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Move initialization of PawnInfo in its c'tor
Where it belongs. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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6d117e4a23
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2 changed files with 4 additions and 14 deletions
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@ -23,7 +23,6 @@
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////
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#include <cassert>
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#include <cstring>
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#include "bitcount.h"
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#include "pawns.h"
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@ -147,7 +146,6 @@ PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
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<< " bytes for pawn hash table." << std::endl;
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Application::exit_with_failure();
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}
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clear();
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}
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@ -158,14 +156,6 @@ PawnInfoTable::~PawnInfoTable() {
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}
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/// PawnInfoTable::clear() clears the pawn hash table by setting all
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/// entries to 0.
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void PawnInfoTable::clear() {
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memset(entries, 0, size * sizeof(PawnInfo));
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}
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/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
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/// a PawnInfo object, and returns a pointer to it. The result is also
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/// stored in a hash table, so we don't have to recompute everything when
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@ -45,6 +45,8 @@ class PawnInfo {
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friend class PawnInfoTable;
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public:
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PawnInfo() : key(0) { clear(); }
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Value mg_value() const;
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Value eg_value() const;
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Value kingside_storm_value(Color c) const;
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@ -61,14 +63,13 @@ private:
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Key key;
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Bitboard passedPawns;
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Square kingSquares[2];
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int16_t kingShelters[2];
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int16_t mgValue, egValue;
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int16_t ksStormValue[2], qsStormValue[2];
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uint8_t halfOpenFiles[2];
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Square kingSquares[2];
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int16_t kingShelters[2];
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};
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/// The PawnInfoTable class represents a pawn hash table. It is basically
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/// just an array of PawnInfo objects and a few methods for accessing these
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/// objects. The most important method is get_pawn_info, which looks up a
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@ -79,7 +80,6 @@ class PawnInfoTable {
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public:
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PawnInfoTable(unsigned numOfEntries);
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~PawnInfoTable();
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void clear();
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PawnInfo* get_pawn_info(const Position& pos);
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private:
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