}

View file

@ -944,7 +944,7 @@ namespace {
// Check if (without even considering any obstacles) we're too far away or doubled
if ( pliesToQueen[winnerSide] + 3 <= pliesToGo
|| (squares_in_front_of(loserSide, s) & pos.pieces(PAWN, loserSide)))
clear_bit(&candidates, s);
xor_bit(&candidates, s);
}
// If any candidate is already a passed pawn it _may_ promote in time. We give up.

View file

@ -98,7 +98,7 @@ const string move_to_san(Position& pos, Move m) {
// Disambiguation if we have more then one piece with destination 'to'
// note that for pawns is not needed because starting file is explicit.
attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move());
clear_bit(&attackers, from);
xor_bit(&attackers, from);
ambiguousMove = ambiguousFile = ambiguousRank = false;
while (attackers)

View file

@ -74,7 +74,7 @@ namespace {
if (pos.is_chess960())
{
Bitboard occ = pos.occupied_squares();
clear_bit(&occ, rfrom);
xor_bit(&occ, rfrom);
if (pos.attackers_to(kto, occ) & enemies)
return mlist;
}

View file

@ -470,8 +470,8 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const {
assert(piece_on(capsq) == make_piece(them, PAWN));
assert(piece_on(to) == NO_PIECE);
clear_bit(&b, from);
clear_bit(&b, capsq);
xor_bit(&b, from);
xor_bit(&b, capsq);
set_bit(&b, to);
return !(rook_attacks_bb(ksq, b) & pieces(ROOK, QUEEN, them))
@ -610,7 +610,7 @@ bool Position::is_pseudo_legal(const Move m) const {
if (type_of(piece_on(from)) == KING)
{
Bitboard b = occupied_squares();
clear_bit(&b, from);
xor_bit(&b, from);
if (attackers_to(to_sq(m), b) & pieces(~us))
return false;
}
@ -669,7 +669,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
// Promotion with check ?
if (is_promotion(m))
{
clear_bit(&b, from);
xor_bit(&b, from);
return bit_is_set(attacks_from(Piece(promotion_piece_type(m)), to, b), ksq);
}
@ -680,8 +680,8 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
if (is_enpassant(m))
{
Square capsq = make_square(file_of(to), rank_of(from));
clear_bit(&b, from);
clear_bit(&b, capsq);
xor_bit(&b, from);
xor_bit(&b, capsq);
set_bit(&b, to);
return (rook_attacks_bb(ksq, b) & pieces(ROOK, QUEEN, us))
||(bishop_attacks_bb(ksq, b) & pieces(BISHOP, QUEEN, us));
@ -702,8 +702,8 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const {
kto = relative_square(us, SQ_C1);
rto = relative_square(us, SQ_D1);
}
clear_bit(&b, kfrom);
clear_bit(&b, rfrom);
xor_bit(&b, kfrom);
xor_bit(&b, rfrom);
set_bit(&b, rto);
set_bit(&b, kto);
return bit_is_set(rook_attacks_bb(rto, b), ksq);
@ -801,9 +801,9 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
st->npMaterial[them] -= PieceValueMidgame[capture];
// Remove the captured piece
clear_bit(&byColorBB[them], capsq);
clear_bit(&byTypeBB[capture], capsq);
clear_bit(&occupied, capsq);
xor_bit(&byColorBB[them], capsq);
xor_bit(&byTypeBB[capture], capsq);
xor_bit(&occupied, capsq);
// Update piece list, move the last piece at index[capsq] position and
// shrink the list.
@ -883,7 +883,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
assert(promotion >= KNIGHT && promotion <= QUEEN);
// Replace the pawn with the promoted piece
clear_bit(&byTypeBB[PAWN], to);
xor_bit(&byTypeBB[PAWN], to);
set_bit(&byTypeBB[promotion], to);
board[to] = make_piece(us, promotion);
@ -941,7 +941,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
{
// Direct checks
if (bit_is_set(ci.checkSq[pt], to))
st->checkersBB = SetMaskBB[to];
st->checkersBB = SquareBB[to];
// Discovery checks
if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
@ -999,7 +999,7 @@ void Position::undo_move(Move m) {
assert(promotion >= KNIGHT && promotion <= QUEEN);
// Replace the promoted piece with the pawn
clear_bit(&byTypeBB[promotion], to);
xor_bit(&byTypeBB[promotion], to);
set_bit(&byTypeBB[PAWN], to);
board[to] = make_piece(us, PAWN);
@ -1100,12 +1100,12 @@ void Position::do_castle_move(Move m) {
assert(piece_on(rfrom) == make_piece(us, ROOK));
// Remove pieces from source squares
clear_bit(&byColorBB[us], kfrom);
clear_bit(&byTypeBB[KING], kfrom);
clear_bit(&occupied, kfrom);
clear_bit(&byColorBB[us], rfrom);
clear_bit(&byTypeBB[ROOK], rfrom);
clear_bit(&occupied, rfrom);
xor_bit(&byColorBB[us], kfrom);
xor_bit(&byTypeBB[KING], kfrom);
xor_bit(&occupied, kfrom);
xor_bit(&byColorBB[us], rfrom);
xor_bit(&byTypeBB[ROOK], rfrom);
xor_bit(&occupied, rfrom);
// Put pieces on destination squares
set_bit(&byColorBB[us], kto);
@ -1268,13 +1268,13 @@ int Position::see(Move m) const {
assert(type_of(piece_on(capQq)) == PAWN);
// Remove the captured pawn
clear_bit(&occ, capQq);
xor_bit(&occ, capQq);
capturedType = PAWN;
}
// Find all attackers to the destination square, with the moving piece
// removed, but possibly an X-ray attacker added behind it.
clear_bit(&occ, from);
xor_bit(&occ, from);
attackers = attackers_to(to, occ);
// If the opponent has no attackers we are finished

View file

@ -1434,7 +1434,7 @@ split_point_start: // At split points actual search starts from here
&& bit_is_set(squares_between(t1, ksq), f2))
{
Bitboard occ = pos.occupied_squares();
clear_bit(&occ, f2);
xor_bit(&occ, f2);
if (bit_is_set(pos.attacks_from(p1, t1, occ), ksq))
return true;
}

View file

@ -333,6 +333,7 @@ const Value QueenValueEndgame = Value(0x9FE);
extern const Value PieceValueMidgame[17]; // Indexed by Piece or PieceType
extern const Value PieceValueEndgame[17];
extern int SquareDistance[64][64];
extern uint8_t BitCount8Bit[256];
inline Color operator~(Color c) {
return Color(c ^ 1);