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Fix two bugs in ok_to_prune() (2)
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 17 additions and 14 deletions
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@ -2167,9 +2167,11 @@ namespace {
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// Case 3: If the threatened piece has value less than or equal to the
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// value of the threatening piece, don't prune move which defend it.
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if(!PruneDefendingMoves && threat != MOVE_NONE
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&& (piece_value_midgame(pos.piece_on(tfrom))
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>= piece_value_midgame(pos.piece_on(tto)))
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if ( !PruneDefendingMoves
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&& threat != MOVE_NONE
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&& pos.type_of_piece_on(tto) != NO_PIECE_TYPE
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&& ( pos.midgame_value_of_piece_on(tfrom) >= pos.midgame_value_of_piece_on(tto)
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|| pos.type_of_piece_on(tfrom) == KING)
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&& pos.move_attacks_square(m, tto))
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return false;
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@ -2179,7 +2181,8 @@ namespace {
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// Case 5: If the moving piece in the threatened move is a slider, don't
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// prune safe moves which block its ray.
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if(!PruneBlockingMoves && threat != MOVE_NONE
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if ( !PruneBlockingMoves
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&& threat != MOVE_NONE
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&& piece_is_slider(pos.piece_on(tfrom))
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&& bit_is_set(squares_between(tfrom, tto), mto) && pos.see(m) >= 0)
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return false;
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