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Double extend more often via LMR
Allow for first three moves always a two plies deeper LMR search. STC: LLR: 2.96 (-2.94,2.94) <-2.50,0.50> Total: 206096 W: 51966 L: 52093 D: 102037 Ptnml(0-2): 664, 23817, 54293, 23530, 744 https://tests.stockfishchess.org/tests/view/616f197d40f619782fd4f75a LTC: LLR: 2.93 (-2.94,2.94) <-2.50,0.50> Total: 62384 W: 15567 L: 15492 D: 31325 Ptnml(0-2): 40, 6633, 17777, 6696, 46 https://tests.stockfishchess.org/tests/view/616ffa1b4f0b65a0e231e682 closes https://github.com/official-stockfish/Stockfish/pull/3752 Bench: 6154836
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1 changed files with 7 additions and 7 deletions
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@ -790,8 +790,8 @@ namespace {
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ss->staticEval = eval = evaluate(pos);
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// Save static evaluation into transposition table
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if(!excludedMove)
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tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
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if (!excludedMove)
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tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
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}
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// Use static evaluation difference to improve quiet move ordering
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@ -1210,11 +1210,11 @@ moves_loop: // When in check, search starts here
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// In general we want to cap the LMR depth search at newDepth. But if reductions
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// are really negative and movecount is low, we allow this move to be searched
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// deeper than the first move (this may lead to hidden double extensions).
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int deeper = r >= -1 ? 0
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: moveCount <= 3 && r <= -3 ? 2
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: moveCount <= 5 ? 1
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: PvNode && depth > 6 ? 1
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: 0;
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int deeper = r >= -1 ? 0
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: moveCount <= 3 ? 2
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: moveCount <= 5 ? 1
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: PvNode && depth > 6 ? 1
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: 0;
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Depth d = std::clamp(newDepth - r, 1, newDepth + deeper);
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