mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
Move split() under Thread
Previous renaming patch suggested this reformat: when a better naming leads to a better code! No functional change.
This commit is contained in:
parent
b8c5ea869c
commit
91427c8242
3 changed files with 35 additions and 37 deletions
|
@ -1030,8 +1030,8 @@ split_point_start: // At split points actual search starts from here
|
|||
{
|
||||
assert(bestValue < beta);
|
||||
|
||||
bestValue = Threads.split<FakeSplit>(pos, ss, alpha, beta, bestValue, &bestMove,
|
||||
depth, threatMove, moveCount, mp, NT);
|
||||
bestValue = thisThread->split<FakeSplit>(pos, ss, alpha, beta, bestValue, &bestMove,
|
||||
depth, threatMove, moveCount, mp, NT);
|
||||
if (bestValue >= beta)
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -249,26 +249,24 @@ bool ThreadPool::slave_available(Thread* master) const {
|
|||
// search() then split() returns.
|
||||
|
||||
template <bool Fake>
|
||||
Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||
Value bestValue, Move* bestMove, Depth depth, Move threatMove,
|
||||
int moveCount, MovePicker& mp, int nodeType) {
|
||||
Value Thread::split(Position& pos, Stack* ss, Value alpha, Value beta,
|
||||
Value bestValue, Move* bestMove, Depth depth, Move threatMove,
|
||||
int moveCount, MovePicker& mp, int nodeType) {
|
||||
|
||||
assert(pos.pos_is_ok());
|
||||
assert(bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
|
||||
assert(bestValue > -VALUE_INFINITE);
|
||||
assert(depth >= Threads.minimumSplitDepth);
|
||||
|
||||
Thread* thisThread = pos.this_thread();
|
||||
|
||||
assert(thisThread->searching);
|
||||
assert(thisThread->splitPointsSize < MAX_SPLITPOINTS_PER_THREAD);
|
||||
assert(searching);
|
||||
assert(splitPointsSize < MAX_SPLITPOINTS_PER_THREAD);
|
||||
|
||||
// Pick the next available split point from the split point stack
|
||||
SplitPoint& sp = thisThread->splitPoints[thisThread->splitPointsSize];
|
||||
SplitPoint& sp = splitPoints[splitPointsSize];
|
||||
|
||||
sp.masterThread = thisThread;
|
||||
sp.parentSplitPoint = thisThread->activeSplitPoint;
|
||||
sp.slavesMask = 1ULL << thisThread->idx;
|
||||
sp.masterThread = this;
|
||||
sp.parentSplitPoint = activeSplitPoint;
|
||||
sp.slavesMask = 1ULL << idx;
|
||||
sp.depth = depth;
|
||||
sp.bestMove = *bestMove;
|
||||
sp.threatMove = threatMove;
|
||||
|
@ -286,25 +284,25 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
|
|||
// Try to allocate available threads and ask them to start searching setting
|
||||
// 'searching' flag. This must be done under lock protection to avoid concurrent
|
||||
// allocation of the same slave by another master.
|
||||
mutex.lock();
|
||||
Threads.mutex.lock();
|
||||
sp.mutex.lock();
|
||||
|
||||
thisThread->splitPointsSize++;
|
||||
thisThread->activeSplitPoint = &sp;
|
||||
splitPointsSize++;
|
||||
activeSplitPoint = &sp;
|
||||
|
||||
size_t slavesCnt = 1; // Master is always included
|
||||
|
||||
for (size_t i = 0; i < threads.size() && !Fake; ++i)
|
||||
if (threads[i]->is_available_to(thisThread) && ++slavesCnt <= maxThreadsPerSplitPoint)
|
||||
for (size_t i = 0; i < Threads.size() && !Fake; ++i)
|
||||
if (Threads[i].is_available_to(this) && ++slavesCnt <= Threads.maxThreadsPerSplitPoint)
|
||||
{
|
||||
sp.slavesMask |= 1ULL << threads[i]->idx;
|
||||
threads[i]->activeSplitPoint = &sp;
|
||||
threads[i]->searching = true; // Slave leaves idle_loop()
|
||||
threads[i]->notify_one(); // Could be sleeping
|
||||
sp.slavesMask |= 1ULL << Threads[i].idx;
|
||||
Threads[i].activeSplitPoint = &sp;
|
||||
Threads[i].searching = true; // Slave leaves idle_loop()
|
||||
Threads[i].notify_one(); // Could be sleeping
|
||||
}
|
||||
|
||||
sp.mutex.unlock();
|
||||
mutex.unlock();
|
||||
Threads.mutex.unlock();
|
||||
|
||||
// Everything is set up. The master thread enters the idle loop, from which
|
||||
// it will instantly launch a search, because its 'searching' flag is set.
|
||||
|
@ -312,34 +310,34 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
|
|||
// their work at this split point.
|
||||
if (slavesCnt > 1 || Fake)
|
||||
{
|
||||
thisThread->Thread::idle_loop(); // Force a call to base class idle_loop()
|
||||
Thread::idle_loop(); // Force a call to base class idle_loop()
|
||||
|
||||
// In helpful master concept a master can help only a sub-tree of its split
|
||||
// point, and because here is all finished is not possible master is booked.
|
||||
assert(!thisThread->searching);
|
||||
assert(!searching);
|
||||
}
|
||||
|
||||
// We have returned from the idle loop, which means that all threads are
|
||||
// finished. Note that setting 'searching' and decreasing splitPointsSize is
|
||||
// done under lock protection to avoid a race with Thread::is_available_to().
|
||||
mutex.lock();
|
||||
Threads.mutex.lock();
|
||||
sp.mutex.lock();
|
||||
|
||||
thisThread->searching = true;
|
||||
thisThread->splitPointsSize--;
|
||||
thisThread->activeSplitPoint = sp.parentSplitPoint;
|
||||
searching = true;
|
||||
splitPointsSize--;
|
||||
activeSplitPoint = sp.parentSplitPoint;
|
||||
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
|
||||
*bestMove = sp.bestMove;
|
||||
|
||||
sp.mutex.unlock();
|
||||
mutex.unlock();
|
||||
Threads.mutex.unlock();
|
||||
|
||||
return sp.bestValue;
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template Value ThreadPool::split<false>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int);
|
||||
template Value ThreadPool::split<true>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int);
|
||||
template Value Thread::split<false>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int);
|
||||
template Value Thread::split<true>(Position&, Stack*, Value, Value, Value, Move*, Depth, Move, int, MovePicker&, int);
|
||||
|
||||
|
||||
// wait_for_think_finished() waits for main thread to go to sleep then returns
|
||||
|
|
10
src/thread.h
10
src/thread.h
|
@ -102,6 +102,10 @@ struct Thread {
|
|||
bool is_available_to(Thread* master) const;
|
||||
void wait_for(volatile const bool& b);
|
||||
|
||||
template <bool Fake>
|
||||
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
|
||||
Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType);
|
||||
|
||||
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
|
||||
Material::Table materialTable;
|
||||
Endgames endgames;
|
||||
|
@ -155,19 +159,15 @@ public:
|
|||
void start_thinking(const Position&, const Search::LimitsType&,
|
||||
const std::vector<Move>&, Search::StateStackPtr&);
|
||||
|
||||
template <bool Fake>
|
||||
Value split(Position& pos, Search::Stack* ss, Value alpha, Value beta, Value bestValue, Move* bestMove,
|
||||
Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType);
|
||||
|
||||
bool sleepWhileIdle;
|
||||
Depth minimumSplitDepth;
|
||||
size_t maxThreadsPerSplitPoint;
|
||||
Mutex mutex;
|
||||
ConditionVariable sleepCondition;
|
||||
|
||||
private:
|
||||
std::vector<Thread*> threads;
|
||||
TimerThread* timer;
|
||||
size_t maxThreadsPerSplitPoint;
|
||||
};
|
||||
|
||||
extern ThreadPool Threads;
|
||||
|
|
Loading…
Add table
Reference in a new issue