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Minor cleanup of search.cpp
Four very minor edits. Note that tte->save() uses posKey and not pos.key() in other places. Originally I also added a futility_move_counts() function to make things more consistent with the futility_margin() and reduction() functions. But then razor_margin[] should probably also be turned into a function, etc. Maybe a good idea, maybe not. So I did not include it. Non functional change.
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1 changed files with 4 additions and 4 deletions
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@ -812,7 +812,7 @@ moves_loop: // When in check search starts from here
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movedPiece = pos.moved_piece(move);
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givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates()
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? pos.check_squares(type_of(pos.piece_on(from_sq(move)))) & to_sq(move)
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? pos.check_squares(type_of(movedPiece)) & to_sq(move)
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: pos.gives_check(move);
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moveCountPruning = depth < 16 * ONE_PLY
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@ -1196,7 +1196,7 @@ moves_loop: // When in check search starts from here
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if (bestValue >= beta)
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{
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if (!ttHit)
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tte->save(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER,
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tte->save(posKey, value_to_tt(bestValue, ss->ply), BOUND_LOWER,
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DEPTH_NONE, MOVE_NONE, ss->staticEval, TT.generation());
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return bestValue;
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@ -1220,7 +1220,7 @@ moves_loop: // When in check search starts from here
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assert(is_ok(move));
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givesCheck = type_of(move) == NORMAL && !pos.discovered_check_candidates()
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? pos.check_squares(type_of(pos.piece_on(from_sq(move)))) & to_sq(move)
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? pos.check_squares(type_of(pos.moved_piece(move))) & to_sq(move)
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: pos.gives_check(move);
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moveCount++;
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@ -1375,7 +1375,7 @@ moves_loop: // When in check search starts from here
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CapturePieceToHistory& captureHistory = pos.this_thread()->captureHistory;
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Piece moved_piece = pos.moved_piece(move);
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PieceType captured = type_of(pos.piece_on(to_sq(move)));
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captureHistory.update(moved_piece,to_sq(move), captured, bonus);
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captureHistory.update(moved_piece, to_sq(move), captured, bonus);
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// Decrease all the other played capture moves
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for (int i = 0; i < captureCnt; ++i)
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