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Indentation fix in middle-game evaluation
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 13 additions and 13 deletions
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@ -348,23 +348,23 @@ Value do_evaluate(const Position& pos, EvalInfo& ei, int threadID) {
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// Middle-game specific evaluation terms
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if (phase > PHASE_ENDGAME)
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{
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// Pawn storms in positions with opposite castling
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if ( square_file(pos.king_square(WHITE)) >= FILE_E
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&& square_file(pos.king_square(BLACK)) <= FILE_D)
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// Pawn storms in positions with opposite castling
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if ( square_file(pos.king_square(WHITE)) >= FILE_E
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&& square_file(pos.king_square(BLACK)) <= FILE_D)
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ei.value += make_score(ei.pi->queenside_storm_value(WHITE) - ei.pi->kingside_storm_value(BLACK), 0);
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ei.value += make_score(ei.pi->queenside_storm_value(WHITE) - ei.pi->kingside_storm_value(BLACK), 0);
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else if ( square_file(pos.king_square(WHITE)) <= FILE_D
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&& square_file(pos.king_square(BLACK)) >= FILE_E)
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else if ( square_file(pos.king_square(WHITE)) <= FILE_D
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&& square_file(pos.king_square(BLACK)) >= FILE_E)
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ei.value += make_score(ei.pi->kingside_storm_value(WHITE) - ei.pi->queenside_storm_value(BLACK), 0);
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ei.value += make_score(ei.pi->kingside_storm_value(WHITE) - ei.pi->queenside_storm_value(BLACK), 0);
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// Evaluate space for both sides
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if (ei.mi->space_weight() > 0)
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{
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evaluate_space<WHITE, HasPopCnt>(pos, ei);
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evaluate_space<BLACK, HasPopCnt>(pos, ei);
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}
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// Evaluate space for both sides
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if (ei.mi->space_weight() > 0)
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{
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evaluate_space<WHITE, HasPopCnt>(pos, ei);
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evaluate_space<BLACK, HasPopCnt>(pos, ei);
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}
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}
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// Mobility
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