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Remove useless condition in KXK endgame
Because eval is never called when in check. No functional change.
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1 changed files with 5 additions and 8 deletions
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@ -134,13 +134,11 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
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assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
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assert(!pos.count<PAWN>(weakerSide));
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assert(!pos.checkers()); // Eval is never called when in check
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// Stalemate detection with lone king
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if ( pos.side_to_move() == weakerSide
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&& !pos.checkers()
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&& !MoveList<LEGAL>(pos).size()) {
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return VALUE_DRAW;
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}
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if (pos.side_to_move() == weakerSide && !MoveList<LEGAL>(pos).size())
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return VALUE_DRAW;
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Square winnerKSq = pos.king_square(strongerSide);
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Square loserKSq = pos.king_square(weakerSide);
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@ -152,9 +150,8 @@ Value Endgame<KXK>::operator()(const Position& pos) const {
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if ( pos.count<QUEEN>(strongerSide)
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|| pos.count<ROOK>(strongerSide)
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|| pos.bishop_pair(strongerSide)) {
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result += VALUE_KNOWN_WIN;
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}
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|| pos.bishop_pair(strongerSide))
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result += VALUE_KNOWN_WIN;
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return strongerSide == pos.side_to_move() ? result : -result;
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}
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