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Let rkiss.h to follow SF coding style
Fix also Makefile after mersenne.cpp has been removed No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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4 changed files with 51 additions and 49 deletions
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@ -34,9 +34,8 @@ PGOBENCH = ./$(EXE) bench 32 1 10 default depth
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### Object files
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OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
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misc.o move.o movegen.o history.o movepick.o search.o piece.o \
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position.o direction.o tt.o uci.o ucioption.o \
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mersenne.o book.o bitbase.o san.o benchmark.o timeman.o
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misc.o move.o movegen.o history.o movepick.o search.o piece.o position.o \
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direction.o tt.o uci.o ucioption.o book.o bitbase.o san.o benchmark.o timeman.o
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### ==========================================================================
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10
src/book.cpp
10
src/book.cpp
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@ -346,7 +346,7 @@ namespace {
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Book::Book() {
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for (int i = abs(get_system_time() % 10000); i > 0; i--)
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RKiss.rand32();
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RKiss.rand<unsigned>();
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}
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@ -412,7 +412,7 @@ Move Book::get_move(const Position& pos, bool findBestMove) {
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BookEntry entry;
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int bookMove = MOVE_NONE;
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int scoresSum = 0, bestScore = 0;
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unsigned scoresSum = 0, bestScore = 0;
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uint64_t key = book_key(pos);
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// Choose a book move among the possible moves for the given position
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@ -422,9 +422,7 @@ Move Book::get_move(const Position& pos, bool findBestMove) {
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if (entry.key != key)
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break;
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int score = entry.count;
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assert(score > 0);
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unsigned score = entry.count;
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// If findBestMove is true choose highest rated book move
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if (findBestMove)
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@ -441,7 +439,7 @@ Move Book::get_move(const Position& pos, bool findBestMove) {
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// high score it has more probability to be choosen then a one with
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// lower score. Note that first entry is always chosen.
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scoresSum += score;
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if (int(RKiss.rand32() % scoresSum) < score)
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if (RKiss.rand<unsigned>() % scoresSum < score)
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bookMove = entry.move;
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}
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if (!bookMove)
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@ -1763,16 +1763,16 @@ void Position::init_zobrist() {
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int i,j, k;
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for (i = 0; i < 2; i++) for (j = 0; j < 8; j++) for (k = 0; k < 64; k++)
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zobrist[i][j][k] = Key(RKiss.rand64());
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zobrist[i][j][k] = RKiss.rand<Key>();
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for (i = 0; i < 64; i++)
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zobEp[i] = Key(RKiss.rand64());
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zobEp[i] = RKiss.rand<Key>();
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for (i = 0; i < 16; i++)
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zobCastle[i] = Key(RKiss.rand64());
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zobCastle[i] = RKiss.rand<Key>();
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zobSideToMove = Key(RKiss.rand64());
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zobExclusion = Key(RKiss.rand64());
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zobSideToMove = RKiss.rand<Key>();
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zobExclusion = RKiss.rand<Key>();
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}
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75
src/rkiss.h
75
src/rkiss.h
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@ -27,51 +27,56 @@
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** *********************************************************************** **/
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#ifndef _RKISS_H_
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#define _RKISS_H_
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/** Includes **/
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#include <cstdlib> // srand(), rand()
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#include <ctime> // time()
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#include "types.h" // (u)int8_t .. (u)int64_t
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#if !defined(RKISS_H_INCLUDED)
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#define RKISS_H_INCLUDED
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/** Random class **/
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////
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//// Includes
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////
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#include <cstdlib>
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#include <ctime>
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#include "types.h"
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////
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//// Types
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////
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class RKISS {
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private:
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// Keep variables always together
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struct S { uint64_t a; uint64_t b; uint64_t c; uint64_t d; } s;
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// Init seed and scramble a few rounds
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void raninit ( uint64_t seed ) {
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s.a = 0xf1ea5eed; s.b = s.c = s.d = seed;
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for ( uint64_t i=0; i<8; i++ ) rand64();
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}
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public:
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// Instance seed random or implicite
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RKISS() { ::srand ( (uint32_t)time(NULL) ); raninit ( (uint64_t)::rand() ); }
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// RKISS( uint64_t s ) { raninit ( s ); }
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// (Re)init seed
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// void init ( uint64_t seed ) { raninit ( seed ); }
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// Return 32 bit unsigned integer in between [0,2^32-1]
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uint32_t rand32 () { return (uint32_t) rand64 (); }
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struct S { uint64_t a, b, c, d; } s;
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// Return 64 bit unsigned integer in between [0,2^64-1]
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uint64_t rand64 () {
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const uint64_t e = s.a - ((s.b<<7) | (s.b>>57));
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s.a = s.b ^ ((s.c<<13) | (s.c>>51));
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s.b = s.c + ((s.d<<37) | (s.d>>27));
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uint64_t rand64() {
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const uint64_t
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e = s.a - ((s.b << 7) | (s.b >> 57));
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s.a = s.b ^ ((s.c << 13) | (s.c >> 51));
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s.b = s.c + ((s.d << 37) | (s.d >> 27));
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s.c = s.d + e;
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return s.d = e + s.a;
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}
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// Return double in between [0,1). Keep full 53 bit mantissa
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// double frand () { return (int64_t)(rand64()>>11) * (1.0/(67108864.0*134217728.0)); }
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// Init seed and scramble a few rounds
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void raninit(uint64_t seed) {
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s.a = 0xf1ea5eed;
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s.b = s.c = s.d = seed;
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for (uint64_t i = 0; i < 8; i++)
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rand64();
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}
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public:
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// Instance seed random or implicite
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RKISS() { ::srand(uint32_t(time(NULL))); raninit(uint64_t(::rand())); }
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// Return random number of type T (must be castable from uint64_t)
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template<typename T>
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T rand() { return T(rand64()); }
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};
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// _RKISS_H_
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#endif
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#endif // !defined(RKISS_H_INCLUDED)
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