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Remove pos.capture_or_promotion()

This patch replaces `pos.capture_or_promotion()` with `pos.capture()`
and comes after a few attempts with elo-gaining bounds, two of which
failed yellow at LTC
(https://tests.stockfishchess.org/tests/view/622f8f0cc9e950cbfc237024
and
https://tests.stockfishchess.org/tests/view/62319a8bb3b498ba71a6b2dc).

Passed non-regression STC:
https://tests.stockfishchess.org/tests/view/623aff7eea447151c74828d3
LLR: 2.94 (-2.94,2.94) <-2.25,0.25>
Total: 246864 W: 65462 L: 65618 D: 115784
Ptnml(0-2): 1201, 28116, 65001, 27866, 1248

Passed non-regression LTC:
https://tests.stockfishchess.org/tests/view/623c1fdcea447151c7484fb0
LLR: 2.94 (-2.94,2.94) <-2.25,0.25>
Total: 30120 W: 8125 L: 7978 D: 14017
Ptnml(0-2): 22, 2993, 8881, 3144, 20

closes https://github.com/official-stockfish/Stockfish/pull/3968

Bench: 6847732
This commit is contained in:
Giacomo Lorenzetti 2022-03-23 12:04:10 +01:00 committed by Joost VandeVondele
parent e31f97e3ba
commit 910cf8b218
2 changed files with 18 additions and 22 deletions

View file

@ -352,11 +352,6 @@ inline bool Position::is_chess960() const {
return chess960;
}
inline bool Position::capture_or_promotion(Move m) const {
assert(is_ok(m));
return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
}
inline bool Position::capture(Move m) const {
assert(is_ok(m));
// Castling is encoded as "king captures rook"

View file

@ -554,7 +554,7 @@ namespace {
Depth extension, newDepth;
Value bestValue, value, ttValue, eval, maxValue, probCutBeta;
bool givesCheck, improving, didLMR, priorCapture;
bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture;
bool capture, doFullDepthSearch, moveCountPruning, ttCapture;
Piece movedPiece;
int moveCount, captureCount, quietCount, bestMoveCount, improvement, complexity;
@ -624,7 +624,7 @@ namespace {
ttValue = ss->ttHit ? value_from_tt(tte->value(), ss->ply, pos.rule50_count()) : VALUE_NONE;
ttMove = rootNode ? thisThread->rootMoves[thisThread->pvIdx].pv[0]
: ss->ttHit ? tte->move() : MOVE_NONE;
ttCapture = ttMove && pos.capture_or_promotion(ttMove);
ttCapture = ttMove && pos.capture(ttMove);
if (!excludedMove)
ss->ttPv = PvNode || (ss->ttHit && tte->is_pv());
@ -865,12 +865,13 @@ namespace {
MovePicker mp(pos, ttMove, probCutBeta - ss->staticEval, depth - 3, &captureHistory);
bool ttPv = ss->ttPv;
bool captureOrPromotion;
ss->ttPv = false;
while ((move = mp.next_move()) != MOVE_NONE)
if (move != excludedMove && pos.legal(move))
{
assert(pos.capture_or_promotion(move));
assert(pos.capture(move) || promotion_type(move) == QUEEN);
captureOrPromotion = true;
@ -987,7 +988,7 @@ moves_loop: // When in check, search starts here
(ss+1)->pv = nullptr;
extension = 0;
captureOrPromotion = pos.capture_or_promotion(move);
capture = pos.capture(move);
movedPiece = pos.moved_piece(move);
givesCheck = pos.gives_check(move);
@ -1007,7 +1008,7 @@ moves_loop: // When in check, search starts here
// Reduced depth of the next LMR search
int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount, delta, thisThread->rootDelta), 0);
if ( captureOrPromotion
if ( capture
|| givesCheck)
{
// Futility pruning for captures (~0 Elo)
@ -1122,7 +1123,7 @@ moves_loop: // When in check, search starts here
// Update the current move (this must be done after singular extension search)
ss->currentMove = move;
ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
[captureOrPromotion]
[capture]
[movedPiece]
[to_sq(move)];
@ -1138,7 +1139,7 @@ moves_loop: // When in check, search starts here
if ( depth >= 2
&& moveCount > 1 + (PvNode && ss->ply <= 1)
&& ( !ss->ttPv
|| !captureOrPromotion
|| !capture
|| (cutNode && (ss-1)->moveCount > 1)))
{
Depth r = reduction(improving, depth, moveCount, delta, thisThread->rootDelta);
@ -1215,7 +1216,7 @@ moves_loop: // When in check, search starts here
int bonus = value > alpha ? stat_bonus(newDepth)
: -stat_bonus(newDepth);
if (captureOrPromotion)
if (capture)
bonus /= 6;
update_continuation_histories(ss, movedPiece, to_sq(move), bonus);
@ -1306,10 +1307,10 @@ moves_loop: // When in check, search starts here
// If the move is worse than some previously searched move, remember it to update its stats later
if (move != bestMove)
{
if (captureOrPromotion && captureCount < 32)
if (capture && captureCount < 32)
capturesSearched[captureCount++] = move;
else if (!captureOrPromotion && quietCount < 64)
else if (!capture && quietCount < 64)
quietsSearched[quietCount++] = move;
}
}
@ -1394,7 +1395,7 @@ moves_loop: // When in check, search starts here
Move ttMove, move, bestMove;
Depth ttDepth;
Value bestValue, value, ttValue, futilityValue, futilityBase;
bool pvHit, givesCheck, captureOrPromotion;
bool pvHit, givesCheck, capture;
int moveCount;
if (PvNode)
@ -1503,7 +1504,7 @@ moves_loop: // When in check, search starts here
continue;
givesCheck = pos.gives_check(move);
captureOrPromotion = pos.capture_or_promotion(move);
capture = pos.capture(move);
moveCount++;
@ -1543,12 +1544,12 @@ moves_loop: // When in check, search starts here
ss->currentMove = move;
ss->continuationHistory = &thisThread->continuationHistory[ss->inCheck]
[captureOrPromotion]
[capture]
[pos.moved_piece(move)]
[to_sq(move)];
// Continuation history based pruning (~2 Elo)
if ( !captureOrPromotion
if ( !capture
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY
&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold
&& (*contHist[1])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold)
@ -1557,11 +1558,11 @@ moves_loop: // When in check, search starts here
// movecount pruning for quiet check evasions
if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
&& quietCheckEvasions > 1
&& !captureOrPromotion
&& !capture
&& ss->inCheck)
continue;
quietCheckEvasions += !captureOrPromotion && ss->inCheck;
quietCheckEvasions += !capture && ss->inCheck;
// Make and search the move
pos.do_move(move, st, givesCheck);
@ -1680,7 +1681,7 @@ moves_loop: // When in check, search starts here
bonus2 = bestValue > beta + PawnValueMg ? bonus1 // larger bonus
: stat_bonus(depth); // smaller bonus
if (!pos.capture_or_promotion(bestMove))
if (!pos.capture(bestMove))
{
// Increase stats for the best move in case it was a quiet move
update_quiet_stats(pos, ss, bestMove, bonus2);