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Use Key type instead of Bitboard

They are both 64 bits unsigned integer, but it
is correct to use the proper type.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2010-05-29 08:11:36 +01:00
parent 0c5e89e3e1
commit 8c32878701
2 changed files with 3 additions and 3 deletions

View file

@ -697,7 +697,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
assert(is_ok());
assert(move_is_ok(m));
Bitboard key = st->key;
Key key = st->key;
// Copy some fields of old state to our new StateInfo object except the
// ones which are recalculated from scratch anyway, then switch our state
@ -896,7 +896,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
/// Position::do_capture_move() is a private method used to update captured
/// piece info. It is called from the main Position::do_move function.
void Position::do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep) {
void Position::do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep) {
assert(capture != KING);

View file

@ -290,7 +290,7 @@ private:
void allow_ooo(Color c);
// Helper functions for doing and undoing moves
void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep);
void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
void do_castle_move(Move m);
void undo_castle_move(Move m);
void find_checkers();