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Use Key type instead of Bitboard
They are both 64 bits unsigned integer, but it is correct to use the proper type. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 3 additions and 3 deletions
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@ -697,7 +697,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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assert(is_ok());
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assert(move_is_ok(m));
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Bitboard key = st->key;
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Key key = st->key;
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// Copy some fields of old state to our new StateInfo object except the
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// ones which are recalculated from scratch anyway, then switch our state
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@ -896,7 +896,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
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/// Position::do_capture_move() is a private method used to update captured
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/// piece info. It is called from the main Position::do_move function.
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void Position::do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep) {
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void Position::do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep) {
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assert(capture != KING);
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@ -290,7 +290,7 @@ private:
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void allow_ooo(Color c);
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// Helper functions for doing and undoing moves
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void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep);
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void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep);
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void do_castle_move(Move m);
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void undo_castle_move(Move m);
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void find_checkers();
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