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Move queen vs. 3 minors rule to imbalance tables
Tuned with CLOP after 57k games. Simplification: tested in no-regression mode. Passed both STC LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 17254 W: 3159 L: 3032 D: 11063 And LTC LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 32413 W: 4967 L: 4864 D: 22582 bench: 8082049
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1 changed files with 3 additions and 13 deletions
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@ -34,7 +34,7 @@ namespace {
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// Polynomial material balance parameters
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// pair pawn knight bishop rook queen
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const int LinearCoefficients[6] = { 1852, -162, -1122, -183, 249, -52 };
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const int LinearCoefficients[6] = { 1852, -162, -1122, -183, 249, -157 };
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const int QuadraticCoefficientsSameColor[][PIECE_TYPE_NB] = {
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// pair pawn knight bishop rook queen
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@ -43,7 +43,7 @@ namespace {
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{ 35, 271, -4 }, // Knight
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{ 0, 105, 4, 0 }, // Bishop
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{ -27, -2, 46, 100, -141 }, // Rook
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{ 58, 29, 83, 148, -163, 0 } // Queen
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{-161, 30, 126, 144, -127, 0 } // Queen
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};
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const int QuadraticCoefficientsOppositeColor[][PIECE_TYPE_NB] = {
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@ -54,7 +54,7 @@ namespace {
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{ 10, 62, 0 }, // Knight OUR PIECES
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{ 57, 64, 39, 0 }, // Bishop
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{ 50, 40, 23, -22, 0 }, // Rook
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{ 106, 101, 3, 151, 171, 0 } // Queen
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{ 103, 90, -40, 142, 268, 0 } // Queen
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};
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// Endgame evaluation and scaling functions are accessed directly and not through
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@ -116,16 +116,6 @@ namespace {
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value += pc * v;
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}
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// Queen vs. 3 minors slightly favours the minors
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if (pieceCount[Us][QUEEN] == 1 && pieceCount[Them][QUEEN] == 0)
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{
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int n = pieceCount[Them][KNIGHT] - pieceCount[Us][KNIGHT];
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int b = pieceCount[Them][BISHOP] - pieceCount[Us][BISHOP];
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if ((n == 2 && b == 1) || (n == 1 && b == 2))
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value -= 66 * 16;
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}
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return value;
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}
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