mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 08:43:09 +00:00
Merge remote-tracking branch 'upstream/master' into clusterMergeMaster7
This commit is contained in:
commit
8a9d269855
32 changed files with 476 additions and 440 deletions
|
@ -56,9 +56,6 @@ script:
|
|||
- make clean && make -j2 ARCH=x86-32 optimize=no debug=yes build && ../tests/signature.sh $benchref
|
||||
- make clean && make -j2 ARCH=x86-32 build && ../tests/signature.sh $benchref
|
||||
|
||||
# Verify bench number is ONE_PLY independent by doubling its value
|
||||
- sed -i'.bak' 's/.*\(ONE_PLY = [0-9]*\),.*/\1 * 2,/g' types.h
|
||||
- make clean && make -j2 ARCH=x86-64 build && ../tests/signature.sh $benchref
|
||||
#
|
||||
# Check perft and reproducible search
|
||||
- ../tests/perft.sh
|
||||
|
|
10
AUTHORS
10
AUTHORS
|
@ -9,8 +9,9 @@ Aditya (absimaldata)
|
|||
Adrian Petrescu (apetresc)
|
||||
Ajith Chandy Jose (ajithcj)
|
||||
Alain Savard (Rocky640)
|
||||
alayan-stk-2
|
||||
Alayan Feh (Alayan-stk-2)
|
||||
Alexander Kure
|
||||
Alexander Pagel (Lolligerhans)
|
||||
Ali AlZhrani (Cooffe)
|
||||
Andrew Grant (AndyGrant)
|
||||
Andrey Neporada (nepal)
|
||||
|
@ -59,6 +60,7 @@ Jacques B. (Timshel)
|
|||
Jan Ondruš (hxim)
|
||||
Jared Kish (Kurtbusch)
|
||||
Jarrod Torriero (DU-jdto)
|
||||
Jean Gauthier (QuaisBla)
|
||||
Jean-Francois Romang (jromang)
|
||||
Jerry Donald Watson (jerrydonaldwatson)
|
||||
Jonathan Calovski (Mysseno)
|
||||
|
@ -82,6 +84,7 @@ Lub van den Berg (ElbertoOne)
|
|||
Luca Brivio (lucabrivio)
|
||||
Lucas Braesch (lucasart)
|
||||
Lyudmil Antonov (lantonov)
|
||||
Maciej Żenczykowski (zenczykowski)
|
||||
Matthew Lai (matthewlai)
|
||||
Matthew Sullivan
|
||||
Mark Tenzer (31m059)
|
||||
|
@ -96,6 +99,7 @@ Miroslav Fontán (Hexik)
|
|||
Moez Jellouli (MJZ1977)
|
||||
Mohammed Li (tthsqe12)
|
||||
Nathan Rugg (nmrugg)
|
||||
Nick Pelling (nickpelling)
|
||||
Nicklas Persson (NicklasPersson)
|
||||
Niklas Fiekas (niklasf)
|
||||
Ondrej Mosnáček (WOnder93)
|
||||
|
@ -130,3 +134,7 @@ Tom Vijlbrief (tomtor)
|
|||
Torsten Franz (torfranz)
|
||||
Uri Blass (uriblass)
|
||||
Vince Negri
|
||||
|
||||
# Additionally, we acknowledge the authors of fishtest,
|
||||
# an essential framework for the development of Stockfish:
|
||||
# https://github.com/glinscott/fishtest/blob/master/AUTHORS
|
||||
|
|
11
Readme.md
11
Readme.md
|
@ -55,7 +55,16 @@ Currently, Stockfish has the following UCI options:
|
|||
Leave at 1 for best performance.
|
||||
|
||||
* #### Skill Level
|
||||
Lower the Skill Level in order to make Stockfish play weaker.
|
||||
Lower the Skill Level in order to make Stockfish play weaker (see also UCI_LimitStrength).
|
||||
Internally, MultiPV is enabled, and with a certain probability depending on the Skill Level a
|
||||
weaker move will be played.
|
||||
|
||||
* #### UCI_LimitStrength
|
||||
Enable weaker play aiming for an Elo rating as set by UCI_Elo. This option overrides Skill Level.
|
||||
|
||||
* #### UCI_Elo
|
||||
If enabled by UCI_LimitStrength, aim for an engine strength of the given Elo.
|
||||
This Elo rating has been calibrated at a time control of 60s+0.6s and anchored to CCRL 40/4.
|
||||
|
||||
* #### Move Overhead
|
||||
Assume a time delay of x ms due to network and GUI overheads. This is useful to
|
||||
|
|
12
src/Makefile
12
src/Makefile
|
@ -330,7 +330,7 @@ endif
|
|||
ifeq ($(pext),yes)
|
||||
CXXFLAGS += -DUSE_PEXT
|
||||
ifeq ($(comp),$(filter $(comp),gcc clang mingw))
|
||||
CXXFLAGS += -mbmi2
|
||||
CXXFLAGS += -msse4 -mbmi2
|
||||
endif
|
||||
endif
|
||||
|
||||
|
@ -387,10 +387,10 @@ help:
|
|||
@echo ""
|
||||
@echo "Supported archs:"
|
||||
@echo ""
|
||||
@echo "x86-64 > x86 64-bit"
|
||||
@echo "x86-64-modern > x86 64-bit with popcnt support"
|
||||
@echo "x86-64-bmi2 > x86 64-bit with pext support"
|
||||
@echo "x86-32 > x86 32-bit with SSE support"
|
||||
@echo "x86-64-bmi2 > x86 64-bit with pext support (also enables SSE4)"
|
||||
@echo "x86-64-modern > x86 64-bit with popcnt support (also enables SSE3)"
|
||||
@echo "x86-64 > x86 64-bit generic"
|
||||
@echo "x86-32 > x86 32-bit (also enables SSE)"
|
||||
@echo "x86-32-old > x86 32-bit fall back for old hardware"
|
||||
@echo "ppc-64 > PPC 64-bit"
|
||||
@echo "ppc-32 > PPC 32-bit"
|
||||
|
@ -413,7 +413,7 @@ help:
|
|||
@echo "Advanced examples, for experienced users: "
|
||||
@echo ""
|
||||
@echo "make build ARCH=x86-64 COMP=clang"
|
||||
@echo "make profile-build ARCH=x86-64-modern COMP=gcc COMPCXX=g++-4.8"
|
||||
@echo "make profile-build ARCH=x86-64-bmi2 COMP=gcc COMPCXX=g++-4.8"
|
||||
@echo ""
|
||||
|
||||
|
||||
|
|
|
@ -61,6 +61,10 @@ const vector<string> Defaults = {
|
|||
"1r3k2/4q3/2Pp3b/3Bp3/2Q2p2/1p1P2P1/1P2KP2/3N4 w - - 0 1",
|
||||
"6k1/4pp1p/3p2p1/P1pPb3/R7/1r2P1PP/3B1P2/6K1 w - - 0 1",
|
||||
"8/3p3B/5p2/5P2/p7/PP5b/k7/6K1 w - - 0 1",
|
||||
"5rk1/q6p/2p3bR/1pPp1rP1/1P1Pp3/P3B1Q1/1K3P2/R7 w - - 93 90",
|
||||
"4rrk1/1p1nq3/p7/2p1P1pp/3P2bp/3Q1Bn1/PPPB4/1K2R1NR w - - 40 21",
|
||||
"r3k2r/3nnpbp/q2pp1p1/p7/Pp1PPPP1/4BNN1/1P5P/R2Q1RK1 w kq - 0 16",
|
||||
"3Qb1k1/1r2ppb1/pN1n2q1/Pp1Pp1Pr/4P2p/4BP2/4B1R1/1R5K b - - 11 40",
|
||||
|
||||
// 5-man positions
|
||||
"8/8/8/8/5kp1/P7/8/1K1N4 w - - 0 1", // Kc2 - mate
|
||||
|
|
|
@ -80,7 +80,7 @@ void Bitboards::init() {
|
|||
|
||||
int steps[][5] = { {}, { 7, 9 }, { 6, 10, 15, 17 }, {}, {}, {}, { 1, 7, 8, 9 } };
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (Color c : { WHITE, BLACK })
|
||||
for (PieceType pt : { PAWN, KNIGHT, KING })
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
for (int i = 0; steps[pt][i]; ++i)
|
||||
|
|
|
@ -377,6 +377,8 @@ inline Square pop_lsb(Bitboard* b) {
|
|||
|
||||
|
||||
/// frontmost_sq() returns the most advanced square for the given color
|
||||
inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); }
|
||||
inline Square frontmost_sq(Color c, Bitboard b) {
|
||||
return c == WHITE ? msb(b) : lsb(b);
|
||||
}
|
||||
|
||||
#endif // #ifndef BITBOARD_H_INCLUDED
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#ifdef USE_MPI
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <cstddef>
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
|
@ -285,7 +286,7 @@ void cluster_info(Depth depth) {
|
|||
TimePoint elapsed = Time.elapsed() + 1;
|
||||
uint64_t TTSaves = TT_saves();
|
||||
|
||||
sync_cout << "info depth " << depth / ONE_PLY << " cluster "
|
||||
sync_cout << "info depth " << depth << " cluster "
|
||||
<< " signals " << signalsCallCounter << " sps " << signalsCallCounter * 1000 / elapsed
|
||||
<< " sendRecvs " << sendRecvPosted << " srpps " << TTSendRecvBuffs[0].size() * sendRecvPosted * 1000 / elapsed
|
||||
<< " TTSaves " << TTSaves << " TTSavesps " << TTSaves * 1000 / elapsed
|
||||
|
@ -302,7 +303,7 @@ void save(Thread* thread, TTEntry* tte,
|
|||
tte->save(k, v, PvHit, b, d, m, ev);
|
||||
|
||||
// If the entry is of sufficient depth to be worth communicating, take action.
|
||||
if (d > 3 * ONE_PLY)
|
||||
if (d > 3)
|
||||
{
|
||||
// count the TTsaves to information: this should be relatively similar
|
||||
// to the number of entries we can send/recv.
|
||||
|
@ -311,7 +312,7 @@ void save(Thread* thread, TTEntry* tte,
|
|||
// Add to thread's send buffer, the locking here avoids races when the master thread
|
||||
// prepares the send buffer.
|
||||
{
|
||||
std::lock_guard<Mutex> lk(thread->ttCache.mutex);
|
||||
std::lock_guard<std::mutex> lk(thread->ttCache.mutex);
|
||||
thread->ttCache.buffer.replace(KeyedTTEntry(k,*tte));
|
||||
++TTCacheCounter;
|
||||
}
|
||||
|
@ -338,7 +339,7 @@ void save(Thread* thread, TTEntry* tte,
|
|||
size_t i = irank * recvBuffPerRankSize;
|
||||
for (auto&& th : Threads)
|
||||
{
|
||||
std::lock_guard<Mutex> lk(th->ttCache.mutex);
|
||||
std::lock_guard<std::mutex> lk(th->ttCache.mutex);
|
||||
|
||||
for (auto&& e : th->ttCache.buffer)
|
||||
TTSendRecvBuffs[sendRecvPosted % 2][i++] = e;
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#ifndef ENDGAME_H_INCLUDED
|
||||
#define ENDGAME_H_INCLUDED
|
||||
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
|
@ -98,7 +98,7 @@ struct Endgame : public EndgameBase<T> {
|
|||
namespace Endgames {
|
||||
|
||||
template<typename T> using Ptr = std::unique_ptr<EndgameBase<T>>;
|
||||
template<typename T> using Map = std::map<Key, Ptr<T>>;
|
||||
template<typename T> using Map = std::unordered_map<Key, Ptr<T>>;
|
||||
|
||||
extern std::pair<Map<Value>, Map<ScaleFactor>> maps;
|
||||
|
||||
|
@ -119,7 +119,8 @@ namespace Endgames {
|
|||
|
||||
template<typename T>
|
||||
const EndgameBase<T>* probe(Key key) {
|
||||
return map<T>().count(key) ? map<T>()[key].get() : nullptr;
|
||||
auto it = map<T>().find(key);
|
||||
return it != map<T>().end() ? it->second.get() : nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
129
src/evaluate.cpp
129
src/evaluate.cpp
|
@ -78,7 +78,7 @@ namespace {
|
|||
constexpr Value SpaceThreshold = Value(12222);
|
||||
|
||||
// KingAttackWeights[PieceType] contains king attack weights by piece type
|
||||
constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 77, 55, 44, 10 };
|
||||
constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };
|
||||
|
||||
// Penalties for enemy's safe checks
|
||||
constexpr int QueenSafeCheck = 780;
|
||||
|
@ -108,32 +108,25 @@ namespace {
|
|||
|
||||
// RookOnFile[semiopen/open] contains bonuses for each rook when there is
|
||||
// no (friendly) pawn on the rook file.
|
||||
constexpr Score RookOnFile[] = { S(18, 7), S(44, 20) };
|
||||
constexpr Score RookOnFile[] = { S(21, 4), S(47, 25) };
|
||||
|
||||
// ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to
|
||||
// which piece type attacks which one. Attacks on lesser pieces which are
|
||||
// pawn-defended are not considered.
|
||||
constexpr Score ThreatByMinor[PIECE_TYPE_NB] = {
|
||||
S(0, 0), S(0, 31), S(39, 42), S(57, 44), S(68, 112), S(62, 120)
|
||||
S(0, 0), S(6, 32), S(59, 41), S(79, 56), S(90, 119), S(79, 161)
|
||||
};
|
||||
|
||||
constexpr Score ThreatByRook[PIECE_TYPE_NB] = {
|
||||
S(0, 0), S(0, 24), S(38, 71), S(38, 61), S(0, 38), S(51, 38)
|
||||
S(0, 0), S(3, 44), S(38, 71), S(38, 61), S(0, 38), S(51, 38)
|
||||
};
|
||||
|
||||
// PassedRank[Rank] contains a bonus according to the rank of a passed pawn
|
||||
constexpr Score PassedRank[RANK_NB] = {
|
||||
S(0, 0), S(5, 18), S(12, 23), S(10, 31), S(57, 62), S(163, 167), S(271, 250)
|
||||
};
|
||||
|
||||
// PassedFile[File] contains a bonus according to the file of a passed pawn
|
||||
constexpr Score PassedFile[FILE_NB] = {
|
||||
S( -1, 7), S( 0, 9), S(-9, -8), S(-30,-14),
|
||||
S(-30,-14), S(-9, -8), S( 0, 9), S( -1, 7)
|
||||
S(0, 0), S(10, 28), S(17, 33), S(15, 41), S(62, 72), S(168, 177), S(276, 260)
|
||||
};
|
||||
|
||||
// Assorted bonuses and penalties
|
||||
constexpr Score AttacksOnSpaceArea = S( 4, 0);
|
||||
constexpr Score BishopPawns = S( 3, 7);
|
||||
constexpr Score CorneredBishop = S( 50, 50);
|
||||
constexpr Score FlankAttacks = S( 8, 0);
|
||||
|
@ -142,14 +135,14 @@ namespace {
|
|||
constexpr Score KnightOnQueen = S( 16, 12);
|
||||
constexpr Score LongDiagonalBishop = S( 45, 0);
|
||||
constexpr Score MinorBehindPawn = S( 18, 3);
|
||||
constexpr Score Outpost = S( 18, 6);
|
||||
constexpr Score Outpost = S( 32, 10);
|
||||
constexpr Score PassedFile = S( 11, 8);
|
||||
constexpr Score PawnlessFlank = S( 17, 95);
|
||||
constexpr Score RestrictedPiece = S( 7, 7);
|
||||
constexpr Score RookOnPawn = S( 10, 32);
|
||||
constexpr Score RookOnQueenFile = S( 7, 6);
|
||||
constexpr Score SliderOnQueen = S( 59, 18);
|
||||
constexpr Score ThreatByKing = S( 24, 89);
|
||||
constexpr Score ThreatByPawnPush = S( 48, 39);
|
||||
constexpr Score ThreatByRank = S( 13, 0);
|
||||
constexpr Score ThreatBySafePawn = S(173, 94);
|
||||
constexpr Score TrappedRook = S( 47, 4);
|
||||
constexpr Score WeakQueen = S( 49, 15);
|
||||
|
@ -174,7 +167,7 @@ namespace {
|
|||
template<Color Us> Score passed() const;
|
||||
template<Color Us> Score space() const;
|
||||
ScaleFactor scale_factor(Value eg) const;
|
||||
Score initiative(Value eg) const;
|
||||
Score initiative(Score score) const;
|
||||
|
||||
const Position& pos;
|
||||
Material::Entry* me;
|
||||
|
@ -305,11 +298,11 @@ namespace {
|
|||
// Bonus if piece is on an outpost square or can reach one
|
||||
bb = OutpostRanks & attackedBy[Us][PAWN] & ~pe->pawn_attacks_span(Them);
|
||||
if (bb & s)
|
||||
score += Outpost * (Pt == KNIGHT ? 4 : 2);
|
||||
|
||||
else if (bb & b & ~pos.pieces(Us))
|
||||
score += Outpost * (Pt == KNIGHT ? 2 : 1);
|
||||
|
||||
else if (Pt == KNIGHT && bb & b & ~pos.pieces(Us))
|
||||
score += Outpost;
|
||||
|
||||
// Knight and Bishop bonus for being right behind a pawn
|
||||
if (shift<Down>(pos.pieces(PAWN)) & s)
|
||||
score += MinorBehindPawn;
|
||||
|
@ -348,13 +341,13 @@ namespace {
|
|||
|
||||
if (Pt == ROOK)
|
||||
{
|
||||
// Bonus for aligning rook with enemy pawns on the same rank/file
|
||||
if (relative_rank(Us, s) >= RANK_5)
|
||||
score += RookOnPawn * popcount(pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s]);
|
||||
// Bonus for rook on the same file as a queen
|
||||
if (file_bb(s) & pos.pieces(QUEEN))
|
||||
score += RookOnQueenFile;
|
||||
|
||||
// Bonus for rook on an open or semi-open file
|
||||
if (pos.is_on_semiopen_file(Us, s))
|
||||
score += RookOnFile[bool(pos.is_on_semiopen_file(Them, s))];
|
||||
score += RookOnFile[pos.is_on_semiopen_file(Them, s)];
|
||||
|
||||
// Penalty when trapped by the king, even more if the king cannot castle
|
||||
else if (mob <= 3)
|
||||
|
@ -447,10 +440,6 @@ namespace {
|
|||
else
|
||||
unsafeChecks |= knightChecks;
|
||||
|
||||
// Unsafe or occupied checking squares will also be considered, as long as
|
||||
// the square is in the attacker's mobility area.
|
||||
unsafeChecks &= mobilityArea[Them];
|
||||
|
||||
// Find the squares that opponent attacks in our king flank, and the squares
|
||||
// which are attacked twice in that flank.
|
||||
b1 = attackedBy[Them][ALL_PIECES] & KingFlank[file_of(ksq)] & Camp;
|
||||
|
@ -463,11 +452,12 @@ namespace {
|
|||
+ 185 * popcount(kingRing[Us] & weak)
|
||||
- 100 * bool(attackedBy[Us][KNIGHT] & attackedBy[Us][KING])
|
||||
- 35 * bool(attackedBy[Us][BISHOP] & attackedBy[Us][KING])
|
||||
+ 150 * popcount(pos.blockers_for_king(Us) | unsafeChecks)
|
||||
+ 148 * popcount(unsafeChecks)
|
||||
+ 98 * popcount(pos.blockers_for_king(Us))
|
||||
- 873 * !pos.count<QUEEN>(Them)
|
||||
- 6 * mg_value(score) / 8
|
||||
+ mg_value(mobility[Them] - mobility[Us])
|
||||
+ 5 * kingFlankAttacks * kingFlankAttacks / 16
|
||||
+ 3 * kingFlankAttacks * kingFlankAttacks / 8
|
||||
- 7;
|
||||
|
||||
// Transform the kingDanger units into a Score, and subtract it from the evaluation
|
||||
|
@ -514,29 +504,16 @@ namespace {
|
|||
// Enemies not strongly protected and under our attack
|
||||
weak = pos.pieces(Them) & ~stronglyProtected & attackedBy[Us][ALL_PIECES];
|
||||
|
||||
// Safe or protected squares
|
||||
safe = ~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES];
|
||||
|
||||
// Bonus according to the kind of attacking pieces
|
||||
if (defended | weak)
|
||||
{
|
||||
b = (defended | weak) & (attackedBy[Us][KNIGHT] | attackedBy[Us][BISHOP]);
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_lsb(&b);
|
||||
score += ThreatByMinor[type_of(pos.piece_on(s))];
|
||||
if (type_of(pos.piece_on(s)) != PAWN)
|
||||
score += ThreatByRank * (int)relative_rank(Them, s);
|
||||
}
|
||||
score += ThreatByMinor[type_of(pos.piece_on(pop_lsb(&b)))];
|
||||
|
||||
b = weak & attackedBy[Us][ROOK];
|
||||
while (b)
|
||||
{
|
||||
Square s = pop_lsb(&b);
|
||||
score += ThreatByRook[type_of(pos.piece_on(s))];
|
||||
if (type_of(pos.piece_on(s)) != PAWN)
|
||||
score += ThreatByRank * (int)relative_rank(Them, s);
|
||||
}
|
||||
score += ThreatByRook[type_of(pos.piece_on(pop_lsb(&b)))];
|
||||
|
||||
if (weak & attackedBy[Us][KING])
|
||||
score += ThreatByKing;
|
||||
|
@ -553,6 +530,14 @@ namespace {
|
|||
|
||||
score += RestrictedPiece * popcount(b);
|
||||
|
||||
// Protected or unattacked squares
|
||||
safe = ~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES];
|
||||
|
||||
// Bonus for attacking enemy pieces with our relatively safe pawns
|
||||
b = pos.pieces(Us, PAWN) & safe;
|
||||
b = pawn_attacks_bb<Us>(b) & nonPawnEnemies;
|
||||
score += ThreatBySafePawn * popcount(b);
|
||||
|
||||
// Find squares where our pawns can push on the next move
|
||||
b = shift<Up>(pos.pieces(Us, PAWN)) & ~pos.pieces();
|
||||
b |= shift<Up>(b & TRank3BB) & ~pos.pieces();
|
||||
|
@ -564,12 +549,6 @@ namespace {
|
|||
b = pawn_attacks_bb<Us>(b) & nonPawnEnemies;
|
||||
score += ThreatByPawnPush * popcount(b);
|
||||
|
||||
// Our safe or protected pawns
|
||||
b = pos.pieces(Us, PAWN) & safe;
|
||||
|
||||
b = pawn_attacks_bb<Us>(b) & nonPawnEnemies;
|
||||
score += ThreatBySafePawn * popcount(b);
|
||||
|
||||
// Bonus for threats on the next moves against enemy queen
|
||||
if (pos.count<QUEEN>(Them) == 1)
|
||||
{
|
||||
|
@ -605,7 +584,7 @@ namespace {
|
|||
return std::min(distance(pos.square<KING>(c), s), 5);
|
||||
};
|
||||
|
||||
Bitboard b, bb, squaresToQueen, defendedSquares, unsafeSquares;
|
||||
Bitboard b, bb, squaresToQueen, unsafeSquares;
|
||||
Score score = SCORE_ZERO;
|
||||
|
||||
b = pe->passed_pawns(Us);
|
||||
|
@ -617,12 +596,13 @@ namespace {
|
|||
assert(!(pos.pieces(Them, PAWN) & forward_file_bb(Us, s + Up)));
|
||||
|
||||
int r = relative_rank(Us, s);
|
||||
File f = file_of(s);
|
||||
|
||||
Score bonus = PassedRank[r];
|
||||
|
||||
if (r > RANK_3)
|
||||
{
|
||||
int w = (r-2) * (r-2) + 2;
|
||||
int w = 5 * r - 13;
|
||||
Square blockSq = s + Up;
|
||||
|
||||
// Adjust bonus based on the king's proximity
|
||||
|
@ -636,16 +616,13 @@ namespace {
|
|||
// If the pawn is free to advance, then increase the bonus
|
||||
if (pos.empty(blockSq))
|
||||
{
|
||||
defendedSquares = squaresToQueen = forward_file_bb(Us, s);
|
||||
squaresToQueen = forward_file_bb(Us, s);
|
||||
unsafeSquares = passed_pawn_span(Us, s);
|
||||
|
||||
bb = forward_file_bb(Them, s) & pos.pieces(ROOK, QUEEN);
|
||||
|
||||
if (!(pos.pieces(Us) & bb))
|
||||
defendedSquares &= attackedBy[Us][ALL_PIECES];
|
||||
|
||||
if (!(pos.pieces(Them) & bb))
|
||||
unsafeSquares &= attackedBy[Them][ALL_PIECES] | pos.pieces(Them);
|
||||
unsafeSquares &= attackedBy[Them][ALL_PIECES];
|
||||
|
||||
// If there are no enemy attacks on passed pawn span, assign a big bonus.
|
||||
// Otherwise assign a smaller bonus if the path to queen is not attacked
|
||||
|
@ -655,8 +632,8 @@ namespace {
|
|||
!(unsafeSquares & blockSq) ? 9 :
|
||||
0 ;
|
||||
|
||||
// Assign a larger bonus if the block square is defended.
|
||||
if (defendedSquares & blockSq)
|
||||
// Assign a larger bonus if the block square is defended
|
||||
if ((pos.pieces(Us) & bb) || (attackedBy[Us][ALL_PIECES] & blockSq))
|
||||
k += 5;
|
||||
|
||||
bonus += make_score(k * w, k * w);
|
||||
|
@ -666,10 +643,10 @@ namespace {
|
|||
// Scale down bonus for candidate passers which need more than one
|
||||
// pawn push to become passed, or have a pawn in front of them.
|
||||
if ( !pos.pawn_passed(Us, s + Up)
|
||||
|| (pos.pieces(PAWN) & forward_file_bb(Us, s)))
|
||||
|| (pos.pieces(PAWN) & (s + Up)))
|
||||
bonus = bonus / 2;
|
||||
|
||||
score += bonus + PassedFile[file_of(s)];
|
||||
score += bonus - PassedFile * map_to_queenside(f);
|
||||
}
|
||||
|
||||
if (T)
|
||||
|
@ -708,12 +685,10 @@ namespace {
|
|||
behind |= shift<Down>(behind);
|
||||
behind |= shift<Down+Down>(behind);
|
||||
|
||||
int bonus = popcount(safe) + popcount(behind & safe);
|
||||
int bonus = popcount(safe) + popcount(behind & safe & ~attackedBy[Them][ALL_PIECES]);
|
||||
int weight = pos.count<ALL_PIECES>(Us) - 1;
|
||||
Score score = make_score(bonus * weight * weight / 16, 0);
|
||||
|
||||
score -= AttacksOnSpaceArea * popcount(attackedBy[Them][ALL_PIECES] & behind & safe);
|
||||
|
||||
if (T)
|
||||
Trace::add(SPACE, Us, score);
|
||||
|
||||
|
@ -726,7 +701,10 @@ namespace {
|
|||
// known attacking/defending status of the players.
|
||||
|
||||
template<Tracing T>
|
||||
Score Evaluation<T>::initiative(Value eg) const {
|
||||
Score Evaluation<T>::initiative(Score score) const {
|
||||
|
||||
Value mg = mg_value(score);
|
||||
Value eg = eg_value(score);
|
||||
|
||||
int outflanking = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK))
|
||||
- distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK));
|
||||
|
@ -734,23 +712,29 @@ namespace {
|
|||
bool pawnsOnBothFlanks = (pos.pieces(PAWN) & QueenSide)
|
||||
&& (pos.pieces(PAWN) & KingSide);
|
||||
|
||||
bool almostUnwinnable = !pe->passed_count()
|
||||
&& outflanking < 0
|
||||
&& !pawnsOnBothFlanks;
|
||||
|
||||
// Compute the initiative bonus for the attacking side
|
||||
int complexity = 9 * pe->passed_count()
|
||||
+ 11 * pos.count<PAWN>()
|
||||
+ 9 * outflanking
|
||||
+ 18 * pawnsOnBothFlanks
|
||||
+ 49 * !pos.non_pawn_material()
|
||||
- 36 * almostUnwinnable
|
||||
-103 ;
|
||||
|
||||
// Now apply the bonus: note that we find the attacking side by extracting
|
||||
// the sign of the endgame value, and that we carefully cap the bonus so
|
||||
// that the endgame score will never change sign after the bonus.
|
||||
// Now apply the bonus: note that we find the attacking side by extracting the
|
||||
// sign of the midgame or endgame values, and that we carefully cap the bonus
|
||||
// so that the midgame and endgame scores do not change sign after the bonus.
|
||||
int u = ((mg > 0) - (mg < 0)) * std::max(std::min(complexity + 50, 0), -abs(mg));
|
||||
int v = ((eg > 0) - (eg < 0)) * std::max(complexity, -abs(eg));
|
||||
|
||||
if (T)
|
||||
Trace::add(INITIATIVE, make_score(0, v));
|
||||
Trace::add(INITIATIVE, make_score(u, v));
|
||||
|
||||
return make_score(0, v);
|
||||
return make_score(u, v);
|
||||
}
|
||||
|
||||
|
||||
|
@ -769,8 +753,9 @@ namespace {
|
|||
&& pos.non_pawn_material() == 2 * BishopValueMg)
|
||||
sf = 16 + 4 * pe->passed_count();
|
||||
else
|
||||
sf = std::min(40 + (pos.opposite_bishops() ? 2 : 7) * pos.count<PAWN>(strongSide), sf);
|
||||
sf = std::min(sf, 36 + (pos.opposite_bishops() ? 2 : 7) * pos.count<PAWN>(strongSide));
|
||||
|
||||
sf = std::max(0, sf - (pos.rule50_count() - 12) / 4 );
|
||||
}
|
||||
|
||||
return ScaleFactor(sf);
|
||||
|
@ -826,7 +811,7 @@ namespace {
|
|||
+ passed< WHITE>() - passed< BLACK>()
|
||||
+ space< WHITE>() - space< BLACK>();
|
||||
|
||||
score += initiative(eg_value(score));
|
||||
score += initiative(score);
|
||||
|
||||
// Interpolate between a middlegame and a (scaled by 'sf') endgame score
|
||||
ScaleFactor sf = scale_factor(eg_value(score));
|
||||
|
|
|
@ -45,7 +45,6 @@ int main(int argc, char* argv[]) {
|
|||
Position::init();
|
||||
Bitbases::init();
|
||||
Endgames::init();
|
||||
Search::init();
|
||||
Threads.set(Options["Threads"]);
|
||||
Search::clear(); // After threads are up
|
||||
|
||||
|
|
|
@ -140,7 +140,7 @@ Entry* probe(const Position& pos) {
|
|||
if ((e->evaluationFunction = Endgames::probe<Value>(key)) != nullptr)
|
||||
return e;
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (Color c : { WHITE, BLACK })
|
||||
if (is_KXK(pos, c))
|
||||
{
|
||||
e->evaluationFunction = &EvaluateKXK[c];
|
||||
|
@ -160,7 +160,7 @@ Entry* probe(const Position& pos) {
|
|||
// We didn't find any specialized scaling function, so fall back on generic
|
||||
// ones that refer to more than one material distribution. Note that in this
|
||||
// case we don't return after setting the function.
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (Color c : { WHITE, BLACK })
|
||||
{
|
||||
if (is_KBPsK(pos, c))
|
||||
e->scalingFunction[c] = &ScaleKBPsK[c];
|
||||
|
|
|
@ -168,7 +168,7 @@ void dbg_print() {
|
|||
|
||||
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
|
||||
|
||||
static Mutex m;
|
||||
static std::mutex m;
|
||||
|
||||
if (sc == IO_LOCK)
|
||||
m.lock();
|
||||
|
|
|
@ -219,8 +219,8 @@ namespace {
|
|||
template<Color Us, GenType Type>
|
||||
ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) {
|
||||
|
||||
constexpr CastlingRight OO = Us | KING_SIDE;
|
||||
constexpr CastlingRight OOO = Us | QUEEN_SIDE;
|
||||
constexpr CastlingRights OO = Us & KING_SIDE;
|
||||
constexpr CastlingRights OOO = Us & QUEEN_SIDE;
|
||||
constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations
|
||||
|
||||
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
|
||||
|
@ -236,7 +236,7 @@ namespace {
|
|||
while (b)
|
||||
*moveList++ = make_move(ksq, pop_lsb(&b));
|
||||
|
||||
if (Type != CAPTURES && pos.can_castle(CastlingRight(OO | OOO)))
|
||||
if (Type != CAPTURES && pos.can_castle(CastlingRights(OO | OOO)))
|
||||
{
|
||||
if (!pos.castling_impeded(OO) && pos.can_castle(OO))
|
||||
*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(OO));
|
||||
|
|
|
@ -61,7 +61,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHist
|
|||
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch),
|
||||
refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) {
|
||||
|
||||
assert(d > DEPTH_ZERO);
|
||||
assert(d > 0);
|
||||
|
||||
stage = pos.checkers() ? EVASION_TT : MAIN_TT;
|
||||
ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
|
||||
|
@ -73,7 +73,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHist
|
|||
const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs)
|
||||
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), recaptureSquare(rs), depth(d) {
|
||||
|
||||
assert(d <= DEPTH_ZERO);
|
||||
assert(d <= 0);
|
||||
|
||||
stage = pos.checkers() ? EVASION_TT : QSEARCH_TT;
|
||||
ttMove = ttm
|
||||
|
@ -111,11 +111,11 @@ void MovePicker::score() {
|
|||
+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
|
||||
|
||||
else if (Type == QUIETS)
|
||||
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)] / 2;
|
||||
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ 2 * (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ 2 * (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)];
|
||||
|
||||
else // Type == EVASIONS
|
||||
{
|
||||
|
@ -206,7 +206,7 @@ top:
|
|||
endMoves = generate<QUIETS>(pos, cur);
|
||||
|
||||
score<QUIETS>();
|
||||
partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY);
|
||||
partial_insertion_sort(cur, endMoves, -3000 * depth);
|
||||
}
|
||||
|
||||
++stage;
|
||||
|
|
|
@ -80,7 +80,7 @@ struct Stats<T, D, Size> : public std::array<StatsEntry<T, D>, Size> {};
|
|||
|
||||
/// In stats table, D=0 means that the template parameter is not used
|
||||
enum StatsParams { NOT_USED = 0 };
|
||||
|
||||
enum StatsType { NoCaptures, Captures };
|
||||
|
||||
/// ButterflyHistory records how often quiet moves have been successful or
|
||||
/// unsuccessful during the current search, and is used for reduction and move
|
||||
|
|
120
src/pawns.cpp
120
src/pawns.cpp
|
@ -33,10 +33,11 @@ namespace {
|
|||
|
||||
// Pawn penalties
|
||||
constexpr Score Backward = S( 9, 24);
|
||||
constexpr Score BlockedStorm = S(82, 82);
|
||||
constexpr Score Doubled = S(11, 56);
|
||||
constexpr Score Isolated = S( 5, 15);
|
||||
constexpr Score WeakUnopposed = S( 13, 27);
|
||||
constexpr Score Attacked2Unsupported = S( 0, 20);
|
||||
constexpr Score WeakLever = S( 0, 56);
|
||||
constexpr Score WeakUnopposed = S(13, 27);
|
||||
|
||||
// Connected pawn bonus
|
||||
constexpr int Connected[RANK_NB] = { 0, 7, 8, 12, 29, 48, 86 };
|
||||
|
@ -52,8 +53,8 @@ namespace {
|
|||
|
||||
// Danger of enemy pawns moving toward our king by [distance from edge][rank].
|
||||
// RANK_1 = 0 is used for files where the enemy has no pawn, or their pawn
|
||||
// is behind our king.
|
||||
// [0][1-2] accommodate opponent pawn on edge (likely blocked by our king)
|
||||
// is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn
|
||||
// on edge, likely blocked by our king.
|
||||
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
|
||||
{ V( 89), V(-285), V(-185), V(93), V(57), V( 45), V( 51) },
|
||||
{ V( 44), V( -18), V( 123), V(46), V(39), V( -7), V( 23) },
|
||||
|
@ -70,24 +71,21 @@ namespace {
|
|||
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
|
||||
|
||||
Bitboard b, neighbours, stoppers, doubled, support, phalanx;
|
||||
Bitboard lever, leverPush;
|
||||
Bitboard neighbours, stoppers, support, phalanx, opposed;
|
||||
Bitboard lever, leverPush, blocked;
|
||||
Square s;
|
||||
bool opposed, backward;
|
||||
bool backward, passed, doubled;
|
||||
Score score = SCORE_ZERO;
|
||||
const Square* pl = pos.squares<PAWN>(Us);
|
||||
|
||||
Bitboard ourPawns = pos.pieces( Us, PAWN);
|
||||
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
||||
|
||||
e->passedPawns[Us] = e->pawnAttacksSpan[Us] = 0;
|
||||
e->kingSquares[Us] = SQ_NONE;
|
||||
e->pawnAttacks[Us] = pawn_attacks_bb<Us>(ourPawns);
|
||||
Bitboard doubleAttackThem = pawn_double_attacks_bb<Them>(theirPawns);
|
||||
|
||||
// Unsupported enemy pawns attacked twice by us
|
||||
score += Attacked2Unsupported * popcount( theirPawns
|
||||
& pawn_double_attacks_bb<Us>(ourPawns)
|
||||
& ~pawn_attacks_bb<Them>(theirPawns));
|
||||
e->passedPawns[Us] = 0;
|
||||
e->kingSquares[Us] = SQ_NONE;
|
||||
e->pawnAttacks[Us] = e->pawnAttacksSpan[Us] = pawn_attacks_bb<Us>(ourPawns);
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while ((s = *pl++) != SQ_NONE)
|
||||
|
@ -96,10 +94,9 @@ namespace {
|
|||
|
||||
Rank r = relative_rank(Us, s);
|
||||
|
||||
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
|
||||
|
||||
// Flag the pawn
|
||||
opposed = theirPawns & forward_file_bb(Us, s);
|
||||
blocked = theirPawns & (s + Up);
|
||||
stoppers = theirPawns & passed_pawn_span(Us, s);
|
||||
lever = theirPawns & PawnAttacks[Us][s];
|
||||
leverPush = theirPawns & PawnAttacks[Us][s + Up];
|
||||
|
@ -109,44 +106,49 @@ namespace {
|
|||
support = neighbours & rank_bb(s - Up);
|
||||
|
||||
// A pawn is backward when it is behind all pawns of the same color on
|
||||
// the adjacent files and cannot safely advance. Phalanx and isolated
|
||||
// pawns will be excluded when the pawn is scored.
|
||||
backward = !(neighbours & forward_ranks_bb(Them, s))
|
||||
&& (stoppers & (leverPush | (s + Up)));
|
||||
// the adjacent files and cannot safely advance.
|
||||
backward = !(neighbours & forward_ranks_bb(Them, s + Up))
|
||||
&& (stoppers & (leverPush | blocked));
|
||||
|
||||
// Passed pawns will be properly scored in evaluation because we need
|
||||
// full attack info to evaluate them. Include also not passed pawns
|
||||
// which could become passed after one or two pawn pushes when are
|
||||
// not attacked more times than defended.
|
||||
if ( !(stoppers ^ lever) ||
|
||||
(!(stoppers ^ leverPush) && popcount(phalanx) >= popcount(leverPush)))
|
||||
// Compute additional span if pawn is not backward nor blocked
|
||||
if (!backward && !blocked)
|
||||
e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s);
|
||||
|
||||
// A pawn is passed if one of the three following conditions is true:
|
||||
// (a) there is no stoppers except some levers
|
||||
// (b) the only stoppers are the leverPush, but we outnumber them
|
||||
// (c) there is only one front stopper which can be levered.
|
||||
passed = !(stoppers ^ lever)
|
||||
|| ( !(stoppers ^ leverPush)
|
||||
&& popcount(phalanx) >= popcount(leverPush))
|
||||
|| ( stoppers == blocked && r >= RANK_5
|
||||
&& (shift<Up>(support) & ~(theirPawns | doubleAttackThem)));
|
||||
|
||||
// Passed pawns will be properly scored later in evaluation when we have
|
||||
// full attack info.
|
||||
if (passed)
|
||||
e->passedPawns[Us] |= s;
|
||||
|
||||
else if (stoppers == square_bb(s + Up) && r >= RANK_5)
|
||||
{
|
||||
b = shift<Up>(support) & ~theirPawns;
|
||||
while (b)
|
||||
if (!more_than_one(theirPawns & PawnAttacks[Us][pop_lsb(&b)]))
|
||||
e->passedPawns[Us] |= s;
|
||||
}
|
||||
|
||||
// Score this pawn
|
||||
if (support | phalanx)
|
||||
{
|
||||
int v = Connected[r] * (phalanx ? 3 : 2) / (opposed ? 2 : 1)
|
||||
+ 17 * popcount(support);
|
||||
int v = Connected[r] * (2 + bool(phalanx) - bool(opposed))
|
||||
+ 21 * popcount(support);
|
||||
|
||||
score += make_score(v, v * (r - 2) / 4);
|
||||
}
|
||||
|
||||
else if (!neighbours)
|
||||
score -= Isolated + WeakUnopposed * int(!opposed);
|
||||
score -= Isolated
|
||||
+ WeakUnopposed * !opposed;
|
||||
|
||||
else if (backward)
|
||||
score -= Backward + WeakUnopposed * int(!opposed);
|
||||
score -= Backward
|
||||
+ WeakUnopposed * !opposed;
|
||||
|
||||
if (doubled && !support)
|
||||
score -= Doubled;
|
||||
if (!support)
|
||||
score -= Doubled * doubled
|
||||
+ WeakLever * more_than_one(lever);
|
||||
}
|
||||
|
||||
return score;
|
||||
|
@ -181,7 +183,7 @@ Entry* probe(const Position& pos) {
|
|||
/// penalty for a king, looking at the king file and the two closest files.
|
||||
|
||||
template<Color Us>
|
||||
void Entry::evaluate_shelter(const Position& pos, Square ksq, Score& shelter) {
|
||||
Score Entry::evaluate_shelter(const Position& pos, Square ksq) {
|
||||
|
||||
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
|
||||
|
||||
|
@ -195,22 +197,21 @@ void Entry::evaluate_shelter(const Position& pos, Square ksq, Score& shelter) {
|
|||
for (File f = File(center - 1); f <= File(center + 1); ++f)
|
||||
{
|
||||
b = ourPawns & file_bb(f);
|
||||
Rank ourRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
|
||||
int ourRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
|
||||
|
||||
b = theirPawns & file_bb(f);
|
||||
Rank theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
|
||||
int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
|
||||
|
||||
int d = std::min(f, ~f);
|
||||
File d = map_to_queenside(f);
|
||||
bonus += make_score(ShelterStrength[d][ourRank], 0);
|
||||
|
||||
if (ourRank && (ourRank == theirRank - 1))
|
||||
bonus -= make_score(82 * (theirRank == RANK_3), 82 * (theirRank == RANK_3));
|
||||
bonus -= BlockedStorm * int(theirRank == RANK_3);
|
||||
else
|
||||
bonus -= make_score(UnblockedStorm[d][theirRank], 0);
|
||||
}
|
||||
|
||||
if (mg_value(bonus) > mg_value(shelter))
|
||||
shelter = bonus;
|
||||
return bonus;
|
||||
}
|
||||
|
||||
|
||||
|
@ -223,27 +224,28 @@ Score Entry::do_king_safety(const Position& pos) {
|
|||
Square ksq = pos.square<KING>(Us);
|
||||
kingSquares[Us] = ksq;
|
||||
castlingRights[Us] = pos.castling_rights(Us);
|
||||
auto compare = [](Score a, Score b) { return mg_value(a) < mg_value(b); };
|
||||
|
||||
Score shelter = evaluate_shelter<Us>(pos, ksq);
|
||||
|
||||
// If we can castle use the bonus after castling if it is bigger
|
||||
|
||||
if (pos.can_castle(Us & KING_SIDE))
|
||||
shelter = std::max(shelter, evaluate_shelter<Us>(pos, relative_square(Us, SQ_G1)), compare);
|
||||
|
||||
if (pos.can_castle(Us & QUEEN_SIDE))
|
||||
shelter = std::max(shelter, evaluate_shelter<Us>(pos, relative_square(Us, SQ_C1)), compare);
|
||||
|
||||
// In endgame we like to bring our king near our closest pawn
|
||||
Bitboard pawns = pos.pieces(Us, PAWN);
|
||||
int minPawnDist = pawns ? 8 : 0;
|
||||
|
||||
if (pawns & PseudoAttacks[KING][ksq])
|
||||
minPawnDist = 1;
|
||||
|
||||
else while (pawns)
|
||||
minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns)));
|
||||
|
||||
Score shelter = make_score(-VALUE_INFINITE, VALUE_ZERO);
|
||||
evaluate_shelter<Us>(pos, ksq, shelter);
|
||||
|
||||
// If we can castle use the bonus after the castling if it is bigger
|
||||
if (pos.can_castle(Us | KING_SIDE))
|
||||
evaluate_shelter<Us>(pos, relative_square(Us, SQ_G1), shelter);
|
||||
|
||||
if (pos.can_castle(Us | QUEEN_SIDE))
|
||||
evaluate_shelter<Us>(pos, relative_square(Us, SQ_C1), shelter);
|
||||
|
||||
return shelter - make_score(VALUE_ZERO, 16 * minPawnDist);
|
||||
return shelter - make_score(0, 16 * minPawnDist);
|
||||
}
|
||||
|
||||
// Explicit template instantiation
|
||||
|
|
|
@ -49,7 +49,7 @@ struct Entry {
|
|||
Score do_king_safety(const Position& pos);
|
||||
|
||||
template<Color Us>
|
||||
void evaluate_shelter(const Position& pos, Square ksq, Score& shelter);
|
||||
Score evaluate_shelter(const Position& pos, Square ksq);
|
||||
|
||||
Key key;
|
||||
Score scores[COLOR_NB];
|
||||
|
|
|
@ -330,16 +330,15 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
|
|||
void Position::set_castling_right(Color c, Square rfrom) {
|
||||
|
||||
Square kfrom = square<KING>(c);
|
||||
CastlingSide cs = kfrom < rfrom ? KING_SIDE : QUEEN_SIDE;
|
||||
CastlingRight cr = (c | cs);
|
||||
CastlingRights cr = c & (kfrom < rfrom ? KING_SIDE: QUEEN_SIDE);
|
||||
|
||||
st->castlingRights |= cr;
|
||||
castlingRightsMask[kfrom] |= cr;
|
||||
castlingRightsMask[rfrom] |= cr;
|
||||
castlingRookSquare[cr] = rfrom;
|
||||
|
||||
Square kto = relative_square(c, cs == KING_SIDE ? SQ_G1 : SQ_C1);
|
||||
Square rto = relative_square(c, cs == KING_SIDE ? SQ_F1 : SQ_D1);
|
||||
Square kto = relative_square(c, cr & KING_SIDE ? SQ_G1 : SQ_C1);
|
||||
Square rto = relative_square(c, cr & KING_SIDE ? SQ_F1 : SQ_D1);
|
||||
|
||||
castlingPath[cr] = (between_bb(rfrom, rto) | between_bb(kfrom, kto) | rto | kto)
|
||||
& ~(square_bb(kfrom) | rfrom);
|
||||
|
@ -882,7 +881,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
|
|||
if (end >= 4)
|
||||
{
|
||||
StateInfo* stp = st->previous->previous;
|
||||
for (int i=4; i <= end; i += 2)
|
||||
for (int i = 4; i <= end; i += 2)
|
||||
{
|
||||
stp = stp->previous->previous;
|
||||
if (stp->key == st->key)
|
||||
|
@ -1299,15 +1298,15 @@ bool Position::pos_is_ok() const {
|
|||
assert(0 && "pos_is_ok: Index");
|
||||
}
|
||||
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (CastlingSide s = KING_SIDE; s <= QUEEN_SIDE; s = CastlingSide(s + 1))
|
||||
for (Color c : { WHITE, BLACK })
|
||||
for (CastlingRights cr : {c & KING_SIDE, c & QUEEN_SIDE})
|
||||
{
|
||||
if (!can_castle(c | s))
|
||||
if (!can_castle(cr))
|
||||
continue;
|
||||
|
||||
if ( piece_on(castlingRookSquare[c | s]) != make_piece(c, ROOK)
|
||||
|| castlingRightsMask[castlingRookSquare[c | s]] != (c | s)
|
||||
|| (castlingRightsMask[square<KING>(c)] & (c | s)) != (c | s))
|
||||
if ( piece_on(castlingRookSquare[cr]) != make_piece(c, ROOK)
|
||||
|| castlingRightsMask[castlingRookSquare[cr]] != cr
|
||||
|| (castlingRightsMask[square<KING>(c)] & cr) != cr)
|
||||
assert(0 && "pos_is_ok: Castling");
|
||||
}
|
||||
|
||||
|
|
|
@ -100,9 +100,9 @@ public:
|
|||
|
||||
// Castling
|
||||
int castling_rights(Color c) const;
|
||||
bool can_castle(CastlingRight cr) const;
|
||||
bool castling_impeded(CastlingRight cr) const;
|
||||
Square castling_rook_square(CastlingRight cr) const;
|
||||
bool can_castle(CastlingRights cr) const;
|
||||
bool castling_impeded(CastlingRights cr) const;
|
||||
Square castling_rook_square(CastlingRights cr) const;
|
||||
|
||||
// Checking
|
||||
Bitboard checkers() const;
|
||||
|
@ -268,7 +268,7 @@ inline bool Position::is_on_semiopen_file(Color c, Square s) const {
|
|||
return !(pieces(c, PAWN) & file_bb(s));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle(CastlingRight cr) const {
|
||||
inline bool Position::can_castle(CastlingRights cr) const {
|
||||
return st->castlingRights & cr;
|
||||
}
|
||||
|
||||
|
@ -276,11 +276,11 @@ inline int Position::castling_rights(Color c) const {
|
|||
return st->castlingRights & (c == WHITE ? WHITE_CASTLING : BLACK_CASTLING);
|
||||
}
|
||||
|
||||
inline bool Position::castling_impeded(CastlingRight cr) const {
|
||||
inline bool Position::castling_impeded(CastlingRights cr) const {
|
||||
return byTypeBB[ALL_PIECES] & castlingPath[cr];
|
||||
}
|
||||
|
||||
inline Square Position::castling_rook_square(CastlingRight cr) const {
|
||||
inline Square Position::castling_rook_square(CastlingRights cr) const {
|
||||
return castlingRookSquare[cr];
|
||||
}
|
||||
|
||||
|
|
18
src/psqt.cpp
18
src/psqt.cpp
|
@ -59,14 +59,14 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
|||
{ S(-48,-51), S( -3,-40), S(-12,-39), S(-25,-20) }
|
||||
},
|
||||
{ // Rook
|
||||
{ S(-24, -2), S(-13,-6), S(-7, -3), S( 2,-2) },
|
||||
{ S(-18,-10), S(-10,-7), S(-5, 1), S( 9, 0) },
|
||||
{ S(-21, 10), S( -7,-4), S( 3, 2), S(-1,-2) },
|
||||
{ S(-13, -5), S( -5, 2), S(-4, -8), S(-6, 8) },
|
||||
{ S(-24, -8), S(-12, 5), S(-1, 4), S( 6,-9) },
|
||||
{ S(-24, 3), S( -4,-2), S( 4,-10), S(10, 7) },
|
||||
{ S( -8, 1), S( 6, 2), S(10, 17), S(12,-8) },
|
||||
{ S(-22, 12), S(-24,-6), S(-6, 13), S( 4, 7) }
|
||||
{ S(-31, -9), S(-20,-13), S(-14,-10), S(-5, -9) },
|
||||
{ S(-21,-12), S(-13, -9), S( -8, -1), S( 6, -2) },
|
||||
{ S(-25, 6), S(-11, -8), S( -1, -2), S( 3, -6) },
|
||||
{ S(-13, -6), S( -5, 1), S( -4, -9), S(-6, 7) },
|
||||
{ S(-27, -5), S(-15, 8), S( -4, 7), S( 3, -6) },
|
||||
{ S(-22, 6), S( -2, 1), S( 6, -7), S(12, 10) },
|
||||
{ S( -2, 4), S( 12, 5), S( 16, 20), S(18, -5) },
|
||||
{ S(-17, 18), S(-19, 0), S( -1, 19), S( 9, 13) }
|
||||
},
|
||||
{ // Queen
|
||||
{ S( 3,-69), S(-5,-57), S(-5,-47), S( 4,-26) },
|
||||
|
@ -119,7 +119,7 @@ void init() {
|
|||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
File f = std::min(file_of(s), ~file_of(s));
|
||||
File f = map_to_queenside(file_of(s));
|
||||
psq[ pc][ s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)]
|
||||
: Bonus[pc][rank_of(s)][f]);
|
||||
psq[~pc][~s] = -psq[pc][s];
|
||||
|
|
339
src/search.cpp
339
src/search.cpp
|
@ -63,17 +63,17 @@ namespace {
|
|||
enum NodeType { NonPV, PV };
|
||||
|
||||
// Razor and futility margins
|
||||
constexpr int RazorMargin = 600;
|
||||
constexpr int RazorMargin = 661;
|
||||
Value futility_margin(Depth d, bool improving) {
|
||||
return Value((175 - 50 * improving) * d / ONE_PLY);
|
||||
return Value(198 * (d - improving));
|
||||
}
|
||||
|
||||
// Reductions lookup table, initialized at startup
|
||||
int Reductions[MAX_MOVES]; // [depth or moveNumber]
|
||||
|
||||
Depth reduction(bool i, Depth d, int mn) {
|
||||
int r = Reductions[d / ONE_PLY] * Reductions[mn];
|
||||
return ((r + 512) / 1024 + (!i && r > 1024)) * ONE_PLY;
|
||||
int r = Reductions[d] * Reductions[mn];
|
||||
return (r + 520) / 1024 + (!i && r > 999);
|
||||
}
|
||||
|
||||
constexpr int futility_move_count(bool improving, int depth) {
|
||||
|
@ -81,37 +81,36 @@ namespace {
|
|||
}
|
||||
|
||||
// History and stats update bonus, based on depth
|
||||
int stat_bonus(Depth depth) {
|
||||
int d = depth / ONE_PLY;
|
||||
return d > 17 ? 0 : 29 * d * d + 138 * d - 134;
|
||||
int stat_bonus(Depth d) {
|
||||
return d > 17 ? -8 : 22 * d * d + 151 * d - 140;
|
||||
}
|
||||
|
||||
// Add a small random component to draw evaluations to avoid 3fold-blindness
|
||||
Value value_draw(Depth depth, Thread* thisThread) {
|
||||
return depth < 4 * ONE_PLY ? VALUE_DRAW
|
||||
: VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1);
|
||||
Value value_draw(Thread* thisThread) {
|
||||
return VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1);
|
||||
}
|
||||
|
||||
// Skill structure is used to implement strength limit
|
||||
struct Skill {
|
||||
explicit Skill(int l) : level(l) {}
|
||||
bool enabled() const { return level < 20; }
|
||||
bool time_to_pick(Depth depth) const { return depth / ONE_PLY == 1 + level; }
|
||||
bool time_to_pick(Depth depth) const { return depth == 1 + level; }
|
||||
Move pick_best(size_t multiPV);
|
||||
|
||||
int level;
|
||||
Move best = MOVE_NONE;
|
||||
};
|
||||
|
||||
// Breadcrumbs are used to mark nodes as being searched by a given thread.
|
||||
// Breadcrumbs are used to mark nodes as being searched by a given thread
|
||||
struct Breadcrumb {
|
||||
std::atomic<Thread*> thread;
|
||||
std::atomic<Key> key;
|
||||
};
|
||||
std::array<Breadcrumb, 1024> breadcrumbs;
|
||||
|
||||
// ThreadHolding keeps track of which thread left breadcrumbs at the given node for potential reductions.
|
||||
// A free node will be marked upon entering the moves loop, and unmarked upon leaving that loop, by the ctor/dtor of this struct.
|
||||
// ThreadHolding structure keeps track of which thread left breadcrumbs at the given
|
||||
// node for potential reductions. A free node will be marked upon entering the moves
|
||||
// loop by the constructor, and unmarked upon leaving that loop by the destructor.
|
||||
struct ThreadHolding {
|
||||
explicit ThreadHolding(Thread* thisThread, Key posKey, int ply) {
|
||||
location = ply < 8 ? &breadcrumbs[posKey & (breadcrumbs.size() - 1)] : nullptr;
|
||||
|
@ -119,7 +118,7 @@ namespace {
|
|||
owning = false;
|
||||
if (location)
|
||||
{
|
||||
// see if another already marked this location, if not, mark it ourselves.
|
||||
// See if another already marked this location, if not, mark it ourselves
|
||||
Thread* tmp = (*location).thread.load(std::memory_order_relaxed);
|
||||
if (tmp == nullptr)
|
||||
{
|
||||
|
@ -134,7 +133,7 @@ namespace {
|
|||
}
|
||||
|
||||
~ThreadHolding() {
|
||||
if (owning) // free the marked location.
|
||||
if (owning) // Free the marked location
|
||||
(*location).thread.store(nullptr, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
|
@ -149,7 +148,7 @@ namespace {
|
|||
Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
|
||||
|
||||
template <NodeType NT>
|
||||
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth = DEPTH_ZERO);
|
||||
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth = 0);
|
||||
|
||||
Value value_to_tt(Value v, int ply);
|
||||
Value value_from_tt(Value v, int ply);
|
||||
|
@ -165,16 +164,16 @@ namespace {
|
|||
|
||||
StateInfo st;
|
||||
uint64_t cnt, nodes = 0;
|
||||
const bool leaf = (depth == 2 * ONE_PLY);
|
||||
const bool leaf = (depth == 2);
|
||||
|
||||
for (const auto& m : MoveList<LEGAL>(pos))
|
||||
{
|
||||
if (Root && depth <= ONE_PLY)
|
||||
if (Root && depth <= 1)
|
||||
cnt = 1, nodes++;
|
||||
else
|
||||
{
|
||||
pos.do_move(m, st);
|
||||
cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY);
|
||||
cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - 1);
|
||||
nodes += cnt;
|
||||
pos.undo_move(m);
|
||||
}
|
||||
|
@ -192,7 +191,7 @@ namespace {
|
|||
void Search::init() {
|
||||
|
||||
for (int i = 1; i < MAX_MOVES; ++i)
|
||||
Reductions[i] = int(22.9 * std::log(i));
|
||||
Reductions[i] = int((23.4 + std::log(Threads.size()) / 2) * std::log(i));
|
||||
}
|
||||
|
||||
|
||||
|
@ -216,9 +215,10 @@ void MainThread::search() {
|
|||
|
||||
if (Limits.perft)
|
||||
{
|
||||
nodes = perft<true>(rootPos, Limits.perft * ONE_PLY);
|
||||
nodes = perft<true>(rootPos, Limits.perft);
|
||||
if (Cluster::is_root())
|
||||
sync_cout << "\nNodes searched: " << nodes << "\n" << sync_endl;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -277,13 +277,13 @@ void MainThread::search() {
|
|||
// Check if there are threads with a better score than main thread
|
||||
if ( Options["MultiPV"] == 1
|
||||
&& !Limits.depth
|
||||
&& !Skill(Options["Skill Level"]).enabled()
|
||||
&& !(Skill(Options["Skill Level"]).enabled() || Options["UCI_LimitStrength"])
|
||||
&& rootMoves[0].pv[0] != MOVE_NONE)
|
||||
{
|
||||
std::map<Move, int64_t> votes;
|
||||
Value minScore = this->rootMoves[0].score;
|
||||
|
||||
// Find out minimum score and reset votes for moves which can be voted
|
||||
// Find out minimum score
|
||||
for (Thread* th: Threads)
|
||||
minScore = std::min(minScore, th->rootMoves[0].score);
|
||||
|
||||
|
@ -293,7 +293,14 @@ void MainThread::search() {
|
|||
votes[th->rootMoves[0].pv[0]] +=
|
||||
(th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
|
||||
|
||||
if (votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]])
|
||||
if (bestThread->rootMoves[0].score >= VALUE_MATE_IN_MAX_PLY)
|
||||
{
|
||||
// Make sure we pick the shortest mate
|
||||
if (th->rootMoves[0].score > bestThread->rootMoves[0].score)
|
||||
bestThread = th;
|
||||
}
|
||||
else if ( th->rootMoves[0].score >= VALUE_MATE_IN_MAX_PLY
|
||||
|| votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]])
|
||||
bestThread = th;
|
||||
}
|
||||
}
|
||||
|
@ -350,25 +357,33 @@ void Thread::search() {
|
|||
Move pv[MAX_PLY+1];
|
||||
Value bestValue, alpha, beta, delta;
|
||||
Move lastBestMove = MOVE_NONE;
|
||||
Depth lastBestMoveDepth = DEPTH_ZERO;
|
||||
Depth lastBestMoveDepth = 0;
|
||||
MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
|
||||
double timeReduction = 1, totBestMoveChanges = 0;
|
||||
Color us = rootPos.side_to_move();
|
||||
|
||||
std::memset(ss-7, 0, 10 * sizeof(Stack));
|
||||
for (int i = 7; i > 0; i--)
|
||||
(ss-i)->continuationHistory = &this->continuationHistory[NO_PIECE][0]; // Use as sentinel
|
||||
(ss-i)->continuationHistory = &this->continuationHistory[0][0][NO_PIECE][0]; // Use as a sentinel
|
||||
|
||||
ss->pv = pv;
|
||||
|
||||
bestValue = delta = alpha = -VALUE_INFINITE;
|
||||
beta = VALUE_INFINITE;
|
||||
|
||||
multiPV = Options["MultiPV"];
|
||||
size_t multiPV = Options["MultiPV"];
|
||||
|
||||
// Pick integer skill levels, but non-deterministically round up or down
|
||||
// such that the average integer skill corresponds to the input floating point one.
|
||||
// UCI_Elo is converted to a suitable fractional skill level, using anchoring
|
||||
// to CCRL Elo (goldfish 1.13 = 2000) and a fit through Ordo derived Elo
|
||||
// for match (TC 60+0.6) results spanning a wide range of k values.
|
||||
PRNG rng(now());
|
||||
int intLevel = int(Options["Skill Level"]) +
|
||||
((Options["Skill Level"] - int(Options["Skill Level"])) * 1024 > rng.rand<unsigned>() % 1024 ? 1 : 0);
|
||||
double floatLevel = Options["UCI_LimitStrength"] ?
|
||||
clamp(std::pow((Options["UCI_Elo"] - 1346.6) / 143.4, 1 / 0.806), 0.0, 20.0) :
|
||||
double(Options["Skill Level"]);
|
||||
int intLevel = int(floatLevel) +
|
||||
((floatLevel - int(floatLevel)) * 1024 > rng.rand<unsigned>() % 1024 ? 1 : 0);
|
||||
Skill skill(intLevel);
|
||||
|
||||
// When playing with strength handicap enable MultiPV search that we will
|
||||
|
@ -393,9 +408,9 @@ void Thread::search() {
|
|||
: -make_score(ct, ct / 2));
|
||||
|
||||
// Iterative deepening loop until requested to stop or the target depth is reached
|
||||
while ( (rootDepth += ONE_PLY) < DEPTH_MAX
|
||||
while ( ++rootDepth < MAX_PLY
|
||||
&& !Threads.stop
|
||||
&& !(Limits.depth && mainThread && Cluster::is_root() && rootDepth / ONE_PLY > Limits.depth))
|
||||
&& !(Limits.depth && mainThread && Cluster::is_root() && rootDepth > Limits.depth))
|
||||
{
|
||||
// Age out PV variability metric
|
||||
if (mainThread)
|
||||
|
@ -425,15 +440,15 @@ void Thread::search() {
|
|||
selDepth = 0;
|
||||
|
||||
// Reset aspiration window starting size
|
||||
if (rootDepth >= 5 * ONE_PLY)
|
||||
if (rootDepth >= 4)
|
||||
{
|
||||
Value previousScore = rootMoves[pvIdx].previousScore;
|
||||
delta = Value(20);
|
||||
delta = Value(21 + abs(previousScore) / 128);
|
||||
alpha = std::max(previousScore - delta,-VALUE_INFINITE);
|
||||
beta = std::min(previousScore + delta, VALUE_INFINITE);
|
||||
|
||||
// Adjust contempt based on root move's previousScore (dynamic contempt)
|
||||
int dct = ct + 88 * previousScore / (abs(previousScore) + 200);
|
||||
int dct = ct + 86 * previousScore / (abs(previousScore) + 176);
|
||||
|
||||
contempt = (us == WHITE ? make_score(dct, dct / 2)
|
||||
: -make_score(dct, dct / 2));
|
||||
|
@ -445,7 +460,7 @@ void Thread::search() {
|
|||
int failedHighCnt = 0;
|
||||
while (true)
|
||||
{
|
||||
Depth adjustedDepth = std::max(ONE_PLY, rootDepth - failedHighCnt * ONE_PLY);
|
||||
Depth adjustedDepth = std::max(1, rootDepth - failedHighCnt);
|
||||
bestValue = ::search<PV>(rootPos, ss, alpha, beta, adjustedDepth, false);
|
||||
|
||||
// Bring the best move to the front. It is critical that sorting
|
||||
|
@ -491,7 +506,10 @@ void Thread::search() {
|
|||
++failedHighCnt;
|
||||
}
|
||||
else
|
||||
{
|
||||
++rootMoves[pvIdx].bestMoveCount;
|
||||
break;
|
||||
}
|
||||
|
||||
delta += delta / 4 + 5;
|
||||
|
||||
|
@ -535,12 +553,12 @@ void Thread::search() {
|
|||
&& !Threads.stop
|
||||
&& !mainThread->stopOnPonderhit)
|
||||
{
|
||||
double fallingEval = (314 + 9 * (mainThread->previousScore - bestValue)) / 581.0;
|
||||
double fallingEval = (354 + 10 * (mainThread->previousScore - bestValue)) / 692.0;
|
||||
fallingEval = clamp(fallingEval, 0.5, 1.5);
|
||||
|
||||
// If the bestMove is stable over several iterations, reduce time accordingly
|
||||
timeReduction = lastBestMoveDepth + 10 * ONE_PLY < completedDepth ? 1.95 : 1.0;
|
||||
double reduction = std::pow(mainThread->previousTimeReduction, 0.528) / timeReduction;
|
||||
timeReduction = lastBestMoveDepth + 9 < completedDepth ? 1.97 : 0.98;
|
||||
double reduction = (1.36 + mainThread->previousTimeReduction) / (2.29 * timeReduction);
|
||||
|
||||
// Use part of the gained time from a previous stable move for the current move
|
||||
for (Thread* th : Threads)
|
||||
|
@ -593,20 +611,19 @@ namespace {
|
|||
&& !rootNode
|
||||
&& pos.has_game_cycle(ss->ply))
|
||||
{
|
||||
alpha = value_draw(depth, pos.this_thread());
|
||||
alpha = value_draw(pos.this_thread());
|
||||
if (alpha >= beta)
|
||||
return alpha;
|
||||
}
|
||||
|
||||
// Dive into quiescence search when the depth reaches zero
|
||||
if (depth < ONE_PLY)
|
||||
if (depth <= 0)
|
||||
return qsearch<NT>(pos, ss, alpha, beta);
|
||||
|
||||
assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);
|
||||
assert(PvNode || (alpha == beta - 1));
|
||||
assert(DEPTH_ZERO < depth && depth < DEPTH_MAX);
|
||||
assert(0 < depth && depth < MAX_PLY);
|
||||
assert(!(PvNode && cutNode));
|
||||
assert(depth / ONE_PLY * ONE_PLY == depth);
|
||||
|
||||
Move pv[MAX_PLY+1], capturesSearched[32], quietsSearched[64];
|
||||
StateInfo st;
|
||||
|
@ -615,7 +632,7 @@ namespace {
|
|||
Move ttMove, move, excludedMove, bestMove;
|
||||
Depth extension, newDepth;
|
||||
Value bestValue, value, ttValue, eval, maxValue;
|
||||
bool ttHit, ttPv, inCheck, givesCheck, improving;
|
||||
bool ttHit, ttPv, inCheck, givesCheck, improving, doLMR, priorCapture;
|
||||
bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture;
|
||||
Piece movedPiece;
|
||||
int moveCount, captureCount, quietCount, singularLMR;
|
||||
|
@ -623,6 +640,7 @@ namespace {
|
|||
// Step 1. Initialize node
|
||||
Thread* thisThread = pos.this_thread();
|
||||
inCheck = pos.checkers();
|
||||
priorCapture = pos.captured_piece();
|
||||
Color us = pos.side_to_move();
|
||||
moveCount = captureCount = quietCount = singularLMR = ss->moveCount = 0;
|
||||
bestValue = -VALUE_INFINITE;
|
||||
|
@ -643,7 +661,7 @@ namespace {
|
|||
|| pos.is_draw(ss->ply)
|
||||
|| ss->ply >= MAX_PLY)
|
||||
return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos)
|
||||
: value_draw(depth, pos.this_thread());
|
||||
: value_draw(pos.this_thread());
|
||||
|
||||
// Step 3. Mate distance pruning. Even if we mate at the next move our score
|
||||
// would be at best mate_in(ss->ply+1), but if alpha is already bigger because
|
||||
|
@ -670,9 +688,9 @@ namespace {
|
|||
// statScore of the previous grandchild. This influences the reduction rules in
|
||||
// LMR which are based on the statScore of parent position.
|
||||
if (rootNode)
|
||||
(ss + 4)->statScore = 0;
|
||||
(ss+4)->statScore = 0;
|
||||
else
|
||||
(ss + 2)->statScore = 0;
|
||||
(ss+2)->statScore = 0;
|
||||
|
||||
// Step 4. Transposition table lookup. We don't want the score of a partial
|
||||
// search to overwrite a previous full search TT value, so we use a different
|
||||
|
@ -702,8 +720,8 @@ namespace {
|
|||
update_quiet_stats(pos, ss, ttMove, nullptr, 0, stat_bonus(depth));
|
||||
|
||||
// Extra penalty for early quiet moves of the previous ply
|
||||
if ((ss-1)->moveCount <= 2 && !pos.captured_piece())
|
||||
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
|
||||
if ((ss-1)->moveCount <= 2 && !priorCapture)
|
||||
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + 1));
|
||||
}
|
||||
// Penalty for a quiet ttMove that fails low
|
||||
else if (!pos.capture_or_promotion(ttMove))
|
||||
|
@ -751,7 +769,7 @@ namespace {
|
|||
{
|
||||
Cluster::save(thisThread, tte,
|
||||
posKey, value_to_tt(value, ss->ply), ttPv, b,
|
||||
std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY),
|
||||
std::min(MAX_PLY - 1, depth + 6),
|
||||
MOVE_NONE, VALUE_NONE);
|
||||
|
||||
return value;
|
||||
|
@ -782,6 +800,9 @@ namespace {
|
|||
if (eval == VALUE_NONE)
|
||||
ss->staticEval = eval = evaluate(pos);
|
||||
|
||||
if (eval == VALUE_DRAW)
|
||||
eval = value_draw(thisThread);
|
||||
|
||||
// Can ttValue be used as a better position evaluation?
|
||||
if ( ttValue != VALUE_NONE
|
||||
&& (tte->bound() & (ttValue > eval ? BOUND_LOWER : BOUND_UPPER)))
|
||||
|
@ -805,7 +826,7 @@ namespace {
|
|||
|
||||
// Step 7. Razoring (~2 Elo)
|
||||
if ( !rootNode // The required rootNode PV handling is not available in qsearch
|
||||
&& depth < 2 * ONE_PLY
|
||||
&& depth < 2
|
||||
&& eval <= alpha - RazorMargin)
|
||||
return qsearch<NT>(pos, ss, alpha, beta);
|
||||
|
||||
|
@ -814,7 +835,7 @@ namespace {
|
|||
|
||||
// Step 8. Futility pruning: child node (~30 Elo)
|
||||
if ( !PvNode
|
||||
&& depth < 7 * ONE_PLY
|
||||
&& depth < 7
|
||||
&& eval - futility_margin(depth, improving) >= beta
|
||||
&& eval < VALUE_KNOWN_WIN) // Do not return unproven wins
|
||||
return eval;
|
||||
|
@ -822,9 +843,10 @@ namespace {
|
|||
// Step 9. Null move search with verification search (~40 Elo)
|
||||
if ( !PvNode
|
||||
&& (ss-1)->currentMove != MOVE_NULL
|
||||
&& (ss-1)->statScore < 23200
|
||||
&& (ss-1)->statScore < 22661
|
||||
&& eval >= beta
|
||||
&& ss->staticEval >= beta - 36 * depth / ONE_PLY + 225
|
||||
&& eval >= ss->staticEval
|
||||
&& ss->staticEval >= beta - 33 * depth + 299 - improving * 30
|
||||
&& !excludedMove
|
||||
&& pos.non_pawn_material(us)
|
||||
&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
|
||||
|
@ -832,10 +854,10 @@ namespace {
|
|||
assert(eval - beta >= 0);
|
||||
|
||||
// Null move dynamic reduction based on depth and value
|
||||
Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min(int(eval - beta) / 200, 3)) * ONE_PLY;
|
||||
Depth R = (835 + 70 * depth) / 256 + std::min(int(eval - beta) / 185, 3);
|
||||
|
||||
ss->currentMove = MOVE_NULL;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0];
|
||||
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
|
||||
|
||||
pos.do_null_move(st);
|
||||
|
||||
|
@ -849,14 +871,14 @@ namespace {
|
|||
if (nullValue >= VALUE_MATE_IN_MAX_PLY)
|
||||
nullValue = beta;
|
||||
|
||||
if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 12 * ONE_PLY))
|
||||
if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 13))
|
||||
return nullValue;
|
||||
|
||||
assert(!thisThread->nmpMinPly); // Recursive verification is not allowed
|
||||
|
||||
// Do verification search at high depths, with null move pruning disabled
|
||||
// for us, until ply exceeds nmpMinPly.
|
||||
thisThread->nmpMinPly = ss->ply + 3 * (depth-R) / (4 * ONE_PLY);
|
||||
thisThread->nmpMinPly = ss->ply + 3 * (depth-R) / 4;
|
||||
thisThread->nmpColor = us;
|
||||
|
||||
Value v = search<NonPV>(pos, ss, beta-1, beta, depth-R, false);
|
||||
|
@ -872,10 +894,10 @@ namespace {
|
|||
// If we have a good enough capture and a reduced search returns a value
|
||||
// much above beta, we can (almost) safely prune the previous move.
|
||||
if ( !PvNode
|
||||
&& depth >= 5 * ONE_PLY
|
||||
&& depth >= 5
|
||||
&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
|
||||
{
|
||||
Value raisedBeta = std::min(beta + 216 - 48 * improving, VALUE_INFINITE);
|
||||
Value raisedBeta = std::min(beta + 191 - 46 * improving, VALUE_INFINITE);
|
||||
MovePicker mp(pos, ttMove, raisedBeta - ss->staticEval, &thisThread->captureHistory);
|
||||
int probCutCount = 0;
|
||||
|
||||
|
@ -883,12 +905,17 @@ namespace {
|
|||
&& probCutCount < 2 + 2 * cutNode)
|
||||
if (move != excludedMove && pos.legal(move))
|
||||
{
|
||||
assert(pos.capture_or_promotion(move));
|
||||
assert(depth >= 5);
|
||||
|
||||
captureOrPromotion = true;
|
||||
probCutCount++;
|
||||
|
||||
ss->currentMove = move;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[pos.moved_piece(move)][to_sq(move)];
|
||||
|
||||
assert(depth >= 5 * ONE_PLY);
|
||||
ss->continuationHistory = &thisThread->continuationHistory[inCheck]
|
||||
[captureOrPromotion]
|
||||
[pos.moved_piece(move)]
|
||||
[to_sq(move)];
|
||||
|
||||
pos.do_move(move, st);
|
||||
|
||||
|
@ -897,7 +924,7 @@ namespace {
|
|||
|
||||
// If the qsearch held, perform the regular search
|
||||
if (value >= raisedBeta)
|
||||
value = -search<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1, depth - 4 * ONE_PLY, !cutNode);
|
||||
value = -search<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1, depth - 4, !cutNode);
|
||||
|
||||
pos.undo_move(move);
|
||||
|
||||
|
@ -907,9 +934,9 @@ namespace {
|
|||
}
|
||||
|
||||
// Step 11. Internal iterative deepening (~2 Elo)
|
||||
if (depth >= 8 * ONE_PLY && !ttMove)
|
||||
if (depth >= 7 && !ttMove)
|
||||
{
|
||||
search<NT>(pos, ss, alpha, beta, depth - 7 * ONE_PLY, cutNode);
|
||||
search<NT>(pos, ss, alpha, beta, depth - 7, cutNode);
|
||||
|
||||
tte = TT.probe(posKey, ttHit);
|
||||
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
|
||||
|
@ -919,8 +946,8 @@ namespace {
|
|||
moves_loop: // When in check, search starts from here
|
||||
|
||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
|
||||
nullptr, (ss-4)->continuationHistory,
|
||||
nullptr, (ss-6)->continuationHistory };
|
||||
nullptr , (ss-4)->continuationHistory,
|
||||
nullptr , (ss-6)->continuationHistory };
|
||||
|
||||
Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
|
||||
|
||||
|
@ -930,11 +957,11 @@ moves_loop: // When in check, search starts from here
|
|||
countermove,
|
||||
ss->killers);
|
||||
|
||||
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
|
||||
value = bestValue;
|
||||
moveCountPruning = false;
|
||||
ttCapture = ttMove && pos.capture_or_promotion(ttMove);
|
||||
|
||||
// Mark this node as being searched.
|
||||
// Mark this node as being searched
|
||||
ThreadHolding th(thisThread, posKey, ss->ply);
|
||||
|
||||
// Step 12. Loop through all pseudo-legal moves until no moves remain
|
||||
|
@ -957,19 +984,13 @@ moves_loop: // When in check, search starts from here
|
|||
ss->moveCount = ++moveCount;
|
||||
|
||||
if (rootNode && Cluster::is_root() && thisThread == Threads.main() && Time.elapsed() > 3000)
|
||||
sync_cout << "info depth " << depth / ONE_PLY
|
||||
sync_cout << "info depth " << depth
|
||||
<< " currmove " << UCI::move(move, pos.is_chess960())
|
||||
<< " currmovenumber " << moveCount + thisThread->pvIdx << sync_endl;
|
||||
|
||||
// In MultiPV mode also skip moves which will be searched later as PV moves
|
||||
if (rootNode && std::count(thisThread->rootMoves.begin() + thisThread->pvIdx + 1,
|
||||
thisThread->rootMoves.begin() + thisThread->multiPV, move))
|
||||
continue;
|
||||
|
||||
if (PvNode)
|
||||
(ss+1)->pv = nullptr;
|
||||
|
||||
extension = DEPTH_ZERO;
|
||||
extension = 0;
|
||||
captureOrPromotion = pos.capture_or_promotion(move);
|
||||
movedPiece = pos.moved_piece(move);
|
||||
givesCheck = pos.gives_check(move);
|
||||
|
@ -981,28 +1002,28 @@ moves_loop: // When in check, search starts from here
|
|||
// then that move is singular and should be extended. To verify this we do
|
||||
// a reduced search on all the other moves but the ttMove and if the
|
||||
// result is lower than ttValue minus a margin then we will extend the ttMove.
|
||||
if ( depth >= 8 * ONE_PLY
|
||||
if ( depth >= 6
|
||||
&& move == ttMove
|
||||
&& !rootNode
|
||||
&& !excludedMove // Avoid recursive singular search
|
||||
/* && ttValue != VALUE_NONE Already implicit in the next condition */
|
||||
&& abs(ttValue) < VALUE_KNOWN_WIN
|
||||
&& (tte->bound() & BOUND_LOWER)
|
||||
&& tte->depth() >= depth - 3 * ONE_PLY
|
||||
&& tte->depth() >= depth - 3
|
||||
&& pos.legal(move))
|
||||
{
|
||||
Value singularBeta = ttValue - 2 * depth / ONE_PLY;
|
||||
Depth halfDepth = depth / (2 * ONE_PLY) * ONE_PLY; // ONE_PLY invariant
|
||||
Value singularBeta = ttValue - 2 * depth;
|
||||
Depth halfDepth = depth / 2;
|
||||
ss->excludedMove = move;
|
||||
value = search<NonPV>(pos, ss, singularBeta - 1, singularBeta, halfDepth, cutNode);
|
||||
ss->excludedMove = MOVE_NONE;
|
||||
|
||||
if (value < singularBeta)
|
||||
{
|
||||
extension = ONE_PLY;
|
||||
extension = 1;
|
||||
singularLMR++;
|
||||
|
||||
if (value < singularBeta - std::min(3 * depth / ONE_PLY, 39))
|
||||
if (value < singularBeta - std::min(4 * depth, 36))
|
||||
singularLMR++;
|
||||
}
|
||||
|
||||
|
@ -1019,27 +1040,27 @@ moves_loop: // When in check, search starts from here
|
|||
// Check extension (~2 Elo)
|
||||
else if ( givesCheck
|
||||
&& (pos.is_discovery_check_on_king(~us, move) || pos.see_ge(move)))
|
||||
extension = ONE_PLY;
|
||||
|
||||
// Castling extension
|
||||
else if (type_of(move) == CASTLING)
|
||||
extension = ONE_PLY;
|
||||
extension = 1;
|
||||
|
||||
// Shuffle extension
|
||||
else if ( PvNode
|
||||
&& pos.rule50_count() > 18
|
||||
&& depth < 3 * ONE_PLY
|
||||
&& depth < 3
|
||||
&& ++thisThread->shuffleExts < thisThread->nodes.load(std::memory_order_relaxed) / 4) // To avoid too many extensions
|
||||
extension = ONE_PLY;
|
||||
extension = 1;
|
||||
|
||||
// Passed pawn extension
|
||||
else if ( move == ss->killers[0]
|
||||
&& pos.advanced_pawn_push(move)
|
||||
&& pos.pawn_passed(us, to_sq(move)))
|
||||
extension = ONE_PLY;
|
||||
extension = 1;
|
||||
|
||||
// Castling extension
|
||||
if (type_of(move) == CASTLING)
|
||||
extension = 1;
|
||||
|
||||
// Calculate new depth for this move
|
||||
newDepth = depth - ONE_PLY + extension;
|
||||
newDepth = depth - 1 + extension;
|
||||
|
||||
// Step 14. Pruning at shallow depth (~170 Elo)
|
||||
if ( !rootNode
|
||||
|
@ -1047,7 +1068,7 @@ moves_loop: // When in check, search starts from here
|
|||
&& bestValue > VALUE_MATED_IN_MAX_PLY)
|
||||
{
|
||||
// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold
|
||||
moveCountPruning = moveCount >= futility_move_count(improving, depth / ONE_PLY);
|
||||
moveCountPruning = moveCount >= futility_move_count(improving, depth);
|
||||
|
||||
if ( !captureOrPromotion
|
||||
&& !givesCheck
|
||||
|
@ -1058,27 +1079,26 @@ moves_loop: // When in check, search starts from here
|
|||
continue;
|
||||
|
||||
// Reduced depth of the next LMR search
|
||||
int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), DEPTH_ZERO);
|
||||
lmrDepth /= ONE_PLY;
|
||||
int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), 0);
|
||||
|
||||
// Countermoves based pruning (~20 Elo)
|
||||
if ( lmrDepth < 3 + ((ss-1)->statScore > 0 || (ss-1)->moveCount == 1)
|
||||
if ( lmrDepth < 4 + ((ss-1)->statScore > 0 || (ss-1)->moveCount == 1)
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold
|
||||
&& (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold)
|
||||
continue;
|
||||
|
||||
// Futility pruning: parent node (~2 Elo)
|
||||
if ( lmrDepth < 7
|
||||
if ( lmrDepth < 6
|
||||
&& !inCheck
|
||||
&& ss->staticEval + 256 + 200 * lmrDepth <= alpha)
|
||||
&& ss->staticEval + 250 + 211 * lmrDepth <= alpha)
|
||||
continue;
|
||||
|
||||
// Prune moves with negative SEE (~10 Elo)
|
||||
if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth)))
|
||||
if (!pos.see_ge(move, Value(-(31 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
|
||||
continue;
|
||||
}
|
||||
else if ( (!givesCheck || !extension)
|
||||
&& !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) // (~20 Elo)
|
||||
else if ( !(givesCheck && extension)
|
||||
&& !pos.see_ge(move, Value(-199) * depth)) // (~20 Elo)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1094,83 +1114,108 @@ moves_loop: // When in check, search starts from here
|
|||
|
||||
// Update the current move (this must be done after singular extension search)
|
||||
ss->currentMove = move;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[movedPiece][to_sq(move)];
|
||||
ss->continuationHistory = &thisThread->continuationHistory[inCheck]
|
||||
[captureOrPromotion]
|
||||
[movedPiece]
|
||||
[to_sq(move)];
|
||||
|
||||
// Step 15. Make the move
|
||||
pos.do_move(move, st, givesCheck);
|
||||
|
||||
// Step 16. Reduced depth search (LMR). If the move fails high it will be
|
||||
// re-searched at full depth.
|
||||
if ( depth >= 3 * ONE_PLY
|
||||
&& moveCount > 1 + 3 * rootNode
|
||||
if ( depth >= 3
|
||||
&& moveCount > 1 + 2 * rootNode
|
||||
&& (!rootNode || thisThread->best_move_count(move) == 0)
|
||||
&& ( !captureOrPromotion
|
||||
|| moveCountPruning
|
||||
|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha))
|
||||
|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
|
||||
|| cutNode))
|
||||
{
|
||||
Depth r = reduction(improving, depth, moveCount);
|
||||
|
||||
// Reduction if other threads are searching this position.
|
||||
if (th.marked())
|
||||
r += ONE_PLY;
|
||||
r++;
|
||||
|
||||
// Decrease reduction if position is or has been on the PV
|
||||
if (ttPv)
|
||||
r -= 2 * ONE_PLY;
|
||||
r -= 2;
|
||||
|
||||
// Decrease reduction if opponent's move count is high (~10 Elo)
|
||||
if ((ss-1)->moveCount > 15)
|
||||
r -= ONE_PLY;
|
||||
r--;
|
||||
|
||||
// Decrease reduction if move has been singularly extended
|
||||
r -= singularLMR * ONE_PLY;
|
||||
// Decrease reduction if ttMove has been singularly extended
|
||||
r -= singularLMR;
|
||||
|
||||
if (!captureOrPromotion)
|
||||
{
|
||||
// Increase reduction if ttMove is a capture (~0 Elo)
|
||||
if (ttCapture)
|
||||
r += ONE_PLY;
|
||||
r++;
|
||||
|
||||
// Increase reduction for cut nodes (~5 Elo)
|
||||
if (cutNode)
|
||||
r += 2 * ONE_PLY;
|
||||
r += 2;
|
||||
|
||||
// Decrease reduction for moves that escape a capture. Filter out
|
||||
// castling moves, because they are coded as "king captures rook" and
|
||||
// hence break make_move(). (~5 Elo)
|
||||
else if ( type_of(move) == NORMAL
|
||||
&& !pos.see_ge(make_move(to_sq(move), from_sq(move))))
|
||||
r -= 2 * ONE_PLY;
|
||||
&& !pos.see_ge(reverse_move(move)))
|
||||
r -= 2;
|
||||
|
||||
ss->statScore = thisThread->mainHistory[us][from_to(move)]
|
||||
+ (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)]
|
||||
- 4000;
|
||||
- 4729;
|
||||
|
||||
// Reset statScore to zero if negative and most stats shows >= 0
|
||||
if ( ss->statScore < 0
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)] >= 0
|
||||
&& (*contHist[1])[movedPiece][to_sq(move)] >= 0
|
||||
&& thisThread->mainHistory[us][from_to(move)] >= 0)
|
||||
ss->statScore = 0;
|
||||
|
||||
// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
|
||||
if (ss->statScore >= 0 && (ss-1)->statScore < 0)
|
||||
r -= ONE_PLY;
|
||||
if (ss->statScore >= -99 && (ss-1)->statScore < -116)
|
||||
r--;
|
||||
|
||||
else if ((ss-1)->statScore >= 0 && ss->statScore < 0)
|
||||
r += ONE_PLY;
|
||||
else if ((ss-1)->statScore >= -117 && ss->statScore < -144)
|
||||
r++;
|
||||
|
||||
// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
|
||||
r -= ss->statScore / 16384 * ONE_PLY;
|
||||
r -= ss->statScore / 16384;
|
||||
}
|
||||
|
||||
Depth d = clamp(newDepth - r, ONE_PLY, newDepth);
|
||||
Depth d = clamp(newDepth - r, 1, newDepth);
|
||||
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
|
||||
|
||||
doFullDepthSearch = (value > alpha && d != newDepth);
|
||||
doFullDepthSearch = (value > alpha && d != newDepth), doLMR = true;
|
||||
}
|
||||
else
|
||||
doFullDepthSearch = !PvNode || moveCount > 1;
|
||||
doFullDepthSearch = !PvNode || moveCount > 1, doLMR = false;
|
||||
|
||||
// Step 17. Full depth search when LMR is skipped or fails high
|
||||
if (doFullDepthSearch)
|
||||
{
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
|
||||
|
||||
if (doLMR && !captureOrPromotion)
|
||||
{
|
||||
int bonus = value > alpha ? stat_bonus(newDepth)
|
||||
: -stat_bonus(newDepth);
|
||||
|
||||
if (move == ss->killers[0])
|
||||
bonus += bonus / 4;
|
||||
|
||||
update_continuation_histories(ss, movedPiece, to_sq(move), bonus);
|
||||
}
|
||||
}
|
||||
|
||||
// For PV nodes only, do a full PV search on the first move or after a fail
|
||||
// high (in the latter case search only if value < beta), otherwise let the
|
||||
// parent node fail low with value <= alpha and try another move.
|
||||
|
@ -1279,19 +1324,19 @@ moves_loop: // When in check, search starts from here
|
|||
// Quiet best move: update move sorting heuristics
|
||||
if (!pos.capture_or_promotion(bestMove))
|
||||
update_quiet_stats(pos, ss, bestMove, quietsSearched, quietCount,
|
||||
stat_bonus(depth + (bestValue > beta + PawnValueMg ? ONE_PLY : DEPTH_ZERO)));
|
||||
stat_bonus(depth + (bestValue > beta + PawnValueMg)));
|
||||
|
||||
update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth + ONE_PLY));
|
||||
update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth + 1));
|
||||
|
||||
// Extra penalty for a quiet TT or main killer move in previous ply when it gets refuted
|
||||
if ( ((ss-1)->moveCount == 1 || ((ss-1)->currentMove == (ss-1)->killers[0]))
|
||||
&& !pos.captured_piece())
|
||||
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
|
||||
&& !priorCapture)
|
||||
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + 1));
|
||||
|
||||
}
|
||||
// Bonus for prior countermove that caused the fail low
|
||||
else if ( (depth >= 3 * ONE_PLY || PvNode)
|
||||
&& !pos.captured_piece())
|
||||
else if ( (depth >= 3 || PvNode)
|
||||
&& !priorCapture)
|
||||
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth));
|
||||
|
||||
if (PvNode)
|
||||
|
@ -1319,8 +1364,7 @@ moves_loop: // When in check, search starts from here
|
|||
|
||||
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
|
||||
assert(PvNode || (alpha == beta - 1));
|
||||
assert(depth <= DEPTH_ZERO);
|
||||
assert(depth / ONE_PLY * ONE_PLY == depth);
|
||||
assert(depth <= 0);
|
||||
|
||||
Move pv[MAX_PLY+1];
|
||||
StateInfo st;
|
||||
|
@ -1329,7 +1373,7 @@ moves_loop: // When in check, search starts from here
|
|||
Move ttMove, move, bestMove;
|
||||
Depth ttDepth;
|
||||
Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
|
||||
bool ttHit, pvHit, inCheck, givesCheck, evasionPrunable;
|
||||
bool ttHit, pvHit, inCheck, givesCheck, captureOrPromotion, evasionPrunable;
|
||||
int moveCount;
|
||||
|
||||
if (PvNode)
|
||||
|
@ -1410,12 +1454,12 @@ moves_loop: // When in check, search starts from here
|
|||
if (PvNode && bestValue > alpha)
|
||||
alpha = bestValue;
|
||||
|
||||
futilityBase = bestValue + 128;
|
||||
futilityBase = bestValue + 153;
|
||||
}
|
||||
|
||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
|
||||
nullptr, (ss-4)->continuationHistory,
|
||||
nullptr, (ss-6)->continuationHistory };
|
||||
nullptr , (ss-4)->continuationHistory,
|
||||
nullptr , (ss-6)->continuationHistory };
|
||||
|
||||
// Initialize a MovePicker object for the current position, and prepare
|
||||
// to search the moves. Because the depth is <= 0 here, only captures,
|
||||
|
@ -1432,6 +1476,7 @@ moves_loop: // When in check, search starts from here
|
|||
assert(is_ok(move));
|
||||
|
||||
givesCheck = pos.gives_check(move);
|
||||
captureOrPromotion = pos.capture_or_promotion(move);
|
||||
|
||||
moveCount++;
|
||||
|
||||
|
@ -1460,7 +1505,7 @@ moves_loop: // When in check, search starts from here
|
|||
|
||||
// Detect non-capture evasions that are candidates to be pruned
|
||||
evasionPrunable = inCheck
|
||||
&& (depth != DEPTH_ZERO || moveCount > 2)
|
||||
&& (depth != 0 || moveCount > 2)
|
||||
&& bestValue > VALUE_MATED_IN_MAX_PLY
|
||||
&& !pos.capture(move);
|
||||
|
||||
|
@ -1481,11 +1526,14 @@ moves_loop: // When in check, search starts from here
|
|||
}
|
||||
|
||||
ss->currentMove = move;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[pos.moved_piece(move)][to_sq(move)];
|
||||
ss->continuationHistory = &thisThread->continuationHistory[inCheck]
|
||||
[captureOrPromotion]
|
||||
[pos.moved_piece(move)]
|
||||
[to_sq(move)];
|
||||
|
||||
// Make and search the move
|
||||
pos.do_move(move, st, givesCheck);
|
||||
value = -qsearch<NT>(pos, ss+1, -beta, -alpha, depth - ONE_PLY);
|
||||
value = -qsearch<NT>(pos, ss+1, -beta, -alpha, depth - 1);
|
||||
pos.undo_move(move);
|
||||
|
||||
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
||||
|
@ -1611,6 +1659,9 @@ moves_loop: // When in check, search starts from here
|
|||
thisThread->mainHistory[us][from_to(move)] << bonus;
|
||||
update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus);
|
||||
|
||||
if (type_of(pos.moved_piece(move)) != PAWN)
|
||||
thisThread->mainHistory[us][from_to(reverse_move(move))] << -bonus;
|
||||
|
||||
if (is_ok((ss-1)->currentMove))
|
||||
{
|
||||
Square prevSq = to_sq((ss-1)->currentMove);
|
||||
|
@ -1713,10 +1764,10 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
|
|||
{
|
||||
bool updated = (i <= pvIdx && rootMoves[i].score != -VALUE_INFINITE);
|
||||
|
||||
if (depth == ONE_PLY && !updated)
|
||||
if (depth == 1 && !updated)
|
||||
continue;
|
||||
|
||||
Depth d = updated ? depth : depth - ONE_PLY;
|
||||
Depth d = updated ? depth : depth - 1;
|
||||
Value v = updated ? rootMoves[i].score : rootMoves[i].previousScore;
|
||||
|
||||
bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
|
||||
|
@ -1726,7 +1777,7 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
|
|||
ss << "\n";
|
||||
|
||||
ss << "info"
|
||||
<< " depth " << d / ONE_PLY
|
||||
<< " depth " << d
|
||||
<< " seldepth " << rootMoves[i].selDepth
|
||||
<< " multipv " << i + 1
|
||||
<< " score " << UCI::value(v);
|
||||
|
@ -1785,7 +1836,7 @@ void Tablebases::rank_root_moves(Position& pos, Search::RootMoves& rootMoves) {
|
|||
|
||||
RootInTB = false;
|
||||
UseRule50 = bool(Options["Syzygy50MoveRule"]);
|
||||
ProbeDepth = int(Options["SyzygyProbeDepth"]) * ONE_PLY;
|
||||
ProbeDepth = int(Options["SyzygyProbeDepth"]);
|
||||
Cardinality = int(Options["SyzygyProbeLimit"]);
|
||||
bool dtz_available = true;
|
||||
|
||||
|
@ -1794,7 +1845,7 @@ void Tablebases::rank_root_moves(Position& pos, Search::RootMoves& rootMoves) {
|
|||
if (Cardinality > MaxCardinality)
|
||||
{
|
||||
Cardinality = MaxCardinality;
|
||||
ProbeDepth = DEPTH_ZERO;
|
||||
ProbeDepth = 0;
|
||||
}
|
||||
|
||||
if (Cardinality >= popcount(pos.pieces()) && !pos.can_castle(ANY_CASTLING))
|
||||
|
|
|
@ -71,6 +71,7 @@ struct RootMove {
|
|||
Value previousScore = -VALUE_INFINITE;
|
||||
int selDepth = 0;
|
||||
int tbRank = 0;
|
||||
int bestMoveCount = 0;
|
||||
Value tbScore;
|
||||
std::vector<Move> pv;
|
||||
};
|
||||
|
|
|
@ -27,13 +27,13 @@
|
|||
#include <list>
|
||||
#include <sstream>
|
||||
#include <type_traits>
|
||||
#include <mutex>
|
||||
|
||||
#include "../bitboard.h"
|
||||
#include "../cluster.h"
|
||||
#include "../movegen.h"
|
||||
#include "../position.h"
|
||||
#include "../search.h"
|
||||
#include "../thread_win32_osx.h"
|
||||
#include "../types.h"
|
||||
#include "../uci.h"
|
||||
|
||||
|
@ -46,7 +46,9 @@
|
|||
#include <sys/stat.h>
|
||||
#else
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#ifndef NOMINMAX
|
||||
# define NOMINMAX // Disable macros min() and max()
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
|
@ -368,7 +370,7 @@ TBTable<WDL>::TBTable(const std::string& code) : TBTable() {
|
|||
hasPawns = pos.pieces(PAWN);
|
||||
|
||||
hasUniquePieces = false;
|
||||
for (Color c = WHITE; c <= BLACK; ++c)
|
||||
for (Color c : { WHITE, BLACK })
|
||||
for (PieceType pt = PAWN; pt < KING; ++pt)
|
||||
if (popcount(pos.pieces(c, pt)) == 1)
|
||||
hasUniquePieces = true;
|
||||
|
@ -1125,14 +1127,14 @@ void set(T& e, uint8_t* data) {
|
|||
template<TBType Type>
|
||||
void* mapped(TBTable<Type>& e, const Position& pos) {
|
||||
|
||||
static Mutex mutex;
|
||||
static std::mutex mutex;
|
||||
|
||||
// Use 'acquire' to avoid a thread reading 'ready' == true while
|
||||
// another is still working. (compiler reordering may cause this).
|
||||
if (e.ready.load(std::memory_order_acquire))
|
||||
return e.baseAddress; // Could be nullptr if file does not exist
|
||||
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
|
||||
if (e.ready.load(std::memory_order_relaxed)) // Recheck under lock
|
||||
return e.baseAddress;
|
||||
|
|
|
@ -52,6 +52,15 @@ Thread::~Thread() {
|
|||
stdThread.join();
|
||||
}
|
||||
|
||||
/// Thread::bestMoveCount(Move move) return best move counter for the given root move
|
||||
|
||||
int Thread::best_move_count(Move move) {
|
||||
|
||||
auto rm = std::find(rootMoves.begin() + pvIdx,
|
||||
rootMoves.begin() + pvLast, move);
|
||||
|
||||
return rm != rootMoves.begin() + pvLast ? rm->bestMoveCount : 0;
|
||||
}
|
||||
|
||||
/// Thread::clear() reset histories, usually before a new game
|
||||
|
||||
|
@ -61,18 +70,22 @@ void Thread::clear() {
|
|||
mainHistory.fill(0);
|
||||
captureHistory.fill(0);
|
||||
|
||||
for (auto& to : continuationHistory)
|
||||
for (auto& h : to)
|
||||
h->fill(0);
|
||||
for (bool inCheck : { false, true })
|
||||
for (StatsType c : { NoCaptures, Captures })
|
||||
for (auto& to : continuationHistory[inCheck][c])
|
||||
for (auto& h : to)
|
||||
h->fill(0);
|
||||
|
||||
continuationHistory[NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
|
||||
for (bool inCheck : { false, true })
|
||||
for (StatsType c : { NoCaptures, Captures })
|
||||
continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
|
||||
}
|
||||
|
||||
/// Thread::start_searching() wakes up the thread that will start the search
|
||||
|
||||
void Thread::start_searching() {
|
||||
|
||||
std::lock_guard<Mutex> lk(mutex);
|
||||
std::lock_guard<std::mutex> lk(mutex);
|
||||
searching = true;
|
||||
cv.notify_one(); // Wake up the thread in idle_loop()
|
||||
}
|
||||
|
@ -83,7 +96,7 @@ void Thread::start_searching() {
|
|||
|
||||
void Thread::wait_for_search_finished() {
|
||||
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
cv.wait(lk, [&]{ return !searching; });
|
||||
}
|
||||
|
||||
|
@ -103,7 +116,7 @@ void Thread::idle_loop() {
|
|||
|
||||
while (true)
|
||||
{
|
||||
std::unique_lock<Mutex> lk(mutex);
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
searching = false;
|
||||
cv.notify_one(); // Wake up anyone waiting for search finished
|
||||
cv.wait(lk, [&]{ return searching; });
|
||||
|
@ -142,6 +155,9 @@ void ThreadPool::set(size_t requested) {
|
|||
|
||||
// Adjust cluster buffers
|
||||
Cluster::ttSendRecvBuff_resize(requested);
|
||||
|
||||
// Init thread number dependent search params.
|
||||
Search::init();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -195,7 +211,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
|
|||
for (Thread* th : *this)
|
||||
{
|
||||
th->shuffleExts = th->nodes = th->tbHits = th->TTsaves = th->nmpMinPly = 0;
|
||||
th->rootDepth = th->completedDepth = DEPTH_ZERO;
|
||||
th->rootDepth = th->completedDepth = 0;
|
||||
th->rootMoves = rootMoves;
|
||||
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
|
||||
}
|
||||
|
|
11
src/thread.h
11
src/thread.h
|
@ -43,8 +43,8 @@
|
|||
|
||||
class Thread {
|
||||
|
||||
Mutex mutex;
|
||||
ConditionVariable cv;
|
||||
std::mutex mutex;
|
||||
std::condition_variable cv;
|
||||
size_t idx;
|
||||
bool exit = false, searching = true; // Set before starting std::thread
|
||||
NativeThread stdThread;
|
||||
|
@ -57,10 +57,11 @@ public:
|
|||
void idle_loop();
|
||||
void start_searching();
|
||||
void wait_for_search_finished();
|
||||
int best_move_count(Move move);
|
||||
|
||||
Pawns::Table pawnsTable;
|
||||
Material::Table materialTable;
|
||||
size_t pvIdx, multiPV, pvLast, shuffleExts;
|
||||
size_t pvIdx, pvLast, shuffleExts;
|
||||
int selDepth, nmpMinPly;
|
||||
Color nmpColor;
|
||||
std::atomic<uint64_t> nodes, tbHits, TTsaves, bestMoveChanges;
|
||||
|
@ -71,12 +72,12 @@ public:
|
|||
CounterMoveHistory counterMoves;
|
||||
ButterflyHistory mainHistory;
|
||||
CapturePieceToHistory captureHistory;
|
||||
ContinuationHistory continuationHistory;
|
||||
ContinuationHistory continuationHistory[2][2];
|
||||
Score contempt;
|
||||
|
||||
#ifdef USE_MPI
|
||||
struct {
|
||||
Mutex mutex;
|
||||
std::mutex mutex;
|
||||
Cluster::TTCache<Cluster::TTCacheSize> buffer = {};
|
||||
} ttCache;
|
||||
#endif
|
||||
|
|
|
@ -21,63 +21,19 @@
|
|||
#ifndef THREAD_WIN32_OSX_H_INCLUDED
|
||||
#define THREAD_WIN32_OSX_H_INCLUDED
|
||||
|
||||
/// STL thread library used by mingw and gcc when cross compiling for Windows
|
||||
/// relies on libwinpthread. Currently libwinpthread implements mutexes directly
|
||||
/// on top of Windows semaphores. Semaphores, being kernel objects, require kernel
|
||||
/// mode transition in order to lock or unlock, which is very slow compared to
|
||||
/// interlocked operations (about 30% slower on bench test). To work around this
|
||||
/// issue, we define our wrappers to the low level Win32 calls. We use critical
|
||||
/// sections to support Windows XP and older versions. Unfortunately, cond_wait()
|
||||
/// is racy between unlock() and WaitForSingleObject() but they have the same
|
||||
/// speed performance as the SRW locks.
|
||||
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
|
||||
#if defined(_WIN32) && !defined(_MSC_VER)
|
||||
|
||||
#ifndef NOMINMAX
|
||||
# define NOMINMAX // Disable macros min() and max()
|
||||
#endif
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#undef NOMINMAX
|
||||
|
||||
/// Mutex and ConditionVariable struct are wrappers of the low level locking
|
||||
/// machinery and are modeled after the corresponding C++11 classes.
|
||||
|
||||
struct Mutex {
|
||||
Mutex() { InitializeCriticalSection(&cs); }
|
||||
~Mutex() { DeleteCriticalSection(&cs); }
|
||||
void lock() { EnterCriticalSection(&cs); }
|
||||
void unlock() { LeaveCriticalSection(&cs); }
|
||||
|
||||
private:
|
||||
CRITICAL_SECTION cs;
|
||||
};
|
||||
|
||||
typedef std::condition_variable_any ConditionVariable;
|
||||
|
||||
#else // Default case: use STL classes
|
||||
|
||||
typedef std::mutex Mutex;
|
||||
typedef std::condition_variable ConditionVariable;
|
||||
|
||||
#endif
|
||||
|
||||
/// On OSX threads other than the main thread are created with a reduced stack
|
||||
/// size of 512KB by default, this is dangerously low for deep searches, so
|
||||
/// adjust it to TH_STACK_SIZE. The implementation calls pthread_create() with
|
||||
/// proper stack size parameter.
|
||||
/// size of 512KB by default, this is too low for deep searches, which require
|
||||
/// somewhat more than 1MB stack, so adjust it to TH_STACK_SIZE.
|
||||
/// The implementation calls pthread_create() with the stack size parameter
|
||||
/// equal to the linux 8MB default, on platforms that support it.
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#if defined(__APPLE__) || defined(__MINGW32__) || defined(__MINGW64__)
|
||||
|
||||
#include <pthread.h>
|
||||
|
||||
static const size_t TH_STACK_SIZE = 2 * 1024 * 1024;
|
||||
static const size_t TH_STACK_SIZE = 8 * 1024 * 1024;
|
||||
|
||||
template <class T, class P = std::pair<T*, void(T::*)()>>
|
||||
void* start_routine(void* ptr)
|
||||
|
|
|
@ -35,24 +35,22 @@ TranspositionTable TT; // Our global transposition table
|
|||
|
||||
void TTEntry::save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev) {
|
||||
|
||||
assert(d / ONE_PLY * ONE_PLY == d);
|
||||
|
||||
// Preserve any existing move for the same position
|
||||
if (m || (k >> 48) != key16)
|
||||
move16 = (uint16_t)m;
|
||||
|
||||
// Overwrite less valuable entries
|
||||
if ( (k >> 48) != key16
|
||||
||(d - DEPTH_OFFSET) / ONE_PLY > depth8 - 4
|
||||
|| d - DEPTH_OFFSET > depth8 - 4
|
||||
|| b == BOUND_EXACT)
|
||||
{
|
||||
assert((d - DEPTH_OFFSET) / ONE_PLY >= 0);
|
||||
assert(d >= DEPTH_OFFSET);
|
||||
|
||||
key16 = (uint16_t)(k >> 48);
|
||||
value16 = (int16_t)v;
|
||||
eval16 = (int16_t)ev;
|
||||
genBound8 = (uint8_t)(TT.generation8 | uint8_t(pv) << 2 | b);
|
||||
depth8 = (uint8_t)((d - DEPTH_OFFSET) / ONE_PLY);
|
||||
depth8 = (uint8_t)(d - DEPTH_OFFSET);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
2
src/tt.h
2
src/tt.h
|
@ -45,7 +45,7 @@ struct TTEntry {
|
|||
Move move() const { return (Move )move16; }
|
||||
Value value() const { return (Value)value16; }
|
||||
Value eval() const { return (Value)eval16; }
|
||||
Depth depth() const { return (Depth)(depth8 * int(ONE_PLY)) + DEPTH_OFFSET; }
|
||||
Depth depth() const { return (Depth)depth8 + DEPTH_OFFSET; }
|
||||
bool is_pv() const { return (bool)(genBound8 & 0x4); }
|
||||
Bound bound() const { return (Bound)(genBound8 & 0x3); }
|
||||
void save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev);
|
||||
|
|
52
src/types.h
52
src/types.h
|
@ -43,6 +43,7 @@
|
|||
#include <climits>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <algorithm>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Disable some silly and noisy warning from MSVC compiler
|
||||
|
@ -131,19 +132,17 @@ enum Color {
|
|||
WHITE, BLACK, COLOR_NB = 2
|
||||
};
|
||||
|
||||
enum CastlingSide {
|
||||
KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
|
||||
};
|
||||
|
||||
enum CastlingRight {
|
||||
enum CastlingRights {
|
||||
NO_CASTLING,
|
||||
WHITE_OO,
|
||||
WHITE_OOO = WHITE_OO << 1,
|
||||
BLACK_OO = WHITE_OO << 2,
|
||||
BLACK_OOO = WHITE_OO << 3,
|
||||
|
||||
WHITE_CASTLING = WHITE_OO | WHITE_OOO,
|
||||
BLACK_CASTLING = BLACK_OO | BLACK_OOO,
|
||||
KING_SIDE = WHITE_OO | BLACK_OO,
|
||||
QUEEN_SIDE = WHITE_OOO | BLACK_OOO,
|
||||
WHITE_CASTLING = WHITE_OO | WHITE_OOO,
|
||||
BLACK_CASTLING = BLACK_OO | BLACK_OOO,
|
||||
ANY_CASTLING = WHITE_CASTLING | BLACK_CASTLING,
|
||||
|
||||
CASTLING_RIGHT_NB = 16
|
||||
|
@ -204,22 +203,18 @@ enum Piece {
|
|||
|
||||
extern Value PieceValue[PHASE_NB][PIECE_NB];
|
||||
|
||||
enum Depth : int {
|
||||
typedef int Depth;
|
||||
|
||||
ONE_PLY = 1,
|
||||
enum : int {
|
||||
|
||||
DEPTH_ZERO = 0 * ONE_PLY,
|
||||
DEPTH_QS_CHECKS = 0 * ONE_PLY,
|
||||
DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
|
||||
DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
|
||||
DEPTH_QS_CHECKS = 0,
|
||||
DEPTH_QS_NO_CHECKS = -1,
|
||||
DEPTH_QS_RECAPTURES = -5,
|
||||
|
||||
DEPTH_NONE = -6 * ONE_PLY,
|
||||
DEPTH_NONE = -6,
|
||||
DEPTH_OFFSET = DEPTH_NONE,
|
||||
DEPTH_MAX = MAX_PLY * ONE_PLY
|
||||
};
|
||||
|
||||
static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2");
|
||||
|
||||
enum Square : int {
|
||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||
|
@ -299,12 +294,10 @@ inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
|
|||
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
|
||||
|
||||
ENABLE_FULL_OPERATORS_ON(Value)
|
||||
ENABLE_FULL_OPERATORS_ON(Depth)
|
||||
ENABLE_FULL_OPERATORS_ON(Direction)
|
||||
|
||||
ENABLE_INCR_OPERATORS_ON(PieceType)
|
||||
ENABLE_INCR_OPERATORS_ON(Piece)
|
||||
ENABLE_INCR_OPERATORS_ON(Color)
|
||||
ENABLE_INCR_OPERATORS_ON(Square)
|
||||
ENABLE_INCR_OPERATORS_ON(File)
|
||||
ENABLE_INCR_OPERATORS_ON(Rank)
|
||||
|
@ -348,6 +341,11 @@ inline Score operator*(Score s, int i) {
|
|||
return result;
|
||||
}
|
||||
|
||||
/// Multiplication of a Score by an boolean
|
||||
inline Score operator*(Score s, bool b) {
|
||||
return Score(int(s) * int(b));
|
||||
}
|
||||
|
||||
constexpr Color operator~(Color c) {
|
||||
return Color(c ^ BLACK); // Toggle color
|
||||
}
|
||||
|
@ -356,16 +354,16 @@ constexpr Square operator~(Square s) {
|
|||
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
|
||||
}
|
||||
|
||||
constexpr File operator~(File f) {
|
||||
return File(f ^ FILE_H); // Horizontal flip FILE_A -> FILE_H
|
||||
}
|
||||
|
||||
constexpr Piece operator~(Piece pc) {
|
||||
return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
|
||||
}
|
||||
|
||||
constexpr CastlingRight operator|(Color c, CastlingSide s) {
|
||||
return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
|
||||
inline File map_to_queenside(File f) {
|
||||
return std::min(f, File(FILE_H - f)); // Map files ABCDEFGH to files ABCDDCBA
|
||||
}
|
||||
|
||||
constexpr CastlingRights operator&(Color c, CastlingRights cr) {
|
||||
return CastlingRights((c == WHITE ? WHITE_CASTLING : BLACK_CASTLING) & cr);
|
||||
}
|
||||
|
||||
constexpr Value mate_in(int ply) {
|
||||
|
@ -445,6 +443,10 @@ constexpr Move make_move(Square from, Square to) {
|
|||
return Move((from << 6) + to);
|
||||
}
|
||||
|
||||
constexpr Move reverse_move(Move m) {
|
||||
return make_move(to_sq(m), from_sq(m));
|
||||
}
|
||||
|
||||
template<MoveType T>
|
||||
constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) {
|
||||
return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
|
||||
|
|
|
@ -194,9 +194,8 @@ void UCI::loop(int argc, char* argv[]) {
|
|||
Position pos;
|
||||
string token, cmd;
|
||||
StateListPtr states(new std::deque<StateInfo>(1));
|
||||
auto uiThread = std::make_shared<Thread>(0);
|
||||
|
||||
pos.set(StartFEN, false, &states->back(), uiThread.get());
|
||||
pos.set(StartFEN, false, &states->back(), Threads.main());
|
||||
|
||||
for (int i = 1; i < argc; ++i)
|
||||
cmd += std::string(argv[i]) + " ";
|
||||
|
@ -233,7 +232,8 @@ void UCI::loop(int argc, char* argv[]) {
|
|||
else if (token == "isready" && Cluster::is_root())
|
||||
sync_cout << "readyok" << sync_endl;
|
||||
|
||||
// Additional custom non-UCI commands, mainly for debugging
|
||||
// Additional custom non-UCI commands, mainly for debugging.
|
||||
// Do not use these commands during a search!
|
||||
else if (token == "flip") pos.flip();
|
||||
else if (token == "bench") bench(pos, is, states);
|
||||
else if (token == "d" && Cluster::is_root())
|
||||
|
|
|
@ -74,6 +74,8 @@ void init(OptionsMap& o) {
|
|||
o["nodestime"] << Option(0, 0, 10000);
|
||||
o["UCI_Chess960"] << Option(false);
|
||||
o["UCI_AnalyseMode"] << Option(false);
|
||||
o["UCI_LimitStrength"] << Option(false);
|
||||
o["UCI_Elo"] << Option(1350, 1350, 2850);
|
||||
o["SyzygyPath"] << Option("<empty>", on_tb_path);
|
||||
o["SyzygyProbeDepth"] << Option(1, 1, 100);
|
||||
o["Syzygy50MoveRule"] << Option(true);
|
||||
|
|
Loading…
Add table
Reference in a new issue