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Rename iteration in depth in id_loop()

And retire the redundant one.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-02-12 18:40:16 +01:00
parent 29076043e0
commit 876ceb1feb

View file

@ -129,7 +129,7 @@ namespace {
void extract_pv_from_tt(Position& pos);
void insert_pv_in_tt(Position& pos);
std::string pv_info_to_uci(Position& pos, Depth depth, Value alpha, Value beta, int pvLine = 0);
std::string pv_info_to_uci(Position& pos, int depth, Value alpha, Value beta, int pvLine = 0);
int64_t nodes;
Value pv_score;
@ -605,9 +605,8 @@ namespace {
SearchStack ss[PLY_MAX_PLUS_2];
Value bestValues[PLY_MAX_PLUS_2];
int bestMoveChanges[PLY_MAX_PLUS_2];
int iteration, researchCountFL, researchCountFH, aspirationDelta;
int depth, researchCountFL, researchCountFH, aspirationDelta;
Value value, alpha, beta;
Depth depth;
Move bestMove, easyMove;
// Moves to search are verified, scored and sorted
@ -618,7 +617,7 @@ namespace {
H.clear();
memset(ss, 0, PLY_MAX_PLUS_2 * sizeof(SearchStack));
*ponderMove = bestMove = easyMove = MOVE_NONE;
iteration = aspirationDelta = 0;
depth = aspirationDelta = 0;
ss->currentMove = MOVE_NULL; // Hack to skip update_gains()
alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
@ -638,27 +637,22 @@ namespace {
easyMove = Rml[0].pv[0];
// Iterative deepening loop
while (++iteration <= PLY_MAX && !StopRequest)
while (++depth <= PLY_MAX && (!MaxDepth || depth <= MaxDepth) && !StopRequest)
{
Rml.bestMoveChanges = researchCountFL = researchCountFH = 0;
depth = iteration * ONE_PLY;
if (MaxDepth && depth > MaxDepth * ONE_PLY)
break;
cout << "info depth " << depth / ONE_PLY << endl;
cout << "info depth " << depth << endl;
// Calculate dynamic aspiration window based on previous iterations
if (MultiPV == 1 && iteration >= 5 && abs(bestValues[iteration - 1]) < VALUE_KNOWN_WIN)
if (MultiPV == 1 && depth >= 5 && abs(bestValues[depth - 1]) < VALUE_KNOWN_WIN)
{
int prevDelta1 = bestValues[iteration - 1] - bestValues[iteration - 2];
int prevDelta2 = bestValues[iteration - 2] - bestValues[iteration - 3];
int prevDelta1 = bestValues[depth - 1] - bestValues[depth - 2];
int prevDelta2 = bestValues[depth - 2] - bestValues[depth - 3];
aspirationDelta = Min(Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16), 24);
aspirationDelta = (aspirationDelta + 7) / 8 * 8; // Round to match grainSize
alpha = Max(bestValues[iteration - 1] - aspirationDelta, -VALUE_INFINITE);
beta = Min(bestValues[iteration - 1] + aspirationDelta, VALUE_INFINITE);
alpha = Max(bestValues[depth - 1] - aspirationDelta, -VALUE_INFINITE);
beta = Min(bestValues[depth - 1] + aspirationDelta, VALUE_INFINITE);
}
// Start with a small aspiration window and, in case of fail high/low,
@ -666,7 +660,7 @@ namespace {
while (true)
{
// Search starting from ss+1 to allow calling update_gains()
value = search<PV, false, true>(pos, ss+1, alpha, beta, depth, 0);
value = search<PV, false, true>(pos, ss+1, alpha, beta, depth * ONE_PLY, 0);
// Send PV line to GUI and write to transposition table in case the
// relevant entries have been overwritten during the search.
@ -704,8 +698,8 @@ namespace {
// Collect info about search result
bestMove = Rml[0].pv[0];
bestValues[iteration] = value;
bestMoveChanges[iteration] = Rml.bestMoveChanges;
bestValues[depth] = value;
bestMoveChanges[depth] = Rml.bestMoveChanges;
// Drop the easy move if differs from the new best move
if (bestMove != easyMove)
@ -717,15 +711,15 @@ namespace {
bool noMoreTime = false;
// Stop search early when the last two iterations returned a mate score
if ( iteration >= 5
&& abs(bestValues[iteration]) >= abs(VALUE_MATE) - 100
&& abs(bestValues[iteration - 1]) >= abs(VALUE_MATE) - 100)
if ( depth >= 5
&& abs(bestValues[depth]) >= abs(VALUE_MATE) - 100
&& abs(bestValues[depth - 1]) >= abs(VALUE_MATE) - 100)
noMoreTime = true;
// Stop search early if one move seems to be much better than the
// others or if there is only a single legal move. In this latter
// case we search up to Iteration 8 anyway to get a proper score.
if ( iteration >= 7
if ( depth >= 7
&& easyMove == bestMove
&& ( Rml.size() == 1
||( Rml[0].nodes > (pos.nodes_searched() * 85) / 100
@ -735,8 +729,8 @@ namespace {
noMoreTime = true;
// Add some extra time if the best move has changed during the last two iterations
if (iteration > 4 && iteration < 50)
TimeMgr.pv_instability(bestMoveChanges[iteration], bestMoveChanges[iteration-1]);
if (depth > 4 && depth < 50)
TimeMgr.pv_instability(bestMoveChanges[depth], bestMoveChanges[depth-1]);
// Stop search if most of MaxSearchTime is consumed at the end of the
// iteration. We probably don't have enough time to search the first
@ -2537,7 +2531,7 @@ split_point_start: // At split points actual search starts from here
// formatted according to UCI specification and eventually writes the info
// to a log file. It is called at each iteration or after a new pv is found.
std::string RootMove::pv_info_to_uci(Position& pos, Depth depth, Value alpha, Value beta, int pvLine) {
std::string RootMove::pv_info_to_uci(Position& pos, int depth, Value alpha, Value beta, int pvLine) {
std::stringstream s, l;
Move* m = pv;
@ -2545,7 +2539,7 @@ split_point_start: // At split points actual search starts from here
while (*m != MOVE_NONE)
l << *m++ << " ";
s << "info depth " << depth / ONE_PLY
s << "info depth " << depth
<< " seldepth " << int(m - pv)
<< " multipv " << pvLine + 1
<< " score " << value_to_uci(pv_score)
@ -2560,7 +2554,7 @@ split_point_start: // At split points actual search starts from here
ValueType t = pv_score >= beta ? VALUE_TYPE_LOWER :
pv_score <= alpha ? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT;
LogFile << pretty_pv(pos, current_search_time(), depth / ONE_PLY, pv_score, t, pv) << endl;
LogFile << pretty_pv(pos, current_search_time(), depth, pv_score, t, pv) << endl;
}
return s.str();
}