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https://github.com/sockspls/badfish
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Refactor tbprobe.cpp
This involves: * replacing the union hacks with simply reusing the EntryPiece arrays for the no-pawns case * merging the PairsData structure with the EntryPiece/-Pawn structs (with credit to Marco: @mcostalba) * simplifying some HashTable functions * thanks to previous changes, removing the ugly memsets * simplifying the template logic for WDL/DTZ distinction (now we distinguish based on an enum type, not the entry classes) * removing the unneeded Atomic wrapper ----------------------------- For reference, here is a manual way to check that patches concerning table bases code are non-functional changes: 0) Download the Syzygy table bases (up to 6 men). 1) Make sure you have branches master and the pull request pointing to the right commits. 2) Download the bench calculation scripts from the following URL: https://gist.github.com/WOnder93/b5fcf9c989b4a1715684d5c82367cdbe and copy into src inside your Stockfish repo. 3) Make the scripts executable (chmod +x *.sh). 4) Run the following command to use TBs located at <path>: export SYZYGY_PATH='<path>' 5) After that, run this (it will take a long time, this is a deep bench): BENCH_ARGS='128 1 22' ./check_benches.sh master tbprobe_cleanup 2>/dev/null` ==> You should see two equal numbers printed. (Of course, now we have to trust that the script itself is correct :) ----------------------------- Closes https://github.com/official-stockfish/Stockfish/pull/1477 No functional change.
This commit is contained in:
parent
280022baf7
commit
8ff2fcf299
1 changed files with 136 additions and 219 deletions
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@ -20,7 +20,7 @@
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#include <algorithm>
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#include <atomic>
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#include <cstdint>
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#include <cstring> // For std::memset
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#include <cstring> // For std::memset and std::memcpy
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#include <deque>
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#include <fstream>
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#include <iostream>
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@ -54,6 +54,10 @@ int Tablebases::MaxCardinality;
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namespace {
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constexpr int TBPIECES = 6; // Max number of supported pieces
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enum TBType { WDL, DTZ }; // Used as template parameter
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// Each table has a set of flags: all of them refer to DTZ tables, the last one to WDL tables
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enum TBFlag { STM = 1, Mapped = 2, WinPlies = 4, LossPlies = 8, SingleValue = 128 };
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@ -102,8 +106,6 @@ struct LR {
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static_assert(sizeof(LR) == 3, "LR tree entry must be 3 bytes");
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constexpr int TBPIECES = 6;
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struct PairsData {
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int flags;
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size_t sizeofBlock; // Block size in bytes
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@ -123,81 +125,81 @@ struct PairsData {
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Piece pieces[TBPIECES]; // Position pieces: the order of pieces defines the groups
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uint64_t groupIdx[TBPIECES+1]; // Start index used for the encoding of the group's pieces
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int groupLen[TBPIECES+1]; // Number of pieces in a given group: KRKN -> (3, 1)
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uint16_t map_idx[4]; // WDLWin, WDLLoss, WDLCursedWin, WDLBlessedLoss (used in DTZ)
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};
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// Helper struct to avoid manually defining entry copy constructor as we
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// should because the default one is not compatible with std::atomic_bool.
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struct Atomic {
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Atomic() = default;
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Atomic(const Atomic& e) { ready = e.ready.load(); } // MSVC 2013 wants assignment within body
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template<TBType Type>
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struct TBEntry {
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typedef typename std::conditional<Type == WDL, WDLScore, int>::type Result;
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static constexpr int Sides = Type == WDL ? 2 : 1;
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std::atomic_bool ready;
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};
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// We define types for the different parts of the WDLEntry and DTZEntry with
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// corresponding specializations for pieces or pawns.
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struct WDLEntryPiece {
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PairsData* precomp;
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};
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struct WDLEntryPawn {
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uint8_t pawnCount[2]; // [Lead color / other color]
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WDLEntryPiece file[2][4]; // [wtm / btm][FILE_A..FILE_D]
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};
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struct DTZEntryPiece {
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PairsData* precomp;
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uint16_t map_idx[4]; // WDLWin, WDLLoss, WDLCursedWin, WDLBlessedLoss
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uint8_t* map;
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};
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struct DTZEntryPawn {
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uint8_t pawnCount[2];
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DTZEntryPiece file[4];
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uint8_t* map;
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};
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struct TBEntry : public Atomic {
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void* baseAddress;
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uint8_t* map;
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uint64_t mapping;
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Key key;
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Key key2;
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int pieceCount;
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bool hasPawns;
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bool hasUniquePieces;
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uint8_t pawnCount[2]; // [Lead color / other color]
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PairsData items[Sides][4]; // [wtm / btm][FILE_A..FILE_D or 0]
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PairsData* get(int stm, int f) {
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return &items[stm % Sides][hasPawns ? f : 0];
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}
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TBEntry() : ready(false), baseAddress(nullptr) {}
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explicit TBEntry(const std::string& code);
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explicit TBEntry(const TBEntry<WDL>& wdl);
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~TBEntry();
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};
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// Now the main types: WDLEntry and DTZEntry
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struct WDLEntry : public TBEntry {
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WDLEntry(const std::string& code);
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~WDLEntry();
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union {
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WDLEntryPiece pieceTable[2]; // [wtm / btm]
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WDLEntryPawn pawnTable;
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};
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};
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template<>
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TBEntry<WDL>::TBEntry(const std::string& code) : TBEntry() {
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struct DTZEntry : public TBEntry {
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DTZEntry(const WDLEntry& wdl);
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~DTZEntry();
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union {
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DTZEntryPiece pieceTable;
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DTZEntryPawn pawnTable;
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};
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};
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StateInfo st;
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Position pos;
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typedef decltype(WDLEntry::pieceTable) WDLPieceTable;
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typedef decltype(DTZEntry::pieceTable) DTZPieceTable;
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typedef decltype(WDLEntry::pawnTable ) WDLPawnTable;
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typedef decltype(DTZEntry::pawnTable ) DTZPawnTable;
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key = pos.set(code, WHITE, &st).material_key();
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pieceCount = popcount(pos.pieces());
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hasPawns = pos.pieces(PAWN);
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auto item(WDLPieceTable& e, int stm, int ) -> decltype(e[stm])& { return e[stm]; }
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auto item(DTZPieceTable& e, int , int ) -> decltype(e)& { return e; }
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auto item(WDLPawnTable& e, int stm, int f) -> decltype(e.file[stm][f])& { return e.file[stm][f]; }
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auto item(DTZPawnTable& e, int , int f) -> decltype(e.file[f])& { return e.file[f]; }
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hasUniquePieces = false;
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = PAWN; pt < KING; ++pt)
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if (popcount(pos.pieces(c, pt)) == 1)
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hasUniquePieces = true;
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template<typename E> struct Ret { typedef int type; };
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template<> struct Ret<WDLEntry> { typedef WDLScore type; };
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if (hasPawns) {
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// Set the leading color. In case both sides have pawns the leading color
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// is the side with less pawns because this leads to better compression.
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bool c = !pos.count<PAWN>(BLACK)
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|| ( pos.count<PAWN>(WHITE)
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&& pos.count<PAWN>(BLACK) >= pos.count<PAWN>(WHITE));
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pawnCount[0] = pos.count<PAWN>(c ? WHITE : BLACK);
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pawnCount[1] = pos.count<PAWN>(c ? BLACK : WHITE);
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}
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key2 = pos.set(code, BLACK, &st).material_key();
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}
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template<>
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TBEntry<DTZ>::TBEntry(const TBEntry<WDL>& wdl) : TBEntry() {
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key = wdl.key;
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key2 = wdl.key2;
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pieceCount = wdl.pieceCount;
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hasPawns = wdl.hasPawns;
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hasUniquePieces = wdl.hasUniquePieces;
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if (hasPawns) {
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pawnCount[0] = wdl.pawnCount[0];
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pawnCount[1] = wdl.pawnCount[1];
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}
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}
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int MapPawns[SQUARE_NB];
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int MapB1H1H7[SQUARE_NB];
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@ -252,7 +254,7 @@ template<typename T, int LE> T number(void* addr)
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class HashTable {
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typedef std::pair<WDLEntry*, DTZEntry*> EntryPair;
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typedef std::pair<TBEntry<WDL>*, TBEntry<DTZ>*> EntryPair;
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typedef std::pair<Key, EntryPair> Entry;
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static constexpr int TBHASHBITS = 10;
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@ -260,15 +262,13 @@ class HashTable {
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Entry hashTable[1 << TBHASHBITS][HSHMAX];
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std::deque<WDLEntry> wdlTable;
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std::deque<DTZEntry> dtzTable;
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std::deque<TBEntry<WDL>> wdlTable;
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std::deque<TBEntry<DTZ>> dtzTable;
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void insert(Key key, WDLEntry* wdl, DTZEntry* dtz) {
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Entry* entry = hashTable[key >> (64 - TBHASHBITS)];
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for (int i = 0; i < HSHMAX; ++i, ++entry)
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if (!entry->second.first || entry->first == key) {
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*entry = std::make_pair(key, std::make_pair(wdl, dtz));
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void insert(Key key, TBEntry<WDL>* wdl, TBEntry<DTZ>* dtz) {
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for (Entry& entry : hashTable[key >> (64 - TBHASHBITS)])
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if (!entry.second.first || entry.first == key) {
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entry = std::make_pair(key, std::make_pair(wdl, dtz));
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return;
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}
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@ -277,24 +277,22 @@ class HashTable {
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}
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public:
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template<typename E, int I = std::is_same<E, WDLEntry>::value ? 0 : 1>
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E* get(Key key) {
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Entry* entry = hashTable[key >> (64 - TBHASHBITS)];
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template<TBType Type>
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TBEntry<Type>* get(Key key) {
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for (Entry& entry : hashTable[key >> (64 - TBHASHBITS)])
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if (entry.first == key)
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return std::get<Type>(entry.second);
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for (int i = 0; i < HSHMAX; ++i, ++entry)
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if (entry->first == key)
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return std::get<I>(entry->second);
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return nullptr;
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}
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return nullptr;
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}
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void clear() {
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std::memset(hashTable, 0, sizeof(hashTable));
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wdlTable.clear();
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dtzTable.clear();
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}
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size_t size() const { return wdlTable.size(); }
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void insert(const std::vector<PieceType>& pieces);
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void clear() {
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memset(hashTable, 0, sizeof(hashTable));
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wdlTable.clear();
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dtzTable.clear();
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}
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size_t size() const { return wdlTable.size(); }
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void insert(const std::vector<PieceType>& pieces);
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};
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HashTable EntryTable;
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std::string TBFile::Paths;
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WDLEntry::WDLEntry(const std::string& code) {
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StateInfo st;
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Position pos;
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memset(this, 0, sizeof(WDLEntry));
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ready = false;
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key = pos.set(code, WHITE, &st).material_key();
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pieceCount = popcount(pos.pieces());
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hasPawns = pos.pieces(PAWN);
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = PAWN; pt < KING; ++pt)
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if (popcount(pos.pieces(c, pt)) == 1)
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hasUniquePieces = true;
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if (hasPawns) {
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// Set the leading color. In case both sides have pawns the leading color
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// is the side with less pawns because this leads to better compression.
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bool c = !pos.count<PAWN>(BLACK)
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|| ( pos.count<PAWN>(WHITE)
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&& pos.count<PAWN>(BLACK) >= pos.count<PAWN>(WHITE));
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pawnTable.pawnCount[0] = pos.count<PAWN>(c ? WHITE : BLACK);
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pawnTable.pawnCount[1] = pos.count<PAWN>(c ? BLACK : WHITE);
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}
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key2 = pos.set(code, BLACK, &st).material_key();
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}
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WDLEntry::~WDLEntry() {
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template<TBType Type>
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TBEntry<Type>::~TBEntry() {
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if (baseAddress)
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TBFile::unmap(baseAddress, mapping);
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for (int i = 0; i < 2; ++i)
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if (hasPawns)
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for (File f = FILE_A; f <= FILE_D; ++f)
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delete pawnTable.file[i][f].precomp;
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else
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delete pieceTable[i].precomp;
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}
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DTZEntry::DTZEntry(const WDLEntry& wdl) {
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memset(this, 0, sizeof(DTZEntry));
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ready = false;
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key = wdl.key;
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key2 = wdl.key2;
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pieceCount = wdl.pieceCount;
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hasPawns = wdl.hasPawns;
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hasUniquePieces = wdl.hasUniquePieces;
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if (hasPawns) {
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pawnTable.pawnCount[0] = wdl.pawnTable.pawnCount[0];
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pawnTable.pawnCount[1] = wdl.pawnTable.pawnCount[1];
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}
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}
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DTZEntry::~DTZEntry() {
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if (baseAddress)
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TBFile::unmap(baseAddress, mapping);
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if (hasPawns)
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for (File f = FILE_A; f <= FILE_D; ++f)
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delete pawnTable.file[f].precomp;
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else
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delete pieceTable.precomp;
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}
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void HashTable::insert(const std::vector<PieceType>& pieces) {
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@ -630,13 +561,11 @@ int decompress_pairs(PairsData* d, uint64_t idx) {
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return d->btree[sym].get<LR::Value>();
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}
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bool check_dtz_stm(WDLEntry*, int, File) { return true; }
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bool check_dtz_stm(TBEntry<WDL>*, int, File) { return true; }
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bool check_dtz_stm(DTZEntry* entry, int stm, File f) {
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int flags = entry->hasPawns ? entry->pawnTable.file[f].precomp->flags
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: entry->pieceTable.precomp->flags;
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bool check_dtz_stm(TBEntry<DTZ>* entry, int stm, File f) {
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int flags = entry->get(stm, f)->flags;
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return (flags & TBFlag::STM) == stm
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|| ((entry->key == entry->key2) && !entry->hasPawns);
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}
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// values 0, 1, 2, ... in order of decreasing frequency. This is done for each
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// of the four WDLScore values. The mapping information necessary to reconstruct
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// the original values is stored in the TB file and read during map[] init.
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WDLScore map_score(WDLEntry*, File, int value, WDLScore) { return WDLScore(value - 2); }
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WDLScore map_score(TBEntry<WDL>*, File, int value, WDLScore) { return WDLScore(value - 2); }
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int map_score(DTZEntry* entry, File f, int value, WDLScore wdl) {
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int map_score(TBEntry<DTZ>* entry, File f, int value, WDLScore wdl) {
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constexpr int WDLMap[] = { 1, 3, 0, 2, 0 };
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int flags = entry->hasPawns ? entry->pawnTable.file[f].precomp->flags
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: entry->pieceTable.precomp->flags;
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int flags = entry->get(0, f)->flags;
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uint8_t* map = entry->hasPawns ? entry->pawnTable.map
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: entry->pieceTable.map;
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uint16_t* idx = entry->hasPawns ? entry->pawnTable.file[f].map_idx
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: entry->pieceTable.map_idx;
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uint8_t* map = entry->map;
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uint16_t* idx = entry->get(0, f)->map_idx;
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if (flags & TBFlag::Mapped)
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value = map[idx[WDLMap[wdl + 2]] + value];
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//
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// idx = Binomial[1][s1] + Binomial[2][s2] + ... + Binomial[k][sk]
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//
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template<typename Entry, typename T = typename Ret<Entry>::type>
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T do_probe_table(const Position& pos, Entry* entry, WDLScore wdl, ProbeState* result) {
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constexpr bool IsWDL = std::is_same<Entry, WDLEntry>::value;
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template<TBType Type, typename T = typename TBEntry<Type>::Result>
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T do_probe_table(const Position& pos, TBEntry<Type>* entry, WDLScore wdl, ProbeState* result) {
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Square squares[TBPIECES];
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Piece pieces[TBPIECES];
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// In all the 4 tables, pawns are at the beginning of the piece sequence and
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// their color is the reference one. So we just pick the first one.
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Piece pc = Piece(item(entry->pawnTable, 0, 0).precomp->pieces[0] ^ flipColor);
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Piece pc = Piece(entry->get(0, 0)->pieces[0] ^ flipColor);
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assert(type_of(pc) == PAWN);
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@ -731,15 +654,12 @@ T do_probe_table(const Position& pos, Entry* entry, WDLScore wdl, ProbeState* re
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tbFile = file_of(squares[0]);
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if (tbFile > FILE_D)
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tbFile = file_of(squares[0] ^ 7); // Horizontal flip: SQ_H1 -> SQ_A1
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d = item(entry->pawnTable , stm, tbFile).precomp;
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} else
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d = item(entry->pieceTable, stm, tbFile).precomp;
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}
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// DTZ tables are one-sided, i.e. they store positions only for white to
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// move or only for black to move, so check for side to move to be stm,
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// early exit otherwise.
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if (!IsWDL && !check_dtz_stm(entry, stm, tbFile))
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if (Type == DTZ && !check_dtz_stm(entry, stm, tbFile))
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return *result = CHANGE_STM, T();
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// Now we are ready to get all the position pieces (but the lead pawns) and
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@ -753,8 +673,10 @@ T do_probe_table(const Position& pos, Entry* entry, WDLScore wdl, ProbeState* re
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|
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assert(size >= 2);
|
||||
|
||||
d = entry->get(stm, tbFile);
|
||||
|
||||
// Then we reorder the pieces to have the same sequence as the one stored
|
||||
// in precomp->pieces[i]: the sequence that ensures the best compression.
|
||||
// in pieces[i]: the sequence that ensures the best compression.
|
||||
for (int i = leadPawnsCnt; i < size; ++i)
|
||||
for (int j = i; j < size; ++j)
|
||||
if (d->pieces[i] == pieces[j])
|
||||
|
@ -872,7 +794,7 @@ encode_remaining:
|
|||
Square* groupSq = squares + d->groupLen[0];
|
||||
|
||||
// Encode remainig pawns then pieces according to square, in ascending order
|
||||
bool remainingPawns = entry->hasPawns && entry->pawnTable.pawnCount[1];
|
||||
bool remainingPawns = entry->hasPawns && entry->pawnCount[1];
|
||||
|
||||
while (d->groupLen[++next])
|
||||
{
|
||||
|
@ -907,8 +829,8 @@ encode_remaining:
|
|||
//
|
||||
// The actual grouping depends on the TB generator and can be inferred from the
|
||||
// sequence of pieces in piece[] array.
|
||||
template<typename T>
|
||||
void set_groups(T& e, PairsData* d, int order[], File f) {
|
||||
template<TBType Type>
|
||||
void set_groups(TBEntry<Type>& e, PairsData* d, int order[], File f) {
|
||||
|
||||
int n = 0, firstLen = e.hasPawns ? 0 : e.hasUniquePieces ? 3 : 2;
|
||||
d->groupLen[n] = 1;
|
||||
|
@ -934,7 +856,7 @@ void set_groups(T& e, PairsData* d, int order[], File f) {
|
|||
// pawns/pieces -> remainig pawns -> remaining pieces. In particular the
|
||||
// first group is at order[0] position and the remaining pawns, when present,
|
||||
// are at order[1] position.
|
||||
bool pp = e.hasPawns && e.pawnTable.pawnCount[1]; // Pawns on both sides
|
||||
bool pp = e.hasPawns && e.pawnCount[1]; // Pawns on both sides
|
||||
int next = pp ? 2 : 1;
|
||||
int freeSquares = 64 - d->groupLen[0] - (pp ? d->groupLen[1] : 0);
|
||||
uint64_t idx = 1;
|
||||
|
@ -1048,18 +970,16 @@ uint8_t* set_sizes(PairsData* d, uint8_t* data) {
|
|||
return data + d->symlen.size() * sizeof(LR) + (d->symlen.size() & 1);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
uint8_t* set_dtz_map(WDLEntry&, T&, uint8_t*, File) { return nullptr; }
|
||||
uint8_t* set_dtz_map(TBEntry<WDL>&, uint8_t*, File) { return nullptr; }
|
||||
|
||||
template<typename T>
|
||||
uint8_t* set_dtz_map(DTZEntry&, T& p, uint8_t* data, File maxFile) {
|
||||
uint8_t* set_dtz_map(TBEntry<DTZ>& e, uint8_t* data, File maxFile) {
|
||||
|
||||
p.map = data;
|
||||
e.map = data;
|
||||
|
||||
for (File f = FILE_A; f <= maxFile; ++f) {
|
||||
if (item(p, 0, f).precomp->flags & TBFlag::Mapped)
|
||||
if (e.get(0, f)->flags & TBFlag::Mapped)
|
||||
for (int i = 0; i < 4; ++i) { // Sequence like 3,x,x,x,1,x,0,2,x,x
|
||||
item(p, 0, f).map_idx[i] = (uint16_t)(data - p.map + 1);
|
||||
e.get(0, f)->map_idx[i] = (uint16_t)(data - e.map + 1);
|
||||
data += *data + 1;
|
||||
}
|
||||
}
|
||||
|
@ -1067,10 +987,8 @@ uint8_t* set_dtz_map(DTZEntry&, T& p, uint8_t* data, File maxFile) {
|
|||
return data += (uintptr_t)data & 1; // Word alignment
|
||||
}
|
||||
|
||||
template<typename Entry, typename T>
|
||||
void do_init(Entry& e, T& p, uint8_t* data) {
|
||||
|
||||
const bool IsWDL = std::is_same<Entry, WDLEntry>::value;
|
||||
template<TBType Type>
|
||||
void do_init(TBEntry<Type>& e, uint8_t* data) {
|
||||
|
||||
PairsData* d;
|
||||
|
||||
|
@ -1081,17 +999,17 @@ void do_init(Entry& e, T& p, uint8_t* data) {
|
|||
|
||||
data++; // First byte stores flags
|
||||
|
||||
const int sides = IsWDL && (e.key != e.key2) ? 2 : 1;
|
||||
const int sides = Type == WDL && (e.key != e.key2) ? 2 : 1;
|
||||
const File maxFile = e.hasPawns ? FILE_D : FILE_A;
|
||||
|
||||
bool pp = e.hasPawns && e.pawnTable.pawnCount[1]; // Pawns on both sides
|
||||
bool pp = e.hasPawns && e.pawnCount[1]; // Pawns on both sides
|
||||
|
||||
assert(!pp || e.pawnTable.pawnCount[0]);
|
||||
assert(!pp || e.pawnCount[0]);
|
||||
|
||||
for (File f = FILE_A; f <= maxFile; ++f) {
|
||||
|
||||
for (int i = 0; i < sides; i++)
|
||||
item(p, i, f).precomp = new PairsData();
|
||||
*e.get(i, f) = PairsData();
|
||||
|
||||
int order[][2] = { { *data & 0xF, pp ? *(data + 1) & 0xF : 0xF },
|
||||
{ *data >> 4, pp ? *(data + 1) >> 4 : 0xF } };
|
||||
|
@ -1099,45 +1017,43 @@ void do_init(Entry& e, T& p, uint8_t* data) {
|
|||
|
||||
for (int k = 0; k < e.pieceCount; ++k, ++data)
|
||||
for (int i = 0; i < sides; i++)
|
||||
item(p, i, f).precomp->pieces[k] = Piece(i ? *data >> 4 : *data & 0xF);
|
||||
e.get(i, f)->pieces[k] = Piece(i ? *data >> 4 : *data & 0xF);
|
||||
|
||||
for (int i = 0; i < sides; ++i)
|
||||
set_groups(e, item(p, i, f).precomp, order[i], f);
|
||||
set_groups(e, e.get(i, f), order[i], f);
|
||||
}
|
||||
|
||||
data += (uintptr_t)data & 1; // Word alignment
|
||||
|
||||
for (File f = FILE_A; f <= maxFile; ++f)
|
||||
for (int i = 0; i < sides; i++)
|
||||
data = set_sizes(item(p, i, f).precomp, data);
|
||||
data = set_sizes(e.get(i, f), data);
|
||||
|
||||
if (!IsWDL)
|
||||
data = set_dtz_map(e, p, data, maxFile);
|
||||
if (Type == DTZ)
|
||||
data = set_dtz_map(e, data, maxFile);
|
||||
|
||||
for (File f = FILE_A; f <= maxFile; ++f)
|
||||
for (int i = 0; i < sides; i++) {
|
||||
(d = item(p, i, f).precomp)->sparseIndex = (SparseEntry*)data;
|
||||
(d = e.get(i, f))->sparseIndex = (SparseEntry*)data;
|
||||
data += d->sparseIndexSize * sizeof(SparseEntry);
|
||||
}
|
||||
|
||||
for (File f = FILE_A; f <= maxFile; ++f)
|
||||
for (int i = 0; i < sides; i++) {
|
||||
(d = item(p, i, f).precomp)->blockLength = (uint16_t*)data;
|
||||
(d = e.get(i, f))->blockLength = (uint16_t*)data;
|
||||
data += d->blockLengthSize * sizeof(uint16_t);
|
||||
}
|
||||
|
||||
for (File f = FILE_A; f <= maxFile; ++f)
|
||||
for (int i = 0; i < sides; i++) {
|
||||
data = (uint8_t*)(((uintptr_t)data + 0x3F) & ~0x3F); // 64 byte alignment
|
||||
(d = item(p, i, f).precomp)->data = data;
|
||||
(d = e.get(i, f))->data = data;
|
||||
data += d->blocksNum * d->sizeofBlock;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Entry>
|
||||
void* init(Entry& e, const Position& pos) {
|
||||
|
||||
constexpr bool IsWDL = std::is_same<Entry, WDLEntry>::value;
|
||||
template<TBType Type>
|
||||
void* init(TBEntry<Type>& e, const Position& pos) {
|
||||
|
||||
static Mutex mutex;
|
||||
|
||||
|
@ -1162,23 +1078,24 @@ void* init(Entry& e, const Position& pos) {
|
|||
{ 0x71, 0xE8, 0x23, 0x5D } };
|
||||
|
||||
fname = (e.key == pos.material_key() ? w + 'v' + b : b + 'v' + w)
|
||||
+ (IsWDL ? ".rtbw" : ".rtbz");
|
||||
+ (Type == WDL ? ".rtbw" : ".rtbz");
|
||||
|
||||
uint8_t* data = TBFile(fname).map(&e.baseAddress, &e.mapping, TB_MAGIC[IsWDL]);
|
||||
uint8_t* data = TBFile(fname).map(&e.baseAddress, &e.mapping,
|
||||
TB_MAGIC[Type == WDL]);
|
||||
if (data)
|
||||
e.hasPawns ? do_init(e, e.pawnTable, data) : do_init(e, e.pieceTable, data);
|
||||
do_init(e, data);
|
||||
|
||||
e.ready.store(true, std::memory_order_release);
|
||||
return e.baseAddress;
|
||||
}
|
||||
|
||||
template<typename E, typename T = typename Ret<E>::type>
|
||||
template<TBType Type, typename T = typename TBEntry<Type>::Result>
|
||||
T probe_table(const Position& pos, ProbeState* result, WDLScore wdl = WDLDraw) {
|
||||
|
||||
if (!(pos.pieces() ^ pos.pieces(KING)))
|
||||
return T(WDLDraw); // KvK
|
||||
|
||||
E* entry = EntryTable.get<E>(pos.material_key());
|
||||
TBEntry<Type>* entry = EntryTable.get<Type>(pos.material_key());
|
||||
|
||||
if (!entry || !init(*entry, pos))
|
||||
return *result = FAIL, T();
|
||||
|
@ -1247,7 +1164,7 @@ WDLScore search(Position& pos, ProbeState* result) {
|
|||
value = bestValue;
|
||||
else
|
||||
{
|
||||
value = probe_table<WDLEntry>(pos, result);
|
||||
value = probe_table<WDL>(pos, result);
|
||||
|
||||
if (*result == FAIL)
|
||||
return WDLDraw;
|
||||
|
@ -1447,7 +1364,7 @@ int Tablebases::probe_dtz(Position& pos, ProbeState* result) {
|
|||
if (*result == ZEROING_BEST_MOVE)
|
||||
return dtz_before_zeroing(wdl);
|
||||
|
||||
int dtz = probe_table<DTZEntry>(pos, result, wdl);
|
||||
int dtz = probe_table<DTZ>(pos, result, wdl);
|
||||
|
||||
if (*result == FAIL)
|
||||
return 0;
|
||||
|
|
Loading…
Add table
Reference in a new issue