diff --git a/src/uci.cpp b/src/uci.cpp
index 7e2f7ddf..ac58b43c 100644
--- a/src/uci.cpp
+++ b/src/uci.cpp
@@ -17,6 +17,7 @@
along with this program. If not, see .
*/
+#include
#include
#include
#include
@@ -38,11 +39,6 @@ namespace {
// FEN string of the initial position, normal chess
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
- // Keep track of position keys along the setup moves (from start position to the
- // position just before to start searching). This is needed by draw detection
- // where, due to 50 moves rule, we need to check at most 100 plies back.
- StateInfo StateRingBuf[102], *SetupState = StateRingBuf;
-
void set_option(istringstream& up);
void set_position(Position& pos, istringstream& up);
void go(Position& pos, istringstream& up);
@@ -152,13 +148,17 @@ void UCI::loop(const string& args) {
namespace {
- // set_position() is called when engine receives the "position" UCI
- // command. The function sets up the position described in the given
- // fen string ("fen") or the starting position ("startpos") and then
- // makes the moves given in the following move list ("moves").
+ // set_position() is called when engine receives the "position" UCI command.
+ // The function sets up the position described in the given fen string ("fen")
+ // or the starting position ("startpos") and then makes the moves given in the
+ // following move list ("moves").
void set_position(Position& pos, istringstream& is) {
+ // Keep track of position keys along the setup moves (from start position to the
+ // position just before to start searching). Needed by repetition draw detection.
+ static std::deque st;
+
Move m;
string token, fen;
@@ -176,15 +176,13 @@ namespace {
return;
pos.from_fen(fen, Options["UCI_Chess960"], Threads.main_thread());
+ st.clear();
// Parse move list (if any)
while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
{
- pos.do_move(m, *SetupState);
-
- // Increment pointer to StateRingBuf circular buffer
- if (++SetupState - StateRingBuf >= 102)
- SetupState = StateRingBuf;
+ st.push_back(StateInfo());
+ pos.do_move(m, st.back());
}
}