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Use int8_t instead of int for SquareDistance[]
This patch saves (4-1) * 64 * 64 = 12KiB of cache. STC LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 176120 W: 38944 L: 38087 D: 99089 http://tests.stockfishchess.org/tests/view/5c4c9f840ebc593af5d4a7ce LTC As a pure speed up, I've been informed it should not require LTC. No functional change
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2 changed files with 2 additions and 2 deletions
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@ -24,7 +24,7 @@
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#include "misc.h"
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#include "misc.h"
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uint8_t PopCnt16[1 << 16];
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uint8_t PopCnt16[1 << 16];
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int SquareDistance[SQUARE_NB][SQUARE_NB];
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int8_t SquareDistance[SQUARE_NB][SQUARE_NB];
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Bitboard SquareBB[SQUARE_NB];
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Bitboard SquareBB[SQUARE_NB];
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Bitboard FileBB[FILE_NB];
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Bitboard FileBB[FILE_NB];
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@ -60,7 +60,7 @@ constexpr Bitboard Rank6BB = Rank1BB << (8 * 5);
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constexpr Bitboard Rank7BB = Rank1BB << (8 * 6);
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constexpr Bitboard Rank7BB = Rank1BB << (8 * 6);
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constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
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constexpr Bitboard Rank8BB = Rank1BB << (8 * 7);
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extern int SquareDistance[SQUARE_NB][SQUARE_NB];
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extern int8_t SquareDistance[SQUARE_NB][SQUARE_NB];
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extern Bitboard SquareBB[SQUARE_NB];
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extern Bitboard SquareBB[SQUARE_NB];
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extern Bitboard FileBB[FILE_NB];
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extern Bitboard FileBB[FILE_NB];
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