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https://github.com/sockspls/badfish
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Retire redundant sp->slavesCount field
It should be used slavesMask.count() instead. Verified 100% equivalent when sp->allSlavesSearching: dbg_hit_on(sp->allSlavesSearching, sp->slavesCount != sp->slavesMask.count()); No functional change.
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8d47caa16e
3 changed files with 7 additions and 11 deletions
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@ -1043,8 +1043,8 @@ moves_loop: // When in check and at SpNode search starts from here
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&& depth >= Threads.minimumSplitDepth
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&& ( !thisThread->activeSplitPoint
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|| !thisThread->activeSplitPoint->allSlavesSearching
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|| ( int(Threads.size()) > MAX_SLAVES_PER_SPLITPOINT
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&& thisThread->activeSplitPoint->slavesCount == MAX_SLAVES_PER_SPLITPOINT))
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|| ( Threads.size() > MAX_SLAVES_PER_SPLITPOINT
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&& thisThread->activeSplitPoint->slavesMask.count() == MAX_SLAVES_PER_SPLITPOINT))
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&& thisThread->splitPointsSize < MAX_SPLITPOINTS_PER_THREAD)
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{
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assert(bestValue > -VALUE_INFINITE && bestValue < beta);
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@ -1599,7 +1599,7 @@ void Thread::idle_loop() {
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if ( sp
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&& sp->allSlavesSearching
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&& sp->slavesCount < MAX_SLAVES_PER_SPLITPOINT
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&& sp->slavesMask.count() < MAX_SLAVES_PER_SPLITPOINT
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&& available_to(Threads[i]))
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{
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assert(this != Threads[i]);
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@ -1610,7 +1610,7 @@ void Thread::idle_loop() {
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for (SplitPoint* spp = Threads[i]->activeSplitPoint; spp; spp = spp->parentSplitPoint)
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level++;
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int score = level * 256 * 256 + sp->slavesCount * 256 - sp->depth * 1;
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int score = level * 256 * 256 + (int)sp->slavesMask.count() * 256 - sp->depth * 1;
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if (score < bestScore)
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{
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@ -1630,11 +1630,10 @@ void Thread::idle_loop() {
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sp->mutex.lock();
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if ( sp->allSlavesSearching
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&& sp->slavesCount < MAX_SLAVES_PER_SPLITPOINT
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&& sp->slavesMask.count() < MAX_SLAVES_PER_SPLITPOINT
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&& available_to(bestThread))
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{
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sp->slavesMask.set(idx);
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sp->slavesCount++;
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activeSplitPoint = sp;
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searching = true;
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}
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@ -155,7 +155,6 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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sp.masterThread = this;
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sp.parentSplitPoint = activeSplitPoint;
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sp.slavesMask = 0, sp.slavesMask.set(idx);
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sp.slavesCount = 1;
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sp.depth = depth;
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sp.bestValue = *bestValue;
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sp.bestMove = *bestMove;
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@ -183,11 +182,10 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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Thread* slave;
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while ( sp.slavesCount < MAX_SLAVES_PER_SPLITPOINT
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while ( sp.slavesMask.count() < MAX_SLAVES_PER_SPLITPOINT
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&& (slave = Threads.available_slave(this)) != NULL)
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{
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sp.slavesMask.set(slave->idx);
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sp.slavesCount++;
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slave->activeSplitPoint = &sp;
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slave->searching = true; // Slave leaves idle_loop()
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slave->notify_one(); // Could be sleeping
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@ -33,7 +33,7 @@ struct Thread;
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const int MAX_THREADS = 128;
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const int MAX_SPLITPOINTS_PER_THREAD = 8;
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const int MAX_SLAVES_PER_SPLITPOINT = 4;
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const size_t MAX_SLAVES_PER_SPLITPOINT = 4;
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/// Mutex and ConditionVariable struct are wrappers of the low level locking
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/// machinery and are modeled after the corresponding C++11 classes.
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@ -85,7 +85,6 @@ struct SplitPoint {
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// Shared variable data
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Mutex mutex;
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std::bitset<MAX_THREADS> slavesMask;
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int slavesCount;
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volatile bool allSlavesSearching;
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volatile uint64_t nodes;
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volatile Value alpha;
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