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https://github.com/sockspls/badfish
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Replicate network weights only to used NUMA nodes
On a system with multiple NUMA nodes, this patch avoids unneeded replicated (e.g. 8x for a single threaded run), reducting memory use in that case. Lazy initialization forced before search. Passed STC: https://tests.stockfishchess.org/tests/view/66a28c524ff211be9d4ecdd4 LLR: 2.96 (-2.94,2.94) <-1.75,0.25> Total: 691776 W: 179429 L: 179927 D: 332420 Ptnml(0-2): 2573, 79370, 182547, 78778, 2620 closes https://github.com/official-stockfish/Stockfish/pull/5515 No functional change
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parent
2343f71f3f
commit
8e560c4fd3
7 changed files with 152 additions and 16 deletions
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@ -204,6 +204,7 @@ void Engine::set_numa_config_from_option(const std::string& o) {
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// Force reallocation of threads in case affinities need to change.
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resize_threads();
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threads.ensure_network_replicated();
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}
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void Engine::resize_threads() {
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@ -212,6 +213,7 @@ void Engine::resize_threads() {
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// Reallocate the hash with the new threadpool size
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set_tt_size(options["Hash"]);
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threads.ensure_network_replicated();
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}
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void Engine::set_tt_size(size_t mb) {
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@ -234,18 +236,21 @@ void Engine::load_networks() {
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networks_.small.load(binaryDirectory, options["EvalFileSmall"]);
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});
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threads.clear();
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threads.ensure_network_replicated();
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}
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void Engine::load_big_network(const std::string& file) {
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networks.modify_and_replicate(
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[this, &file](NN::Networks& networks_) { networks_.big.load(binaryDirectory, file); });
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threads.clear();
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threads.ensure_network_replicated();
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}
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void Engine::load_small_network(const std::string& file) {
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networks.modify_and_replicate(
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[this, &file](NN::Networks& networks_) { networks_.small.load(binaryDirectory, file); });
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threads.clear();
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threads.ensure_network_replicated();
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}
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void Engine::save_network(const std::pair<std::optional<std::string>, std::string> files[2]) {
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@ -114,10 +114,10 @@ class Engine {
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StateListPtr states;
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Square capSq;
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OptionsMap options;
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ThreadPool threads;
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TranspositionTable tt;
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NumaReplicated<Eval::NNUE::Networks> networks;
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OptionsMap options;
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ThreadPool threads;
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TranspositionTable tt;
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LazyNumaReplicated<Eval::NNUE::Networks> networks;
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Search::SearchManager::UpdateContext updateContext;
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};
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112
src/numa.h
112
src/numa.h
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@ -27,6 +27,7 @@
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#include <limits>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <sstream>
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#include <string>
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@ -1136,6 +1137,117 @@ class NumaReplicated: public NumaReplicatedBase {
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}
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};
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// We force boxing with a unique_ptr. If this becomes an issue due to added
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// indirection we may need to add an option for a custom boxing type.
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template<typename T>
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class LazyNumaReplicated: public NumaReplicatedBase {
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public:
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using ReplicatorFuncType = std::function<T(const T&)>;
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LazyNumaReplicated(NumaReplicationContext& ctx) :
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NumaReplicatedBase(ctx) {
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prepare_replicate_from(T{});
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}
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LazyNumaReplicated(NumaReplicationContext& ctx, T&& source) :
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NumaReplicatedBase(ctx) {
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prepare_replicate_from(std::move(source));
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}
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LazyNumaReplicated(const LazyNumaReplicated&) = delete;
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LazyNumaReplicated(LazyNumaReplicated&& other) noexcept :
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NumaReplicatedBase(std::move(other)),
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instances(std::exchange(other.instances, {})) {}
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LazyNumaReplicated& operator=(const LazyNumaReplicated&) = delete;
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LazyNumaReplicated& operator=(LazyNumaReplicated&& other) noexcept {
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NumaReplicatedBase::operator=(*this, std::move(other));
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instances = std::exchange(other.instances, {});
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return *this;
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}
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LazyNumaReplicated& operator=(T&& source) {
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prepare_replicate_from(std::move(source));
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return *this;
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}
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~LazyNumaReplicated() override = default;
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const T& operator[](NumaReplicatedAccessToken token) const {
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assert(token.get_numa_index() < instances.size());
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ensure_present(token.get_numa_index());
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return *(instances[token.get_numa_index()]);
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}
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const T& operator*() const { return *(instances[0]); }
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const T* operator->() const { return instances[0].get(); }
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template<typename FuncT>
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void modify_and_replicate(FuncT&& f) {
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auto source = std::move(instances[0]);
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std::forward<FuncT>(f)(*source);
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prepare_replicate_from(std::move(*source));
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}
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void on_numa_config_changed() override {
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// Use the first one as the source. It doesn't matter which one we use,
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// because they all must be identical, but the first one is guaranteed to exist.
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auto source = std::move(instances[0]);
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prepare_replicate_from(std::move(*source));
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}
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private:
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mutable std::vector<std::unique_ptr<T>> instances;
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mutable std::mutex mutex;
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void ensure_present(NumaIndex idx) const {
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assert(idx < instances.size());
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if (instances[idx] != nullptr)
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return;
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assert(idx != 0);
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std::unique_lock<std::mutex> lock(mutex);
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// Check again for races.
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if (instances[idx] != nullptr)
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return;
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const NumaConfig& cfg = get_numa_config();
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cfg.execute_on_numa_node(
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idx, [this, idx]() { instances[idx] = std::make_unique<T>(*instances[0]); });
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}
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void prepare_replicate_from(T&& source) {
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instances.clear();
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const NumaConfig& cfg = get_numa_config();
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if (cfg.requires_memory_replication())
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{
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assert(cfg.num_numa_nodes() > 0);
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// We just need to make sure the first instance is there.
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// Note that we cannot move here as we need to reallocate the data
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// on the correct NUMA node.
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cfg.execute_on_numa_node(
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0, [this, &source]() { instances.emplace_back(std::make_unique<T>(source)); });
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// Prepare others for lazy init.
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instances.resize(cfg.num_numa_nodes());
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}
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else
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{
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assert(cfg.num_numa_nodes() == 1);
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// We take advantage of the fact that replication is not required
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// and reuse the source value, avoiding one copy operation.
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instances.emplace_back(std::make_unique<T>(std::move(source)));
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}
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}
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};
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class NumaReplicationContext {
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public:
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NumaReplicationContext(NumaConfig&& cfg) :
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@ -127,6 +127,12 @@ Search::Worker::Worker(SharedState& sharedState,
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clear();
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}
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void Search::Worker::ensure_network_replicated() {
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// Access once to force lazy initialization.
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// We do this because we want to avoid initialization during search.
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(void) (networks[numaAccessToken]);
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}
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void Search::Worker::start_searching() {
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// Non-main threads go directly to iterative_deepening()
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26
src/search.h
26
src/search.h
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@ -131,19 +131,19 @@ struct LimitsType {
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// The UCI stores the uci options, thread pool, and transposition table.
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// This struct is used to easily forward data to the Search::Worker class.
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struct SharedState {
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SharedState(const OptionsMap& optionsMap,
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ThreadPool& threadPool,
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TranspositionTable& transpositionTable,
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const NumaReplicated<Eval::NNUE::Networks>& nets) :
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SharedState(const OptionsMap& optionsMap,
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ThreadPool& threadPool,
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TranspositionTable& transpositionTable,
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const LazyNumaReplicated<Eval::NNUE::Networks>& nets) :
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options(optionsMap),
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threads(threadPool),
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tt(transpositionTable),
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networks(nets) {}
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const OptionsMap& options;
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ThreadPool& threads;
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TranspositionTable& tt;
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const NumaReplicated<Eval::NNUE::Networks>& networks;
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const OptionsMap& options;
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ThreadPool& threads;
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TranspositionTable& tt;
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const LazyNumaReplicated<Eval::NNUE::Networks>& networks;
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};
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class Worker;
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@ -274,6 +274,8 @@ class Worker {
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bool is_mainthread() const { return threadIdx == 0; }
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void ensure_network_replicated();
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// Public because they need to be updatable by the stats
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ButterflyHistory mainHistory;
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CapturePieceToHistory captureHistory;
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@ -328,10 +330,10 @@ class Worker {
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Tablebases::Config tbConfig;
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const OptionsMap& options;
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ThreadPool& threads;
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TranspositionTable& tt;
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const NumaReplicated<Eval::NNUE::Networks>& networks;
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const OptionsMap& options;
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ThreadPool& threads;
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TranspositionTable& tt;
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const LazyNumaReplicated<Eval::NNUE::Networks>& networks;
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// Used by NNUE
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Eval::NNUE::AccumulatorCaches refreshTable;
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@ -102,6 +102,8 @@ void Thread::run_custom_job(std::function<void()> f) {
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cv.notify_one();
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}
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void Thread::ensure_network_replicated() { worker->ensure_network_replicated(); }
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// Thread gets parked here, blocked on the condition variable
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// when the thread has no work to do.
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@ -400,4 +402,9 @@ std::vector<size_t> ThreadPool::get_bound_thread_count_by_numa_node() const {
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return counts;
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}
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void ThreadPool::ensure_network_replicated() {
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for (auto&& th : threads)
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th->ensure_network_replicated();
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}
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} // namespace Stockfish
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@ -83,6 +83,8 @@ class Thread {
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void clear_worker();
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void run_custom_job(std::function<void()> f);
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void ensure_network_replicated();
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// Thread has been slightly altered to allow running custom jobs, so
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// this name is no longer correct. However, this class (and ThreadPool)
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// require further work to make them properly generic while maintaining
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@ -146,6 +148,8 @@ class ThreadPool {
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std::vector<size_t> get_bound_thread_count_by_numa_node() const;
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void ensure_network_replicated();
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std::atomic_bool stop, abortedSearch, increaseDepth;
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auto cbegin() const noexcept { return threads.cbegin(); }
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